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	<title>OpenUru - User contributions [en]</title>
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	<updated>2026-10-23T08:23:12Z</updated>
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	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.68)&amp;diff=1997</id>
		<title>PhysX Update Testing (Minkata.68)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.68)&amp;diff=1997"/>
		<updated>2012-11-03T13:38:15Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Remove comment marks only when this page is outdated&lt;br /&gt;
== Superceded ==&lt;br /&gt;
This page should no longer be used to record observations: Please see [[PhysX Update Testing (Minkata.XX)]] instead.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Testing Results ==&lt;br /&gt;
The following table records results and observations from testing of the updated physics in the Minkata.68 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the forums (link TBA) and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) || D'Lanor / Annabelle / Janaba || works (though avatar animation is still out of sync) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Climbing onto platform from water (Sphere 1) || Tai'lahr / Treehugger || '''avatar jumps after standing up'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || cannot confirm that, works normal for me&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || still works / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Entering Shell Portal || D'Lanor / Treehugger / Janaba || no more shuddering / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || D'Lanor / Janaba || jump OK but when not jumping avatar only falls through very slowly and only when walking / can confirm the correct jump&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Avatar || Windmill animation || D'Lanor / Treehugger / Janaba || perfectly in sync / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Avatar || Broken Bridge || D'Lanor / Janaba || OK (avatar used to fall faster than bridge anim) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Janaba || with very soft jump - you can also jump from the ledge under the bridge to that fumerole&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || no more rocking back and forward / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Avatar || Climbing down the ladder with backpack || Treehugger || '''Got stuck above the hole, had the &amp;quot;falling&amp;quot; animation and panic-linked out'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || This happened only once for me too ... couldn't replicate it anymore with four new avies&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal || Annabelle / Treehugger / Janaba || bumping locations in Er'cana are smoothed out / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || All testers || WiggleFly is gone :-)&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Janaba || easy to do&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Janaba || works as it should&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || All testers || works great&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || All testers || works great&lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || no more rocking back and forward&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Janaba || easy movable and to position&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Janaba || easy movable and to position&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Janaba || easy movable &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || D'Lanor / Janaba || works (no longer requires jump to get out) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || D'Lanor / Janaba || works / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Janaba || works fine, great standing jump&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Annabelle || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.68)&amp;diff=1996</id>
		<title>PhysX Update Testing (Minkata.68)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.68)&amp;diff=1996"/>
		<updated>2012-11-03T13:32:38Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Remove comment marks only when this page is outdated&lt;br /&gt;
== Superceded ==&lt;br /&gt;
This page should no longer be used to record observations: Please see [[PhysX Update Testing (Minkata.XX)]] instead.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Testing Results ==&lt;br /&gt;
The following table records results and observations from testing of the updated physics in the Minkata.68 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the forums (link TBA) and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) || D'Lanor / Annabelle / Janaba || works (though avatar animation is still out of sync) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Climbing onto platform from water (Sphere 1) || Tai'lahr / Treehugger || '''avatar jumps after standing up'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || cannot confirm that, works normal for me&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || still works / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Entering Shell Portal || D'Lanor / Treehugger / Janaba || no more shuddering / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || D'Lanor / Janaba || jump OK but when not jumping avatar only falls through very slowly and only when walking / can confirm the correct jump&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Avatar || Windmill animation || D'Lanor / Treehugger / Janaba || perfectly in sync / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Avatar || Broken Bridge || D'Lanor / Janaba || OK (avatar used to fall faster than bridge anim) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Janaba || with very soft jump - you can also jump from the ledge under the bridge to that fumerole&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || no more rocking back and forward / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Avatar || Climbing down the ladder with backpack || Treehugger || '''Got stuck above the hole, had the &amp;quot;falling&amp;quot; animation and panic-linked out'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || This happened only once for me too ... couldn't replicate it anymore with four new avies&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal || Annabelle / Treehugger / Janaba || bumping locations in Er'cana are smoothed out / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || All testers || WiggleFly is gone :-)&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Janaba || easy to do&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Janaba || works as it should&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks ||  || &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || no more rocking back and forward&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Janaba || easy movable and to position&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Janaba || easy movable and to position&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Janaba || easy movable &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || D'Lanor / Janaba || works (no longer requires jump to get out) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || D'Lanor / Janaba || works / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Janaba || works fine, great standing jump&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Annabelle || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.68)&amp;diff=1995</id>
		<title>PhysX Update Testing (Minkata.68)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.68)&amp;diff=1995"/>
		<updated>2012-10-27T18:49:44Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Remove comment marks only when this page is outdated&lt;br /&gt;
== Superceded ==&lt;br /&gt;
This page should no longer be used to record observations: Please see [[PhysX Update Testing (Minkata.XX)]] instead.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Testing Results ==&lt;br /&gt;
