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	<title>OpenUru - User contributions [en]</title>
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	<updated>2026-10-23T04:26:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openuru.org/index.php?title=User_talk:Trekluver/sandbox&amp;diff=1940</id>
		<title>User talk:Trekluver/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User_talk:Trekluver/sandbox&amp;diff=1940"/>
		<updated>2012-07-25T19:29:32Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub-section numbering ==&lt;br /&gt;
Some sub-section numbering has gone wonky (mixed alpha and numerical numbering) as a result of pasting the original HTML formatted text into the wiki markup and not taking out some of the imported &amp;quot;bullets&amp;quot;. --[[User:Mac Fife|Mac Fife]] 15:01, 19 July 2012 (MDT)&lt;br /&gt;
:Yea, I was aware of it but haven't had the chance to go through and fix it. I figured that since it's my sandbox page, it's not that big of a deal until I have the time. :) --[[User:Trekluver|Trekluver]] 13:29, 25 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Premise of basing license on SFX files ==&lt;br /&gt;
This offers no help to e.g. the Uru Localization folks who want to change/extend the text!  Also, I think you're missing the point about PRPs: While a license to distribute the PRPs (and the SFX files) is necessary for a shard to be self-sufficient (i.e. not dependant on copy data from a MOULa install) you need to remember that the PRPs are a compiled product and '''not''' the source files (which are 3ds Max files by and large).  So, a license to distribute the existing game content on shard is actually covering a different set of files compared to license that allows modification of the sources, although the former can be produced from the latter.  Textures are probably the most valuable things to age creators aiming for a consistent D'ni look in their work (and they're probably the most jealously guarded of Cyan's assets). --[[User:Mac Fife|Mac Fife]] 15:01, 19 July 2012 (MDT)&lt;br /&gt;
:While that was just a mockup (I'm far from done with the draft. ;) ) I'm not entirely sure what you're referring to. The file names, or the license terms? As far as the SFX file names go, we can't change those because it would require far to many exception changes for shard operators and become unnecessarily complicated. And as far as the license terms go, when it's done it will basically be a revokable version of a CC license that someone has to sign up for from Cyan (At least where this version is concerned. We'll talk more about the specifics in our meeting.). &lt;br /&gt;
&lt;br /&gt;
:As far as the PRP's go, maybe my wording was off. I realize everything you mentioned, which is exactly why it needs to be two separate licenses. Otherwise, what you create is the potential for Cyan to say they own any and all derivatives, rather than just the files that belong to them. The raw data files and textures will be the most difficult thing to convince Cyan to license. We need to discuss how to do this better during the meeting and, when we start to license, really get the input of Branan and Hoikas. (Their knowledge in this field will be highly valuable.). --[[User:Trekluver|Trekluver]] 13:29, 25 July 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1926</id>
		<title>User:Trekluver/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1926"/>
		<updated>2012-07-18T05:05:49Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: /* 2. License Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following draft license is based in part on the [http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode Creative Commons Attribution Non-Commercial Share Alike 3.0 Unported (CC BY-NC-SA) license.] The legal code is openly editable; however, the content thereof remains a draft, and in no way represents the final license [http://cyanworlds.com Cyan Worlds] will [[Cyan Content Licensing Proposals|choose to license additional]] content from Uru Live. It is here to aid in the progression of OpenUru.org's [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 discussions regarding this proposal.] &lt;br /&gt;
&lt;br /&gt;
NOTE: My thinking it that this corrected version of the CC BY-NC-SA license agreement (with Share Alike provisions removed) be used to license the following items:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::1. PRP files - To be licensed under this standard content license&lt;br /&gt;
::2. LOC files - Same as above.&lt;br /&gt;
::3. P2F files - Same as above.&lt;br /&gt;
::4. Texture files - Same as above. &lt;br /&gt;
&lt;br /&gt;
In terms of the other items discussed for licensing, I believe that: &lt;br /&gt;
&lt;br /&gt;
::1. Cyan's raw file assets - After looking into the specifics of what Cyan did with the re-licensing of CWE, I believe a simple supplement license would be sufficient for this. Also, once my license draft is finished we may not need this at all. [[User:Hoikas|Hoikas]] needs to provide more specifics on this before we procede. He mentioned the raw max files and the raw GUI files, but there may be others I am unaware of. &lt;br /&gt;
::2. Music files - Scrap the email from Tor'i idea. I had forgotten that most, if not all, MOUL files need to be redistributed on shards for content licensing to be of any real use. Therefore I believe, if Cyan is kosher with it, we should propose licensing music files under the standard CC BY-NC license. (Zandi's radio withstanding; we may just have to change this entirely on OS shards. &lt;br /&gt;
::3. SFX files - Same as above; a CC BY-NC license should work well. However, if Cyan wants to keep more rights (than this license provides) for the purpose of use in any of their future creations, they may want to create a supplement license for this as well. I need to double check that this is applicable under a standard CC license, as it may not be. (I believe it is, as long as it does not revoke any standard CC license rights.) &lt;br /&gt;
&lt;br /&gt;
::Overall, and possibly surprising to some, licensing MOUL SFX will end up being the trickiest of our tasks. Cyan will no doubt want to keep more rights from this, mainly because there is always the possibility they might utilize them again in the future. (realMyst for iOS recently used the linking SFX for instance.) Music should be less of an issue for them, but they wouldn't just want their SFX fully loose on the internet; who could blame them? Especially when you think about the linking SFX; that is the staple of the series after all. It would almost be like Nintendo making Mario's &amp;quot;Waa-hoo!&amp;quot; public domain, or releasing it under a CC license. Due to the sensitivity of this particular issue, I think, [[User:Mac_Fife|Mac]], that you might should e-mail Tony about this so we have a better idea where or how to proceed. &lt;br /&gt;
&lt;br /&gt;
As always, this is my personal opinion. It is not gospel, nor should it be considered such. This list will also be ever changing until what time a final decision on a license proposal is made. - [[User:Trekluver|Trekluver]] 18:49, 17 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Human Readable Summary==&lt;br /&gt;
You are free: &lt;br /&gt;
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==Legal Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attribution-NonCommercial-ShareAlike 3.0 Unported''' - '''Cyan Worlds Art and Media Assets Content License Agreement'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===License===&lt;br /&gt;
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THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS PUBLIC CONTENT LICENSE (&amp;quot;PCL&amp;quot;, &amp;quot;LICENSE&amp;quot;, OR &amp;quot;CONTENT LICENSE&amp;quot;) BY CYAN WORLD, INC. THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.&lt;br /&gt;
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====1. Definitions====&lt;br /&gt;
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====2. Fair Dealing Rights.====&lt;br /&gt;
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Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.&lt;br /&gt;
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====3. License Grant.====&lt;br /&gt;
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The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights described in Section 4(e).&lt;br /&gt;
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====4. Restrictions.====&lt;br /&gt;
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The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:&lt;br /&gt;
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&lt;br /&gt;
====5. Representations, Warranties and Disclaimer====&lt;br /&gt;
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&lt;br /&gt;
====6. Limitation on Liability.====&lt;br /&gt;
&lt;br /&gt;
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.&lt;br /&gt;
&lt;br /&gt;
====7. Termination====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.&lt;br /&gt;
&lt;br /&gt;
====8. Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.&lt;br /&gt;
==SFX License Legal Code==&lt;br /&gt;
&amp;lt;div align=center&amp;gt;'''Cyan Worlds Sound Effects License Agreement'''&amp;lt;/div&amp;gt;&lt;br /&gt;
This nonexclusive license agreement is granted to you by Cyan Worlds, Inc. for the nonexclusive usage of the sound effect (SFX) files of Myst Online: Uru Live. The individually named sound effect (SFX) files remain the protected copyrighted work of Cyan Worlds, Inc. under copyright and/or other applicable laws. Any use of this work other than as authorized under this license agreement or under copyright law is strictly prohibited. &lt;br /&gt;
&lt;br /&gt;
===1. License Grant===&lt;br /&gt;
Subject to the terms defined under section 2 of this agreement, Cyan Worlds, Inc. grants you the following nonexclusive rights: &lt;br /&gt;
::1. You may redistribute any or all of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in a not for profit manner.&lt;br /&gt;
::2. You may adapt any of all of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in a not for profit manner.&lt;br /&gt;
::3. You may use any of all of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in a non-commercial, not for profit manner.&lt;br /&gt;
===2. License Restrictions===&lt;br /&gt;
The terms of section 1 are explicitly subject to and limited by the following restrictions: &lt;br /&gt;
::1. You may not sell of otherwise make profit from any of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. &lt;br /&gt;
::2. You may not use any of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in any other persistent online world, virtual world, video, text-based, or audio based game or video game product. (e.g. OpenSim, Second Life, ect.) &lt;br /&gt;
::3. You may not use any of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. to make amusement of, or otherwise harm the integrity of Cyan Worlds, Inc., her interests, and her business operations.&lt;br /&gt;
&lt;br /&gt;
===3. Cyan's Additional Rights===&lt;br /&gt;
Cyan Worlds, Inc. also holds the exclusive rights to terminate this contract if at any time the terms of this contract are breached, and may also, in the event of such termination, ask you to remove or otherwise cease distribution of one or more of the individually defined sound effect (SFX) files.&lt;br /&gt;
&lt;br /&gt;
===4. Sound Effect (SFX) Files Licensed Under This Agreement:===&lt;br /&gt;
Cyan Worlds, Inc. defines for you the following sound effect (SFX) files licensed under this agreement:&lt;br /&gt;
====OOG Files====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;xYeeshaPageGlow.ogg&lt;br /&gt;
ahnyCathedralMusic.ogg&lt;br /&gt;
ahnyEngineerHut-Buttons.ogg&lt;br /&gt;
ahnyHub-Gears01_Loop.ogg&lt;br /&gt;
ahnyHub-Gears02_Loop.ogg&lt;br /&gt;
ahnyHub-TeethHits01_Loop.ogg&lt;br /&gt;
ahnyHub-TeethHits02_Loop.ogg&lt;br /&gt;
ahnyLinkRoomDoor_Open.ogg&lt;br /&gt;
ahnyLink-WaterAmb01_Loop.ogg&lt;br /&gt;
ahnyLink-WaterAmb02_Loop.ogg&lt;br /&gt;
ahnyMaintenanceAmb01_Loop.ogg&lt;br /&gt;
ahnyOutsideHutWater_Loop.ogg&lt;br /&gt;
ahnyQuabStep01.ogg&lt;br /&gt;
ahnyQuabStep02.ogg&lt;br /&gt;
ahnyQuabStep03.ogg&lt;br /&gt;
ahnyQuabStep04.ogg&lt;br /&gt;
ahnyQuabStep05.ogg&lt;br /&gt;
ahnyQuabStep06.ogg&lt;br /&gt;
ahnyQuabStep07.ogg&lt;br /&gt;
ahnyQuabStep08.ogg&lt;br /&gt;
ahnyQuabStep09.ogg&lt;br /&gt;
ahnyQuabStep10.ogg&lt;br /&gt;
ahnyQuabStep11.ogg&lt;br /&gt;
ahnyQuabStep12.ogg&lt;br /&gt;
ahnyQuabStep13.ogg&lt;br /&gt;
ahnyQuabStep14.ogg&lt;br /&gt;
ahnyQuabStep15.ogg&lt;br /&gt;
ahnyQuabStep16.ogg&lt;br /&gt;
ahnyQuabStep17.ogg&lt;br /&gt;
ahnyQuabStep18.ogg&lt;br /&gt;
ahnyRigRotation.ogg&lt;br /&gt;
ahnySp01_Hut_ValveTurnLeft.ogg&lt;br /&gt;
ahnySp01_Hut_ValveTurnRight.ogg&lt;br /&gt;
ahnySp01-HutDoor_Close.ogg&lt;br /&gt;
ahnySp01-HutDoor_Open.ogg&lt;br /&gt;
ahnySp01-InnerWaters_Loop.ogg&lt;br /&gt;
ahnySp01-OuterWaters_Loop.ogg&lt;br /&gt;
ahnySp01-Waterfall_Loop.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve01.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve02.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve03.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve04.ogg&lt;br /&gt;
ahnySp04_EngHutShutterClose.ogg&lt;br /&gt;
ahnySp04_EngHutShutterOpen.ogg&lt;br /&gt;
ahnySp04_Maint_light_loop.ogg&lt;br /&gt;
ahnySp04_Vog_BalconyToDock.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Descent01.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Descent02.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Eject01.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Eject02.ogg&lt;br /&gt;
ahnySp04_Vog_DockToBalcony.ogg&lt;br /&gt;
ahnySp04_Vog_DockToMaintHub.ogg&lt;br /&gt;
ahnySp04_Vog_EjectSwitch.ogg&lt;br /&gt;
ahnySp04_Vog_MaintHubToDock.ogg&lt;br /&gt;
ahnySp04_Vog_Middle_Loop.ogg&lt;br /&gt;
ahnySp04_Vog_Middle_Start.ogg&lt;br /&gt;
ahnySp04_Vog_Middle_Stop.ogg&lt;br /&gt;
ahnySp04_Vog_RotateClock.ogg&lt;br /&gt;
ahnySp04_Vog_RotateCounter.ogg&lt;br /&gt;
ahnySp04_Vog_RotateSw.ogg&lt;br /&gt;
ahnySp04_Vog_Sail.ogg&lt;br /&gt;
ahnySp04_Vog_ThrottleSw.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb01.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb02.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb03.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb04.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb05.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb06.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb07.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Cl01.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Cl02.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Op01.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Op02.ogg&lt;br /&gt;
ahnySphere01-TankWater_Loop.ogg&lt;br /&gt;
ahnySphere02-Amb01_Loop.ogg&lt;br /&gt;
ahnySphere02-Thunder01.ogg&lt;br /&gt;
ahnySphere02-Thunder02.ogg&lt;br /&gt;
ahnySphere02-Thunder03.ogg&lt;br /&gt;
ahnySphere02-Thunder04.ogg&lt;br /&gt;
ahnySphere02-Thunder05.ogg&lt;br /&gt;
ahnySphere02-Thunder06.ogg&lt;br /&gt;
ahnySphere02-Thunder07.ogg&lt;br /&gt;
ahnySphere03-Amb01_Loop.ogg&lt;br /&gt;
ahnySphere04-Amb01_Loop.ogg&lt;br /&gt;
ahnySphere04-Amb02_Loop.ogg&lt;br /&gt;
ahnySphere04-Sparks_Loop.ogg&lt;br /&gt;
ahnySphereAdvance-Switch_Lp.ogg&lt;br /&gt;
ahnySphereAdvance-Switch_Up.ogg&lt;br /&gt;
ahnySphereRotation_Loop.ogg&lt;br /&gt;
ahnySphereRotation_Start.ogg&lt;br /&gt;
ahnySphereRotation_Stop.ogg&lt;br /&gt;
ahnyVog-TubeAmb01_Loop.ogg&lt;br /&gt;
ahnyWaterVortex_Loop.ogg&lt;br /&gt;
airstream.ogg&lt;br /&gt;
anhySphere04-Airlock_Close.ogg&lt;br /&gt;
anhySphere04-Airlock_Open.ogg&lt;br /&gt;
bhroLuminousUrn_Loop01.ogg&lt;br /&gt;
bhroLuminousUrn_Loop02.ogg&lt;br /&gt;
