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	<id>https://wiki.openuru.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mustardjeep</id>
	<title>OpenUru - User contributions [en]</title>
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	<updated>2026-10-23T09:02:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openuru.org/index.php?title=Isolated_Areas&amp;diff=121</id>
		<title>Isolated Areas</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Isolated_Areas&amp;diff=121"/>
		<updated>2009-02-13T07:35:52Z</updated>

		<summary type="html">&lt;p&gt;Mustardjeep: /* Public vs. Private */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public vs. Private ==&lt;br /&gt;
&lt;br /&gt;
The main point I am going to poke at are the balconies in the city. In the solo game it doesn't matter a wit if a area is public or private since you are the only one there, but in the multiplayer version private areas in public settings leads to the mess we have in instancing. The main palace balcony overlooking takota courtyard I've seen be private, or at the very least part of each persons hood affiliated instance of the city. This has lead to many people assuming there are multiple instances of the City beyond what there really are muddying the waters. A lot of people seem really fond of shunting the multiplayer aspects aside, which in my opinion defeats the fun of Uru. Some of the balconies are private and no one cares because really no one looks at them since they are positioned out of the usual line of sight. Each of those private balconies however made for a &amp;quot;Ghost&amp;quot; instance at some point in someones mind. &lt;br /&gt;
&lt;br /&gt;
You look up at a empty balcony and don't think much of it, but looking down from the same balcony you wonder what happened to all the people that were there a moment ago. &lt;br /&gt;
&lt;br /&gt;
I guess my main objection is the ease people have at fracturing off a instance. Make a hood and boom there's another instance of the City and all the areas in it. No muss, no fuss, and sadly no people very rapidly. Any plans to block off areas of public zones as private access only need to be thought of in a more traditional &amp;quot;splitting of a large level map&amp;quot; then just marking them private.&lt;br /&gt;
&amp;lt;mustardjeep&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Until Uru disclaimer ==&lt;br /&gt;
I don't care how it was done in Until Uru, my assumptions are based off MO:UL and my extensive goofing off in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
return to [[75th_Instancing]]&lt;/div&gt;</summary>
		<author><name>Mustardjeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Isolated_Areas&amp;diff=120</id>
		<title>Isolated Areas</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Isolated_Areas&amp;diff=120"/>
		<updated>2009-02-13T07:34:57Z</updated>

		<summary type="html">&lt;p&gt;Mustardjeep: New page: == Public vs. Private ==  The main point I am going to poke at are the balconies in the city. In the solo game it doesn't matter a wit if a area is public or private since you are the only...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public vs. Private ==&lt;br /&gt;
&lt;br /&gt;
The main point I am going to poke at are the balconies in the city. In the solo game it doesn't matter a wit if a area is public or private since you are the only one there, but in the multiplayer version private areas in public settings leads to the mess we have in instancing. The main palace balcony overlooking takota courtyard I've seen be private, or at the very least part of each persons hood affiliated instance of the city. This has lead to many people assuming there are multiple instances of the City beyond what there really are muddying the waters. A lot of people seem really fond of shunting the multiplayer aspects aside, which in my opinion defeats the fun of Uru. Some of the balconies are private and no one cares because really no one looks at them since they are positioned out of the usual line of sight. Each of those private balconies however made for a &amp;quot;Ghost&amp;quot; instance at some point in someones mind. &lt;br /&gt;
&lt;br /&gt;
You look up at a empty balcony and don't think much of it, but looking down from the same balcony you wonder what happened to all the people that were there a moment ago. &lt;br /&gt;
&lt;br /&gt;
I guess my main objection is the ease people have at fracturing off a instance. Make a hood and boom there's another instance of the City and all the areas in it. No muss, no fuss, and sadly no people very rapidly. Any plans to block off areas of public zones as private access only need to be thought of in a more traditional &amp;quot;splitting of a large level map&amp;quot; then just marking them private. &lt;br /&gt;
&lt;br /&gt;
== Until Uru disclaimer ==&lt;br /&gt;
I don't care how it was done in Until Uru, my assumptions are based off MO:UL and my extensive goofing off in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
return to [[75th_Instancing]]&lt;/div&gt;</summary>
		<author><name>Mustardjeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=75th_Instancing&amp;diff=119</id>
		<title>75th Instancing</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=75th_Instancing&amp;diff=119"/>
		<updated>2009-02-13T06:52:30Z</updated>