The following table records results and observations from testing of the updated physics in the Minkata.68 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the forums (link TBA) and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) || D'Lanor / Annabelle / Janaba || works (though avatar animation is still out of sync) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Climbing onto platform from water (Sphere 1) || Tai'lahr / Treehugger || '''avatar jumps after standing up'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || cannot confirm that, works normal for me&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || still works / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Entering Shell Portal || D'Lanor / Treehugger / Janaba || no more shuddering / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || D'Lanor / Janaba || jump OK but when not jumping avatar only falls through very slowly and only when walking / can confirm the correct jump&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Avatar || Windmill animation || D'Lanor / Treehugger / Janaba || perfectly in sync / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Avatar || Broken Bridge || D'Lanor / Janaba || OK (avatar used to fall faster than bridge anim) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Janaba || with very soft jump - you can also jump from the ledge under the bridge to that fumerole&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger || no more rocking back and forward&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal || Annabelle / Treehugger || bumping locations in Er'cana are smoothed out / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || All testers || WiggleFly is gone :-)&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Janaba || easy to do&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Janaba || works as it should&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks ||  || &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || no more rocking back and forward&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Janaba || easy movable and to position&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Janaba || easy movable and to position&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || D'Lanor / Janaba || works (no longer requires jump to get out) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || D'Lanor / Janaba || works / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Janaba || works fine, great standing jump&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Annabelle || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.68)&amp;diff=1994</id>
		<title>PhysX Update Testing (Minkata.68)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.68)&amp;diff=1994"/>
		<updated>2012-10-27T18:48:17Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Remove comment marks only when this page is outdated&lt;br /&gt;
== Superceded ==&lt;br /&gt;
This page should no longer be used to record observations: Please see [[PhysX Update Testing (Minkata.XX)]] instead.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Testing Results ==&lt;br /&gt;
The following table records results and observations from testing of the updated physics in the Minkata.68 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the forums (link TBA) and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) || D'Lanor / Annabelle / Janaba || works (though avatar animation is still out of sync) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Climbing onto platform from water (Sphere 1) || Tai'lahr / Treehugger || '''avatar jumps after standing up'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || cannot confirm that, works normal for me&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || still works / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Entering Shell Portal || D'Lanor / Treehugger / Janaba || no more shuddering / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || D'Lanor / Janaba || jump OK but when not jumping avatar only falls through very slowly and only when walking / can confirm the correct jump&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Avatar || Windmill animation || D'Lanor / Janaba || perfectly in sync / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Avatar || Broken Bridge || D'Lanor / Janaba || OK (avatar used to fall faster than bridge anim) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Janaba || with very soft jump - you can also jump from the ledge under the bridge to that fumerole&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger || no more rocking back and forward&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal || Annabelle / Treehugger || bumping locations in Er'cana are smoothed out / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || All testers || WiggleFly is gone :-)&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Janaba || easy to do&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Janaba || works as it should&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks ||  || &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || no more rocking back and forward&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Janaba || easy movable and to position&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Janaba || easy movable and to position&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || D'Lanor / Janaba || works (no longer requires jump to get out) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || D'Lanor / Janaba || works / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Janaba || works fine, great standing jump&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Annabelle || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1989</id>
		<title>PhysX Update Testing (Minkata.66)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1989"/>
		<updated>2012-10-26T20:30:29Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Superceded ==&lt;br /&gt;
This page should no longer be used to record observations: Please see [[PhysX Update Testing (Minkata.68)]] instead.&lt;br /&gt;
&lt;br /&gt;
== Testing Results ==&lt;br /&gt;
The following table records results and observations from testing of the updated physics in the Minkata.66 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=830 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) || D'Lanor / Janaba || '''Fail. See [http://www.youtube.com/watch?v=c0eBfXTFF7Q video here]''' / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Climbing onto platform from water (Sphere 1) || Tai'lahr || '''avatar jumps after standing up'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba / Treehugger || works as it should &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Entering Shell Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works fine  &lt;br /&gt;
|-&lt;br /&gt;
| Cleft/Desert || Avatar || Pushing the windmill lever || Janaba / Treehugger || '''grabs the windmill lever in the center and walks right through it -&amp;gt; see support ticket 113''' / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great, you can even walk the crates when starting with the lowest&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Janaba || walking and jumping works fine up and down, you can walk ~2 rounds before falling down &lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Janaba || works with a very soft jump &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || Janaba || can still easily 'walk' over rock pile &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Janaba || is easy &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Janaba || easy to move and position and to cross afterwards &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Janaba || was not possible for me &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || '''when you're standing inside the water and make a standing jump you get no water sound still''' This happens always, but all other water sounds and effects are ok, jumping from above, running and run-jump etc.