bhroLuminousUrn_Loop03.ogg&lt;br /&gt;
bhroLuminousUrn_Loop04.ogg&lt;br /&gt;
bhroLuminousUrn_Loop05.ogg&lt;br /&gt;
bhroPole_Disintegration.ogg&lt;br /&gt;
bhroPole_Reappear.ogg&lt;br /&gt;
bhroWaterPoolAmb_Loop.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_spa.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_spa.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_spa.ogg&lt;br /&gt;
bhroYeesha_Speech01a_eng.ogg&lt;br /&gt;
bhroYeesha_Speech01a_fre.ogg&lt;br /&gt;
bhroYeesha_Speech01a_ger.ogg&lt;br /&gt;
bhroYeesha_Speech01a_ita.ogg&lt;br /&gt;
bhroYeesha_Speech01a_spa.ogg&lt;br /&gt;
bhroYeesha_Speech01b_eng.ogg&lt;br /&gt;
bhroYeesha_Speech01b_fre.ogg&lt;br /&gt;
bhroYeesha_Speech01b_ger.ogg&lt;br /&gt;
bhroYeesha_Speech01b_ita.ogg&lt;br /&gt;
bhroYeesha_Speech01b_spa.ogg&lt;br /&gt;
bhroYeesha_Speech02a_eng.ogg&lt;br /&gt;
bhroYeesha_Speech02a_fre.ogg&lt;br /&gt;
bhroYeesha_Speech02a_ger.ogg&lt;br /&gt;
bhroYeesha_Speech02a_ita.ogg&lt;br /&gt;
bhroYeesha_Speech02a_spa.ogg&lt;br /&gt;
bhroYeesha_Speech02b_eng.ogg&lt;br /&gt;
bhroYeesha_Speech02b_fre.ogg&lt;br /&gt;
bhroYeesha_Speech02b_ger.ogg&lt;br /&gt;
bhroYeesha_Speech02b_ita.ogg&lt;br /&gt;
bhroYeesha_Speech02b_spa.ogg&lt;br /&gt;
bhroYeesha_Speech03a_eng.ogg&lt;br /&gt;
bhroYeesha_Speech03a_fre.ogg&lt;br /&gt;
bhroYeesha_Speech03a_ger.ogg&lt;br /&gt;
bhroYeesha_Speech03a_ita.ogg&lt;br /&gt;
bhroYeesha_Speech03a_spa.ogg&lt;br /&gt;
bhroYeesha_Speech03b_eng.ogg&lt;br /&gt;
bhroYeesha_Speech03b_fre.ogg&lt;br /&gt;
bhroYeesha_Speech03b_ger.ogg&lt;br /&gt;
bhroYeesha_Speech03b_ita.ogg&lt;br /&gt;
bhroYeesha_Speech03b_spa.ogg&lt;br /&gt;
bhroYeesha_Speech04_eng.ogg&lt;br /&gt;
bhroYeesha_Speech04_fre.ogg&lt;br /&gt;
bhroYeesha_Speech04_ger.ogg&lt;br /&gt;
bhroYeesha_Speech04_ita.ogg&lt;br /&gt;
bhroYeesha_Speech04_spa.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_spa.ogg&lt;br /&gt;
clftBodyFall.ogg&lt;br /&gt;
clftBookRoomMusic_Loop.ogg&lt;br /&gt;
clftBridgeCollapse.ogg&lt;br /&gt;
clftBRWaterLapping_Loop.ogg&lt;br /&gt;
clftBucketDown.ogg&lt;br /&gt;
clftBucketPedal.ogg&lt;br /&gt;
clftBucketUp.ogg&lt;br /&gt;
clftChasmAnimWind_Loop.ogg&lt;br /&gt;
clftChasmCricket01_Loop.ogg&lt;br /&gt;
CLFTChasmCricket02.ogg&lt;br /&gt;
clftChasmMainWind_Loop.ogg&lt;br /&gt;
clftChasmTopWind_Loop.ogg&lt;br /&gt;
clftChasmTunnelWind_Loop.ogg&lt;br /&gt;
clftDesertAmb_Loop.ogg&lt;br /&gt;
clftDesertCicada01_Loop.ogg&lt;br /&gt;
clftDesertCicada02_Loop.ogg&lt;br /&gt;
clftDesertCicada03_Loop.ogg&lt;br /&gt;
CLFTDesertGrasshopper01.ogg&lt;br /&gt;
CLFTDesertKatydid01.ogg&lt;br /&gt;
clftDesertMainWind_Loop.ogg&lt;br /&gt;
clftDesertVulture01.ogg&lt;br /&gt;
clftDesertVulture02.ogg&lt;br /&gt;
clftDesertVulture03.ogg&lt;br /&gt;
clftDesertVulture04.ogg&lt;br /&gt;
clftDesertVulture05.ogg&lt;br /&gt;
clftDesertWindAnim_Loop.ogg&lt;br /&gt;
clftDoor_Button.ogg&lt;br /&gt;
clftDoor01_Close.ogg&lt;br /&gt;
clftDoor01_Open.ogg&lt;br /&gt;
clftDoor02_Close.ogg&lt;br /&gt;
clftDoor02_Open.ogg&lt;br /&gt;
clftDoor03_Open.ogg&lt;br /&gt;
clftEdog.ogg&lt;br /&gt;
clftEdog02.ogg&lt;br /&gt;
clftGrindingWheel_Loop.ogg&lt;br /&gt;
clftImagerButtonClick01.ogg&lt;br /&gt;
clftImagerSquelch.ogg&lt;br /&gt;
clftOpenMusic.ogg&lt;br /&gt;
CLFTRandomChickadee01.ogg&lt;br /&gt;
CLFTRandomChickadee02.ogg&lt;br /&gt;
CLFTRandomChickadee03.ogg&lt;br /&gt;
CLFTRandomChickadee04.ogg&lt;br /&gt;
CLFTRandomFly01.ogg&lt;br /&gt;
CLFTRandomFly02.ogg&lt;br /&gt;
CLFTRandomFly03.ogg&lt;br /&gt;
clftShaft_Lock.ogg&lt;br /&gt;
clftShaft_UnLock.ogg&lt;br /&gt;
clftTrailerWind_Loop.ogg&lt;br /&gt;
clftTreeLadderOff.ogg&lt;br /&gt;
clftTreeLadderOn.ogg&lt;br /&gt;
clftVolcanoWind_Loop.ogg&lt;br /&gt;
clftWindMill_Engage.ogg&lt;br /&gt;
clftWindmill_HandleDown.ogg&lt;br /&gt;
clftWindmill_LeverLock.ogg&lt;br /&gt;
clftWindMill_Loop.ogg&lt;br /&gt;
clftWindmill_Stop.ogg&lt;br /&gt;
clftYeesha_IntroMusic.ogg&lt;br /&gt;
clftYeesha_IntroSp01_eng.ogg&lt;br /&gt;
clftYeesha_IntroSp01_fre.ogg&lt;br /&gt;
clftYeesha_IntroSp01_ger.ogg&lt;br /&gt;
clftYeesha_IntroSp01_ita.ogg&lt;br /&gt;
clftYeesha_IntroSp01_spa.ogg&lt;br /&gt;
clftYeesha_IntroSp02_eng.ogg&lt;br /&gt;
clftYeesha_IntroSp02_fre.ogg&lt;br /&gt;
clftYeesha_IntroSp02_ger.ogg&lt;br /&gt;
clftYeesha_IntroSp02_ita.ogg&lt;br /&gt;
clftYeesha_IntroSp02_spa.ogg&lt;br /&gt;
clftYeesha_TPOTS_Speech.ogg&lt;br /&gt;
clftZandiJC01a_eng.ogg&lt;br /&gt;
clftZandiJC01a_fre.ogg&lt;br /&gt;
clftZandiJC01a_ger.ogg&lt;br /&gt;
clftZandiJC01a_ita.ogg&lt;br /&gt;
clftZandiJC01a_spa.ogg&lt;br /&gt;
clftZandiJC01b_eng.ogg&lt;br /&gt;
clftZandiJC01b_fre.ogg&lt;br /&gt;
clftZandiJC01b_ger.ogg&lt;br /&gt;
clftZandiJC01b_ita.ogg&lt;br /&gt;
clftZandiJC01b_spa.ogg&lt;br /&gt;
clftZandiJC02a_eng.ogg&lt;br /&gt;
clftZandiJC02a_fre.ogg&lt;br /&gt;
clftZandiJC02a_ger.ogg&lt;br /&gt;
clftZandiJC02a_ita.ogg&lt;br /&gt;
clftZandiJC02a_spa.ogg&lt;br /&gt;
clftZandiJC02b_eng.ogg&lt;br /&gt;
clftZandiJC02b_fre.ogg&lt;br /&gt;
clftZandiJC02b_ger.ogg&lt;br /&gt;
clftZandiJC02b_ita.ogg&lt;br /&gt;
clftZandiJC02b_spa.ogg&lt;br /&gt;
clftZandiJC03a_eng.ogg&lt;br /&gt;
clftZandiJC03a_fre.ogg&lt;br /&gt;
clftZandiJC03a_ger.ogg&lt;br /&gt;
clftZandiJC03a_ita.ogg&lt;br /&gt;
clftZandiJC03a_spa.ogg&lt;br /&gt;
clftZandiJC03b_eng.ogg&lt;br /&gt;
clftZandiJC03b_fre.ogg&lt;br /&gt;
clftZandiJC03b_ger.ogg&lt;br /&gt;
clftZandiJC03b_ita.ogg&lt;br /&gt;
clftZandiJC03b_spa.ogg&lt;br /&gt;
clftZandiJC04a_eng.ogg&lt;br /&gt;
clftZandiJC04a_fre.ogg&lt;br /&gt;
clftZandiJC04a_ger.ogg&lt;br /&gt;
clftZandiJC04a_ita.ogg&lt;br /&gt;
clftZandiJC04a_spa.ogg&lt;br /&gt;
clftZandiJC04b_eng.ogg&lt;br /&gt;
clftZandiJC04b_fre.ogg&lt;br /&gt;
clftZandiJC04b_ger.ogg&lt;br /&gt;
clftZandiJC04b_ita.ogg&lt;br /&gt;
clftZandiJC04b_spa.ogg&lt;br /&gt;
clftZandiJC05a_eng.ogg&lt;br /&gt;
clftZandiJC05a_fre.ogg&lt;br /&gt;
clftZandiJC05a_ger.ogg&lt;br /&gt;
clftZandiJC05a_ita.ogg&lt;br /&gt;
clftZandiJC05a_spa.ogg&lt;br /&gt;
clftZandiJC05b_eng.ogg&lt;br /&gt;
clftZandiJC05b_fre.ogg&lt;br /&gt;
clftZandiJC05b_ger.ogg&lt;br /&gt;
clftZandiJC05b_ita.ogg&lt;br /&gt;
clftZandiJC05b_spa.ogg&lt;br /&gt;
clftZandiJC06a_eng.ogg&lt;br /&gt;
clftZandiJC06a_fre.ogg&lt;br /&gt;
clftZandiJC06a_ger.ogg&lt;br /&gt;
clftZandiJC06a_ita.ogg&lt;br /&gt;
clftZandiJC06a_spa.ogg&lt;br /&gt;
clftZandiJC06b_eng.ogg&lt;br /&gt;
clftZandiJC06b_fre.ogg&lt;br /&gt;
clftZandiJC06b_ger.ogg&lt;br /&gt;
clftZandiJC06b_ita.ogg&lt;br /&gt;
clftZandiJC06b_spa.ogg&lt;br /&gt;
clftZandiJC07a_eng.ogg&lt;br /&gt;
clftZandiJC07a_fre.ogg&lt;br /&gt;
clftZandiJC07a_ger.ogg&lt;br /&gt;
clftZandiJC07a_ita.ogg&lt;br /&gt;
clftZandiJC07a_spa.ogg&lt;br /&gt;
clftZandiJC07b_eng.ogg&lt;br /&gt;
clftZandiJC07b_fre.ogg&lt;br /&gt;
clftZandiJC07b_ger.ogg&lt;br /&gt;
clftZandiJC07b_ita.ogg&lt;br /&gt;
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Eder_Delin_Amb01_Loop.ogg&lt;br /&gt;
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giraDayAmb.ogg&lt;br /&gt;
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giraFumerol_MfldBlast01.ogg&lt;br /&gt;
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giraFumerolShutter_Open.ogg&lt;br /&gt;
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giraNightAmb.ogg&lt;br /&gt;
giraSteamLamp.ogg&lt;br /&gt;
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giraWaterfall_Loop01.ogg&lt;br /&gt;
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grsnBirdCall11.ogg&lt;br /&gt;
grsnBirdCall12a.ogg&lt;br /&gt;
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grsnCrackRevolve_Loop.ogg&lt;br /&gt;
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grsnCreature03_04.ogg&lt;br /&gt;
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grsnCreature07_08.ogg&lt;br /&gt;
grsnElevator_OpenClose.ogg&lt;br /&gt;
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grsnElevUp_BottomTop.ogg&lt;br /&gt;
grsnExteriorAmb_Loop.ogg&lt;br /&gt;
grsnExteriorMusic_Loop.ogg&lt;br /&gt;
grsnExteriorTCRvlv_Loop.ogg&lt;br /&gt;
grsnExteriorWellAmb_Loop.ogg&lt;br /&gt;
grsnExteriorWellRvlv_Loop.ogg&lt;br /&gt;
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grsnGear_Start.ogg&lt;br /&gt;
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grsnGear_TeethHit01.ogg&lt;br /&gt;
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grsnInteriorMusic_Loop.ogg&lt;br /&gt;
grsnKIDispenserEngage.ogg&lt;br /&gt;
grsnKIDispenserIdle_Loop.ogg&lt;br /&gt;
grsnMaintainerTube_Down.ogg&lt;br /&gt;
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grsnMaintOnGlassWalk09.ogg&lt;br /&gt;
grsnMaintOnGlassWalk10.ogg&lt;br /&gt;
grsnMaintOnStoneJump01.ogg&lt;br /&gt;
grsnMaintOnStoneJump02.ogg&lt;br /&gt;
grsnMaintOnStoneJump03.ogg&lt;br /&gt;
grsnMaintOnStoneRun01.ogg&lt;br /&gt;
grsnMaintOnStoneRun02.ogg&lt;br /&gt;
grsnMaintOnStoneRun03.ogg&lt;br /&gt;
grsnMaintOnStoneRun04.ogg&lt;br /&gt;
grsnMaintOnStoneRun05.ogg&lt;br /&gt;
grsnMaintOnStoneRun06.ogg&lt;br /&gt;
grsnMaintOnStoneRun07.ogg&lt;br /&gt;
grsnMaintOnStoneRun08.ogg&lt;br /&gt;
grsnMaintOnStoneRun09.ogg&lt;br /&gt;
grsnMaintOnStoneRun10.ogg&lt;br /&gt;
grsnMaintOnStoneTurn01.ogg&lt;br /&gt;
grsnMaintOnStoneTurn02.ogg&lt;br /&gt;
grsnMaintOnStoneTurn03.ogg&lt;br /&gt;
grsnMaintOnStoneTurn04.ogg&lt;br /&gt;
grsnMaintOnStoneTurn05.ogg&lt;br /&gt;
grsnMaintOnStoneWalk01.ogg&lt;br /&gt;
grsnMaintOnStoneWalk02.ogg&lt;br /&gt;
grsnMaintOnStoneWalk03.ogg&lt;br /&gt;
grsnMaintOnStoneWalk04.ogg&lt;br /&gt;
grsnMaintOnStoneWalk05.ogg&lt;br /&gt;
grsnMaintOnStoneWalk06.ogg&lt;br /&gt;
grsnMaintOnStoneWalk07.ogg&lt;br /&gt;
grsnMaintOnStoneWalk08.ogg&lt;br /&gt;
grsnMaintOnStoneWalk09.ogg&lt;br /&gt;
grsnMaintOnStoneWalk10.ogg&lt;br /&gt;
grsnNexus-BookMachine_Loop.ogg&lt;br /&gt;
grsnNexus-BookPresent.ogg&lt;br /&gt;
grsnNexus-Elevator.ogg&lt;br /&gt;
grsnPowerCoupling_Off.ogg&lt;br /&gt;
grsnPowerCoupling_On.ogg&lt;br /&gt;
grsnPressurePlate_Down.ogg&lt;br /&gt;
grsnPressurePlate_Up.ogg&lt;br /&gt;
grsnRandTCMusic01.ogg&lt;br /&gt;
grsnRandTCMusic02.ogg&lt;br /&gt;
grsnRandTCMusic03.ogg&lt;br /&gt;
grsnRevolveInside_Loop.ogg&lt;br /&gt;
grsnSpringActionArm_Off.ogg&lt;br /&gt;
grsnSpringActionArm_On.ogg&lt;br /&gt;
grsnTCBridgeMusic.ogg&lt;br /&gt;
grsnTCCP_DeniedButton.ogg&lt;br /&gt;
grsnTCCP_EnableButton.ogg&lt;br /&gt;
grsnTCCP_Lights_Loop.ogg&lt;br /&gt;
grsnTCCP_LockButton.ogg&lt;br /&gt;
grsnTCCP_PlaceBlocker.ogg&lt;br /&gt;
grsnTCCP_RemoveBlocker.ogg&lt;br /&gt;
grsnTCCP_SelectButton.ogg&lt;br /&gt;
grsnTCCP_StartGameButton.ogg&lt;br /&gt;
grsnTCDoorBoltCl.ogg&lt;br /&gt;
grsnTCDoorBoltOp.ogg&lt;br /&gt;
grsnTCDoorCl.ogg&lt;br /&gt;
grsnTCDoorOp.ogg&lt;br /&gt;
grsnTCInteriorRevolve_Loop.ogg&lt;br /&gt;
grsnTrainingWallMusic01.ogg&lt;br /&gt;
grsnWeight_End.ogg&lt;br /&gt;
grsnWeight_Loop.ogg&lt;br /&gt;
grsnWeight_Start.ogg&lt;br /&gt;
grsnWellDoor03OpenClose.ogg&lt;br /&gt;
grtzCathedralBeam_Loop.ogg&lt;br /&gt;
grtzCathedralBeam_Start.ogg&lt;br /&gt;
grtzKIMarkerTag_DownLoad15.ogg&lt;br /&gt;
grtzKIMarkerTag_MarkerStatus.ogg&lt;br /&gt;
grtzKIMarkerTag_Upload15.ogg&lt;br /&gt;
grtzLightningFlash01.ogg&lt;br /&gt;
grtzLightningFlash02.ogg&lt;br /&gt;
grtzLightningFlash03.ogg&lt;br /&gt;
grtzLightningFlash04.ogg&lt;br /&gt;
grtzLightningFlash05.ogg&lt;br /&gt;
grtzPool_Loop.ogg&lt;br /&gt;
grtzProtractor_Loop01.ogg&lt;br /&gt;
grtzProtractor_Loop02.ogg&lt;br /&gt;
grtzProtractor_Loop03.ogg&lt;br /&gt;
grtzRingLarge_Loop.ogg&lt;br /&gt;
grtzRingSmall_Loop.ogg&lt;br /&gt;
grtzScopeGUI_RadioButton.ogg&lt;br /&gt;
grtzStream_Loop.ogg&lt;br /&gt;
grtzUpperDoor_Close.ogg&lt;br /&gt;
grtzUpperDoor_Open.ogg&lt;br /&gt;
grtzWaterLaps_Loop.ogg&lt;br /&gt;
islmCave_In.ogg&lt;br /&gt;
islmCavernMusic_Loop.ogg&lt;br /&gt;
islmCaveTJunctionAmb_Loop.ogg&lt;br /&gt;
islmConstructionMix_Loop.ogg&lt;br /&gt;
islmExplosionFx.ogg&lt;br /&gt;
islmExposionSource.ogg&lt;br /&gt;
islmGalleryMusic_Loop.ogg&lt;br /&gt;
islmGeneratorAmb01_Loop.ogg&lt;br /&gt;
islmGlobalWalla01_Loop.ogg&lt;br /&gt;
islmLibraryDoors_Close.ogg&lt;br /&gt;
islmLibraryDoors_Open.ogg&lt;br /&gt;
islmLibraryInteriorMusic.ogg&lt;br /&gt;
islmLibraryMusic_Loop.ogg&lt;br /&gt;
islmMuseumDoor_Close.ogg&lt;br /&gt;
islmMuseumDoor_Open.ogg&lt;br /&gt;
islmPalaceMusic_Loop.ogg&lt;br /&gt;
islmRandomAirNailer01.ogg&lt;br /&gt;
islmRandomAirNailer02.ogg&lt;br /&gt;
islmRandomDoubleHammers01.ogg&lt;br /&gt;
islmRandomDoubleHammers02.ogg&lt;br /&gt;
islmRandomDoubleHammers03.ogg&lt;br /&gt;
islmRandomDoubleHammers04.ogg&lt;br /&gt;
islmRandomDoubleHammers05.ogg&lt;br /&gt;
islmRandomDoubleHammers06.ogg&lt;br /&gt;
islmRandomGrinding01.ogg&lt;br /&gt;
islmRandomMetalDrops01.ogg&lt;br /&gt;
islmRandomMetalDrops02.ogg&lt;br /&gt;
islmRandomMetalDrops03.ogg&lt;br /&gt;
islmRandomMetalDrops04.ogg&lt;br /&gt;
islmRandomMetalDrops05.ogg&lt;br /&gt;
islmRandomMetalDrops06.ogg&lt;br /&gt;
islmRandomMetalHitsX1.ogg&lt;br /&gt;
islmRandomMetalHitsX2.ogg&lt;br /&gt;
islmRandomMetalHitsX4.ogg&lt;br /&gt;
islmRandomRock01.ogg&lt;br /&gt;
islmRandomRock02.ogg&lt;br /&gt;
islmRandomRock03.ogg&lt;br /&gt;
islmRandomRock04.ogg&lt;br /&gt;
islmRandomRock05.ogg&lt;br /&gt;
islmRandomRock06.ogg&lt;br /&gt;
islmRandomRock07.ogg&lt;br /&gt;
islmRandomRock08.ogg&lt;br /&gt;
islmRandomRock09.ogg&lt;br /&gt;
islmRandomRock10.ogg&lt;br /&gt;
islmRandomRock11.ogg&lt;br /&gt;
islmRandomRock12.ogg&lt;br /&gt;
islmRandomScrape01.ogg&lt;br /&gt;
islmRandomSingleHammer01.ogg&lt;br /&gt;
islmRandomSingleHammer02.ogg&lt;br /&gt;
islmRandomSingleHammer03.ogg&lt;br /&gt;
islmRandomSingleHammer04.ogg&lt;br /&gt;
islmRandomSingleHammer05.ogg&lt;br /&gt;
islmRandomSingleHammer06.ogg&lt;br /&gt;
islmRandomSubterranean01.ogg&lt;br /&gt;
islmRandomSubterranean02.ogg&lt;br /&gt;
islmRandomSubterranean03.ogg&lt;br /&gt;
islmRandomSubterranean04.ogg&lt;br /&gt;
islmRandomSubterranean05.ogg&lt;br /&gt;
islmRandomSubterranean06.ogg&lt;br /&gt;
islmRandomWaterSplash01.ogg&lt;br /&gt;
islmRandomWaterSplash02.ogg&lt;br /&gt;
islmRandomWaterSplash03.ogg&lt;br /&gt;
islmWaterDrippingAmb01_Loop.ogg&lt;br /&gt;
islmWaterDrippingAmb02_Loop.ogg&lt;br /&gt;
islmWaterLapping01_Loop.ogg&lt;br /&gt;
islmWaterTrickleAmb04_Loop.ogg&lt;br /&gt;
islmWaterTrickleAmb05_Loop.ogg&lt;br /&gt;
jlakForceField_Off.ogg&lt;br /&gt;
jlakForceField_On.ogg&lt;br /&gt;
jlakGridForce01.ogg&lt;br /&gt;
jlakGridForce02.ogg&lt;br /&gt;
jlakGridForce03.ogg&lt;br /&gt;
jlakGridForce04.ogg&lt;br /&gt;
jlakObjectCreation01.ogg&lt;br /&gt;
jlakObjectCreation02.ogg&lt;br /&gt;
jlakObjectCreation03.ogg&lt;br /&gt;
jlakObjectCreation04.ogg&lt;br /&gt;
jlakPillar_Loop.ogg&lt;br /&gt;
jlakPillar_Start.ogg&lt;br /&gt;
jlakPillar_Stop.ogg&lt;br /&gt;
jlakPillarDown01a.ogg&lt;br /&gt;
jlakPillarUp01a.ogg&lt;br /&gt;
jlakWidgetImpact01.ogg&lt;br /&gt;
jlakWidgetImpact02.ogg&lt;br /&gt;
jlakWidgetImpact03.ogg&lt;br /&gt;
jlakWidgetImpact04.ogg&lt;br /&gt;
jlakWidgetImpact05.ogg&lt;br /&gt;
kdshElevator.ogg&lt;br /&gt;
kdshForestAmb01_Loop.ogg&lt;br /&gt;
kdshForestAmb01_Rand.ogg&lt;br /&gt;
kdshForestAmb02_Loop.ogg&lt;br /&gt;
kdshForestAmb02_Rand.ogg&lt;br /&gt;
kdshForestAmb03_Rand.ogg&lt;br /&gt;
kdshForestAmb04_Rand.ogg&lt;br /&gt;
kdshForestAmb05_Rand.ogg&lt;br /&gt;
kdshForestAmb06_Rand.ogg&lt;br /&gt;
kdshForestAmb07_Rand.ogg&lt;br /&gt;
kdshForestAmb08_Rand.ogg&lt;br /&gt;
kdshForestAmb09_Rand.ogg&lt;br /&gt;
kdshForestAmb10_Rand.ogg&lt;br /&gt;
kdshForestAmb11_Rand.ogg&lt;br /&gt;
kdshForestAmb12_Rand.ogg&lt;br /&gt;
kdshForestAmb13_Rand.ogg&lt;br /&gt;
kdshForestAmb14_Rand.ogg&lt;br /&gt;
kdshForestAmb15_Rand.ogg&lt;br /&gt;
kdshForestAmb16_Rand.ogg&lt;br /&gt;
kdshForestAmb17_Rand.ogg&lt;br /&gt;
kdshForestAmb18_Rand.ogg&lt;br /&gt;
kdshForestAmb19_Rand.ogg&lt;br /&gt;
kdshForestAmb20_Rand.ogg&lt;br /&gt;
kdshForestAmb21_Rand.ogg&lt;br /&gt;
kdshForestAmb22_Rand.ogg&lt;br /&gt;
kdshForestAmb23_Rand.ogg&lt;br /&gt;
kdshForestAmb24_Rand.ogg&lt;br /&gt;