		<summary type="html">&lt;p&gt;Mustardjeep: /* Name of objection. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''I've been a bit stupid.'''&lt;br /&gt;
&lt;br /&gt;
In separating the Instancing mechanics from the interface, I've separated the very easy part from the part everyone's been talking about.&lt;br /&gt;
&lt;br /&gt;
So for the time being, consider this a primer for people (including myself) to fully understand the implications of instancing mechanics and problems.&lt;br /&gt;
&lt;br /&gt;
Go ahead and put your objections and stuff here, in bite-sized, easily-parseable form. Maybe this'll be useful in giving us a good overview of what problems a new instancing scheme has to solve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Plan ==&lt;br /&gt;
&lt;br /&gt;
There are only two categories of Ages, plus the neighborhoods.&lt;br /&gt;
&lt;br /&gt;
=== Public Ages ===&lt;br /&gt;
&lt;br /&gt;
* Open areas in Ae'gura are public. Isolated areas are private and will be partially enumerated later. (1)&lt;br /&gt;
* Individual neighborhoods are, strictly speaking, public as well. (It's the Bevin neighborhood prototype, not the 'hoods themselves, that can be said to be 'hood-instanced.) The new/revamped invitation and membership mechanisms can control access to each 'hood. &lt;br /&gt;
* Perhaps there should be one Bevin-type neighborhood (Bevin itself?) that is entirely public, for neighborhood story events.&lt;br /&gt;
&lt;br /&gt;
=== Private Ages ===&lt;br /&gt;
&lt;br /&gt;
'''All areas not listed above are private.''' This includes all ABM/PotS/MO:UL Ages, even the formerly 'Hood instanced ones. It seems to me that the main problem with the instancing of these Ages is controlling who gets end-of-Age rewards. &lt;br /&gt;
&lt;br /&gt;
* For the Uru Prime/PotS Ages, you can only &amp;quot;complete&amp;quot; the Age in your private instance.&lt;br /&gt;
* For the MO:UL gardens and such with extremely limited gameplay mechanics, you can complete the Age in any instance.&lt;br /&gt;
&lt;br /&gt;
In addition, certain areas of Ae'gura are private:&lt;br /&gt;
&lt;br /&gt;
* The Tokotah journal rooftop&lt;br /&gt;
* The Kadish gallery&lt;br /&gt;
* Balconies&lt;br /&gt;
* The Great Zero&lt;br /&gt;
* Etc.&lt;br /&gt;
&lt;br /&gt;
== Objections/Exceptions ==&lt;br /&gt;
&lt;br /&gt;
=== Name of objection. ===&lt;br /&gt;
&lt;br /&gt;
Content of objection goes here. This should be one or two sentences concisely describing the objection or alleged exception to the rules stated in The Plan. &lt;br /&gt;
&lt;br /&gt;
* ''Anyone with a concise rebuttal to an individual exception may post it in an italic list item after the exception text. Conversation threads deeper than one objection and its top-level rebuttals should probably be moved to the talk page.''&lt;br /&gt;
&lt;br /&gt;
(1) There were several areas of MO:UL that made isolated areas private, the end result was the creation of several &amp;quot;ghost&amp;quot; Cities. If your trying to clean up instancing the publicly viewable &amp;quot;isolated areas&amp;quot; need public views. [[Isolated Areas]]&lt;/div&gt;</summary>
		<author><name>Mustardjeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=75th_Instancing&amp;diff=118</id>
		<title>75th Instancing</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=75th_Instancing&amp;diff=118"/>
		<updated>2009-02-13T06:50:58Z</updated>