&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works as it should &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;''' / juddering is very soft&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || one stays seated when using the KI or while chatting &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || the dance stops when using the KI &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal || Janaba / Chiro || is normal now in Er'cana / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || All testers || WiggleFly is still available (Run-Jump with F2/Max KI) &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Janaba || easy to do&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Janaba || no problem &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Janaba || works easy &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Janaba || worked as it should with 4 avatars, old and new&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || '''I took the previous avatar (created for the last round) to Gahreesen to try getting through the gear and was still unable to get out of it. Worked fine for the new avatar''' &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not easy kickable &lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || move as they should  &lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || come down as intended, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || Janaba || still fun to do  &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball || Janaba || easy to handle playfully &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Janaba || works as it should, soft juddering &lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Janaba || works fine unless they're stuck somewhere &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfectly well &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Janaba || works easy &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Janaba || works easy &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Janaba || great standing jump &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Janaba || easy to move and position&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Janaba || nice ripple effects and water sounds &lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1983</id>
		<title>PhysX Update Testing (Minkata.66)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1983"/>
		<updated>2012-10-25T21:29:44Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=830 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) || D'Lanor / Janaba || '''Fail. See [http://www.youtube.com/watch?v=c0eBfXTFF7Q video here]''' / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba / Treehugger || works as it should &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Entering Shell Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works fine  &lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great, you can even walk the crates when starting with the lowest&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Janaba || walking and jumping works fine up and down, you can walk ~2 rounds before falling down &lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Janaba || works with a very soft jump &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || Janaba || can still easily 'walk' over rock pile &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Janaba || is easy &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Janaba || easy to move and position and to cross afterwards &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Janaba || was not possible for me &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || '''when you're standing inside the water and make a standing jump you get no water sound still''' This happens always, but all other water sounds and effects are ok, jumping from above, running and run-jump etc.&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works as it should &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;''' / juddering is very soft&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || one stays seated when using the KI or while chatting &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || the dance stops when using the KI &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal || Janaba / Chiro || is normal now in Er'cana / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || All testers || WiggleFly is still available (Run-Jump with F2/Max KI) &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Janaba || easy to do&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Janaba || no problem &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Janaba || works easy &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Janaba || worked as it should with 4 avatars, old and new&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || '''I took the previous avatar (created for the last round) to Gahreesen to try getting through the gear and was still unable to get out of it. Worked fine for the new avatar''' &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not easy kickable &lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || move as they should  &lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || come down as intended, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || Janaba || still fun to do  &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball || Janaba || easy to handle playfully &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Janaba || works as it should, soft juddering &lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Janaba || easy to do &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Janaba || works fine unless they're stuck somewhere &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfectly well &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Janaba || works easy &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Janaba || works easy &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Janaba || great standing jump &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Janaba || easy to move and position&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Janaba || nice ripple effects and water sounds &lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1982</id>
		<title>PhysX Update Testing (Minkata.66)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1982"/>
		<updated>2012-10-24T21:59:54Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=830 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) || D'Lanor / Janaba || '''Fail. See [http://www.youtube.com/watch?v=c0eBfXTFF7Q video here]''' / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba / Treehugger || works as it should &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Entering Shell Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works fine  &lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Janaba || works with a very soft jump &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || Janaba || can still easily 'walk' over rock pile &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Janaba || is easy &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || '''when you're standing inside the water and make a standing jump you get no water sound still''' This happens always, but all other water sounds are ok, jumping from above, running and run-jump etc.&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;''' &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal || Janaba / Chiro || is normal now in Er'cana / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || All testers || WiggleFly is still available (Run-Jump with F2/Max KI) &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Janaba || easy &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Janaba || worked as it should with 4 avatars&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || '''I took the previous avatar (created for the last round) to Gahreesen to try getting through the gear and was still unable to get out of it. Worked fine for the new avatar''' &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || Janaba || still fun to do  &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfectly well &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Janaba || great standing jump &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1981</id>
		<title>PhysX Update Testing (Minkata.66)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1981"/>