kdshForestAmb25_Rand.ogg&lt;br /&gt;
kdshForestAmb26_Rand.ogg&lt;br /&gt;
kdshForestAmb27_Rand.ogg&lt;br /&gt;
kdshForestAmb28_Rand.ogg&lt;br /&gt;
kdshForestAmb29_Rand.ogg&lt;br /&gt;
kdshFountain_Loop.ogg&lt;br /&gt;
kdshGlowRoom_ButtonDn.ogg&lt;br /&gt;
kdshGlowRoom_ButtonUp.ogg&lt;br /&gt;
kdshGlowSphere_Close.ogg&lt;br /&gt;
kdshGlowSphere_Open.ogg&lt;br /&gt;
kdshMoonRoomMusic_Loop.ogg&lt;br /&gt;
kdshPillar_Dry01.ogg&lt;br /&gt;
kdshPillar_Dry02.ogg&lt;br /&gt;
kdshPillar_Dry03.ogg&lt;br /&gt;
kdshPillar_Dry04.ogg&lt;br /&gt;
kdshPillar_Wet01.ogg&lt;br /&gt;
kdshPillar_Wet02.ogg&lt;br /&gt;
kdshPillar_Wet03.ogg&lt;br /&gt;
kdshPillar_Wet04.ogg&lt;br /&gt;
kdshPillar-Reset_Dry01.ogg&lt;br /&gt;
kdshPillar-Reset_Dry02.ogg&lt;br /&gt;
kdshPillar-Reset_Dry03.ogg&lt;br /&gt;
kdshPillar-Reset_Dry04.ogg&lt;br /&gt;
kdshPillar-Reset_Wet01.ogg&lt;br /&gt;
kdshPillar-Reset_Wet02.ogg&lt;br /&gt;
kdshPillar-Reset_Wet03.ogg&lt;br /&gt;
kdshPillar-Reset_Wet04.ogg&lt;br /&gt;
kdshPillarSolution_Loop.ogg&lt;br /&gt;
kdshRingPuzzle01.ogg&lt;br /&gt;
kdshRingPuzzle02.ogg&lt;br /&gt;
kdshRingPuzzle03.ogg&lt;br /&gt;
kdshRingPuzzle04.ogg&lt;br /&gt;
kdshRingPuzzle05.ogg&lt;br /&gt;
kdshRingPuzzle06.ogg&lt;br /&gt;
kdshRingPuzzle07.ogg&lt;br /&gt;
kdshRingPuzzle08.ogg&lt;br /&gt;
kdshRingPuzzle09.ogg&lt;br /&gt;
kdshSecretDoor_Close.ogg&lt;br /&gt;
kdshSecretDoor_Open.ogg&lt;br /&gt;
kdshShadowPathButtonOff.ogg&lt;br /&gt;
kdshSolutionLadder_Down.ogg&lt;br /&gt;
kdshSolutionLadder_Up.ogg&lt;br /&gt;
kdshStairsConceal.ogg&lt;br /&gt;
kdshStairsReveal.ogg&lt;br /&gt;
kdshTreeGateClose.ogg&lt;br /&gt;
kdshTreeGateOpen.ogg&lt;br /&gt;
kdshVaultButtons_Down.ogg&lt;br /&gt;
kdshVaultButtons_Up.ogg&lt;br /&gt;
kdshVaultDoor_Close.ogg&lt;br /&gt;
kdshVaultDoor_Open.ogg&lt;br /&gt;
kdshX2VaultMusic.ogg&lt;br /&gt;
kemoJCGateClose.ogg&lt;br /&gt;
kemoJCGateOpen.ogg&lt;br /&gt;
krelGardenLights_Solution.ogg&lt;br /&gt;
krelGlobalAmbience_Loop.ogg&lt;br /&gt;
KVeerMusic.ogg&lt;br /&gt;
kverAmb_Loop.ogg&lt;br /&gt;
kverSeasonFinaleMx.ogg&lt;br /&gt;
MetalJump01.ogg&lt;br /&gt;
MetalJump02.ogg&lt;br /&gt;
MetalJump03.ogg&lt;br /&gt;
MetalRun01.ogg&lt;br /&gt;
MetalRun02.ogg&lt;br /&gt;
MetalRun03.ogg&lt;br /&gt;
MetalRun04.ogg&lt;br /&gt;
MetalRun05.ogg&lt;br /&gt;
MetalRun06.ogg&lt;br /&gt;
MetalRun07.ogg&lt;br /&gt;
MetalRun08.ogg&lt;br /&gt;
MetalRun09.ogg&lt;br /&gt;
MetalRun10.ogg&lt;br /&gt;
MetalTurn01.ogg&lt;br /&gt;
MetalTurn02.ogg&lt;br /&gt;
MetalTurn03.ogg&lt;br /&gt;
MetalTurn04.ogg&lt;br /&gt;
MetalTurn05.ogg&lt;br /&gt;
MetalWalk01.ogg&lt;br /&gt;
MetalWalk02.ogg&lt;br /&gt;
MetalWalk03.ogg&lt;br /&gt;
MetalWalk04.ogg&lt;br /&gt;
MetalWalk05.ogg&lt;br /&gt;
MetalWalk06.ogg&lt;br /&gt;
MetalWalk07.ogg&lt;br /&gt;
MetalWalk08.ogg&lt;br /&gt;
MetalWalk09.ogg&lt;br /&gt;
MetalWalk10.ogg&lt;br /&gt;
mink_Wind_CaveDay_Loop.ogg&lt;br /&gt;
mink_Wind_Day_Loop.ogg&lt;br /&gt;
mink_Wind_Night_Loop.ogg&lt;br /&gt;
minkBadlands-CaveMusic.ogg&lt;br /&gt;
minkBadlandsMiddle.ogg&lt;br /&gt;
minkBadlands-Reprise.ogg&lt;br /&gt;
minkCenterCircleMx.ogg&lt;br /&gt;
minkConstellations.ogg&lt;br /&gt;
minkFlagFlap01_loop.ogg&lt;br /&gt;
minkFlagFlap02_loop.ogg&lt;br /&gt;
minkFlagFlap03_loop.ogg&lt;br /&gt;
minkSymbolBuild01.ogg&lt;br /&gt;
minkSymbolBuild02.ogg&lt;br /&gt;
minkSymbolBuild03.ogg&lt;br /&gt;
minkSymbolBuild04.ogg&lt;br /&gt;
minkSymbolBuild05.ogg&lt;br /&gt;
mystLibraryMusic_loop.ogg&lt;br /&gt;
NB01AhyoheekDrone_Loop.ogg&lt;br /&gt;
NB01AhyoheekShutters01.ogg&lt;br /&gt;
NB01AhyoheekShutters02.ogg&lt;br /&gt;
NB01AhyoheekWin01.ogg&lt;br /&gt;
nb01AhyoheekWin02.ogg&lt;br /&gt;
NB01AyoheekCountdown01.ogg&lt;br /&gt;
NB01BahroShout01.ogg&lt;br /&gt;
NB01BahroShout01--Reverb.ogg&lt;br /&gt;
nb01BevinDoor01_OpenClose.ogg&lt;br /&gt;
nb01BigWallImager_Loop.ogg&lt;br /&gt;
NB01BlueLightsOff01.ogg&lt;br /&gt;
NB01BlueLightsOn01.ogg&lt;br /&gt;
NB01ButtonClick01.ogg&lt;br /&gt;
NB01ButtonClick02.ogg&lt;br /&gt;
NB01Fountain_Loop.ogg&lt;br /&gt;
nb01FountainSparks.ogg&lt;br /&gt;
nb01GlobalAmb_Loop.ogg&lt;br /&gt;
NB01GreenLightsOff01.ogg&lt;br /&gt;
NB01GreenLightsOn01.ogg&lt;br /&gt;
nb01LinkDoorOpenClose.ogg&lt;br /&gt;
NB01OrangeLightsOff01.ogg&lt;br /&gt;
NB01OrangeLightsOn01.ogg&lt;br /&gt;
nb01PrivateDoor_OpenClose.ogg&lt;br /&gt;
nb01PrivateRoom_Loop.ogg&lt;br /&gt;
nb01Sparklers01.ogg&lt;br /&gt;
nb01Sparklers02.ogg&lt;br /&gt;
nb01Sparklers03.ogg&lt;br /&gt;
nb01Sparklers04.ogg&lt;br /&gt;
NB01StreamGurgle_Loop.ogg&lt;br /&gt;
NB01StreamLower_Loop.ogg&lt;br /&gt;
NB01Waterfall_Loop.ogg&lt;br /&gt;
nglnAnimal04SpeakerCall.ogg&lt;br /&gt;
nglnBaseAmb.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand01.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand02.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand03.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand04.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand05.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand06.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand07.ogg&lt;br /&gt;
nglnGorillaRand01.ogg&lt;br /&gt;
nglnGorillaRand02.ogg&lt;br /&gt;
nglnGorillaRand03.ogg&lt;br /&gt;
nglnGorillaRand04.ogg&lt;br /&gt;
nglnGorillaRand05.ogg&lt;br /&gt;
nglnGorillaSpeakercall.ogg&lt;br /&gt;
nglnMonkey_Alarmed.ogg&lt;br /&gt;
nglnMonkey_Chirp.ogg&lt;br /&gt;
nglnMonkeyRand01.ogg&lt;br /&gt;
nglnMonkeyRand02.ogg&lt;br /&gt;
nglnMonkeyRand03.ogg&lt;br /&gt;
nglnMonkeyRand04.ogg&lt;br /&gt;
nglnMonkeyRand05.ogg&lt;br /&gt;
nglnMonkeyRand06.ogg&lt;br /&gt;
nglnMonkeySpeakercall.ogg&lt;br /&gt;
nglnUrwin_Idle-to-Walk.ogg&lt;br /&gt;
nglnUrwin_Walk-to-Idle.ogg&lt;br /&gt;
nglnUrwinAnimScreech01.ogg&lt;br /&gt;
nglnUrwin-Enter.ogg&lt;br /&gt;
nglnUrwinRandVx01.ogg&lt;br /&gt;
nglnUrwinSpeakerCall.ogg&lt;br /&gt;
nglnUrwinWalk_Loop.ogg&lt;br /&gt;
nglnUrwin-WalkAway.ogg&lt;br /&gt;
nxusBookButton_UpDown.ogg&lt;br /&gt;
nxusBookPutBack.ogg&lt;br /&gt;
nxusBookRetrieval.ogg&lt;br /&gt;
nxusGearAmb_loop.ogg&lt;br /&gt;
nxusKI-SlotDevice_AwayReturn.ogg&lt;br /&gt;
payiAmbWind01_loop.ogg&lt;br /&gt;
payiCreatureButton01.ogg&lt;br /&gt;
payiCreatureButton02.ogg&lt;br /&gt;
payiCreatureButton03.ogg&lt;br /&gt;
payiCreatureButton04.ogg&lt;br /&gt;
payiSandscritCreatureVx.ogg&lt;br /&gt;
payiSandscritEat_to_WalkSniff.ogg&lt;br /&gt;
payiSandscritIdle_to_Walk.ogg&lt;br /&gt;
payiSandscritWalk_loop01.ogg&lt;br /&gt;
payiSandscritWalk_loop02.ogg&lt;br /&gt;
payiSandscritWalk_to_Idle.ogg&lt;br /&gt;
payiSandscritWalk_to_WalkSniff.ogg&lt;br /&gt;
payiSandscritWalkSniff_loop.ogg&lt;br /&gt;
payiSandscritWalkSniff_to_Eat.ogg&lt;br /&gt;
payiSandscritWalkSniff_to_Idle.ogg&lt;br /&gt;
payiWindowWind_loop01.ogg&lt;br /&gt;
payiWindowWind_loop02.ogg&lt;br /&gt;
pBoneStn_Hit01.ogg&lt;br /&gt;
pBoneStn_Hit02.ogg&lt;br /&gt;
pBoneStn_Hit03.ogg&lt;br /&gt;
pBoneStn_Hit04.ogg&lt;br /&gt;
pBoneStn_RollLp01.ogg&lt;br /&gt;
pBoneStn_RollLp02.ogg&lt;br /&gt;
pBoneStn_RollLp03.ogg&lt;br /&gt;
pBsktDirt_SlideLp01.ogg&lt;br /&gt;
pBsktDirt_SlideLp02.ogg&lt;br /&gt;
pBsktDirt_SlideLp03.ogg&lt;br /&gt;
pBsktStn_Hit01.ogg&lt;br /&gt;
pBsktStn_Hit02.ogg&lt;br /&gt;
pBsktStn_Hit03.ogg&lt;br /&gt;
pBsktStn_Hit04.ogg&lt;br /&gt;
pBsktStn_Hit05.ogg&lt;br /&gt;
pBsktStn_Hit06.ogg&lt;br /&gt;
pBsktStn_Hit07.ogg&lt;br /&gt;
pBsktStn_Hit08.ogg&lt;br /&gt;
pBsktStn_Hit09.ogg&lt;br /&gt;
pBsktStn_Hit10.ogg&lt;br /&gt;
pBsktStn_SlideLp01.ogg&lt;br /&gt;
pBsktStn_SlideLp02.ogg&lt;br /&gt;
pBsktWater_Splash01.ogg&lt;br /&gt;
pBsktWater_Splash02.ogg&lt;br /&gt;
pBsktWater_Splash03.ogg&lt;br /&gt;
pConeStn_Hit01.ogg&lt;br /&gt;
pConeStn_Hit02.ogg&lt;br /&gt;
pConeStn_Hit03.ogg&lt;br /&gt;
pConeStn_Hit04.ogg&lt;br /&gt;
pConeStn_Hit05.ogg&lt;br /&gt;
pConeStn_SlideLp01.ogg&lt;br /&gt;
pConeStn_SlideLp02.ogg&lt;br /&gt;
pConeStn_SlideLp03.ogg&lt;br /&gt;
pFMarbleStn_Hit01.ogg&lt;br /&gt;
pFMarbleStn_Hit02.ogg&lt;br /&gt;
pFMarbleStn_Hit03.ogg&lt;br /&gt;
pFMarbleStn_Hit04.ogg&lt;br /&gt;
pFMarbleStn_Hit05.ogg&lt;br /&gt;
pFMarbleStn_Hit06.ogg&lt;br /&gt;
pFMarbleStn_RollLp01.ogg&lt;br /&gt;
pFMarbleStn_RollLp02.ogg&lt;br /&gt;
pFMarbleStn_RollLp03.ogg&lt;br /&gt;
pHelmet_Hit01.ogg&lt;br /&gt;
pHelmet_Hit02.ogg&lt;br /&gt;
pHelmet_Hit03.ogg&lt;br /&gt;
pHelmet_Hit04.ogg&lt;br /&gt;
pHelmet_RollLp01.ogg&lt;br /&gt;
pHelmet_RollLp02.ogg&lt;br /&gt;
pHelmet_RollLp03.ogg&lt;br /&gt;
pLogDirt_Hit01.ogg&lt;br /&gt;
pLogDirt_Hit02.ogg&lt;br /&gt;
pLogDirt_Hit03.ogg&lt;br /&gt;
pLogDirt_Hit04.ogg&lt;br /&gt;
pLogDirt_RollLp01.ogg&lt;br /&gt;
pLogDirt_RollLp02.ogg&lt;br /&gt;
pLogDirt_RollLp03.ogg&lt;br /&gt;
pLogStn_Hit01.ogg&lt;br /&gt;
pLogStn_Hit02.ogg&lt;br /&gt;
pLogStn_Hit03.ogg&lt;br /&gt;
pLogStn_Hit04.ogg&lt;br /&gt;
pLogStn_Hit05.ogg&lt;br /&gt;
pLogStn_Hit06.ogg&lt;br /&gt;
pLogStn_RollLp01.ogg&lt;br /&gt;
pLogStn_RollLp02.ogg&lt;br /&gt;
pLogStn_RollLp03.ogg&lt;br /&gt;
pLogWood_Hit01.ogg&lt;br /&gt;
pLogWood_Hit02.ogg&lt;br /&gt;
pLogWood_Hit03.ogg&lt;br /&gt;
pLogWood_RollLp01.ogg&lt;br /&gt;
pLogWood_RollLp02.ogg&lt;br /&gt;
pLogWood_RollLp03.ogg&lt;br /&gt;
pMetalStn_RollLp01.ogg&lt;br /&gt;
pMetalStn_SlideLp03.ogg&lt;br /&gt;
pPlankStn_Hit03.ogg&lt;br /&gt;
pPlankStn_Hit04.ogg&lt;br /&gt;
pPlankStn_Hit05.ogg&lt;br /&gt;
pPlankStn_Hit06.ogg&lt;br /&gt;
pPlankStn_Hit11.ogg&lt;br /&gt;
pPlankStn_Hit12.ogg&lt;br /&gt;
pPlankStn_Hit13.ogg&lt;br /&gt;
pPlankStn_Hit14.ogg&lt;br /&gt;
pPlankStn_SlideNoLp01.ogg&lt;br /&gt;
pPlankStn_SlideNoLp02.ogg&lt;br /&gt;
pPlankStn_SlideNoLp03.ogg&lt;br /&gt;
pRckStn_Hit01.ogg&lt;br /&gt;
pRckStn_Hit02.ogg&lt;br /&gt;
pRckStn_Hit03.ogg&lt;br /&gt;
pRckStn_Hit04.ogg&lt;br /&gt;
pRckStn_Hit05.ogg&lt;br /&gt;
pRckStn_Hit06.ogg&lt;br /&gt;
pRckStn_Hit07.ogg&lt;br /&gt;
pRckStn_Hit08.ogg&lt;br /&gt;
pRckStn_Hit09.ogg&lt;br /&gt;
pRckStn_RollLp01.ogg&lt;br /&gt;
pRckStn_RollLp02.ogg&lt;br /&gt;
pRckStn_RollLp03.ogg&lt;br /&gt;
pRckStn_RollLp04.ogg&lt;br /&gt;
pRckWood_Hit01.ogg&lt;br /&gt;
pRckWood_Hit02.ogg&lt;br /&gt;
pRckWood_Hit03.ogg&lt;br /&gt;
pRckWood_Hit04.ogg&lt;br /&gt;
pRckWood_Roll01.ogg&lt;br /&gt;
pRckWood_Roll02.ogg&lt;br /&gt;
pRckWood_Roll03.ogg&lt;br /&gt;
pRibsStn_Hit01.ogg&lt;br /&gt;
pRibsStn_Hit02.ogg&lt;br /&gt;
pRibsStn_Hit03.ogg&lt;br /&gt;
pRibsStn_RollLp01.ogg&lt;br /&gt;
pRibsStn_RollLp02.ogg&lt;br /&gt;
pRockDirt_Hit01.ogg&lt;br /&gt;
pRockDirt_Hit02.ogg&lt;br /&gt;
pRockDirt_Hit03.ogg&lt;br /&gt;
pRockDirt_RollLp01.ogg&lt;br /&gt;
pRockDirt_RollLp02.ogg&lt;br /&gt;
pRockDirt_RollLp03.ogg&lt;br /&gt;
pSkullStn_Hit01.ogg&lt;br /&gt;
pSkullStn_Hit02.ogg&lt;br /&gt;
pSkullStn_Hit03.ogg&lt;br /&gt;
pSkullStn_Hit04.ogg&lt;br /&gt;
pSkullStn_RollLp01.ogg&lt;br /&gt;
pSkullStn_RollLp02.ogg&lt;br /&gt;
pSmallBonesStn_RollLp01.ogg&lt;br /&gt;
pSmallBonesStn_RollLp02.ogg&lt;br /&gt;
psnlAmb_Loop.ogg&lt;br /&gt;
psnlAmbNight_Loop.ogg&lt;br /&gt;
psnlBahroHydrant_Down.ogg&lt;br /&gt;
psnlBahroHydrant_Up.ogg&lt;br /&gt;
psnlBahroHydrantSheeth_Down.ogg&lt;br /&gt;
psnlBahroHydrantSheeth_Up.ogg&lt;br /&gt;
psnlBookDeleteReturn.ogg&lt;br /&gt;
psnlBookLatchOpenClose.ogg&lt;br /&gt;
psnlBookPresentShelve.ogg&lt;br /&gt;
psnlCanopyRain_Loop.ogg&lt;br /&gt;
psnlCloset_Close.ogg&lt;br /&gt;
psnlCloset_Open.ogg&lt;br /&gt;
psnlFissureStage01.ogg&lt;br /&gt;
psnlFissureStage02.ogg&lt;br /&gt;
psnlFissureStage03.ogg&lt;br /&gt;
psnlFissureStage04.ogg&lt;br /&gt;
psnlGalleryMusic.ogg&lt;br /&gt;
psnlHutDoorOpenClose.ogg&lt;br /&gt;
psnlMusicPlayer.ogg&lt;br /&gt;
psnlMusicPlayer_Button.ogg&lt;br /&gt;
psnlShades_Close.ogg&lt;br /&gt;
psnlShades_Open.ogg&lt;br /&gt;
psnlWaterfall01_Loop.ogg&lt;br /&gt;
psnlWaterfall02_Loop.ogg&lt;br /&gt;
psnlWaterfall03_Loop.ogg&lt;br /&gt;
psnlWaterfall04_Loop.ogg&lt;br /&gt;
psnlYeesha-Fireplace_Loop.ogg&lt;br /&gt;
pStyrofoam_RollLp01.ogg&lt;br /&gt;
pStyrofoam_RollLp02.ogg&lt;br /&gt;
pStyrofoam_RollLp03.ogg&lt;br /&gt;
pStyrofoam_RollLp04.ogg&lt;br /&gt;
pStyrofoam-Hit01.ogg&lt;br /&gt;
pStyrofoam-Hit02.ogg&lt;br /&gt;
pStyrofoam-Hit03.ogg&lt;br /&gt;
pStyrofoam-Hit04.ogg&lt;br /&gt;
pStyrofoam-Hit05.ogg&lt;br /&gt;
RopeLadder01.ogg&lt;br /&gt;
RopeLadder02.ogg&lt;br /&gt;
RopeLadder03.ogg&lt;br /&gt;
RopeLadder04.ogg&lt;br /&gt;
RopeLadder05.ogg&lt;br /&gt;
rstrBallHall-Bridge_Extend.ogg&lt;br /&gt;
rstrBallHall-Bridge_Retract.ogg&lt;br /&gt;
rstrBallHall-BridgeDoor_Cl.ogg&lt;br /&gt;
rstrBallHall-BridgeDoor_Op.ogg&lt;br /&gt;
rstrBallHall-Gears_Loop.ogg&lt;br /&gt;
rstrBallHall-Ladder_Conceal.ogg&lt;br /&gt;
rstrBallHall-Ladder_Reveal.ogg&lt;br /&gt;
rstrBallPlunge.ogg&lt;br /&gt;
rstrGiantImager_Loop.ogg&lt;br /&gt;
rstrGuild_Ball_EndImpact.ogg&lt;br /&gt;
rstrGuild_OuterDoor_Down.ogg&lt;br /&gt;
rstrGuild_OuterDoor_Up.ogg&lt;br /&gt;
rstrGuild-DoorAlarm.ogg&lt;br /&gt;
rstrGuild-DoorButton_Press.ogg&lt;br /&gt;
rstrGuild-HerringDoor_Close.ogg&lt;br /&gt;
rstrGuild-HerringDoor_Open.ogg&lt;br /&gt;
RugJump01.ogg&lt;br /&gt;
RugJump02.ogg&lt;br /&gt;
RugJump03.ogg&lt;br /&gt;
RugRun01.ogg&lt;br /&gt;
RugRun02.ogg&lt;br /&gt;
RugRun03.ogg&lt;br /&gt;
RugRun04.ogg&lt;br /&gt;
RugRun05.ogg&lt;br /&gt;
RugRun06.ogg&lt;br /&gt;
RugRun07.ogg&lt;br /&gt;
RugRun08.ogg&lt;br /&gt;
RugRun09.ogg&lt;br /&gt;
RugRun10.ogg&lt;br /&gt;
RugTurn01.ogg&lt;br /&gt;
RugTurn02.ogg&lt;br /&gt;
RugTurn03.ogg&lt;br /&gt;
RugTurn04.ogg&lt;br /&gt;
RugWalk01.ogg&lt;br /&gt;
RugWalk02.ogg&lt;br /&gt;
RugWalk03.ogg&lt;br /&gt;
RugWalk04.ogg&lt;br /&gt;
RugWalk05.ogg&lt;br /&gt;
RugWalk06.ogg&lt;br /&gt;
RugWalk07.ogg&lt;br /&gt;
RugWalk08.ogg&lt;br /&gt;
RugWalk09.ogg&lt;br /&gt;
RugWalk10.ogg&lt;br /&gt;
SoftWoodJump01.ogg&lt;br /&gt;
SoftWoodJump02.ogg&lt;br /&gt;
SoftWoodRun01.ogg&lt;br /&gt;
SoftWoodRun02.ogg&lt;br /&gt;
SoftWoodRun03.ogg&lt;br /&gt;
SoftWoodRun04.ogg&lt;br /&gt;
SoftWoodRun05.ogg&lt;br /&gt;
SoftWoodRun06.ogg&lt;br /&gt;
SoftWoodRun07.ogg&lt;br /&gt;
SoftWoodRun08.ogg&lt;br /&gt;
SoftWoodRun09.ogg&lt;br /&gt;
SoftWoodRun10.ogg&lt;br /&gt;
SoftWoodTurn01.ogg&lt;br /&gt;
SoftWoodTurn02.ogg&lt;br /&gt;
SoftWoodTurn03.ogg&lt;br /&gt;
SoftWoodTurn04.ogg&lt;br /&gt;
SoftWoodTurn05.ogg&lt;br /&gt;
SoftWoodTurn06.ogg&lt;br /&gt;
SoftWoodWalk01.ogg&lt;br /&gt;
SoftWoodWalk02.ogg&lt;br /&gt;
SoftWoodWalk03.ogg&lt;br /&gt;
SoftWoodWalk04.ogg&lt;br /&gt;
SoftWoodWalk05.ogg&lt;br /&gt;
SoftWoodWalk06.ogg&lt;br /&gt;
SoftWoodWalk07.ogg&lt;br /&gt;
SoftWoodWalk08.ogg&lt;br /&gt;
SoftWoodWalk09.ogg&lt;br /&gt;
SoftWoodWalk10.ogg&lt;br /&gt;
StoneJump01.ogg&lt;br /&gt;
StoneJump02.ogg&lt;br /&gt;
StoneJump03.ogg&lt;br /&gt;
StoneJump04.ogg&lt;br /&gt;
StoneJump05.ogg&lt;br /&gt;
StoneRun01.ogg&lt;br /&gt;
StoneRun02.ogg&lt;br /&gt;
StoneRun03.ogg&lt;br /&gt;
StoneRun04.ogg&lt;br /&gt;
StoneRun05.ogg&lt;br /&gt;
StoneRun06.ogg&lt;br /&gt;
StoneRun07.ogg&lt;br /&gt;
StoneRun08.ogg&lt;br /&gt;
StoneRun09.ogg&lt;br /&gt;
StoneRun10.ogg&lt;br /&gt;
StoneTurn01.ogg&lt;br /&gt;
StoneTurn02.ogg&lt;br /&gt;
StoneTurn03.ogg&lt;br /&gt;
StoneTurn04.ogg&lt;br /&gt;
StoneTurn05.ogg&lt;br /&gt;
StoneTurn06.ogg&lt;br /&gt;
StoneWalk01.ogg&lt;br /&gt;
StoneWalk02.ogg&lt;br /&gt;
StoneWalk03.ogg&lt;br /&gt;
StoneWalk04.ogg&lt;br /&gt;
StoneWalk05.ogg&lt;br /&gt;
StoneWalk06.ogg&lt;br /&gt;
StoneWalk07.ogg&lt;br /&gt;
StoneWalk08.ogg&lt;br /&gt;
StoneWalk09.ogg&lt;br /&gt;
StoneWalk10.ogg&lt;br /&gt;
Swim01.ogg&lt;br /&gt;
Swim02.ogg&lt;br /&gt;
Swim03.ogg&lt;br /&gt;
Swim04.ogg&lt;br /&gt;
Swim05.ogg&lt;br /&gt;
Swim06.ogg&lt;br /&gt;
Swim07.ogg&lt;br /&gt;
tetsoAmb01_loop.ogg&lt;br /&gt;
tetsoAmb02_loop.ogg&lt;br /&gt;
tetsoCreatureButton01.ogg&lt;br /&gt;
tetsoCreatureButton02.ogg&lt;br /&gt;
tetsoCreatureButton03.ogg&lt;br /&gt;
tetsoCreatureButton04.ogg&lt;br /&gt;
tetsoLightOff.ogg&lt;br /&gt;
tetsoLightOn.ogg&lt;br /&gt;
tetsoRand01Grp01.ogg&lt;br /&gt;
tetsoRand01Grp02.ogg&lt;br /&gt;
tetsoRand02Grp01.ogg&lt;br /&gt;
tetsoRand02Grp02.ogg&lt;br /&gt;
tetsoRand03Grp01.ogg&lt;br /&gt;
tetsoRand03Grp02.ogg&lt;br /&gt;