		<summary type="html">&lt;p&gt;Mustardjeep: /* Name of objection. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''I've been a bit stupid.'''&lt;br /&gt;
&lt;br /&gt;
In separating the Instancing mechanics from the interface, I've separated the very easy part from the part everyone's been talking about.&lt;br /&gt;
&lt;br /&gt;
So for the time being, consider this a primer for people (including myself) to fully understand the implications of instancing mechanics and problems.&lt;br /&gt;
&lt;br /&gt;
Go ahead and put your objections and stuff here, in bite-sized, easily-parseable form. Maybe this'll be useful in giving us a good overview of what problems a new instancing scheme has to solve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Plan ==&lt;br /&gt;
&lt;br /&gt;
There are only two categories of Ages, plus the neighborhoods.&lt;br /&gt;
&lt;br /&gt;
=== Public Ages ===&lt;br /&gt;
&lt;br /&gt;
* Open areas in Ae'gura are public. Isolated areas are private and will be partially enumerated later. (1)&lt;br /&gt;
* Individual neighborhoods are, strictly speaking, public as well. (It's the Bevin neighborhood prototype, not the 'hoods themselves, that can be said to be 'hood-instanced.) The new/revamped invitation and membership mechanisms can control access to each 'hood. &lt;br /&gt;
* Perhaps there should be one Bevin-type neighborhood (Bevin itself?) that is entirely public, for neighborhood story events.&lt;br /&gt;
&lt;br /&gt;
=== Private Ages ===&lt;br /&gt;
&lt;br /&gt;
'''All areas not listed above are private.''' This includes all ABM/PotS/MO:UL Ages, even the formerly 'Hood instanced ones. It seems to me that the main problem with the instancing of these Ages is controlling who gets end-of-Age rewards. &lt;br /&gt;
&lt;br /&gt;
* For the Uru Prime/PotS Ages, you can only &amp;quot;complete&amp;quot; the Age in your private instance.&lt;br /&gt;
* For the MO:UL gardens and such with extremely limited gameplay mechanics, you can complete the Age in any instance.&lt;br /&gt;
&lt;br /&gt;
In addition, certain areas of Ae'gura are private:&lt;br /&gt;
&lt;br /&gt;
* The Tokotah journal rooftop&lt;br /&gt;
* The Kadish gallery&lt;br /&gt;
* Balconies&lt;br /&gt;
* The Great Zero&lt;br /&gt;
* Etc.&lt;br /&gt;
&lt;br /&gt;
== Objections/Exceptions ==&lt;br /&gt;
&lt;br /&gt;
=== Name of objection. ===&lt;br /&gt;
&lt;br /&gt;
Content of objection goes here. This should be one or two sentences concisely describing the objection or alleged exception to the rules stated in The Plan. &lt;br /&gt;
&lt;br /&gt;
* ''Anyone with a concise rebuttal to an individual exception may post it in an italic list item after the exception text. Conversation threads deeper than one objection and its top-level rebuttals should probably be moved to the talk page.''&lt;br /&gt;
&lt;br /&gt;
(1) There were several areas of MO:UL that made isolated areas private, the end result was the creation of several &amp;quot;ghost&amp;quot; Cities. If your trying to clean up instancing the publicly viewable &amp;quot;isolated areas&amp;quot; need public views.&lt;/div&gt;</summary>
		<author><name>Mustardjeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=75th_Instancing&amp;diff=117</id>
		<title>75th Instancing</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=75th_Instancing&amp;diff=117"/>
		<updated>2009-02-13T06:44:58Z</updated>

		<summary type="html">&lt;p&gt;Mustardjeep: /* Public Ages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''I've been a bit stupid.'''&lt;br /&gt;
&lt;br /&gt;
In separating the Instancing mechanics from the interface, I've separated the very easy part from the part everyone's been talking about.&lt;br /&gt;
&lt;br /&gt;
So for the time being, consider this a primer for people (including myself) to fully understand the implications of instancing mechanics and problems.&lt;br /&gt;
&lt;br /&gt;
Go ahead and put your objections and stuff here, in bite-sized, easily-parseable form. Maybe this'll be useful in giving us a good overview of what problems a new instancing scheme has to solve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Plan ==&lt;br /&gt;
&lt;br /&gt;
There are only two categories of Ages, plus the neighborhoods.&lt;br /&gt;
&lt;br /&gt;
=== Public Ages ===&lt;br /&gt;
&lt;br /&gt;
* Open areas in Ae'gura are public. Isolated areas are private and will be partially enumerated later. (1)&lt;br /&gt;
* Individual neighborhoods are, strictly speaking, public as well. (It's the Bevin neighborhood prototype, not the 'hoods themselves, that can be said to be 'hood-instanced.) The new/revamped invitation and membership mechanisms can control access to each 'hood. &lt;br /&gt;
* Perhaps there should be one Bevin-type neighborhood (Bevin itself?) that is entirely public, for neighborhood story events.&lt;br /&gt;
&lt;br /&gt;
=== Private Ages ===&lt;br /&gt;
&lt;br /&gt;
'''All areas not listed above are private.''' This includes all ABM/PotS/MO:UL Ages, even the formerly 'Hood instanced ones. It seems to me that the main problem with the instancing of these Ages is controlling who gets end-of-Age rewards. &lt;br /&gt;
&lt;br /&gt;
* For the Uru Prime/PotS Ages, you can only &amp;quot;complete&amp;quot; the Age in your private instance.&lt;br /&gt;
* For the MO:UL gardens and such with extremely limited gameplay mechanics, you can complete the Age in any instance.&lt;br /&gt;
&lt;br /&gt;
In addition, certain areas of Ae'gura are private:&lt;br /&gt;
&lt;br /&gt;
* The Tokotah journal rooftop&lt;br /&gt;
* The Kadish gallery&lt;br /&gt;
* Balconies&lt;br /&gt;
* The Great Zero&lt;br /&gt;
* Etc.&lt;br /&gt;
&lt;br /&gt;
== Objections/Exceptions ==&lt;br /&gt;
&lt;br /&gt;
=== Name of objection. ===&lt;br /&gt;
&lt;br /&gt;
Content of objection goes here. This should be one or two sentences concisely describing the objection or alleged exception to the rules stated in The Plan. &lt;br /&gt;
&lt;br /&gt;
* ''Anyone with a concise rebuttal to an individual exception may post it in an italic list item after the exception text. Conversation threads deeper than one objection and its top-level rebuttals should probably be moved to the talk page.''&lt;/div&gt;</summary>
		<author><name>Mustardjeep</name></author>
	</entry>
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