		<updated>2012-10-24T21:42:04Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=830 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) || D'Lanor || '''Fail. See [http://www.youtube.com/watch?v=c0eBfXTFF7Q video here]'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba / Treehugger || works as it should &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Entering Shell Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works fine  &lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Janaba || works with a very soft jump &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || Janaba || can still easily 'walk' over rock pile &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Janaba || is easy &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || '''when you're standing inside the water and make a standing jump you get no water sound still''' This happens always, but all other water sounds are ok, jumping from above, running and run-jump etc.&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;''' &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal || Janaba / Chiro || is normal now in Er'cana &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || All testers || WiggleFly is still available (Run-Jump with F2/Max KI) &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Janaba || easy &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Janaba || worked as it should with 4 avatars&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || '''I took the previous avatar (created for the last round) to Gahreesen to try getting through the gear and was still unable to get out of it. Worked fine for the new avatar''' &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || Janaba || still fun to do  &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfectly well &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Janaba || great standing jump &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1980</id>
		<title>PhysX Update Testing (Minkata.66)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.66)&amp;diff=1980"/>
		<updated>2012-10-24T21:38:31Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=830 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) || D'Lanor || '''Fail. See [http://www.youtube.com/watch?v=c0eBfXTFF7Q video here]'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba / Treehugger || works as it should &lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Entering Shell Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works fine  &lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Janaba || works with a very soft jump &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Janaba || works fine &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || Janaba || can still easily 'walk' over rock pile &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Janaba || is easy &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || '''when you're standing inside the water and make a standing jump you get no water sound still''' &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;''' &lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal || Janaba / Chiro || is normal now in Er'cana &lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || All testers || WiggleFly is still available (Run-Jump with F2/Max KI) &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Janaba || easy &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Janaba || worked as it should with 4 avatars&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || '''I took the previous avatar (created for the last round) to Gahreesen to try getting through the gear and was still unable to get out of it. Worked fine for the new avatar''' &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || Janaba || still fun to do  &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfectly well &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Janaba || works great &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Janaba || great standing jump &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1974</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1974"/>
		<updated>2012-10-22T18:34:27Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || '''avatar fell through and panic linked to Relto / confirmed'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, '''but on jump, camera shakes just before panic link out'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - '''when you're standing inside the water and make a standing jump you get no water sound''' but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed'''&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || works perfectly well while still being seated&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || KI opens, but the dance stops&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found '''some surfaces in Er'cana are &amp;quot;sticky&amp;quot;''' and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The '''avi is walking without moving for a few seconds''' (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || '''Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || '''more difficult to get into the cog; kept throwing the avatar out'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || '''not as easily kickable as other bones and stuff'''&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball || Janaba || very easy to handle, not too lightly, so, with one shot it'd be up and away, no, it can be easily 'taken' to the linkin' point or wherever playfully&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;'''&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though '''when they're stuck under the fountain they seem to be lost'''&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger / Janaba || seems fine / confirmed, perfect standing jump&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger / Janaba || works well / confirmed - nice water sound and ripple effect&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1973</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1973"/>
		<updated>2012-10-21T22:48:54Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || '''avatar fell through and panic linked to Relto / confirmed'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, '''but on jump, camera shakes just before panic link out'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and '''make a standing jump you get no water sound''' but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed'''&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || works perfectly well while still being seated&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || KI opens, but the dance stops&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found '''some surfaces in Er'cana are &amp;quot;sticky&amp;quot;''' and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The '''avi is walking without moving for a few seconds''' (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || '''Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || '''more difficult to get into the cog; kept throwing the avatar out'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || '''not as easily kickable as other bones and stuff'''&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball || Janaba || very easy to handle, not too lightly, so, with one shot it'd be up and away, no, it can be easily 'taken' to the linkin' point or wherever playfully&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;'''&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though '''when they're stuck under the fountain they seem to be lost'''&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger / Janaba || seems fine / confirmed, perfect standing jump&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger / Janaba || works well / confirmed - nice water sound and ripple effect&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1972</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1972"/>
		<updated>2012-10-21T22:37:13Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || '''avatar fell through and panic linked to Relto / confirmed'''&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, '''but on jump, camera shakes just before panic link out'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and '''make a standing jump you get no water sound''' but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed'''&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || works perfectly well while still being seated&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || KI opens, but the dance stops&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found '''some surfaces in Er'cana are &amp;quot;sticky&amp;quot;''' and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The '''avi is walking without moving for a few seconds''' (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || '''Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || '''more difficult to get into the cog; kept throwing the avatar out'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || '''not as easily kickable as other bones and stuff'''&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball || Janaba || very easy to handle, not too lightly, so, with one shot it'd be up and away, no, it can be easily 'taken' to the linkin' point or wherever playfully&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || '''avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;'''&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though when they're stuck under the fountain they seem to be lost&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger / Janaba || seems fine / confirmed, perfect standing jump&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger / Janaba || works well / confirmed - nice water sound and ripple effect&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1971</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1971"/>