tetsoRand04Grp01.ogg&lt;br /&gt;
tetsoRand04Grp02.ogg&lt;br /&gt;
tetsoRand05Grp01.ogg&lt;br /&gt;
tetsoRand05Grp02.ogg&lt;br /&gt;
tetsoRand06Grp01.ogg&lt;br /&gt;
tetsoRand06Grp02.ogg&lt;br /&gt;
tetsoRand07Grp01.ogg&lt;br /&gt;
tetsoRand07Grp02.ogg&lt;br /&gt;
tetsoRand08Grp01.ogg&lt;br /&gt;
tetsoRand09Grp01.ogg&lt;br /&gt;
tetsoRand10Grp01.ogg&lt;br /&gt;
tetsoRand11Grp01.ogg&lt;br /&gt;
tetsoWaterDrip01.ogg&lt;br /&gt;
tetsoWaterDrip02.ogg&lt;br /&gt;
tetsoWaterDrip03.ogg&lt;br /&gt;
tldnActivePanelButton_Down.ogg&lt;br /&gt;
tldnActivePanelButton_Up.ogg&lt;br /&gt;
tldnAquariumBubbles_Loop.ogg&lt;br /&gt;
tldnAquariumButtonDown01.ogg&lt;br /&gt;
tldnAquariumButtonUp01.ogg&lt;br /&gt;
tldnBaronCityMusic_Loop.ogg&lt;br /&gt;
tldnBridgeBendDown.ogg&lt;br /&gt;
tldnBucketBottomClose.ogg&lt;br /&gt;
tldnBucketCountdown.ogg&lt;br /&gt;
tldnBucketDumpAvatar.ogg&lt;br /&gt;
tldnBucketGetIn.ogg&lt;br /&gt;
tldnBucketGetOut.ogg&lt;br /&gt;
tldnBucketRide_Loop.ogg&lt;br /&gt;
tldnBucketWheels_Loop.ogg&lt;br /&gt;
tldnCartTower01.ogg&lt;br /&gt;
tldnCartTower02.ogg&lt;br /&gt;
tldnEleCall.ogg&lt;br /&gt;
tldnElevatorButton.ogg&lt;br /&gt;
tldnElevatorGear_loop.ogg&lt;br /&gt;
tldnElevatorGearStartStop.ogg&lt;br /&gt;
tldnElevatorRide_Loop.ogg&lt;br /&gt;
tldnElevatorRideStartStop.ogg&lt;br /&gt;
tldnElevatorStrain.ogg&lt;br /&gt;
tldnExteriorRandomCritter01.ogg&lt;br /&gt;
tldnExteriorRandomCritter02.ogg&lt;br /&gt;
tldnExteriorRandomCritter03.ogg&lt;br /&gt;
tldnExteriorRandomCritter04.ogg&lt;br /&gt;
tldnExteriorRandomCritter05.ogg&lt;br /&gt;
tldnExteriorRandomCritter06.ogg&lt;br /&gt;
tldnExteriorRandomFrogs01.ogg&lt;br /&gt;
tldnExteriorRandomFrogs02.ogg&lt;br /&gt;
tldnExteriorRandomFrogs03.ogg&lt;br /&gt;
tldnExteriorRandomFrogs04.ogg&lt;br /&gt;
tldnExteriorRandomFrogs05.ogg&lt;br /&gt;
tldnExteriorRandomFrogs06.ogg&lt;br /&gt;
tldnExteriorRandomFrogs07.ogg&lt;br /&gt;
tldnExteriorRandomFrogs08.ogg&lt;br /&gt;
tldnFishTankOpenClose.ogg&lt;br /&gt;
tldnHatch_Close.ogg&lt;br /&gt;
tldnHatch_Jiggle.ogg&lt;br /&gt;
tldnHatch_OpenFromBottom.ogg&lt;br /&gt;
tldnHatch_OpenFromTop.ogg&lt;br /&gt;
tldnInShroomAmb_Loop.ogg&lt;br /&gt;
TLDNLagoonRandBird01.ogg&lt;br /&gt;
TLDNLagoonRandBird02.ogg&lt;br /&gt;
TLDNLagoonRandBird03.ogg&lt;br /&gt;
TLDNLagoonRandBird04.ogg&lt;br /&gt;
TLDNLagoonRandBird05.ogg&lt;br /&gt;
TLDNLagoonRandBird06.ogg&lt;br /&gt;
tldnLB_LoweredToRaised.ogg&lt;br /&gt;
tldnLB_RaisedToLowered.ogg&lt;br /&gt;
tldnLB_StuckToRaised.ogg&lt;br /&gt;
tldnNoxiousCaveAmb_Loop.ogg&lt;br /&gt;
tldnOceanAir_Loop.ogg&lt;br /&gt;
tldnOceanGateDown.ogg&lt;br /&gt;
tldnOceanGateUp.ogg&lt;br /&gt;
tldnPeriscopeButtonDn01.ogg&lt;br /&gt;
tldnPeriscopeButtonDn02.ogg&lt;br /&gt;
tldnPeriscopeButtonDn03.ogg&lt;br /&gt;
tldnPeriscopeButtonDn04.ogg&lt;br /&gt;
tldnPeriscopeButtonUp01.ogg&lt;br /&gt;
tldnPeriscopeButtonUp02.ogg&lt;br /&gt;
tldnPeriscopeButtonUp03.ogg&lt;br /&gt;
tldnPeriscopeButtonUp04.ogg&lt;br /&gt;
tldnPowerTowerUpDown.ogg&lt;br /&gt;
tldnPressurePlate_Down01.ogg&lt;br /&gt;
tldnPressurePlate_Down02.ogg&lt;br /&gt;
tldnPressurePlate_Down03.ogg&lt;br /&gt;
tldnPressurePlate_Up01.ogg&lt;br /&gt;
tldnPressurePlate_Up02.ogg&lt;br /&gt;
tldnPressurePlate_Up03.ogg&lt;br /&gt;
tldnPTGear_Loop.ogg&lt;br /&gt;
tldnPTLegsDown.ogg&lt;br /&gt;
tldnPTLegsUp.ogg&lt;br /&gt;
tldnPTLeverJamNoPower01.ogg&lt;br /&gt;
tldnPTLeverJamWithPower01.ogg&lt;br /&gt;
tldnPTLeverPull01.ogg&lt;br /&gt;
tldnPTLeverPush01.ogg&lt;br /&gt;
tldnPTPrimeOn01.ogg&lt;br /&gt;
tldnPTPrimeOn02.ogg&lt;br /&gt;
tldnRockExplode_Dry01.ogg&lt;br /&gt;
tldnRockExplode_Dry02.ogg&lt;br /&gt;
tldnRockExplode_Dry03.ogg&lt;br /&gt;
tldnRockExplode_Dry04.ogg&lt;br /&gt;
tldnSewerPipeAmb_Loop.ogg&lt;br /&gt;
tldnSewerPipePool_Loop.ogg&lt;br /&gt;
tldnShafts01_Loop.ogg&lt;br /&gt;
tldnShafts02_Loop.ogg&lt;br /&gt;
tldnShooterLiftOff01.ogg&lt;br /&gt;
tldnShooterSplash01.ogg&lt;br /&gt;
tldnShooterTrap01.ogg&lt;br /&gt;
tldnShooterTrapLever01.ogg&lt;br /&gt;
tldnShroomieEcho01.ogg&lt;br /&gt;
TLDNShroomieLiftUp01.ogg&lt;br /&gt;
tldnSlaveCave_GateDown.ogg&lt;br /&gt;
tldnSlaveCave_GateUp.ogg&lt;br /&gt;
tldnSlaveCaveAmb_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening01_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening02_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening03_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening04_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening05_Loop.ogg&lt;br /&gt;
tldnSlaveOfficeDoorClose01.ogg&lt;br /&gt;
tldnSlaveOfficeDoorOpen01.ogg&lt;br /&gt;
tldnSlaveOfficeMusic_Loop.ogg&lt;br /&gt;
tldnSlaveOfficeSecretDoor01.ogg&lt;br /&gt;
tldnSlaveOfficeSecretLatch.ogg&lt;br /&gt;
tldnSporeMe_Loop.ogg&lt;br /&gt;
tldnSwampAmbCrickets_Loop.ogg&lt;br /&gt;
tldnSwampAmbMix01_Loop.ogg&lt;br /&gt;
tldnSwampAmbMix02_Loop.ogg&lt;br /&gt;
tldnUpperRoomShadesClose.ogg&lt;br /&gt;
tldnUpperRoomShadesOpen.ogg&lt;br /&gt;
tldnUpperShroomMusic_Loop.ogg&lt;br /&gt;
tldnVaporMiner_Blast.ogg&lt;br /&gt;
tldnVaporMiner_BoxHit.ogg&lt;br /&gt;
tldnVaporMiner_HopperHit.ogg&lt;br /&gt;
tldnVaporMiner_RockHit.ogg&lt;br /&gt;
tldnVaporMiner_StalkHit01.ogg&lt;br /&gt;
tldnVaporMiner_StalkHit02.ogg&lt;br /&gt;
tldnVaporMiner_WaterHit.ogg&lt;br /&gt;
TLDNWaterDrain.ogg&lt;br /&gt;
tldnWorkRoomElevatorLocks.ogg&lt;br /&gt;
tldnWorkRoomShaftAmb_Loop.ogg&lt;br /&gt;
tldnWorkRoomWaterDrain.ogg&lt;br /&gt;
tldnWRCC_Lever-Door.ogg&lt;br /&gt;
tldnWRCC_Lever-PostDrain.ogg&lt;br /&gt;
tldnWRCCDrainLeverPowerOff.ogg&lt;br /&gt;
tldnWRCCDrainLeverPowerOn.ogg&lt;br /&gt;
tldnWRCCSwitchPowerOff.ogg&lt;br /&gt;
tldnWRCCSwitchPowerOn.ogg&lt;br /&gt;
tldnWRElevLocksFootPedal.ogg&lt;br /&gt;
tldnWrkRmAmb_Loop.ogg&lt;br /&gt;
tldnWrkRmDoorCl.ogg&lt;br /&gt;
tldnWrkRmDoorOp.ogg&lt;br /&gt;
tmnaBahro_EndMusic.ogg&lt;br /&gt;
tmnaBahroScream_End.ogg&lt;br /&gt;
tmnaCreditsMusic.ogg&lt;br /&gt;
tmnaDesertRain01.ogg&lt;br /&gt;
tmnaDistantStrike01.ogg&lt;br /&gt;
tmnaDistantStrike02.ogg&lt;br /&gt;
tmnaDistantStrike03.ogg&lt;br /&gt;
tmnaDistantStrike04.ogg&lt;br /&gt;
tmnaDistantStrike05.ogg&lt;br /&gt;
tmnaDistantStrike06.ogg&lt;br /&gt;
tmnaDistantStrike07.ogg&lt;br /&gt;
tmnaLightning_End.ogg&lt;br /&gt;
tmnaVolcanoStrike03.ogg&lt;br /&gt;
tmnaVolcanoStrike04.ogg&lt;br /&gt;
tmnaVolcanoStrike05.ogg&lt;br /&gt;
tmnaYeesha_FinalMusic01.ogg&lt;br /&gt;
tmnaYeesha_FinalMusic02.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_eng.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_fre.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_ger.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_ita.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_spa.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_eng.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_fre.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_ger.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_ita.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_spa.ogg&lt;br /&gt;
tso_AmbBirds_Loop.ogg&lt;br /&gt;
tso_AmbCicadas_Loop.ogg&lt;br /&gt;
tso_AmbCicadas02_Loop.ogg&lt;br /&gt;
tso_AmbGrass_Loop.ogg&lt;br /&gt;
tso_AmbWind_Loop.ogg&lt;br /&gt;
tso_WaterLap_Loop.ogg&lt;br /&gt;
WaterJump01.ogg&lt;br /&gt;
WaterJump02.ogg&lt;br /&gt;
WaterRun01.ogg&lt;br /&gt;
WaterRun02.ogg&lt;br /&gt;
WaterRun03.ogg&lt;br /&gt;
WaterRun04.ogg&lt;br /&gt;
WaterRun05.ogg&lt;br /&gt;
WaterRun06.ogg&lt;br /&gt;
WaterRun07.ogg&lt;br /&gt;
WaterRun08.ogg&lt;br /&gt;
WaterRun09 .ogg&lt;br /&gt;
WaterRun10.ogg&lt;br /&gt;
WaterRun11.ogg&lt;br /&gt;
WaterTurn01.ogg&lt;br /&gt;
WaterTurn02.ogg&lt;br /&gt;
WaterTurn03.ogg&lt;br /&gt;
WaterTurn04.ogg&lt;br /&gt;
WaterWalk01.ogg&lt;br /&gt;
WaterWalk02.ogg&lt;br /&gt;
WaterWalk03.ogg&lt;br /&gt;
WaterWalk04.ogg&lt;br /&gt;
WaterWalk05.ogg&lt;br /&gt;
WaterWalk06.ogg&lt;br /&gt;
WaterWalk07.ogg&lt;br /&gt;
WaterWalk08.ogg&lt;br /&gt;
WaterWalk09.ogg&lt;br /&gt;
WaterWalk10.ogg&lt;br /&gt;
WBJump01.ogg&lt;br /&gt;
WBR01.ogg&lt;br /&gt;
WBR02.ogg&lt;br /&gt;
WBR03.ogg&lt;br /&gt;
WBR04.ogg&lt;br /&gt;
WBR05.ogg&lt;br /&gt;
WBR06.ogg&lt;br /&gt;
WBR07.ogg&lt;br /&gt;
WBTurn01.ogg&lt;br /&gt;
WBTurn02.ogg&lt;br /&gt;
WBTurn03.ogg&lt;br /&gt;
WBTurn04.ogg&lt;br /&gt;
WBTurn05.ogg&lt;br /&gt;
WBTurn06.ogg&lt;br /&gt;
WBTurn07.ogg&lt;br /&gt;
WBW01.ogg&lt;br /&gt;
WBW02.ogg&lt;br /&gt;
WBW03.ogg&lt;br /&gt;
WBW04.ogg&lt;br /&gt;
WBW05.ogg&lt;br /&gt;
WBW06.ogg&lt;br /&gt;
WBW07.ogg&lt;br /&gt;
WBW08.ogg&lt;br /&gt;
WBW09.ogg&lt;br /&gt;
WBW10.ogg&lt;br /&gt;
WoodLadder01.ogg&lt;br /&gt;
WoodLadder02.ogg&lt;br /&gt;
WoodLadder03.ogg&lt;br /&gt;
WoodLadder04.ogg&lt;br /&gt;
WoodLadder05.ogg&lt;br /&gt;
WoodLadder06.ogg&lt;br /&gt;
xBahro_PainScream_Delay01.ogg&lt;br /&gt;
xBahro_PainScream_Delay02.ogg&lt;br /&gt;
xBahro_PainScream_Delay03.ogg&lt;br /&gt;
xBahro_PainScream01.ogg&lt;br /&gt;
xBahro_PainScream02.ogg&lt;br /&gt;
xBahro_PainScream03.ogg&lt;br /&gt;
xBahroClaws01.ogg&lt;br /&gt;
xBahroClaws02.ogg&lt;br /&gt;
xBahroClaws03.ogg&lt;br /&gt;
xBahroClaws04.ogg&lt;br /&gt;
xBahroFlapping01.ogg&lt;br /&gt;
xBahroFlapping02.ogg&lt;br /&gt;
xBahroFlapping03.ogg&lt;br /&gt;
xBahroFlapping04.ogg&lt;br /&gt;
xBahroFlapping05.ogg&lt;br /&gt;
xBahroFlapping06.ogg&lt;br /&gt;
xBahroFlapping07.ogg&lt;br /&gt;
xBahroFlapping08.ogg&lt;br /&gt;
xBahroGroupAmb_loop.ogg&lt;br /&gt;
xBahroScream00.ogg&lt;br /&gt;
xBahroScream00-mono.ogg&lt;br /&gt;
xBahroScream01.ogg&lt;br /&gt;
xBahroScream01-mono.ogg&lt;br /&gt;
xBahroScream02-mono.ogg&lt;br /&gt;
xBahroScream03-mono.ogg&lt;br /&gt;
xBahroScream04-mono.ogg&lt;br /&gt;
xBahroSymbolGlowLoop.ogg&lt;br /&gt;
xBahroSymbolGlowStart.ogg&lt;br /&gt;
xBahroTimid01.ogg&lt;br /&gt;
xBahroTimid02.ogg&lt;br /&gt;
xBahroTimid03.ogg&lt;br /&gt;
xBahroTimid04.ogg&lt;br /&gt;
xBahroTimid04a.ogg&lt;br /&gt;
xBahroTimid05.ogg&lt;br /&gt;
xBahroTimid05a.ogg&lt;br /&gt;
xBahroTimid06.ogg&lt;br /&gt;
xBahroTimid07.ogg&lt;br /&gt;
xBahroTimid08.ogg&lt;br /&gt;
xBahroTimid09.ogg&lt;br /&gt;
xBahroTimid10.ogg&lt;br /&gt;
xBahroTimid11.ogg&lt;br /&gt;
xBahroTimid12.ogg&lt;br /&gt;
xBahroTimid13.ogg&lt;br /&gt;
xBahroTimid14.ogg&lt;br /&gt;
xBahroTimid15.ogg&lt;br /&gt;
xBahroTimid16.ogg&lt;br /&gt;
xBahroTimid17.ogg&lt;br /&gt;
xBahroTimid18.ogg&lt;br /&gt;
xBahroWings01.ogg&lt;br /&gt;
xBahroWings02.ogg&lt;br /&gt;
xBahroWings03.ogg&lt;br /&gt;
xBahroWings04.ogg&lt;br /&gt;
xBahroWings05.ogg&lt;br /&gt;
xBookClose01.ogg&lt;br /&gt;
xBookOpen01.ogg&lt;br /&gt;
xBookPageTurn01.ogg&lt;br /&gt;
xBS-BahroRing_Dissolve.ogg&lt;br /&gt;
xBS-Correct.ogg&lt;br /&gt;
xBS-ReverseTimerLoop--TEMP.ogg&lt;br /&gt;
xBS-SpiralClothes.ogg&lt;br /&gt;
xBS-SpiralDoorClose.ogg&lt;br /&gt;
xBS-SpiralDoorOpen.ogg&lt;br /&gt;
xBS-SpiralTimerGlow.ogg&lt;br /&gt;
xBS-TimerEnd.ogg&lt;br /&gt;
xBS-TimerLoop.ogg&lt;br /&gt;
xBS-TimerReverse.ogg&lt;br /&gt;
xBS-TimerStart.ogg&lt;br /&gt;
xDniFan_Loop.ogg&lt;br /&gt;
xFountain_Loop.ogg&lt;br /&gt;
xGZMarkerPickup01.ogg&lt;br /&gt;
xGZMarkerPickup02.ogg&lt;br /&gt;
xGZMarkerPulse01.ogg&lt;br /&gt;
xImagerNexus_Loop.ogg&lt;br /&gt;
xImagerSmall_Loop.ogg&lt;br /&gt;
xJalak_KI_Button.ogg&lt;br /&gt;
xJalak_KI_Button02.ogg&lt;br /&gt;
xJCGlow_BahroGate.ogg&lt;br /&gt;
xJCGlow_InitialCloth.ogg&lt;br /&gt;
xJourneyClothGlow.ogg&lt;br /&gt;
xKI_Light_Short.ogg&lt;br /&gt;
xKIClose.ogg&lt;br /&gt;
xKIOpen.ogg&lt;br /&gt;
xKIOpenClose.ogg&lt;br /&gt;
xKISlotGlow.ogg&lt;br /&gt;
xLeverDown01.ogg&lt;br /&gt;
xLeverUp01.ogg&lt;br /&gt;
xLink.ogg&lt;br /&gt;
xLink-Stereo.ogg&lt;br /&gt;
xMapShow.ogg&lt;br /&gt;
xMarkerTag_PickupMarker.ogg&lt;br /&gt;
xMarkerTag_PlaceMarker.ogg&lt;br /&gt;
xNxusPodium_Loop.ogg&lt;br /&gt;
xPod_PowerDown.ogg&lt;br /&gt;
xPod_PowerUp.ogg&lt;br /&gt;
xPod-GiantSwitch_Down.ogg&lt;br /&gt;
xPod-GiantSwitch_Up.ogg&lt;br /&gt;
xPod-PushButton.ogg&lt;br /&gt;
xPod-PushButtonBroke.ogg&lt;br /&gt;
xSaveCloth.ogg&lt;br /&gt;
xSparky_Flare.ogg&lt;br /&gt;
xSparky_Loop.ogg&lt;br /&gt;
xWaterfall_LongDist_Loop.ogg&lt;br /&gt;
xWaterfall_Medium_Loop02.ogg&lt;br /&gt;
xWaterfall_MediumDist_Loop.ogg&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WAV Files====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;&lt;br /&gt;
xYeeshaPageGlow.wav&lt;br /&gt;
ahnyQuabStep01.wav&lt;br /&gt;
ahnyQuabStep02.wav&lt;br /&gt;
ahnyQuabStep03.wav&lt;br /&gt;
ahnyQuabStep04.wav&lt;br /&gt;
ahnyQuabStep05.wav&lt;br /&gt;
ahnyQuabStep06.wav&lt;br /&gt;
ahnyQuabStep07.wav&lt;br /&gt;
ahnyQuabStep08.wav&lt;br /&gt;
ahnyQuabStep09.wav&lt;br /&gt;
ahnyQuabStep10.wav&lt;br /&gt;
ahnyQuabStep11.wav&lt;br /&gt;
ahnyQuabStep12.wav&lt;br /&gt;
ahnyQuabStep13.wav&lt;br /&gt;
ahnyQuabStep14.wav&lt;br /&gt;
ahnyQuabStep15.wav&lt;br /&gt;
ahnyQuabStep16.wav&lt;br /&gt;
ahnyQuabStep17.wav&lt;br /&gt;
ahnyQuabStep18.wav&lt;br /&gt;
clftDesertVulture01.wav&lt;br /&gt;
clftDesertVulture02.wav&lt;br /&gt;
clftDesertVulture03.wav&lt;br /&gt;
clftDesertVulture04.wav&lt;br /&gt;
clftDesertVulture05.wav&lt;br /&gt;
DeepWaterSplash01.wav&lt;br /&gt;
DeepWaterSplash02.wav&lt;br /&gt;
DeepWaterSplash03.wav&lt;br /&gt;
DeepWaterWalk01.wav&lt;br /&gt;
DeepWaterWalk02.wav&lt;br /&gt;
DeepWaterWalk03.wav&lt;br /&gt;
DeepWaterWalk04.wav&lt;br /&gt;
DeepWaterWalk05.wav&lt;br /&gt;
DeepWaterWalk06.wav&lt;br /&gt;
DeepWaterWalk07.wav&lt;br /&gt;
DirtJump01.wav&lt;br /&gt;
DirtJump02.wav&lt;br /&gt;
DirtJump03.wav&lt;br /&gt;
DirtRun01.wav&lt;br /&gt;
DirtRun02.wav&lt;br /&gt;
DirtRun03.wav&lt;br /&gt;
DirtRun04.wav&lt;br /&gt;
DirtRun05.wav&lt;br /&gt;
DirtRun06.wav&lt;br /&gt;
DirtRun07.wav&lt;br /&gt;
DirtRun08.wav&lt;br /&gt;
DirtRun09.wav&lt;br /&gt;
DirtRun10.wav&lt;br /&gt;
DirtTurn01.wav&lt;br /&gt;
DirtTurn02.wav&lt;br /&gt;
DirtTurn03.wav&lt;br /&gt;
DirtTurn04.wav&lt;br /&gt;
DirtTurn05.wav&lt;br /&gt;
DirtTurn06.wav&lt;br /&gt;
DirtTurn07.wav&lt;br /&gt;
DirtTurn08.wav&lt;br /&gt;
DirtWalk01.wav&lt;br /&gt;
DirtWalk02.wav&lt;br /&gt;
DirtWalk03.wav&lt;br /&gt;
DirtWalk04.wav&lt;br /&gt;
DirtWalk05.wav&lt;br /&gt;
DirtWalk06.wav&lt;br /&gt;
DirtWalk07.wav&lt;br /&gt;
DirtWalk08.wav&lt;br /&gt;
DirtWalk09.wav&lt;br /&gt;
DirtWalk10.wav&lt;br /&gt;
FireworksExplode01.wav&lt;br /&gt;
FireworksExplode02.wav&lt;br /&gt;
FireworksExplode03.wav&lt;br /&gt;
FireworksExplode04.wav&lt;br /&gt;
FireworksExplode05.wav&lt;br /&gt;
FireworksExplode06.wav&lt;br /&gt;
FireworksLaunch01.wav&lt;br /&gt;
FireworksLaunch02.wav&lt;br /&gt;
FireworksLaunch03.wav&lt;br /&gt;
FireworksLaunch04.wav&lt;br /&gt;
gd01Thunder01.wav&lt;br /&gt;
gd01Thunder02.wav&lt;br /&gt;
gd01Thunder03.wav&lt;br /&gt;
gd01Thunder04.wav&lt;br /&gt;
GrassJump01.wav&lt;br /&gt;
GrassJump02.wav&lt;br /&gt;
GrassJump03.wav&lt;br /&gt;
GrassJump04.wav&lt;br /&gt;
GrassJump05.wav&lt;br /&gt;
GrassRun01.wav&lt;br /&gt;
GrassRun02.wav&lt;br /&gt;
GrassRun03.wav&lt;br /&gt;
GrassRun04.wav&lt;br /&gt;
GrassRun05.wav&lt;br /&gt;
GrassRun06.wav&lt;br /&gt;
GrassRun07.wav&lt;br /&gt;
GrassRun08.wav&lt;br /&gt;
GrassRun09.wav&lt;br /&gt;
GrassRun10.wav&lt;br /&gt;
GrassTurn01.wav&lt;br /&gt;
GrassTurn02.wav&lt;br /&gt;
GrassTurn03.wav&lt;br /&gt;
GrassTurn04.wav&lt;br /&gt;
GrassTurn05.wav&lt;br /&gt;
GrassTurn06.wav&lt;br /&gt;
GrassTurn07.wav&lt;br /&gt;
GrassTurn08.wav&lt;br /&gt;
GrassWalk01.wav&lt;br /&gt;
GrassWalk02.wav&lt;br /&gt;
GrassWalk03.wav&lt;br /&gt;
GrassWalk04.wav&lt;br /&gt;
GrassWalk05.wav&lt;br /&gt;
GrassWalk06.wav&lt;br /&gt;
GrassWalk07.wav&lt;br /&gt;
GrassWalk08.wav&lt;br /&gt;
GrassWalk09.wav&lt;br /&gt;
GrassWalk10.wav&lt;br /&gt;
grsnBirdCall01.wav&lt;br /&gt;
grsnBirdCall02.wav&lt;br /&gt;
grsnBirdCall03.wav&lt;br /&gt;
grsnBirdCall03a.wav&lt;br /&gt;
grsnBirdCall04.wav&lt;br /&gt;
grsnBirdCall05.wav&lt;br /&gt;
grsnBirdCall06.wav&lt;br /&gt;
grsnBirdCall07.wav&lt;br /&gt;
grsnBirdCall08.wav&lt;br /&gt;
grsnBirdCall08a.wav&lt;br /&gt;
grsnBirdCall09.wav&lt;br /&gt;
grsnBirdCall10.wav&lt;br /&gt;
