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Minkata Shard: Contributions under Test

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Revision as of 07:23, 26 September 2012 by Christian Walther (talk | contribs) (Created page with "This is a list of changes currently accumulating on the Minkata shard for later pick-up into MOULa by Cyan, and how to test them. === Fixed console documentation === [https://...")
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This is a list of changes currently accumulating on the Minkata shard for later pick-up into MOULa by Cyan, and how to test them.


Fixed console documentation

CWE PR #12 by Lyrositor, H-uru issue 170

No user-visible change on external clients. On internal clients, verify that the Console.CreateBriefDocumentation command outputs correct group names (not keeping the name of the previous group) and better HTML.

Update for Visual Studio 2010

CWE PR #11 by Skoader

No user-visible change.

Allow clickables to function while sitting or AFK

CWE PR #14 by Hoikas, ported by Lyrositor, see also PR #13, H-uru PR 176

Verify that clickable things can be used while sitting or AFK, verify that using them will either leave you sitting or make you stand up as appropriate, and not leave you in some inconsistent intermediate state.

Standing up to perform another avatar animation (e.g. pulling a lever) will not use the normal stand-up animation, but just warp you into the standing state, this is expected.

Fix various JPEG issues

CWE PR #15 by Deledrius, ported by Lyrositor

Verify that new KI pictures saved in the Documents/Uru Live/KIimages folder as well as new avatar portraits saved in the Documents/Uru Live/Avatars folder are now proper JPEG files that can be opened in any graphics program.

Existing avatar portraits will disappear from the avatar selection screen by this change, run your favorite KI picture fixer on them to get them back.

Free the cursor

CWE PR #17 by Deledrius, ported by Lyrositor

Verify that when running in window mode, the mouse can be moved outside of the Uru window, and transitions between inside and outside work as expected. Try both launching in windowed mode and switching to windowed mode after launching in fullscreen mode.

Some known issues as of 2012-09-26, see forum discussion.

Fix improperly calculated window size in initial Windowed mode

CWE PR #18 by Deledrius (ported by Lyrositor) and CWalther

Verify that in windowed mode (after launching in windowed mode, after switching from fullscreen (larger or smaller) or from a differently sized window (larger or smaller)), the content size of the window is exactly as many pixels as it should be from the resolution you’ve set. Previously, when launching in windowed mode, the size would be slightly off, which would manifest itself in a periodic grid of seams or blurriness across the window, most noticeable when moving the cursor over them. Reference picture of the seams: http://uru.zero-factorial.com/images/bugs/resizetiling.png

Improved Cursors

CWE PR #10 by Deledrius and CWalther

Revel in the glory of good-looking mouse cursors, voice chat indicators, and loading linking book animation.

Remove broken share symbol from Sharper's Office linking book

MOULSCRIPT PR #13 by D'Lanor

Verify that the linking book in the fish tank in Sharper’s office in Teledahn, going to the city office, has no share symbol in the close-up view. (The share symbol was included by mistake, as the city office is a neighborhood-instanced age, which cannot be shared. Previously, attempts to share would not work as expected, sending sharer and sharee to different instances.)

The share symbol is still visible from a distance on the book as it lies in the fish tank, this cannot be fixed until we are allowed to change the content files.

Correct an invalid GZGlass state

MOULSCRIPT PR #14 by Hoikas, ported by Lyrositor

Conjecturedly no user-visible effect on MOULa. On Minkata, new neighborhoods (DRC or player-created) should get a randomly selected one of the three possible Great Zero stained glass designs.