		<updated>2012-10-21T14:25:57Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || works perfectly well while still being seated&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || KI opens, but the dance stops&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball || Janaba || very easy to handle, not too lightly, so, with one shot It'd be up and away, no, it can be easily 'taken' to the linkin' point or wherever playfully&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though when they're stuck under the fountain they seem to be lost&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger / Janaba || seems fine / confirmed, perfect standing jump&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger / Janaba || works well / confirmed - nice water sound and ripple effect&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1970</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1970"/>
		<updated>2012-10-21T14:24:28Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || works perfectly well while still being seated&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || KI opens, but the dance stops&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball || Janaba || very easy to handle, not too lightly, so, with one shot It'd be up and away, no, it can be easily 'taken' to the linkin' point or wherever playfully&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though when they're stuck under the fountain they seem to be lost&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger / Janaba || works well / confirmed - nice water sound and ripple effect&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1969</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1969"/>
		<updated>2012-10-21T14:12:19Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || works perfectly well while still being seated&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || KI opens, but the dance stops&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though when they're stuck under the fountain they seem to be lost&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger / Janaba || works well / confirmed - nice water sound and ripple effect&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1968</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1968"/>
		<updated>2012-10-21T14:02:48Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || works perfectly well while still being seated&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || KI opens, but the dance stops&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though when they're stuck under the fountain they seem to be lost&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1967</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1967"/>
		<updated>2012-10-21T13:44:47Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting || Janaba || works perfectly well while still being seated&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing || Janaba || KI opens, but the dance stops&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though when they're stuck under the fountain they seem to be lost&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1966</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1966"/>
		<updated>2012-10-21T13:34:12Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though when they're stuck under the fountain they seem to be lost&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1965</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1965"/>
		<updated>2012-10-21T13:33:04Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal platform/floor  landing sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though when they're stuck under the fountain they seem to be lost&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1964</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1964"/>
		<updated>2012-10-21T13:30:07Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal jump landing  platform sound&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though when they're stuck under the fountain they seem to be lost&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1962</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1962"/>
		<updated>2012-10-21T13:15:59Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1961</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1961"/>
		<updated>2012-10-21T13:14:12Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba | I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1960</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1960"/>
		<updated>2012-10-21T13:11:01Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba | I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor || did not find this possible&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1959</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1959"/>
		<updated>2012-10-21T13:10:03Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba | I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor || did not find this possible&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1958</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1958"/>
		<updated>2012-10-21T13:09:25Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba | How far up &amp;amp; down? - I can walk, run and jump up and down for about two to three rounds before falling into or even out of the shaft and then reltoing out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba | I can easily 'walk' over the rock pile with only one jump over one of those greater rocks&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor || did not find this possible&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1957</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1957"/>
		<updated>2012-10-21T12:50:52Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr / Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor || did not find this possible&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || not as easily kickable as other bones and stuff&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr / Janaba|| easy jump / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1956</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1956"/>
		<updated>2012-10-21T12:18:10Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor/Janaba || avatar fell through and panic linked to Relto / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr/Janaba || works fine / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr/Janaba || works fine /confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr/Janaba || easy /confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr/Janaba || easy / confirmed                                        &lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr || baskets move well&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor || did not find this possible&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor || jump works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor || jump works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger/Janaba || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot; / confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger || seem fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr || not a problem&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr || not a problem&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger/Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr || easy jumps&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr || relatively easy; seems to have more boundaries&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr || easy jump&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor || working great&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || If you kick the leaves while running, they'll fly into the air.  ; )&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger || works fine - also the big pumpkin acts and jumps lightly as a beachball :-)&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1955</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1955"/>