grsnBirdCall10a.wav&lt;br /&gt;
grsnBirdCall11.wav&lt;br /&gt;
grsnBirdCall12a.wav&lt;br /&gt;
grsnBirdFlaps01.wav&lt;br /&gt;
grsnBirdFlaps02.wav&lt;br /&gt;
grsnCrackRevolve_Loop-Left.wav&lt;br /&gt;
grsnCrackRevolve_Loop-Right.wav&lt;br /&gt;
grsnCreature01_02-Left.wav&lt;br /&gt;
grsnCreature01_02-Right.wav&lt;br /&gt;
grsnCreature03_04-Left.wav&lt;br /&gt;
grsnCreature03_04-Right.wav&lt;br /&gt;
grsnCreature05_06-Left.wav&lt;br /&gt;
grsnCreature05_06-Right.wav&lt;br /&gt;
grsnCreature07_08-Left.wav&lt;br /&gt;
grsnCreature07_08-Right.wav&lt;br /&gt;
grsnElevator_OpenClose-Left.wav&lt;br /&gt;
grsnElevator_OpenClose-Right.wav&lt;br /&gt;
grsnElevDown_TopBottom-Left.wav&lt;br /&gt;
grsnElevDown_TopBottom-Right.wav&lt;br /&gt;
grsnElevUp_BottomTop-Left.wav&lt;br /&gt;
grsnElevUp_BottomTop-Right.wav&lt;br /&gt;
grsnExteriorAmb_Loop.wav&lt;br /&gt;
grsnExteriorTCRvlv_Loop-Left.wav&lt;br /&gt;
grsnExteriorTCRvlv_Loop-Right.wav&lt;br /&gt;
grsnExteriorWellAmb_Loop.wav&lt;br /&gt;
grsnExteriorWellRvlv_Loop-Left.wav&lt;br /&gt;
grsnExteriorWellRvlv_Loop-Right.wav&lt;br /&gt;
grsnGear_Loop-Left.wav&lt;br /&gt;
grsnGear_Loop-Right.wav&lt;br /&gt;
grsnGear_Start-Left.wav&lt;br /&gt;
grsnGear_Start-Right.wav&lt;br /&gt;
grsnGear_Stop-Left.wav&lt;br /&gt;
grsnGear_Stop-Right.wav&lt;br /&gt;
grsnGear_TeethHit01.wav&lt;br /&gt;
grsnGear_TeethHit02.wav&lt;br /&gt;
grsnGear_TeethHit03.wav&lt;br /&gt;
grsnGear_TeethHit04.wav&lt;br /&gt;
grsnGearLocks_Disengage-Left.wav&lt;br /&gt;
grsnGearLocks_Disengage-Right.wav&lt;br /&gt;
grsnGearLocks_Engage-Left.wav&lt;br /&gt;
grsnGearLocks_Engage-Right.wav&lt;br /&gt;
grsnGearRoom_FootPedal01.wav&lt;br /&gt;
grsnGiantSwitch_Down.wav&lt;br /&gt;
grsnGiantSwitch_Trip.wav&lt;br /&gt;
grsnGiantSwitch_Up.wav&lt;br /&gt;
grsnKIDispenserEngage.wav&lt;br /&gt;
grsnKIDispenserIdle_Loop-Left.wav&lt;br /&gt;
grsnKIDispenserIdle_Loop-Right.wav&lt;br /&gt;
grsnMaintainerTube_Down.wav&lt;br /&gt;
grsnMaintainerTube_Up.wav&lt;br /&gt;
grsnMaintOnGlassWalk01.wav&lt;br /&gt;
grsnMaintOnGlassWalk02.wav&lt;br /&gt;
grsnMaintOnGlassWalk03.wav&lt;br /&gt;
grsnMaintOnGlassWalk04.wav&lt;br /&gt;
grsnMaintOnGlassWalk05.wav&lt;br /&gt;
grsnMaintOnGlassWalk06.wav&lt;br /&gt;
grsnMaintOnGlassWalk07.wav&lt;br /&gt;
grsnMaintOnGlassWalk08.wav&lt;br /&gt;
grsnMaintOnGlassWalk09.wav&lt;br /&gt;
grsnMaintOnGlassWalk10.wav&lt;br /&gt;
grsnMaintOnStoneJump01.wav&lt;br /&gt;
grsnMaintOnStoneJump02.wav&lt;br /&gt;
grsnMaintOnStoneJump03.wav&lt;br /&gt;
grsnMaintOnStoneRun01.wav&lt;br /&gt;
grsnMaintOnStoneRun02.wav&lt;br /&gt;
grsnMaintOnStoneRun03.wav&lt;br /&gt;
grsnMaintOnStoneRun04.wav&lt;br /&gt;
grsnMaintOnStoneRun05.wav&lt;br /&gt;
grsnMaintOnStoneRun06.wav&lt;br /&gt;
grsnMaintOnStoneRun07.wav&lt;br /&gt;
grsnMaintOnStoneRun08.wav&lt;br /&gt;
grsnMaintOnStoneRun09.wav&lt;br /&gt;
grsnMaintOnStoneRun10.wav&lt;br /&gt;
grsnMaintOnStoneTurn01.wav&lt;br /&gt;
grsnMaintOnStoneTurn02.wav&lt;br /&gt;
grsnMaintOnStoneTurn03.wav&lt;br /&gt;
grsnMaintOnStoneTurn04.wav&lt;br /&gt;
grsnMaintOnStoneTurn05.wav&lt;br /&gt;
grsnMaintOnStoneWalk01.wav&lt;br /&gt;
grsnMaintOnStoneWalk02.wav&lt;br /&gt;
grsnMaintOnStoneWalk03.wav&lt;br /&gt;
grsnMaintOnStoneWalk04.wav&lt;br /&gt;
grsnMaintOnStoneWalk05.wav&lt;br /&gt;
grsnMaintOnStoneWalk06.wav&lt;br /&gt;
grsnMaintOnStoneWalk07.wav&lt;br /&gt;
grsnMaintOnStoneWalk08.wav&lt;br /&gt;
grsnMaintOnStoneWalk09.wav&lt;br /&gt;
grsnMaintOnStoneWalk10.wav&lt;br /&gt;
grsnNexus-BookMachine_Loop-Left.wav&lt;br /&gt;
grsnNexus-BookMachine_Loop-Right.wav&lt;br /&gt;
grsnNexus-BookPresent.wav&lt;br /&gt;
grsnNexus-Elevator.wav&lt;br /&gt;
grsnPowerCoupling_Off.wav&lt;br /&gt;
grsnPowerCoupling_On.wav&lt;br /&gt;
grsnPressurePlate_Down.wav&lt;br /&gt;
grsnPressurePlate_Up.wav&lt;br /&gt;
grsnSpringActionArm_Off.wav&lt;br /&gt;
grsnSpringActionArm_On.wav&lt;br /&gt;
grsnTCCP_DeniedButton.wav&lt;br /&gt;
grsnTCCP_EnableButton.wav&lt;br /&gt;
grsnTCCP_Lights_Loop.wav&lt;br /&gt;
grsnTCCP_LockButton.wav&lt;br /&gt;
grsnTCCP_PlaceBlocker.wav&lt;br /&gt;
grsnTCCP_RemoveBlocker.wav&lt;br /&gt;
grsnTCCP_SelectButton.wav&lt;br /&gt;
grsnTCCP_StartGameButton.wav&lt;br /&gt;
grsnTCDoorBoltCl-Left.wav&lt;br /&gt;
grsnTCDoorBoltCl-Right.wav&lt;br /&gt;
grsnTCDoorBoltOp-Left.wav&lt;br /&gt;
grsnTCDoorBoltOp-Right.wav&lt;br /&gt;
grsnTCDoorCl-Left.wav&lt;br /&gt;
grsnTCDoorCl-Right.wav&lt;br /&gt;
grsnTCDoorOp-Left.wav&lt;br /&gt;
grsnTCDoorOp-Right.wav&lt;br /&gt;
grsnWeight_End-Left.wav&lt;br /&gt;
grsnWeight_End-Right.wav&lt;br /&gt;
grsnWeight_Loop-Left.wav&lt;br /&gt;
grsnWeight_Loop-Right.wav&lt;br /&gt;
grsnWeight_Start-Left.wav&lt;br /&gt;
grsnWeight_Start-Right.wav&lt;br /&gt;
grsnWellDoor03OpenClose-Left.wav&lt;br /&gt;
grsnWellDoor03OpenClose-Right.wav&lt;br /&gt;
islmCave_In.wav&lt;br /&gt;
islmCaveTJunctionAmb_Loop-Left.wav&lt;br /&gt;
islmCaveTJunctionAmb_Loop-Right.wav&lt;br /&gt;
islmConstructionMix_Loop.wav&lt;br /&gt;
islmExplosionFx.wav&lt;br /&gt;
islmExposionSource.wav&lt;br /&gt;
islmGeneratorAmb01_Loop.wav&lt;br /&gt;
islmLibraryDoors_Close.wav&lt;br /&gt;
islmLibraryDoors_Close-Left.wav&lt;br /&gt;
islmLibraryDoors_Close-Right.wav&lt;br /&gt;
islmLibraryDoors_Open.wav&lt;br /&gt;
islmLibraryDoors_Open-Left.wav&lt;br /&gt;
islmLibraryDoors_Open-Right.wav&lt;br /&gt;
islmMuseumDoor_Close-Left.wav&lt;br /&gt;
islmMuseumDoor_Close-Right.wav&lt;br /&gt;
islmMuseumDoor_Open-Left.wav&lt;br /&gt;
islmMuseumDoor_Open-Right.wav&lt;br /&gt;
islmRandomAirNailer01.wav&lt;br /&gt;
islmRandomAirNailer02.wav&lt;br /&gt;
islmRandomDoubleHammers01.wav&lt;br /&gt;
islmRandomDoubleHammers02.wav&lt;br /&gt;
islmRandomDoubleHammers03.wav&lt;br /&gt;
islmRandomDoubleHammers04.wav&lt;br /&gt;
islmRandomDoubleHammers05.wav&lt;br /&gt;
islmRandomDoubleHammers06.wav&lt;br /&gt;
islmRandomGrinding01.wav&lt;br /&gt;
islmRandomMetalDrops01.wav&lt;br /&gt;
islmRandomMetalDrops02.wav&lt;br /&gt;
islmRandomMetalDrops03.wav&lt;br /&gt;
islmRandomMetalDrops04.wav&lt;br /&gt;
islmRandomMetalDrops05.wav&lt;br /&gt;
islmRandomMetalDrops06.wav&lt;br /&gt;
islmRandomMetalHitsX1.wav&lt;br /&gt;
islmRandomMetalHitsX2.wav&lt;br /&gt;
islmRandomMetalHitsX4.wav&lt;br /&gt;
islmRandomRock01.wav&lt;br /&gt;
islmRandomRock02.wav&lt;br /&gt;
islmRandomRock03.wav&lt;br /&gt;
islmRandomRock04.wav&lt;br /&gt;
islmRandomRock05.wav&lt;br /&gt;
islmRandomRock06.wav&lt;br /&gt;
islmRandomRock07.wav&lt;br /&gt;
islmRandomRock08.wav&lt;br /&gt;
islmRandomRock09.wav&lt;br /&gt;
islmRandomRock10.wav&lt;br /&gt;
islmRandomRock11.wav&lt;br /&gt;
islmRandomRock12.wav&lt;br /&gt;
islmRandomScrape01.wav&lt;br /&gt;
islmRandomSingleHammer01.wav&lt;br /&gt;
islmRandomSingleHammer02.wav&lt;br /&gt;
islmRandomSingleHammer03.wav&lt;br /&gt;
islmRandomSingleHammer04.wav&lt;br /&gt;
islmRandomSingleHammer05.wav&lt;br /&gt;
islmRandomSingleHammer06.wav&lt;br /&gt;
islmRandomSubterranean01.wav&lt;br /&gt;
islmRandomSubterranean02.wav&lt;br /&gt;
islmRandomSubterranean03.wav&lt;br /&gt;
islmRandomSubterranean04.wav&lt;br /&gt;
islmRandomSubterranean05.wav&lt;br /&gt;
islmRandomSubterranean06.wav&lt;br /&gt;
islmRandomWaterSplash01-Left.wav&lt;br /&gt;
islmRandomWaterSplash01-Right.wav&lt;br /&gt;
islmRandomWaterSplash02-Left.wav&lt;br /&gt;
islmRandomWaterSplash02-Right.wav&lt;br /&gt;
islmRandomWaterSplash03-Left.wav&lt;br /&gt;
islmRandomWaterSplash03-Right.wav&lt;br /&gt;
islmWaterDrippingAmb01_Loop-Left.wav&lt;br /&gt;
islmWaterDrippingAmb01_Loop-Right.wav&lt;br /&gt;
islmWaterDrippingAmb02_Loop-Left.wav&lt;br /&gt;
islmWaterDrippingAmb02_Loop-Right.wav&lt;br /&gt;
islmWaterLapping01_Loop-Left.wav&lt;br /&gt;
islmWaterLapping01_Loop-Right.wav&lt;br /&gt;
islmWaterTrickleAmb04_Loop-Left.wav&lt;br /&gt;
islmWaterTrickleAmb04_Loop-Right.wav&lt;br /&gt;
islmWaterTrickleAmb05_Loop-Left.wav&lt;br /&gt;
islmWaterTrickleAmb05_Loop-Right.wav&lt;br /&gt;
kdshGlowRoom_ButtonDn.wav&lt;br /&gt;
kdshGlowRoom_ButtonUp.wav&lt;br /&gt;
kemoJCGateClose-Left.wav&lt;br /&gt;
kemoJCGateClose-Right.wav&lt;br /&gt;
kemoJCGateOpen-Left.wav&lt;br /&gt;
kemoJCGateOpen-Right.wav&lt;br /&gt;
krelGardenLights_Solution-Left.wav&lt;br /&gt;
krelGardenLights_Solution-Right.wav&lt;br /&gt;
MetalJump01.wav&lt;br /&gt;
MetalJump02.wav&lt;br /&gt;
MetalJump03.wav&lt;br /&gt;
MetalRun01.wav&lt;br /&gt;
MetalRun02.wav&lt;br /&gt;
MetalRun03.wav&lt;br /&gt;
MetalRun04.wav&lt;br /&gt;
MetalRun05.wav&lt;br /&gt;
MetalRun06.wav&lt;br /&gt;
MetalRun07.wav&lt;br /&gt;
MetalRun08.wav&lt;br /&gt;
MetalRun09.wav&lt;br /&gt;
MetalRun10.wav&lt;br /&gt;
MetalTurn01.wav&lt;br /&gt;
MetalTurn02.wav&lt;br /&gt;
MetalTurn03.wav&lt;br /&gt;
MetalTurn04.wav&lt;br /&gt;
MetalTurn05.wav&lt;br /&gt;
MetalWalk01.wav&lt;br /&gt;
MetalWalk02.wav&lt;br /&gt;
MetalWalk03.wav&lt;br /&gt;
MetalWalk04.wav&lt;br /&gt;
MetalWalk05.wav&lt;br /&gt;
MetalWalk06.wav&lt;br /&gt;
MetalWalk07.wav&lt;br /&gt;
MetalWalk08.wav&lt;br /&gt;
MetalWalk09.wav&lt;br /&gt;
MetalWalk10.wav&lt;br /&gt;
mink_Wind_CaveDay_Loop.wav&lt;br /&gt;
mink_Wind_Day_Loop.wav&lt;br /&gt;
mink_Wind_Night_Loop.wav&lt;br /&gt;
minkBadlands-CaveMusic.wav&lt;br /&gt;
minkBadlandsMiddle.wav&lt;br /&gt;
minkBadlands-Reprise.wav&lt;br /&gt;
minkCenterCircleMx.wav&lt;br /&gt;
minkConstellations.wav&lt;br /&gt;
minkFlagFlap01_loop.wav&lt;br /&gt;
minkFlagFlap02_loop.wav&lt;br /&gt;
minkFlagFlap03_loop.wav&lt;br /&gt;
minkSymbolBuild01-Left.wav&lt;br /&gt;
minkSymbolBuild01-Right.wav&lt;br /&gt;
minkSymbolBuild02-Left.wav&lt;br /&gt;
minkSymbolBuild02-Right.wav&lt;br /&gt;
minkSymbolBuild03-Left.wav&lt;br /&gt;
minkSymbolBuild03-Right.wav&lt;br /&gt;
minkSymbolBuild04-Left.wav&lt;br /&gt;
minkSymbolBuild04-Right.wav&lt;br /&gt;
minkSymbolBuild05-Left.wav&lt;br /&gt;
minkSymbolBuild05-Right.wav&lt;br /&gt;
NB01AhyoheekDrone_Loop.wav&lt;br /&gt;
NB01AhyoheekShutters01.wav&lt;br /&gt;
NB01AhyoheekShutters02.wav&lt;br /&gt;
NB01AhyoheekWin01.wav&lt;br /&gt;
nb01AhyoheekWin02.wav&lt;br /&gt;
NB01AyoheekCountdown01.wav&lt;br /&gt;
NB01BahroShout01.wav&lt;br /&gt;
NB01BahroShout01--Reverb.wav&lt;br /&gt;
nb01BevinDoor01_OpenClose-Left.wav&lt;br /&gt;
nb01BevinDoor01_OpenClose-Right.wav&lt;br /&gt;
nb01BigWallImager_Loop-Left.wav&lt;br /&gt;
nb01BigWallImager_Loop-Right.wav&lt;br /&gt;
NB01BlueLightsOff01-Left.wav&lt;br /&gt;
NB01BlueLightsOff01-Right.wav&lt;br /&gt;
NB01BlueLightsOn01-Left.wav&lt;br /&gt;
NB01BlueLightsOn01-Right.wav&lt;br /&gt;
NB01ButtonClick01.wav&lt;br /&gt;
NB01ButtonClick02.wav&lt;br /&gt;
NB01Fountain_Loop-Left.wav&lt;br /&gt;
NB01Fountain_Loop-Right.wav&lt;br /&gt;
nb01FountainSparks.wav&lt;br /&gt;
nb01GlobalAmb_Loop.wav&lt;br /&gt;
NB01GreenLightsOff01-Left.wav&lt;br /&gt;
NB01GreenLightsOff01-Right.wav&lt;br /&gt;
NB01GreenLightsOn01-Left.wav&lt;br /&gt;
NB01GreenLightsOn01-Right.wav&lt;br /&gt;
nb01LinkDoorOpenClose-Left.wav&lt;br /&gt;
nb01LinkDoorOpenClose-Right.wav&lt;br /&gt;
NB01OrangeLightsOff01-Left.wav&lt;br /&gt;
NB01OrangeLightsOff01-Right.wav&lt;br /&gt;
NB01OrangeLightsOn01-Left.wav&lt;br /&gt;
NB01OrangeLightsOn01-Right.wav&lt;br /&gt;
nb01PrivateDoor_OpenClose-Left.wav&lt;br /&gt;
nb01PrivateDoor_OpenClose-Right.wav&lt;br /&gt;
nb01Sparklers01.wav&lt;br /&gt;
nb01Sparklers02.wav&lt;br /&gt;
nb01Sparklers03.wav&lt;br /&gt;
nb01Sparklers04.wav&lt;br /&gt;
NB01StreamGurgle_Loop-Left.wav&lt;br /&gt;
NB01StreamGurgle_Loop-Right.wav&lt;br /&gt;
NB01StreamLower_Loop-Left.wav&lt;br /&gt;
NB01StreamLower_Loop-Right.wav&lt;br /&gt;
NB01Waterfall_Loop-Left.wav&lt;br /&gt;
NB01Waterfall_Loop-Right.wav&lt;br /&gt;
nxusBookButton_UpDown-Left.wav&lt;br /&gt;
nxusBookButton_UpDown-Right.wav&lt;br /&gt;
nxusBookPutBack.wav&lt;br /&gt;
nxusBookRetrieval.wav&lt;br /&gt;
nxusGearAmb_loop.wav&lt;br /&gt;
nxusKI-SlotDevice_AwayReturn-Left.wav&lt;br /&gt;
nxusKI-SlotDevice_AwayReturn-Right.wav&lt;br /&gt;
pConeStn_Hit01.wav&lt;br /&gt;
pConeStn_Hit02.wav&lt;br /&gt;
pConeStn_Hit03.wav&lt;br /&gt;
pConeStn_Hit04.wav&lt;br /&gt;
pConeStn_Hit05.wav&lt;br /&gt;
pConeStn_SlideLp01.wav&lt;br /&gt;
pConeStn_SlideLp02.wav&lt;br /&gt;
pConeStn_SlideLp03.wav&lt;br /&gt;
pFMarbleStn_Hit01.wav&lt;br /&gt;
pFMarbleStn_Hit02.wav&lt;br /&gt;
pFMarbleStn_Hit03.wav&lt;br /&gt;
pFMarbleStn_Hit04.wav&lt;br /&gt;
pFMarbleStn_Hit05.wav&lt;br /&gt;
pFMarbleStn_Hit06.wav&lt;br /&gt;
pFMarbleStn_RollLp01.wav&lt;br /&gt;
pFMarbleStn_RollLp02.wav&lt;br /&gt;
pFMarbleStn_RollLp03.wav&lt;br /&gt;
pHelmet_Hit01.wav&lt;br /&gt;
pHelmet_Hit02.wav&lt;br /&gt;
pHelmet_Hit03.wav&lt;br /&gt;
pHelmet_Hit04.wav&lt;br /&gt;
pHelmet_RollLp01.wav&lt;br /&gt;
pHelmet_RollLp02.wav&lt;br /&gt;
pHelmet_RollLp03.wav&lt;br /&gt;
pLogDirt_Hit01.wav&lt;br /&gt;
pLogDirt_Hit02.wav&lt;br /&gt;
pLogDirt_Hit03.wav&lt;br /&gt;
pLogDirt_Hit04.wav&lt;br /&gt;
pLogDirt_RollLp01.wav&lt;br /&gt;
pLogDirt_RollLp02.wav&lt;br /&gt;
pLogDirt_RollLp03.wav&lt;br /&gt;
pMetalStn_RollLp01.wav&lt;br /&gt;
pMetalStn_SlideLp03.wav&lt;br /&gt;
pRckWood_Hit01.wav&lt;br /&gt;
pRckWood_Hit02.wav&lt;br /&gt;
pRckWood_Hit03.wav&lt;br /&gt;
pRckWood_Hit04.wav&lt;br /&gt;
pRckWood_Roll01.wav&lt;br /&gt;
pRckWood_Roll02.wav&lt;br /&gt;
pRckWood_Roll03.wav&lt;br /&gt;
pRibsStn_RollLp01.wav&lt;br /&gt;
pRibsStn_RollLp02.wav&lt;br /&gt;
pRockDirt_Hit01.wav&lt;br /&gt;
pRockDirt_Hit02.wav&lt;br /&gt;
pRockDirt_Hit03.wav&lt;br /&gt;
pRockDirt_RollLp01.wav&lt;br /&gt;
pRockDirt_RollLp02.wav&lt;br /&gt;
pRockDirt_RollLp03.wav&lt;br /&gt;
pSmallBonesStn_RollLp01.wav&lt;br /&gt;
pSmallBonesStn_RollLp02.wav&lt;br /&gt;
psnlAmb_Loop-Left.wav&lt;br /&gt;
psnlAmb_Loop-Right.wav&lt;br /&gt;
psnlBahroHydrant_Down.wav&lt;br /&gt;
psnlBahroHydrant_Up.wav&lt;br /&gt;
psnlBahroHydrantSheeth_Down.wav&lt;br /&gt;
psnlBahroHydrantSheeth_Up.wav&lt;br /&gt;
psnlBookDeleteReturn-Left.wav&lt;br /&gt;
psnlBookDeleteReturn-Right.wav&lt;br /&gt;
psnlBookLatchOpenClose-Left.wav&lt;br /&gt;
psnlBookLatchOpenClose-Right.wav&lt;br /&gt;
psnlBookPresentShelve-Left.wav&lt;br /&gt;
psnlBookPresentShelve-Right.wav&lt;br /&gt;
psnlCloset_Close.wav&lt;br /&gt;
psnlCloset_Open.wav&lt;br /&gt;
psnlFissureStage01.wav&lt;br /&gt;
psnlFissureStage01-Left.wav&lt;br /&gt;
psnlFissureStage01-Right.wav&lt;br /&gt;
psnlFissureStage02-Left.wav&lt;br /&gt;
psnlFissureStage02-Right.wav&lt;br /&gt;
psnlFissureStage03-Left.wav&lt;br /&gt;
psnlFissureStage03-Right.wav&lt;br /&gt;
psnlFissureStage04-Left.wav&lt;br /&gt;
psnlFissureStage04-Right.wav&lt;br /&gt;
psnlGalleryMusic.wav&lt;br /&gt;
psnlHutDoorOpenClose-Left.wav&lt;br /&gt;
psnlHutDoorOpenClose-Right.wav&lt;br /&gt;
psnlMusicPlayer.wav&lt;br /&gt;
psnlMusicPlayer_Button.wav&lt;br /&gt;
psnlShades_Close-Left.wav&lt;br /&gt;
psnlShades_Close-Right.wav&lt;br /&gt;
psnlShades_Open-Left.wav&lt;br /&gt;
psnlShades_Open-Right.wav&lt;br /&gt;
psnlWaterfall01_Loop-Left.wav&lt;br /&gt;
psnlWaterfall01_Loop-Right.wav&lt;br /&gt;
psnlWaterfall02_Loop.wav&lt;br /&gt;
psnlWaterfall03_Loop-Left.wav&lt;br /&gt;
psnlWaterfall03_Loop-Right.wav&lt;br /&gt;
psnlWaterfall04_Loop.wav&lt;br /&gt;
psnlYeesha-Fireplace_Loop.wav&lt;br /&gt;
RopeLadder01.wav&lt;br /&gt;
RopeLadder02.wav&lt;br /&gt;
RopeLadder03.wav&lt;br /&gt;
RopeLadder04.wav&lt;br /&gt;
RopeLadder05.wav&lt;br /&gt;
RugJump01.wav&lt;br /&gt;
RugJump02.wav&lt;br /&gt;
RugJump03.wav&lt;br /&gt;
RugRun01.wav&lt;br /&gt;
RugRun02.wav&lt;br /&gt;
RugRun03.wav&lt;br /&gt;
RugRun04.wav&lt;br /&gt;
RugRun05.wav&lt;br /&gt;
RugRun06.wav&lt;br /&gt;
RugRun07.wav&lt;br /&gt;
RugRun08.wav&lt;br /&gt;
RugRun09.wav&lt;br /&gt;
RugRun10.wav&lt;br /&gt;
RugTurn01.wav&lt;br /&gt;
RugTurn02.wav&lt;br /&gt;
RugTurn03.wav&lt;br /&gt;
RugTurn04.wav&lt;br /&gt;
RugWalk01.wav&lt;br /&gt;
RugWalk02.wav&lt;br /&gt;
RugWalk03.wav&lt;br /&gt;
RugWalk04.wav&lt;br /&gt;
RugWalk05.wav&lt;br /&gt;
RugWalk06.wav&lt;br /&gt;
RugWalk07.wav&lt;br /&gt;
RugWalk08.wav&lt;br /&gt;
RugWalk09.wav&lt;br /&gt;
RugWalk10.wav&lt;br /&gt;
SoftWoodJump01.wav&lt;br /&gt;
