MediaWiki API result

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Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "sroffset": 10,
        "continue": "-||"
    },
    "query": {
        "searchinfo": {
            "totalhits": 16
        },
        "search": [
            {
                "ns": 0,
                "title": "Daniel Dea \"Watashi\" Grindle",
                "pageid": 456,
                "size": 1101,
                "wordcount": 144,
                "snippet": "...32#p57432 GoW forum post by Annabelle, 23 Feb 2012]&lt;/ref&gt; (in its original <span class='searchmatch'>meaning</span>: jumping from high spots), and used to host the Watashi's Gira webradio&lt;ref\n",
                "timestamp": "2020-09-03T16:02:13Z"
            },
            {
                "ns": 0,
                "title": "What You Will See In Max",
                "pageid": 188,
                "size": 1781,
                "wordcount": 319,
                "snippet": "...t using this, as Chogon over at the MOUL forums said it was &quot;A bad dream&quot;, <span class='searchmatch'>meaning</span>, it's defunct and does not work.\n",
                "timestamp": "2011-07-29T11:00:56Z"
            },
            {
                "ns": 0,
                "title": "Spyroom",
                "pageid": 284,
                "size": 1716,
                "wordcount": 300,
                "snippet": "...wn in the offline versions of the game.  Also, it is '''hood instanced''', <span class='searchmatch'>meaning</span> all members of a particular hood could visit the cramped room at the same t\n",
                "timestamp": "2011-12-17T15:23:24Z"
            },
            {
                "ns": 0,
                "title": "Linking Rules",
                "pageid": 194,
                "size": 7267,
                "wordcount": 1348,
                "snippet": "...a book on their Shelf or listed in the Nexus?) a new one will be created (<span class='searchmatch'>Meaning</span> it will be placed on your shelf in Relto and the Nexus. Now you know why wh\n",
                "timestamp": "2011-07-29T21:24:13Z"
            },
            {
                "ns": 0,
                "title": "Animation Events",
                "pageid": 254,
                "size": 3231,
                "wordcount": 597,
                "snippet": "...show up here. I selected the marker as you can see from the above picture, <span class='searchmatch'>meaning</span> that point in the animation is when I want the Animation Event Detector to \n",
                "timestamp": "2011-08-07T20:54:46Z"
            },
            {
                "ns": 0,
                "title": "Vertex / Pixel Shaders (aka Wavy Grass)",
                "pageid": 208,
                "size": 3866,
                "wordcount": 606,
                "snippet": "...ch01&quot;. The little &quot;d&quot; in the name denotes that it is a Distributor object (<span class='searchmatch'>meaning</span> that the Distributor Tool was used to make copies of it and spread it in ce\n",
                "timestamp": "2011-07-29T22:01:01Z"
            },
            {
                "ns": 0,
                "title": "Basic Light and Avatar Shadows",
                "pageid": 225,
                "size": 5816,
                "wordcount": 1068,
                "snippet": "...re used to light up the scene basically and all &quot;static&quot; objects. &quot;Static&quot; <span class='searchmatch'>meaning</span> they are not the avatars or things that move like kickable  or animated obj\n",
                "timestamp": "2011-07-29T22:41:24Z"
            },
            {
                "ns": 0,
                "title": "Using Sensor Regions",
                "pageid": 219,
                "size": 9221,
                "wordcount": 1715,
                "snippet": "Note where I have the first action underlined. It says &quot;Anim Set Back&quot; <span class='searchmatch'>meaning</span> it's set to play backwards.\n",
                "timestamp": "2011-07-29T22:33:24Z"
            },
            {
                "ns": 0,
                "title": "General Tips and Help",
                "pageid": 226,
                "size": 8616,
                "wordcount": 1601,
                "snippet": "It is possible to make a objects material &quot;Emissive&quot; <span class='searchmatch'>meaning</span> that in Game, they are not actually being lit up by any lights at all, but \n",
                "timestamp": "2011-07-29T22:41:58Z"
            },
            {
                "ns": 0,
                "title": "Making Subworlds (Elevators and Rides)",
                "pageid": 237,
                "size": 12794,
                "wordcount": 2355,
                "snippet": "...ew &gt; Physics &gt; Subworld Region and assign this new one to the Exit region (<span class='searchmatch'>meaning</span> you should have 2 SubWorld Regions now, one on your Enter Region, and now o\n",
                "timestamp": "2011-07-29T22:48:57Z"
            }
        ]
    }
}