		<updated>2012-10-21T12:10:24Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor || avatar fell through and panic linked to Relto&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr || baskets move well&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor || did not find this possible&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor || jump works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor || jump works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger || seem fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr || not a problem&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr || not a problem&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger/Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr || easy jumps&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr || relatively easy; seems to have more boundaries&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr || easy jump&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor || working great&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || If you kick the leaves while running, they'll fly into the air.  ; )&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles || Treehugger || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball || Treehugger || works fine - also the big pumpkin acts and jumps lightly as a beachball :-)&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1954</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1954"/>
		<updated>2012-10-20T22:19:00Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor || avatar fell through and panic linked to Relto&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr || baskets move well&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor || did not find this possible&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor || jump works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor || jump works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Janaba || The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger || seem fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr || not a problem&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr || not a problem&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down || Janaba || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable &lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr || easy jumps&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr || relatively easy; seems to have more boundaries&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr || easy jump&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor || working great&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || If you kick the leaves while running, they'll fly into the air.  ; )&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1953</id>
		<title>PhysX Update Testing (Minkata.65)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=PhysX_Update_Testing_(Minkata.65)&amp;diff=1953"/>
		<updated>2012-10-20T22:02:41Z</updated>

		<summary type="html">&lt;p&gt;Janaba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=826 forums] and someone will copy your notes to here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Category !! Action !! Designated Tester !! Results&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor || avatar fell through and panic linked to Relto&lt;br /&gt;
|-&lt;br /&gt;
| Ahnonay Cathedral || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great&lt;br /&gt;
|-&lt;br /&gt;
| Dereno || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent || Environmental || Walk spiral walkway up &amp;amp; down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out&lt;br /&gt;
|-&lt;br /&gt;
| Eder Delin || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr || baskets move well&lt;br /&gt;
|-&lt;br /&gt;
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock &amp;amp; not lose fireflies&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || D'Lanor || did not find this possible&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor || jump works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Kemo || Jump || In puffer garden, from wall to rock &amp;amp; then to ledge with Relto page || D'Lanor || jump works fine&lt;br /&gt;
|-&lt;br /&gt;
| Eder Tsogal || Avatar || Effects when running through water? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Harvester || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Vehicles || Elevator in Baking Room ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana || Environmental || Entering Shell Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Er'cana City Silo || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while sitting ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while dancing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found some surfaces in Er'cana are &amp;quot;sticky&amp;quot; and avatar walks very slowly on them&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Avatar || Using KI while run-jumping || Ehren || Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger || seem fine&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr || not a problem&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || Up broken wall || Tai'lahr || not a problem&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Mac Fife || noted that it included a change in camera view&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Jump || From rock to Bahro Cave Door ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gahreesen || Kickables || Bones in prison room with relto page ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree Pub || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Zero || N/A || N/A ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Guild Pubs || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Vehicles || Columns Up and Down ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Jalak Dador || Kickables || Glowing blocks ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| K'veer || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr || easy jumps&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr || relatively easy; seems to have more boundaries&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book &amp;amp; 1st scope || Tai'lahr || easy jump&lt;br /&gt;
|-&lt;br /&gt;
| Kadish Tolesa || Kickables || Leaves || D'Lanor || working great&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Tai'lahr || If you kick the leaves while running, they'll fly into the air.  ; )&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Kickables || Soccer Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Minkata || Environmental || Entering Portal || Treehugger || avatar &amp;quot;juddered back &amp;amp; forth before disappearing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Myst || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Negilahn || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Cones ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Firemarbles ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Neighborhood || Kickables || Beach Ball ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexus || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Payiferen || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Phil's Relto || N/A || N/A || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Stones || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Logs || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Relto || Kickables || Firemarbles || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Vehicles || Bucket Ride || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr || easy&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger  || seems fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr || works fine&lt;br /&gt;
|-&lt;br /&gt;
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well&lt;br /&gt;
|-&lt;br /&gt;
| Tetsonot || N/A || N/A || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Janaba</name></author>
	</entry>
</feed>