SoftWoodJump02.wav&lt;br /&gt;
SoftWoodRun01.wav&lt;br /&gt;
SoftWoodRun02.wav&lt;br /&gt;
SoftWoodRun03.wav&lt;br /&gt;
SoftWoodRun04.wav&lt;br /&gt;
SoftWoodRun05.wav&lt;br /&gt;
SoftWoodRun06.wav&lt;br /&gt;
SoftWoodRun07.wav&lt;br /&gt;
SoftWoodRun08.wav&lt;br /&gt;
SoftWoodRun09.wav&lt;br /&gt;
SoftWoodRun10.wav&lt;br /&gt;
SoftWoodTurn01.wav&lt;br /&gt;
SoftWoodTurn02.wav&lt;br /&gt;
SoftWoodTurn03.wav&lt;br /&gt;
SoftWoodTurn04.wav&lt;br /&gt;
SoftWoodTurn05.wav&lt;br /&gt;
SoftWoodTurn06.wav&lt;br /&gt;
SoftWoodWalk01.wav&lt;br /&gt;
SoftWoodWalk02.wav&lt;br /&gt;
SoftWoodWalk03.wav&lt;br /&gt;
SoftWoodWalk04.wav&lt;br /&gt;
SoftWoodWalk05.wav&lt;br /&gt;
SoftWoodWalk06.wav&lt;br /&gt;
SoftWoodWalk07.wav&lt;br /&gt;
SoftWoodWalk08.wav&lt;br /&gt;
SoftWoodWalk09.wav&lt;br /&gt;
SoftWoodWalk10.wav&lt;br /&gt;
StoneJump01.wav&lt;br /&gt;
StoneJump02.wav&lt;br /&gt;
StoneJump03.wav&lt;br /&gt;
StoneJump04.wav&lt;br /&gt;
StoneJump05.wav&lt;br /&gt;
StoneRun01.wav&lt;br /&gt;
StoneRun02.wav&lt;br /&gt;
StoneRun03.wav&lt;br /&gt;
StoneRun04.wav&lt;br /&gt;
StoneRun05.wav&lt;br /&gt;
StoneRun06.wav&lt;br /&gt;
StoneRun07.wav&lt;br /&gt;
StoneRun08.wav&lt;br /&gt;
StoneRun09.wav&lt;br /&gt;
StoneRun10.wav&lt;br /&gt;
StoneTurn01.wav&lt;br /&gt;
StoneTurn02.wav&lt;br /&gt;
StoneTurn03.wav&lt;br /&gt;
StoneTurn04.wav&lt;br /&gt;
StoneTurn05.wav&lt;br /&gt;
StoneTurn06.wav&lt;br /&gt;
StoneWalk01.wav&lt;br /&gt;
StoneWalk02.wav&lt;br /&gt;
StoneWalk03.wav&lt;br /&gt;
StoneWalk04.wav&lt;br /&gt;
StoneWalk05.wav&lt;br /&gt;
StoneWalk06.wav&lt;br /&gt;
StoneWalk07.wav&lt;br /&gt;
StoneWalk08.wav&lt;br /&gt;
StoneWalk09.wav&lt;br /&gt;
StoneWalk10.wav&lt;br /&gt;
Swim01.wav&lt;br /&gt;
Swim02.wav&lt;br /&gt;
Swim03.wav&lt;br /&gt;
Swim04.wav&lt;br /&gt;
Swim05.wav&lt;br /&gt;
Swim06.wav&lt;br /&gt;
Swim07.wav&lt;br /&gt;
WaterJump01.wav&lt;br /&gt;
WaterJump02.wav&lt;br /&gt;
WaterRun01.wav&lt;br /&gt;
WaterRun02.wav&lt;br /&gt;
WaterRun03.wav&lt;br /&gt;
WaterRun04.wav&lt;br /&gt;
WaterRun05.wav&lt;br /&gt;
WaterRun06.wav&lt;br /&gt;
WaterRun07.wav&lt;br /&gt;
WaterRun08.wav&lt;br /&gt;
WaterRun09 .wav&lt;br /&gt;
WaterRun10.wav&lt;br /&gt;
WaterRun11.wav&lt;br /&gt;
WaterTurn01.wav&lt;br /&gt;
WaterTurn02.wav&lt;br /&gt;
WaterTurn03.wav&lt;br /&gt;
WaterTurn04.wav&lt;br /&gt;
WaterWalk01.wav&lt;br /&gt;
WaterWalk02.wav&lt;br /&gt;
WaterWalk03.wav&lt;br /&gt;
WaterWalk04.wav&lt;br /&gt;
WaterWalk05.wav&lt;br /&gt;
WaterWalk06.wav&lt;br /&gt;
WaterWalk07.wav&lt;br /&gt;
WaterWalk08.wav&lt;br /&gt;
WaterWalk09.wav&lt;br /&gt;
WaterWalk10.wav&lt;br /&gt;
WBJump01.wav&lt;br /&gt;
WBR01.wav&lt;br /&gt;
WBR02.wav&lt;br /&gt;
WBR03.wav&lt;br /&gt;
WBR04.wav&lt;br /&gt;
WBR05.wav&lt;br /&gt;
WBR06.wav&lt;br /&gt;
WBR07.wav&lt;br /&gt;
WBTurn01.wav&lt;br /&gt;
WBTurn02.wav&lt;br /&gt;
WBTurn03.wav&lt;br /&gt;
WBTurn04.wav&lt;br /&gt;
WBTurn05.wav&lt;br /&gt;
WBTurn06.wav&lt;br /&gt;
WBTurn07.wav&lt;br /&gt;
WBW01.wav&lt;br /&gt;
WBW02.wav&lt;br /&gt;
WBW03.wav&lt;br /&gt;
WBW04.wav&lt;br /&gt;
WBW05.wav&lt;br /&gt;
WBW06.wav&lt;br /&gt;
WBW07.wav&lt;br /&gt;
WBW08.wav&lt;br /&gt;
WBW09.wav&lt;br /&gt;
WBW10.wav&lt;br /&gt;
WoodLadder01.wav&lt;br /&gt;
WoodLadder02.wav&lt;br /&gt;
WoodLadder03.wav&lt;br /&gt;
WoodLadder04.wav&lt;br /&gt;
WoodLadder05.wav&lt;br /&gt;
WoodLadder06.wav&lt;br /&gt;
xBahro_PainScream_Delay01.wav&lt;br /&gt;
xBahro_PainScream_Delay02.wav&lt;br /&gt;
xBahro_PainScream_Delay03.wav&lt;br /&gt;
xBahroClaws01.wav&lt;br /&gt;
xBahroClaws02.wav&lt;br /&gt;
xBahroClaws03.wav&lt;br /&gt;
xBahroClaws04.wav&lt;br /&gt;
xBahroFlapping01.wav&lt;br /&gt;
xBahroFlapping02.wav&lt;br /&gt;
xBahroFlapping03.wav&lt;br /&gt;
xBahroFlapping04.wav&lt;br /&gt;
xBahroFlapping05.wav&lt;br /&gt;
xBahroFlapping06.wav&lt;br /&gt;
xBahroFlapping07.wav&lt;br /&gt;
xBahroFlapping08.wav&lt;br /&gt;
xBahroGroupAmb_loop-Left.wav&lt;br /&gt;
xBahroGroupAmb_loop-Right.wav&lt;br /&gt;
xBahroScream00.wav&lt;br /&gt;
xBahroScream00-mono.wav&lt;br /&gt;
xBahroScream01.wav&lt;br /&gt;
xBahroScream01-mono.wav&lt;br /&gt;
xBahroScream02-mono.wav&lt;br /&gt;
xBahroScream03-mono.wav&lt;br /&gt;
xBahroScream04-mono.wav&lt;br /&gt;
xBahroTimid01.wav&lt;br /&gt;
xBahroTimid02.wav&lt;br /&gt;
xBahroTimid03.wav&lt;br /&gt;
xBahroTimid04.wav&lt;br /&gt;
xBahroTimid04a.wav&lt;br /&gt;
xBahroTimid05.wav&lt;br /&gt;
xBahroTimid05a.wav&lt;br /&gt;
xBahroTimid06.wav&lt;br /&gt;
xBahroTimid07.wav&lt;br /&gt;
xBahroTimid08.wav&lt;br /&gt;
xBahroTimid09.wav&lt;br /&gt;
xBahroTimid10.wav&lt;br /&gt;
xBahroTimid11.wav&lt;br /&gt;
xBahroTimid12.wav&lt;br /&gt;
xBahroTimid13.wav&lt;br /&gt;
xBahroTimid14.wav&lt;br /&gt;
xBahroTimid15.wav&lt;br /&gt;
xBahroTimid16.wav&lt;br /&gt;
xBahroTimid17.wav&lt;br /&gt;
xBahroTimid18.wav&lt;br /&gt;
xBahroWings01.wav&lt;br /&gt;
xBahroWings02.wav&lt;br /&gt;
xBahroWings03.wav&lt;br /&gt;
xBahroWings04.wav&lt;br /&gt;
xBahroWings05.wav&lt;br /&gt;
xBookClose01.wav&lt;br /&gt;
xBookOpen01.wav&lt;br /&gt;
xBookPageTurn01.wav&lt;br /&gt;
xBS-SpiralClothes-Left.wav&lt;br /&gt;
xBS-SpiralClothes-Right.wav&lt;br /&gt;
xDniFan_Loop-Left.wav&lt;br /&gt;
xDniFan_Loop-Right.wav&lt;br /&gt;
xGZMarkerPickup01.wav&lt;br /&gt;
xGZMarkerPickup01-Left.wav&lt;br /&gt;
xGZMarkerPickup01-Right.wav&lt;br /&gt;
xGZMarkerPulse01.wav&lt;br /&gt;
xImagerNexus_Loop.wav&lt;br /&gt;
xImagerSmall_Loop.wav&lt;br /&gt;
xJalak_KI_Button.wav&lt;br /&gt;
xJalak_KI_Button02.wav&lt;br /&gt;
xJCGlow_BahroGate-Left.wav&lt;br /&gt;
xJCGlow_BahroGate-Right.wav&lt;br /&gt;
xJCGlow_InitialCloth-Left.wav&lt;br /&gt;
xJCGlow_InitialCloth-Right.wav&lt;br /&gt;
xJourneyClothGlow-Left.wav&lt;br /&gt;
xJourneyClothGlow-Right.wav&lt;br /&gt;
xKI_Light_Short.wav&lt;br /&gt;
xKIClose.wav&lt;br /&gt;
xKIOpen.wav&lt;br /&gt;
xKIOpenClose-Left.wav&lt;br /&gt;
xKIOpenClose-Right.wav&lt;br /&gt;
xKISlotGlow.wav&lt;br /&gt;
xLeverDown01.wav&lt;br /&gt;
xLeverUp01.wav&lt;br /&gt;
xLink.wav&lt;br /&gt;
xLink-Stereo.wav&lt;br /&gt;
xLink-Stereo-Left.wav&lt;br /&gt;
xLink-Stereo-Right.wav&lt;br /&gt;
xMapShow.wav&lt;br /&gt;
xMarkerTag_PickupMarker.wav&lt;br /&gt;
xMarkerTag_PlaceMarker.wav&lt;br /&gt;
xNxusPodium_Loop.wav&lt;br /&gt;
xSparky_Flare.wav&lt;br /&gt;
xSparky_Loop.wav&lt;br /&gt;
xWaterfall_Medium_Loop02.wav&lt;br /&gt;
xWaterfall_MediumDist_Loop.wav&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Links==&lt;br /&gt;
* [http://en.wikisource.org/wiki/Creative_Commons_Attribution-NonCommercial-ShareAlike_3.0_Unported Original CC BY-NC-SA 3.0 legal code]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1925</id>
		<title>User:Trekluver/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1925"/>
		<updated>2012-07-18T05:03:29Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: /* 3. Cyan's Additional Rights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following draft license is based in part on the [http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode Creative Commons Attribution Non-Commercial Share Alike 3.0 Unported (CC BY-NC-SA) license.] The legal code is openly editable; however, the content thereof remains a draft, and in no way represents the final license [http://cyanworlds.com Cyan Worlds] will [[Cyan Content Licensing Proposals|choose to license additional]] content from Uru Live. It is here to aid in the progression of OpenUru.org's [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 discussions regarding this proposal.] &lt;br /&gt;
&lt;br /&gt;
NOTE: My thinking it that this corrected version of the CC BY-NC-SA license agreement (with Share Alike provisions removed) be used to license the following items:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::1. PRP files - To be licensed under this standard content license&lt;br /&gt;
::2. LOC files - Same as above.&lt;br /&gt;
::3. P2F files - Same as above.&lt;br /&gt;
::4. Texture files - Same as above. &lt;br /&gt;
&lt;br /&gt;
In terms of the other items discussed for licensing, I believe that: &lt;br /&gt;
&lt;br /&gt;
::1. Cyan's raw file assets - After looking into the specifics of what Cyan did with the re-licensing of CWE, I believe a simple supplement license would be sufficient for this. Also, once my license draft is finished we may not need this at all. [[User:Hoikas|Hoikas]] needs to provide more specifics on this before we procede. He mentioned the raw max files and the raw GUI files, but there may be others I am unaware of. &lt;br /&gt;
::2. Music files - Scrap the email from Tor'i idea. I had forgotten that most, if not all, MOUL files need to be redistributed on shards for content licensing to be of any real use. Therefore I believe, if Cyan is kosher with it, we should propose licensing music files under the standard CC BY-NC license. (Zandi's radio withstanding; we may just have to change this entirely on OS shards. &lt;br /&gt;
::3. SFX files - Same as above; a CC BY-NC license should work well. However, if Cyan wants to keep more rights (than this license provides) for the purpose of use in any of their future creations, they may want to create a supplement license for this as well. I need to double check that this is applicable under a standard CC license, as it may not be. (I believe it is, as long as it does not revoke any standard CC license rights.) &lt;br /&gt;
&lt;br /&gt;
::Overall, and possibly surprising to some, licensing MOUL SFX will end up being the trickiest of our tasks. Cyan will no doubt want to keep more rights from this, mainly because there is always the possibility they might utilize them again in the future. (realMyst for iOS recently used the linking SFX for instance.) Music should be less of an issue for them, but they wouldn't just want their SFX fully loose on the internet; who could blame them? Especially when you think about the linking SFX; that is the staple of the series after all. It would almost be like Nintendo making Mario's &amp;quot;Waa-hoo!&amp;quot; public domain, or releasing it under a CC license. Due to the sensitivity of this particular issue, I think, [[User:Mac_Fife|Mac]], that you might should e-mail Tony about this so we have a better idea where or how to proceed. &lt;br /&gt;
&lt;br /&gt;
As always, this is my personal opinion. It is not gospel, nor should it be considered such. This list will also be ever changing until what time a final decision on a license proposal is made. - [[User:Trekluver|Trekluver]] 18:49, 17 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Human Readable Summary==&lt;br /&gt;
You are free: &lt;br /&gt;
&lt;br /&gt;
: to Share — to copy, distribute and transmit the work&lt;br /&gt;
&lt;br /&gt;
: to Remix — to adapt the work&lt;br /&gt;
&lt;br /&gt;
Under the following conditions:&lt;br /&gt;
&lt;br /&gt;
: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).&lt;br /&gt;
&lt;br /&gt;
: Noncommercial — You may not use this work for commercial purposes.&lt;br /&gt;
&lt;br /&gt;
: Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.&lt;br /&gt;
&lt;br /&gt;
With the understanding that:&lt;br /&gt;
&lt;br /&gt;
: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.&lt;br /&gt;
&lt;br /&gt;
: Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.&lt;br /&gt;
&lt;br /&gt;
: Other Rights — In no way are any of the following rights affected by the license:&lt;br /&gt;
:* Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;&lt;br /&gt;
:*The author's moral rights;&lt;br /&gt;
:*Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.&lt;br /&gt;
&lt;br /&gt;
Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a web-link to the license terms.&lt;br /&gt;
==Legal Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attribution-NonCommercial-ShareAlike 3.0 Unported''' - '''Cyan Worlds Art and Media Assets Content License Agreement'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===License===&lt;br /&gt;
&lt;br /&gt;
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS PUBLIC CONTENT LICENSE (&amp;quot;PCL&amp;quot;, &amp;quot;LICENSE&amp;quot;, OR &amp;quot;CONTENT LICENSE&amp;quot;) BY CYAN WORLD, INC. THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.&lt;br /&gt;
&lt;br /&gt;
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR (CYAN WORLDS, INC.) GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. &lt;br /&gt;
&lt;br /&gt;
====1. Definitions====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Adaptation&amp;quot;''' means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image (&amp;quot;synching&amp;quot;) will be considered an Adaptation for the purpose of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Collection&amp;quot;''' means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(g) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Distribute&amp;quot;''' means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;License Elements&amp;quot;''' means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, Noncommercial, ShareAlike.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Licensor&amp;quot;''' means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License. In this case, the licensor is Cyan Worlds, Inc. &lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Original Author&amp;quot;''' means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Work&amp;quot;''' means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;You&amp;quot;''' means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Publicly Perform&amp;quot;''' means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Reproduce&amp;quot;''' means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.&lt;br /&gt;
&lt;br /&gt;
====2. Fair Dealing Rights.====&lt;br /&gt;
&lt;br /&gt;
Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.&lt;br /&gt;
&lt;br /&gt;
====3. License Grant.====&lt;br /&gt;
&lt;br /&gt;
Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked &amp;quot;The original work was translated from English to Spanish,&amp;quot; or a modification could indicate &amp;quot;The original work has been modified.&amp;quot;;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform the Work including as incorporated in Collections; and,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform Adaptations.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights described in Section 4(e).&lt;br /&gt;
&lt;br /&gt;
====4. Restrictions.====&lt;br /&gt;
&lt;br /&gt;
The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(d), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(d), as requested.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform an Adaptation only under: (i) the terms of this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-NonCommercial-ShareAlike 3.0 US) (&amp;quot;Applicable License&amp;quot;). You must include a copy of, or the URI, for Applicable License with every copy of each Adaptation You Distribute or Publicly Perform. You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License. You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in con-nection with the exchange of copyrighted works.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution (&amp;quot;Attribution Parties&amp;quot;) in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and, (iv) consistent with Section 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., &amp;quot;French translation of the Work by Original Author,&amp;quot; or &amp;quot;Screenplay based on original Work by Original Author&amp;quot;). The credit required by this Section 4(d) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; For the avoidance of doubt:&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Non-waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License if Your exercise of such rights is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c) and otherwise waives the right to collect royalties through any statutory or compulsory licensing scheme; and,&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Voluntary License Schemes.''' The Licensor reserves the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License that is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c).&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.&lt;br /&gt;
&lt;br /&gt;
====5. Representations, Warranties and Disclaimer====&lt;br /&gt;
&lt;br /&gt;
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING AND TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THIS EXCLUSION MAY NOT APPLY TO YOU.&lt;br /&gt;
&lt;br /&gt;
====6. Limitation on Liability.====&lt;br /&gt;
&lt;br /&gt;
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.&lt;br /&gt;
&lt;br /&gt;
====7. Termination====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.&lt;br /&gt;
&lt;br /&gt;
====8. Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.&lt;br /&gt;
==SFX License Legal Code==&lt;br /&gt;
&amp;lt;div align=center&amp;gt;'''Cyan Worlds Sound Effects License Agreement'''&amp;lt;/div&amp;gt;&lt;br /&gt;
This nonexclusive license agreement is granted to you by Cyan Worlds, Inc. for the nonexclusive usage of the sound effect (SFX) files of Myst Online: Uru Live. The individually named sound effect (SFX) files remain the protected copyrighted work of Cyan Worlds, Inc. under copyright and/or other applicable laws. Any use of this work other than as authorized under this license agreement or under copyright law is strictly prohibited. &lt;br /&gt;
&lt;br /&gt;
===1. License Grant===&lt;br /&gt;
Subject to the terms defined under section 2 of this agreement, Cyan Worlds, Inc. grants you the following nonexclusive rights: &lt;br /&gt;
::1. You may redistribute any or all of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in a not for profit manner.&lt;br /&gt;
::2. You may adapt any of all of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in a not for profit manner.&lt;br /&gt;
::3. You may use any of all of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in a non-commercial, not for profit manner.&lt;br /&gt;
===2. License Restrictions===&lt;br /&gt;
The above terms of section 1 are explicitly subject to and limited by the following restrictions: &lt;br /&gt;
::1. You may not sell of otherwise make profit from any of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. &lt;br /&gt;
::2. You may not use any of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in any other persistent online world, virtual world, or video, text-based, or audio based game or video game product. (e.g. OpenSim, Second Life, ect.) &lt;br /&gt;
::3. You may not use any of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. to make amusement of, or otherwise harm the integrity of Cyan Worlds, Inc. and her business operations.&lt;br /&gt;
===3. Cyan's Additional Rights===&lt;br /&gt;
Cyan Worlds, Inc. also holds the exclusive rights to terminate this contract if at any time the terms of this contract are breached, and may also, in the event of such termination, ask you to remove or otherwise cease distribution of one or more of the individually defined sound effect (SFX) files.&lt;br /&gt;
&lt;br /&gt;
===4. Sound Effect (SFX) Files Licensed Under This Agreement:===&lt;br /&gt;
Cyan Worlds, Inc. defines for you the following sound effect (SFX) files licensed under this agreement:&lt;br /&gt;
====OOG Files====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;xYeeshaPageGlow.ogg&lt;br /&gt;
ahnyCathedralMusic.ogg&lt;br /&gt;
ahnyEngineerHut-Buttons.ogg&lt;br /&gt;
ahnyHub-Gears01_Loop.ogg&lt;br /&gt;
ahnyHub-Gears02_Loop.ogg&lt;br /&gt;
ahnyHub-TeethHits01_Loop.ogg&lt;br /&gt;
ahnyHub-TeethHits02_Loop.ogg&lt;br /&gt;
ahnyLinkRoomDoor_Open.ogg&lt;br /&gt;
ahnyLink-WaterAmb01_Loop.ogg&lt;br /&gt;
ahnyLink-WaterAmb02_Loop.ogg&lt;br /&gt;
ahnyMaintenanceAmb01_Loop.ogg&lt;br /&gt;
ahnyOutsideHutWater_Loop.ogg&lt;br /&gt;
ahnyQuabStep01.ogg&lt;br /&gt;
ahnyQuabStep02.ogg&lt;br /&gt;
ahnyQuabStep03.ogg&lt;br /&gt;
ahnyQuabStep04.ogg&lt;br /&gt;
ahnyQuabStep05.ogg&lt;br /&gt;
ahnyQuabStep06.ogg&lt;br /&gt;
ahnyQuabStep07.ogg&lt;br /&gt;
ahnyQuabStep08.ogg&lt;br /&gt;
ahnyQuabStep09.ogg&lt;br /&gt;
ahnyQuabStep10.ogg&lt;br /&gt;
ahnyQuabStep11.ogg&lt;br /&gt;
ahnyQuabStep12.ogg&lt;br /&gt;
ahnyQuabStep13.ogg&lt;br /&gt;
ahnyQuabStep14.ogg&lt;br /&gt;
ahnyQuabStep15.ogg&lt;br /&gt;
ahnyQuabStep16.ogg&lt;br /&gt;
ahnyQuabStep17.ogg&lt;br /&gt;
ahnyQuabStep18.ogg&lt;br /&gt;
ahnyRigRotation.ogg&lt;br /&gt;
ahnySp01_Hut_ValveTurnLeft.ogg&lt;br /&gt;
ahnySp01_Hut_ValveTurnRight.ogg&lt;br /&gt;
ahnySp01-HutDoor_Close.ogg&lt;br /&gt;
ahnySp01-HutDoor_Open.ogg&lt;br /&gt;
ahnySp01-InnerWaters_Loop.ogg&lt;br /&gt;
ahnySp01-OuterWaters_Loop.ogg&lt;br /&gt;
ahnySp01-Waterfall_Loop.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve01.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve02.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve03.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve04.ogg&lt;br /&gt;
ahnySp04_EngHutShutterClose.ogg&lt;br /&gt;
ahnySp04_EngHutShutterOpen.ogg&lt;br /&gt;
ahnySp04_Maint_light_loop.ogg&lt;br /&gt;
ahnySp04_Vog_BalconyToDock.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Descent01.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Descent02.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Eject01.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Eject02.ogg&lt;br /&gt;
ahnySp04_Vog_DockToBalcony.ogg&lt;br /&gt;
ahnySp04_Vog_DockToMaintHub.ogg&lt;br /&gt;
ahnySp04_Vog_EjectSwitch.ogg&lt;br /&gt;
ahnySp04_Vog_MaintHubToDock.ogg&lt;br /&gt;
ahnySp04_Vog_Middle_Loop.ogg&lt;br /&gt;
ahnySp04_Vog_Middle_Start.ogg&lt;br /&gt;
ahnySp04_Vog_Middle_Stop.ogg&lt;br /&gt;
ahnySp04_Vog_RotateClock.ogg&lt;br /&gt;
ahnySp04_Vog_RotateCounter.ogg&lt;br /&gt;
ahnySp04_Vog_RotateSw.ogg&lt;br /&gt;
ahnySp04_Vog_Sail.ogg&lt;br /&gt;
ahnySp04_Vog_ThrottleSw.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb01.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb02.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb03.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb04.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb05.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb06.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb07.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Cl01.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Cl02.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Op01.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Op02.ogg&lt;br /&gt;
ahnySphere01-TankWater_Loop.ogg&lt;br /&gt;
ahnySphere02-Amb01_Loop.ogg&lt;br /&gt;
ahnySphere02-Thunder01.ogg&lt;br /&gt;
ahnySphere02-Thunder02.ogg&lt;br /&gt;
ahnySphere02-Thunder03.ogg&lt;br /&gt;
ahnySphere02-Thunder04.ogg&lt;br /&gt;
ahnySphere02-Thunder05.ogg&lt;br /&gt;
ahnySphere02-Thunder06.ogg&lt;br /&gt;
ahnySphere02-Thunder07.ogg&lt;br /&gt;
ahnySphere03-Amb01_Loop.ogg&lt;br /&gt;
ahnySphere04-Amb01_Loop.ogg&lt;br /&gt;
ahnySphere04-Amb02_Loop.ogg&lt;br /&gt;
ahnySphere04-Sparks_Loop.ogg&lt;br /&gt;
ahnySphereAdvance-Switch_Lp.ogg&lt;br /&gt;
ahnySphereAdvance-Switch_Up.ogg&lt;br /&gt;
ahnySphereRotation_Loop.ogg&lt;br /&gt;
ahnySphereRotation_Start.ogg&lt;br /&gt;
ahnySphereRotation_Stop.ogg&lt;br /&gt;
ahnyVog-TubeAmb01_Loop.ogg&lt;br /&gt;
ahnyWaterVortex_Loop.ogg&lt;br /&gt;
airstream.ogg&lt;br /&gt;
anhySphere04-Airlock_Close.ogg&lt;br /&gt;
anhySphere04-Airlock_Open.ogg&lt;br /&gt;
bhroLuminousUrn_Loop01.ogg&lt;br /&gt;
bhroLuminousUrn_Loop02.ogg&lt;br /&gt;
bhroLuminousUrn_Loop03.ogg&lt;br /&gt;
bhroLuminousUrn_Loop04.ogg&lt;br /&gt;
bhroLuminousUrn_Loop05.ogg&lt;br /&gt;
bhroPole_Disintegration.ogg&lt;br /&gt;
bhroPole_Reappear.ogg&lt;br /&gt;
bhroWaterPoolAmb_Loop.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_spa.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_spa.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_spa.ogg&lt;br /&gt;
bhroYeesha_Speech01a_eng.ogg&lt;br /&gt;
bhroYeesha_Speech01a_fre.ogg&lt;br /&gt;
bhroYeesha_Speech01a_ger.ogg&lt;br /&gt;
bhroYeesha_Speech01a_ita.ogg&lt;br /&gt;
bhroYeesha_Speech01a_spa.ogg&lt;br /&gt;
bhroYeesha_Speech01b_eng.ogg&lt;br /&gt;
bhroYeesha_Speech01b_fre.ogg&lt;br /&gt;
bhroYeesha_Speech01b_ger.ogg&lt;br /&gt;
bhroYeesha_Speech01b_ita.ogg&lt;br /&gt;
bhroYeesha_Speech01b_spa.ogg&lt;br /&gt;
bhroYeesha_Speech02a_eng.ogg&lt;br /&gt;
bhroYeesha_Speech02a_fre.ogg&lt;br /&gt;
bhroYeesha_Speech02a_ger.ogg&lt;br /&gt;
bhroYeesha_Speech02a_ita.ogg&lt;br /&gt;
bhroYeesha_Speech02a_spa.ogg&lt;br /&gt;
bhroYeesha_Speech02b_eng.ogg&lt;br /&gt;
bhroYeesha_Speech02b_fre.ogg&lt;br /&gt;
bhroYeesha_Speech02b_ger.ogg&lt;br /&gt;
bhroYeesha_Speech02b_ita.ogg&lt;br /&gt;
bhroYeesha_Speech02b_spa.ogg&lt;br /&gt;
bhroYeesha_Speech03a_eng.ogg&lt;br /&gt;
bhroYeesha_Speech03a_fre.ogg&lt;br /&gt;
bhroYeesha_Speech03a_ger.ogg&lt;br /&gt;
bhroYeesha_Speech03a_ita.ogg&lt;br /&gt;
bhroYeesha_Speech03a_spa.ogg&lt;br /&gt;
bhroYeesha_Speech03b_eng.ogg&lt;br /&gt;
bhroYeesha_Speech03b_fre.ogg&lt;br /&gt;
bhroYeesha_Speech03b_ger.ogg&lt;br /&gt;
bhroYeesha_Speech03b_ita.ogg&lt;br /&gt;
bhroYeesha_Speech03b_spa.ogg&lt;br /&gt;
bhroYeesha_Speech04_eng.ogg&lt;br /&gt;
bhroYeesha_Speech04_fre.ogg&lt;br /&gt;
bhroYeesha_Speech04_ger.ogg&lt;br /&gt;
bhroYeesha_Speech04_ita.ogg&lt;br /&gt;
bhroYeesha_Speech04_spa.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_spa.ogg&lt;br /&gt;
clftBodyFall.ogg&lt;br /&gt;
clftBookRoomMusic_Loop.ogg&lt;br /&gt;
clftBridgeCollapse.ogg&lt;br /&gt;
clftBRWaterLapping_Loop.ogg&lt;br /&gt;
clftBucketDown.ogg&lt;br /&gt;
clftBucketPedal.ogg&lt;br /&gt;
clftBucketUp.ogg&lt;br /&gt;
clftChasmAnimWind_Loop.ogg&lt;br /&gt;
clftChasmCricket01_Loop.ogg&lt;br /&gt;
CLFTChasmCricket02.ogg&lt;br /&gt;
clftChasmMainWind_Loop.ogg&lt;br /&gt;
clftChasmTopWind_Loop.ogg&lt;br /&gt;
clftChasmTunnelWind_Loop.ogg&lt;br /&gt;
clftDesertAmb_Loop.ogg&lt;br /&gt;
clftDesertCicada01_Loop.ogg&lt;br /&gt;
clftDesertCicada02_Loop.ogg&lt;br /&gt;
clftDesertCicada03_Loop.ogg&lt;br /&gt;
CLFTDesertGrasshopper01.ogg&lt;br /&gt;
CLFTDesertKatydid01.ogg&lt;br /&gt;
clftDesertMainWind_Loop.ogg&lt;br /&gt;
clftDesertVulture01.ogg&lt;br /&gt;
clftDesertVulture02.ogg&lt;br /&gt;
clftDesertVulture03.ogg&lt;br /&gt;
clftDesertVulture04.ogg&lt;br /&gt;
clftDesertVulture05.ogg&lt;br /&gt;
clftDesertWindAnim_Loop.ogg&lt;br /&gt;
clftDoor_Button.ogg&lt;br /&gt;
clftDoor01_Close.ogg&lt;br /&gt;
clftDoor01_Open.ogg&lt;br /&gt;
clftDoor02_Close.ogg&lt;br /&gt;
clftDoor02_Open.ogg&lt;br /&gt;
clftDoor03_Open.ogg&lt;br /&gt;
clftEdog.ogg&lt;br /&gt;
clftEdog02.ogg&lt;br /&gt;
clftGrindingWheel_Loop.ogg&lt;br /&gt;
clftImagerButtonClick01.ogg&lt;br /&gt;
clftImagerSquelch.ogg&lt;br /&gt;
clftOpenMusic.ogg&lt;br /&gt;
CLFTRandomChickadee01.ogg&lt;br /&gt;
CLFTRandomChickadee02.ogg&lt;br /&gt;
CLFTRandomChickadee03.ogg&lt;br /&gt;
CLFTRandomChickadee04.ogg&lt;br /&gt;
CLFTRandomFly01.ogg&lt;br /&gt;
CLFTRandomFly02.ogg&lt;br /&gt;
CLFTRandomFly03.ogg&lt;br /&gt;
clftShaft_Lock.ogg&lt;br /&gt;
clftShaft_UnLock.ogg&lt;br /&gt;
clftTrailerWind_Loop.ogg&lt;br /&gt;
clftTreeLadderOff.ogg&lt;br /&gt;
clftTreeLadderOn.ogg&lt;br /&gt;
clftVolcanoWind_Loop.ogg&lt;br /&gt;
clftWindMill_Engage.ogg&lt;br /&gt;
clftWindmill_HandleDown.ogg&lt;br /&gt;
clftWindmill_LeverLock.ogg&lt;br /&gt;
clftWindMill_Loop.ogg&lt;br /&gt;
clftWindmill_Stop.ogg&lt;br /&gt;
clftYeesha_IntroMusic.ogg&lt;br /&gt;
clftYeesha_IntroSp01_eng.ogg&lt;br /&gt;
clftYeesha_IntroSp01_fre.ogg&lt;br /&gt;
clftYeesha_IntroSp01_ger.ogg&lt;br /&gt;
clftYeesha_IntroSp01_ita.ogg&lt;br /&gt;
clftYeesha_IntroSp01_spa.ogg&lt;br /&gt;
clftYeesha_IntroSp02_eng.ogg&lt;br /&gt;
clftYeesha_IntroSp02_fre.ogg&lt;br /&gt;
clftYeesha_IntroSp02_ger.ogg&lt;br /&gt;
clftYeesha_IntroSp02_ita.ogg&lt;br /&gt;
clftYeesha_IntroSp02_spa.ogg&lt;br /&gt;
clftYeesha_TPOTS_Speech.ogg&lt;br /&gt;
clftZandiJC01a_eng.ogg&lt;br /&gt;
clftZandiJC01a_fre.ogg&lt;br /&gt;
clftZandiJC01a_ger.ogg&lt;br /&gt;
clftZandiJC01a_ita.ogg&lt;br /&gt;
clftZandiJC01a_spa.ogg&lt;br /&gt;
clftZandiJC01b_eng.ogg&lt;br /&gt;
clftZandiJC01b_fre.ogg&lt;br /&gt;
clftZandiJC01b_ger.ogg&lt;br /&gt;
clftZandiJC01b_ita.ogg&lt;br /&gt;
clftZandiJC01b_spa.ogg&lt;br /&gt;
clftZandiJC02a_eng.ogg&lt;br /&gt;
clftZandiJC02a_fre.ogg&lt;br /&gt;
clftZandiJC02a_ger.ogg&lt;br /&gt;
clftZandiJC02a_ita.ogg&lt;br /&gt;
clftZandiJC02a_spa.ogg&lt;br /&gt;
clftZandiJC02b_eng.ogg&lt;br /&gt;
clftZandiJC02b_fre.ogg&lt;br /&gt;
clftZandiJC02b_ger.ogg&lt;br /&gt;
clftZandiJC02b_ita.ogg&lt;br /&gt;
clftZandiJC02b_spa.ogg&lt;br /&gt;
clftZandiJC03a_eng.ogg&lt;br /&gt;
clftZandiJC03a_fre.ogg&lt;br /&gt;
clftZandiJC03a_ger.ogg&lt;br /&gt;
clftZandiJC03a_ita.ogg&lt;br /&gt;
clftZandiJC03a_spa.ogg&lt;br /&gt;
clftZandiJC03b_eng.ogg&lt;br /&gt;
clftZandiJC03b_fre.ogg&lt;br /&gt;
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grsnBirdCall10a.ogg&lt;br /&gt;
grsnBirdCall11.ogg&lt;br /&gt;
grsnBirdCall12a.ogg&lt;br /&gt;
grsnBirdFlaps01.ogg&lt;br /&gt;
grsnBirdFlaps02.ogg&lt;br /&gt;
grsnCrackRevolve_Loop.ogg&lt;br /&gt;
grsnCreature01_02.ogg&lt;br /&gt;
grsnCreature03_04.ogg&lt;br /&gt;
grsnCreature05_06.ogg&lt;br /&gt;
grsnCreature07_08.ogg&lt;br /&gt;
grsnElevator_OpenClose.ogg&lt;br /&gt;
grsnElevDown_TopBottom.ogg&lt;br /&gt;
grsnElevUp_BottomTop.ogg&lt;br /&gt;
grsnExteriorAmb_Loop.ogg&lt;br /&gt;
grsnExteriorMusic_Loop.ogg&lt;br /&gt;
grsnExteriorTCRvlv_Loop.ogg&lt;br /&gt;
grsnExteriorWellAmb_Loop.ogg&lt;br /&gt;
grsnExteriorWellRvlv_Loop.ogg&lt;br /&gt;
grsnGear_Loop.ogg&lt;br /&gt;
grsnGear_Start.ogg&lt;br /&gt;
grsnGear_Stop.ogg&lt;br /&gt;
grsnGear_TeethHit01.ogg&lt;br /&gt;
grsnGear_TeethHit02.ogg&lt;br /&gt;
grsnGear_TeethHit03.ogg&lt;br /&gt;
grsnGear_TeethHit04.ogg&lt;br /&gt;
grsnGearLocks_Disengage.ogg&lt;br /&gt;
grsnGearLocks_Engage.ogg&lt;br /&gt;
grsnGearRoom_FootPedal01.ogg&lt;br /&gt;
grsnGiantSwitch_Down.ogg&lt;br /&gt;
grsnGiantSwitch_Trip.ogg&lt;br /&gt;
grsnGiantSwitch_Up.ogg&lt;br /&gt;
grsnInteriorMusic_Loop.ogg&lt;br /&gt;
grsnKIDispenserEngage.ogg&lt;br /&gt;
grsnKIDispenserIdle_Loop.ogg&lt;br /&gt;
grsnMaintainerTube_Down.ogg&lt;br /&gt;
grsnMaintainerTube_Up.ogg&lt;br /&gt;
grsnMaintOnGlassWalk01.ogg&lt;br /&gt;
grsnMaintOnGlassWalk02.ogg&lt;br /&gt;
grsnMaintOnGlassWalk03.ogg&lt;br /&gt;
grsnMaintOnGlassWalk04.ogg&lt;br /&gt;
grsnMaintOnGlassWalk05.ogg&lt;br /&gt;
grsnMaintOnGlassWalk06.ogg&lt;br /&gt;
grsnMaintOnGlassWalk07.ogg&lt;br /&gt;
grsnMaintOnGlassWalk08.ogg&lt;br /&gt;
grsnMaintOnGlassWalk09.ogg&lt;br /&gt;
grsnMaintOnGlassWalk10.ogg&lt;br /&gt;
grsnMaintOnStoneJump01.ogg&lt;br /&gt;
grsnMaintOnStoneJump02.ogg&lt;br /&gt;
grsnMaintOnStoneJump03.ogg&lt;br /&gt;
grsnMaintOnStoneRun01.ogg&lt;br /&gt;
grsnMaintOnStoneRun02.ogg&lt;br /&gt;
grsnMaintOnStoneRun03.ogg&lt;br /&gt;
grsnMaintOnStoneRun04.ogg&lt;br /&gt;
grsnMaintOnStoneRun05.ogg&lt;br /&gt;
grsnMaintOnStoneRun06.ogg&lt;br /&gt;
grsnMaintOnStoneRun07.ogg&lt;br /&gt;
grsnMaintOnStoneRun08.ogg&lt;br /&gt;
grsnMaintOnStoneRun09.ogg&lt;br /&gt;
grsnMaintOnStoneRun10.ogg&lt;br /&gt;
grsnMaintOnStoneTurn01.ogg&lt;br /&gt;
grsnMaintOnStoneTurn02.ogg&lt;br /&gt;
grsnMaintOnStoneTurn03.ogg&lt;br /&gt;
grsnMaintOnStoneTurn04.ogg&lt;br /&gt;
grsnMaintOnStoneTurn05.ogg&lt;br /&gt;
grsnMaintOnStoneWalk01.ogg&lt;br /&gt;
grsnMaintOnStoneWalk02.ogg&lt;br /&gt;
grsnMaintOnStoneWalk03.ogg&lt;br /&gt;
grsnMaintOnStoneWalk04.ogg&lt;br /&gt;
grsnMaintOnStoneWalk05.ogg&lt;br /&gt;
grsnMaintOnStoneWalk06.ogg&lt;br /&gt;
grsnMaintOnStoneWalk07.ogg&lt;br /&gt;
grsnMaintOnStoneWalk08.ogg&lt;br /&gt;
grsnMaintOnStoneWalk09.ogg&lt;br /&gt;
grsnMaintOnStoneWalk10.ogg&lt;br /&gt;
grsnNexus-BookMachine_Loop.ogg&lt;br /&gt;
grsnNexus-BookPresent.ogg&lt;br /&gt;
grsnNexus-Elevator.ogg&lt;br /&gt;
grsnPowerCoupling_Off.ogg&lt;br /&gt;
grsnPowerCoupling_On.ogg&lt;br /&gt;
grsnPressurePlate_Down.ogg&lt;br /&gt;
grsnPressurePlate_Up.ogg&lt;br /&gt;
grsnRandTCMusic01.ogg&lt;br /&gt;
grsnRandTCMusic02.ogg&lt;br /&gt;
grsnRandTCMusic03.ogg&lt;br /&gt;
grsnRevolveInside_Loop.ogg&lt;br /&gt;
grsnSpringActionArm_Off.ogg&lt;br /&gt;
grsnSpringActionArm_On.ogg&lt;br /&gt;
grsnTCBridgeMusic.ogg&lt;br /&gt;
grsnTCCP_DeniedButton.ogg&lt;br /&gt;
grsnTCCP_EnableButton.ogg&lt;br /&gt;
grsnTCCP_Lights_Loop.ogg&lt;br /&gt;
grsnTCCP_LockButton.ogg&lt;br /&gt;
grsnTCCP_PlaceBlocker.ogg&lt;br /&gt;
grsnTCCP_RemoveBlocker.ogg&lt;br /&gt;
grsnTCCP_SelectButton.ogg&lt;br /&gt;
grsnTCCP_StartGameButton.ogg&lt;br /&gt;
grsnTCDoorBoltCl.ogg&lt;br /&gt;
grsnTCDoorBoltOp.ogg&lt;br /&gt;
grsnTCDoorCl.ogg&lt;br /&gt;
grsnTCDoorOp.ogg&lt;br /&gt;
grsnTCInteriorRevolve_Loop.ogg&lt;br /&gt;
grsnTrainingWallMusic01.ogg&lt;br /&gt;
grsnWeight_End.ogg&lt;br /&gt;
grsnWeight_Loop.ogg&lt;br /&gt;
grsnWeight_Start.ogg&lt;br /&gt;
grsnWellDoor03OpenClose.ogg&lt;br /&gt;
grtzCathedralBeam_Loop.ogg&lt;br /&gt;
grtzCathedralBeam_Start.ogg&lt;br /&gt;
grtzKIMarkerTag_DownLoad15.ogg&lt;br /&gt;
grtzKIMarkerTag_MarkerStatus.ogg&lt;br /&gt;
grtzKIMarkerTag_Upload15.ogg&lt;br /&gt;
grtzLightningFlash01.ogg&lt;br /&gt;
grtzLightningFlash02.ogg&lt;br /&gt;
grtzLightningFlash03.ogg&lt;br /&gt;
grtzLightningFlash04.ogg&lt;br /&gt;
grtzLightningFlash05.ogg&lt;br /&gt;
grtzPool_Loop.ogg&lt;br /&gt;
grtzProtractor_Loop01.ogg&lt;br /&gt;
grtzProtractor_Loop02.ogg&lt;br /&gt;
grtzProtractor_Loop03.ogg&lt;br /&gt;
grtzRingLarge_Loop.ogg&lt;br /&gt;
grtzRingSmall_Loop.ogg&lt;br /&gt;
grtzScopeGUI_RadioButton.ogg&lt;br /&gt;
grtzStream_Loop.ogg&lt;br /&gt;
grtzUpperDoor_Close.ogg&lt;br /&gt;
grtzUpperDoor_Open.ogg&lt;br /&gt;
grtzWaterLaps_Loop.ogg&lt;br /&gt;
islmCave_In.ogg&lt;br /&gt;
islmCavernMusic_Loop.ogg&lt;br /&gt;
islmCaveTJunctionAmb_Loop.ogg&lt;br /&gt;
islmConstructionMix_Loop.ogg&lt;br /&gt;
islmExplosionFx.ogg&lt;br /&gt;
islmExposionSource.ogg&lt;br /&gt;
islmGalleryMusic_Loop.ogg&lt;br /&gt;
islmGeneratorAmb01_Loop.ogg&lt;br /&gt;
islmGlobalWalla01_Loop.ogg&lt;br /&gt;
islmLibraryDoors_Close.ogg&lt;br /&gt;
islmLibraryDoors_Open.ogg&lt;br /&gt;
islmLibraryInteriorMusic.ogg&lt;br /&gt;
islmLibraryMusic_Loop.ogg&lt;br /&gt;
islmMuseumDoor_Close.ogg&lt;br /&gt;
islmMuseumDoor_Open.ogg&lt;br /&gt;
islmPalaceMusic_Loop.ogg&lt;br /&gt;
islmRandomAirNailer01.ogg&lt;br /&gt;
islmRandomAirNailer02.ogg&lt;br /&gt;
islmRandomDoubleHammers01.ogg&lt;br /&gt;
islmRandomDoubleHammers02.ogg&lt;br /&gt;
islmRandomDoubleHammers03.ogg&lt;br /&gt;
islmRandomDoubleHammers04.ogg&lt;br /&gt;
islmRandomDoubleHammers05.ogg&lt;br /&gt;
islmRandomDoubleHammers06.ogg&lt;br /&gt;
islmRandomGrinding01.ogg&lt;br /&gt;
islmRandomMetalDrops01.ogg&lt;br /&gt;
islmRandomMetalDrops02.ogg&lt;br /&gt;
islmRandomMetalDrops03.ogg&lt;br /&gt;
islmRandomMetalDrops04.ogg&lt;br /&gt;
islmRandomMetalDrops05.ogg&lt;br /&gt;
islmRandomMetalDrops06.ogg&lt;br /&gt;
islmRandomMetalHitsX1.ogg&lt;br /&gt;
islmRandomMetalHitsX2.ogg&lt;br /&gt;
islmRandomMetalHitsX4.ogg&lt;br /&gt;
islmRandomRock01.ogg&lt;br /&gt;
islmRandomRock02.ogg&lt;br /&gt;
islmRandomRock03.ogg&lt;br /&gt;
islmRandomRock04.ogg&lt;br /&gt;
islmRandomRock05.ogg&lt;br /&gt;
islmRandomRock06.ogg&lt;br /&gt;
islmRandomRock07.ogg&lt;br /&gt;
islmRandomRock08.ogg&lt;br /&gt;
islmRandomRock09.ogg&lt;br /&gt;
islmRandomRock10.ogg&lt;br /&gt;
islmRandomRock11.ogg&lt;br /&gt;
islmRandomRock12.ogg&lt;br /&gt;
islmRandomScrape01.ogg&lt;br /&gt;
islmRandomSingleHammer01.ogg&lt;br /&gt;
islmRandomSingleHammer02.ogg&lt;br /&gt;
islmRandomSingleHammer03.ogg&lt;br /&gt;
islmRandomSingleHammer04.ogg&lt;br /&gt;
islmRandomSingleHammer05.ogg&lt;br /&gt;
islmRandomSingleHammer06.ogg&lt;br /&gt;
islmRandomSubterranean01.ogg&lt;br /&gt;
islmRandomSubterranean02.ogg&lt;br /&gt;
islmRandomSubterranean03.ogg&lt;br /&gt;
islmRandomSubterranean04.ogg&lt;br /&gt;
islmRandomSubterranean05.ogg&lt;br /&gt;
islmRandomSubterranean06.ogg&lt;br /&gt;
islmRandomWaterSplash01.ogg&lt;br /&gt;
islmRandomWaterSplash02.ogg&lt;br /&gt;
islmRandomWaterSplash03.ogg&lt;br /&gt;
islmWaterDrippingAmb01_Loop.ogg&lt;br /&gt;
islmWaterDrippingAmb02_Loop.ogg&lt;br /&gt;
islmWaterLapping01_Loop.ogg&lt;br /&gt;
islmWaterTrickleAmb04_Loop.ogg&lt;br /&gt;
islmWaterTrickleAmb05_Loop.ogg&lt;br /&gt;
jlakForceField_Off.ogg&lt;br /&gt;
jlakForceField_On.ogg&lt;br /&gt;
jlakGridForce01.ogg&lt;br /&gt;
jlakGridForce02.ogg&lt;br /&gt;
jlakGridForce03.ogg&lt;br /&gt;
jlakGridForce04.ogg&lt;br /&gt;
jlakObjectCreation01.ogg&lt;br /&gt;
jlakObjectCreation02.ogg&lt;br /&gt;
jlakObjectCreation03.ogg&lt;br /&gt;
jlakObjectCreation04.ogg&lt;br /&gt;
jlakPillar_Loop.ogg&lt;br /&gt;
jlakPillar_Start.ogg&lt;br /&gt;
jlakPillar_Stop.ogg&lt;br /&gt;
jlakPillarDown01a.ogg&lt;br /&gt;
jlakPillarUp01a.ogg&lt;br /&gt;
jlakWidgetImpact01.ogg&lt;br /&gt;
jlakWidgetImpact02.ogg&lt;br /&gt;
jlakWidgetImpact03.ogg&lt;br /&gt;
jlakWidgetImpact04.ogg&lt;br /&gt;
jlakWidgetImpact05.ogg&lt;br /&gt;
kdshElevator.ogg&lt;br /&gt;
kdshForestAmb01_Loop.ogg&lt;br /&gt;
kdshForestAmb01_Rand.ogg&lt;br /&gt;
kdshForestAmb02_Loop.ogg&lt;br /&gt;
kdshForestAmb02_Rand.ogg&lt;br /&gt;
kdshForestAmb03_Rand.ogg&lt;br /&gt;
kdshForestAmb04_Rand.ogg&lt;br /&gt;
kdshForestAmb05_Rand.ogg&lt;br /&gt;
kdshForestAmb06_Rand.ogg&lt;br /&gt;
kdshForestAmb07_Rand.ogg&lt;br /&gt;
kdshForestAmb08_Rand.ogg&lt;br /&gt;
kdshForestAmb09_Rand.ogg&lt;br /&gt;
kdshForestAmb10_Rand.ogg&lt;br /&gt;
kdshForestAmb11_Rand.ogg&lt;br /&gt;
kdshForestAmb12_Rand.ogg&lt;br /&gt;
kdshForestAmb13_Rand.ogg&lt;br /&gt;
kdshForestAmb14_Rand.ogg&lt;br /&gt;
kdshForestAmb15_Rand.ogg&lt;br /&gt;
kdshForestAmb16_Rand.ogg&lt;br /&gt;
kdshForestAmb17_Rand.ogg&lt;br /&gt;
kdshForestAmb18_Rand.ogg&lt;br /&gt;
kdshForestAmb19_Rand.ogg&lt;br /&gt;
kdshForestAmb20_Rand.ogg&lt;br /&gt;
kdshForestAmb21_Rand.ogg&lt;br /&gt;
kdshForestAmb22_Rand.ogg&lt;br /&gt;
kdshForestAmb23_Rand.ogg&lt;br /&gt;
kdshForestAmb24_Rand.ogg&lt;br /&gt;
kdshForestAmb25_Rand.ogg&lt;br /&gt;
kdshForestAmb26_Rand.ogg&lt;br /&gt;
kdshForestAmb27_Rand.ogg&lt;br /&gt;
kdshForestAmb28_Rand.ogg&lt;br /&gt;
kdshForestAmb29_Rand.ogg&lt;br /&gt;
kdshFountain_Loop.ogg&lt;br /&gt;
kdshGlowRoom_ButtonDn.ogg&lt;br /&gt;
kdshGlowRoom_ButtonUp.ogg&lt;br /&gt;
kdshGlowSphere_Close.ogg&lt;br /&gt;
kdshGlowSphere_Open.ogg&lt;br /&gt;
kdshMoonRoomMusic_Loop.ogg&lt;br /&gt;
kdshPillar_Dry01.ogg&lt;br /&gt;
kdshPillar_Dry02.ogg&lt;br /&gt;
kdshPillar_Dry03.ogg&lt;br /&gt;
kdshPillar_Dry04.ogg&lt;br /&gt;
kdshPillar_Wet01.ogg&lt;br /&gt;
kdshPillar_Wet02.ogg&lt;br /&gt;
kdshPillar_Wet03.ogg&lt;br /&gt;
kdshPillar_Wet04.ogg&lt;br /&gt;
kdshPillar-Reset_Dry01.ogg&lt;br /&gt;
kdshPillar-Reset_Dry02.ogg&lt;br /&gt;
kdshPillar-Reset_Dry03.ogg&lt;br /&gt;
kdshPillar-Reset_Dry04.ogg&lt;br /&gt;
kdshPillar-Reset_Wet01.ogg&lt;br /&gt;
kdshPillar-Reset_Wet02.ogg&lt;br /&gt;
kdshPillar-Reset_Wet03.ogg&lt;br /&gt;
kdshPillar-Reset_Wet04.ogg&lt;br /&gt;
kdshPillarSolution_Loop.ogg&lt;br /&gt;
kdshRingPuzzle01.ogg&lt;br /&gt;
kdshRingPuzzle02.ogg&lt;br /&gt;
kdshRingPuzzle03.ogg&lt;br /&gt;
kdshRingPuzzle04.ogg&lt;br /&gt;
kdshRingPuzzle05.ogg&lt;br /&gt;
kdshRingPuzzle06.ogg&lt;br /&gt;
kdshRingPuzzle07.ogg&lt;br /&gt;
kdshRingPuzzle08.ogg&lt;br /&gt;
kdshRingPuzzle09.ogg&lt;br /&gt;
kdshSecretDoor_Close.ogg&lt;br /&gt;
kdshSecretDoor_Open.ogg&lt;br /&gt;
kdshShadowPathButtonOff.ogg&lt;br /&gt;
kdshSolutionLadder_Down.ogg&lt;br /&gt;
kdshSolutionLadder_Up.ogg&lt;br /&gt;
kdshStairsConceal.ogg&lt;br /&gt;
kdshStairsReveal.ogg&lt;br /&gt;
kdshTreeGateClose.ogg&lt;br /&gt;
kdshTreeGateOpen.ogg&lt;br /&gt;
kdshVaultButtons_Down.ogg&lt;br /&gt;
kdshVaultButtons_Up.ogg&lt;br /&gt;
kdshVaultDoor_Close.ogg&lt;br /&gt;
kdshVaultDoor_Open.ogg&lt;br /&gt;
kdshX2VaultMusic.ogg&lt;br /&gt;
kemoJCGateClose.ogg&lt;br /&gt;
kemoJCGateOpen.ogg&lt;br /&gt;
krelGardenLights_Solution.ogg&lt;br /&gt;
krelGlobalAmbience_Loop.ogg&lt;br /&gt;
KVeerMusic.ogg&lt;br /&gt;
kverAmb_Loop.ogg&lt;br /&gt;
kverSeasonFinaleMx.ogg&lt;br /&gt;
MetalJump01.ogg&lt;br /&gt;
MetalJump02.ogg&lt;br /&gt;
MetalJump03.ogg&lt;br /&gt;
MetalRun01.ogg&lt;br /&gt;
MetalRun02.ogg&lt;br /&gt;
MetalRun03.ogg&lt;br /&gt;
MetalRun04.ogg&lt;br /&gt;
MetalRun05.ogg&lt;br /&gt;
MetalRun06.ogg&lt;br /&gt;
MetalRun07.ogg&lt;br /&gt;
MetalRun08.ogg&lt;br /&gt;
MetalRun09.ogg&lt;br /&gt;
MetalRun10.ogg&lt;br /&gt;
MetalTurn01.ogg&lt;br /&gt;
MetalTurn02.ogg&lt;br /&gt;
MetalTurn03.ogg&lt;br /&gt;
MetalTurn04.ogg&lt;br /&gt;
MetalTurn05.ogg&lt;br /&gt;
MetalWalk01.ogg&lt;br /&gt;
MetalWalk02.ogg&lt;br /&gt;
MetalWalk03.ogg&lt;br /&gt;
MetalWalk04.ogg&lt;br /&gt;
MetalWalk05.ogg&lt;br /&gt;
MetalWalk06.ogg&lt;br /&gt;
MetalWalk07.ogg&lt;br /&gt;
MetalWalk08.ogg&lt;br /&gt;
MetalWalk09.ogg&lt;br /&gt;
MetalWalk10.ogg&lt;br /&gt;
mink_Wind_CaveDay_Loop.ogg&lt;br /&gt;
mink_Wind_Day_Loop.ogg&lt;br /&gt;
mink_Wind_Night_Loop.ogg&lt;br /&gt;
minkBadlands-CaveMusic.ogg&lt;br /&gt;
minkBadlandsMiddle.ogg&lt;br /&gt;
minkBadlands-Reprise.ogg&lt;br /&gt;
minkCenterCircleMx.ogg&lt;br /&gt;
minkConstellations.ogg&lt;br /&gt;
minkFlagFlap01_loop.ogg&lt;br /&gt;
minkFlagFlap02_loop.ogg&lt;br /&gt;
minkFlagFlap03_loop.ogg&lt;br /&gt;
minkSymbolBuild01.ogg&lt;br /&gt;
minkSymbolBuild02.ogg&lt;br /&gt;
minkSymbolBuild03.ogg&lt;br /&gt;
minkSymbolBuild04.ogg&lt;br /&gt;
minkSymbolBuild05.ogg&lt;br /&gt;
mystLibraryMusic_loop.ogg&lt;br /&gt;
NB01AhyoheekDrone_Loop.ogg&lt;br /&gt;
NB01AhyoheekShutters01.ogg&lt;br /&gt;
NB01AhyoheekShutters02.ogg&lt;br /&gt;
NB01AhyoheekWin01.ogg&lt;br /&gt;
nb01AhyoheekWin02.ogg&lt;br /&gt;
NB01AyoheekCountdown01.ogg&lt;br /&gt;
NB01BahroShout01.ogg&lt;br /&gt;
NB01BahroShout01--Reverb.ogg&lt;br /&gt;
nb01BevinDoor01_OpenClose.ogg&lt;br /&gt;
nb01BigWallImager_Loop.ogg&lt;br /&gt;
NB01BlueLightsOff01.ogg&lt;br /&gt;
NB01BlueLightsOn01.ogg&lt;br /&gt;
NB01ButtonClick01.ogg&lt;br /&gt;
NB01ButtonClick02.ogg&lt;br /&gt;
NB01Fountain_Loop.ogg&lt;br /&gt;
nb01FountainSparks.ogg&lt;br /&gt;
nb01GlobalAmb_Loop.ogg&lt;br /&gt;
NB01GreenLightsOff01.ogg&lt;br /&gt;
NB01GreenLightsOn01.ogg&lt;br /&gt;
nb01LinkDoorOpenClose.ogg&lt;br /&gt;
NB01OrangeLightsOff01.ogg&lt;br /&gt;
NB01OrangeLightsOn01.ogg&lt;br /&gt;
nb01PrivateDoor_OpenClose.ogg&lt;br /&gt;
nb01PrivateRoom_Loop.ogg&lt;br /&gt;
nb01Sparklers01.ogg&lt;br /&gt;
nb01Sparklers02.ogg&lt;br /&gt;
nb01Sparklers03.ogg&lt;br /&gt;
nb01Sparklers04.ogg&lt;br /&gt;
NB01StreamGurgle_Loop.ogg&lt;br /&gt;
NB01StreamLower_Loop.ogg&lt;br /&gt;
NB01Waterfall_Loop.ogg&lt;br /&gt;
nglnAnimal04SpeakerCall.ogg&lt;br /&gt;
nglnBaseAmb.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand01.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand02.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand03.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand04.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand05.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand06.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand07.ogg&lt;br /&gt;
nglnGorillaRand01.ogg&lt;br /&gt;
nglnGorillaRand02.ogg&lt;br /&gt;
nglnGorillaRand03.ogg&lt;br /&gt;
nglnGorillaRand04.ogg&lt;br /&gt;
nglnGorillaRand05.ogg&lt;br /&gt;
nglnGorillaSpeakercall.ogg&lt;br /&gt;
nglnMonkey_Alarmed.ogg&lt;br /&gt;
nglnMonkey_Chirp.ogg&lt;br /&gt;
nglnMonkeyRand01.ogg&lt;br /&gt;
nglnMonkeyRand02.ogg&lt;br /&gt;
nglnMonkeyRand03.ogg&lt;br /&gt;
nglnMonkeyRand04.ogg&lt;br /&gt;
nglnMonkeyRand05.ogg&lt;br /&gt;
nglnMonkeyRand06.ogg&lt;br /&gt;
nglnMonkeySpeakercall.ogg&lt;br /&gt;
nglnUrwin_Idle-to-Walk.ogg&lt;br /&gt;
nglnUrwin_Walk-to-Idle.ogg&lt;br /&gt;
nglnUrwinAnimScreech01.ogg&lt;br /&gt;
nglnUrwin-Enter.ogg&lt;br /&gt;
nglnUrwinRandVx01.ogg&lt;br /&gt;
nglnUrwinSpeakerCall.ogg&lt;br /&gt;
nglnUrwinWalk_Loop.ogg&lt;br /&gt;
nglnUrwin-WalkAway.ogg&lt;br /&gt;
nxusBookButton_UpDown.ogg&lt;br /&gt;
nxusBookPutBack.ogg&lt;br /&gt;
nxusBookRetrieval.ogg&lt;br /&gt;
nxusGearAmb_loop.ogg&lt;br /&gt;
nxusKI-SlotDevice_AwayReturn.ogg&lt;br /&gt;
payiAmbWind01_loop.ogg&lt;br /&gt;
payiCreatureButton01.ogg&lt;br /&gt;
payiCreatureButton02.ogg&lt;br /&gt;
payiCreatureButton03.ogg&lt;br /&gt;
payiCreatureButton04.ogg&lt;br /&gt;
payiSandscritCreatureVx.ogg&lt;br /&gt;
payiSandscritEat_to_WalkSniff.ogg&lt;br /&gt;
payiSandscritIdle_to_Walk.ogg&lt;br /&gt;
payiSandscritWalk_loop01.ogg&lt;br /&gt;
payiSandscritWalk_loop02.ogg&lt;br /&gt;
payiSandscritWalk_to_Idle.ogg&lt;br /&gt;
payiSandscritWalk_to_WalkSniff.ogg&lt;br /&gt;
payiSandscritWalkSniff_loop.ogg&lt;br /&gt;
payiSandscritWalkSniff_to_Eat.ogg&lt;br /&gt;
payiSandscritWalkSniff_to_Idle.ogg&lt;br /&gt;
payiWindowWind_loop01.ogg&lt;br /&gt;
payiWindowWind_loop02.ogg&lt;br /&gt;
pBoneStn_Hit01.ogg&lt;br /&gt;
pBoneStn_Hit02.ogg&lt;br /&gt;
pBoneStn_Hit03.ogg&lt;br /&gt;
pBoneStn_Hit04.ogg&lt;br /&gt;
pBoneStn_RollLp01.ogg&lt;br /&gt;
pBoneStn_RollLp02.ogg&lt;br /&gt;
pBoneStn_RollLp03.ogg&lt;br /&gt;
pBsktDirt_SlideLp01.ogg&lt;br /&gt;
pBsktDirt_SlideLp02.ogg&lt;br /&gt;
pBsktDirt_SlideLp03.ogg&lt;br /&gt;
pBsktStn_Hit01.ogg&lt;br /&gt;
pBsktStn_Hit02.ogg&lt;br /&gt;
pBsktStn_Hit03.ogg&lt;br /&gt;
pBsktStn_Hit04.ogg&lt;br /&gt;
pBsktStn_Hit05.ogg&lt;br /&gt;
pBsktStn_Hit06.ogg&lt;br /&gt;
pBsktStn_Hit07.ogg&lt;br /&gt;
pBsktStn_Hit08.ogg&lt;br /&gt;
pBsktStn_Hit09.ogg&lt;br /&gt;
pBsktStn_Hit10.ogg&lt;br /&gt;
pBsktStn_SlideLp01.ogg&lt;br /&gt;
pBsktStn_SlideLp02.ogg&lt;br /&gt;
pBsktWater_Splash01.ogg&lt;br /&gt;
pBsktWater_Splash02.ogg&lt;br /&gt;
pBsktWater_Splash03.ogg&lt;br /&gt;
pConeStn_Hit01.ogg&lt;br /&gt;
pConeStn_Hit02.ogg&lt;br /&gt;
pConeStn_Hit03.ogg&lt;br /&gt;
pConeStn_Hit04.ogg&lt;br /&gt;
pConeStn_Hit05.ogg&lt;br /&gt;
pConeStn_SlideLp01.ogg&lt;br /&gt;
pConeStn_SlideLp02.ogg&lt;br /&gt;
pConeStn_SlideLp03.ogg&lt;br /&gt;
pFMarbleStn_Hit01.ogg&lt;br /&gt;
pFMarbleStn_Hit02.ogg&lt;br /&gt;
pFMarbleStn_Hit03.ogg&lt;br /&gt;
pFMarbleStn_Hit04.ogg&lt;br /&gt;
pFMarbleStn_Hit05.ogg&lt;br /&gt;
pFMarbleStn_Hit06.ogg&lt;br /&gt;
pFMarbleStn_RollLp01.ogg&lt;br /&gt;
pFMarbleStn_RollLp02.ogg&lt;br /&gt;
pFMarbleStn_RollLp03.ogg&lt;br /&gt;
pHelmet_Hit01.ogg&lt;br /&gt;
pHelmet_Hit02.ogg&lt;br /&gt;
pHelmet_Hit03.ogg&lt;br /&gt;
pHelmet_Hit04.ogg&lt;br /&gt;
pHelmet_RollLp01.ogg&lt;br /&gt;
pHelmet_RollLp02.ogg&lt;br /&gt;
pHelmet_RollLp03.ogg&lt;br /&gt;
pLogDirt_Hit01.ogg&lt;br /&gt;
pLogDirt_Hit02.ogg&lt;br /&gt;
pLogDirt_Hit03.ogg&lt;br /&gt;
pLogDirt_Hit04.ogg&lt;br /&gt;
pLogDirt_RollLp01.ogg&lt;br /&gt;
pLogDirt_RollLp02.ogg&lt;br /&gt;
pLogDirt_RollLp03.ogg&lt;br /&gt;
pLogStn_Hit01.ogg&lt;br /&gt;
pLogStn_Hit02.ogg&lt;br /&gt;
pLogStn_Hit03.ogg&lt;br /&gt;
pLogStn_Hit04.ogg&lt;br /&gt;
pLogStn_Hit05.ogg&lt;br /&gt;
pLogStn_Hit06.ogg&lt;br /&gt;
pLogStn_RollLp01.ogg&lt;br /&gt;
pLogStn_RollLp02.ogg&lt;br /&gt;
pLogStn_RollLp03.ogg&lt;br /&gt;
pLogWood_Hit01.ogg&lt;br /&gt;
pLogWood_Hit02.ogg&lt;br /&gt;
pLogWood_Hit03.ogg&lt;br /&gt;
pLogWood_RollLp01.ogg&lt;br /&gt;
pLogWood_RollLp02.ogg&lt;br /&gt;
pLogWood_RollLp03.ogg&lt;br /&gt;
pMetalStn_RollLp01.ogg&lt;br /&gt;
pMetalStn_SlideLp03.ogg&lt;br /&gt;
pPlankStn_Hit03.ogg&lt;br /&gt;
pPlankStn_Hit04.ogg&lt;br /&gt;
pPlankStn_Hit05.ogg&lt;br /&gt;
pPlankStn_Hit06.ogg&lt;br /&gt;
pPlankStn_Hit11.ogg&lt;br /&gt;
pPlankStn_Hit12.ogg&lt;br /&gt;
pPlankStn_Hit13.ogg&lt;br /&gt;
pPlankStn_Hit14.ogg&lt;br /&gt;
pPlankStn_SlideNoLp01.ogg&lt;br /&gt;
pPlankStn_SlideNoLp02.ogg&lt;br /&gt;
pPlankStn_SlideNoLp03.ogg&lt;br /&gt;
pRckStn_Hit01.ogg&lt;br /&gt;
pRckStn_Hit02.ogg&lt;br /&gt;
pRckStn_Hit03.ogg&lt;br /&gt;
pRckStn_Hit04.ogg&lt;br /&gt;
pRckStn_Hit05.ogg&lt;br /&gt;
pRckStn_Hit06.ogg&lt;br /&gt;
pRckStn_Hit07.ogg&lt;br /&gt;
pRckStn_Hit08.ogg&lt;br /&gt;
pRckStn_Hit09.ogg&lt;br /&gt;
pRckStn_RollLp01.ogg&lt;br /&gt;
pRckStn_RollLp02.ogg&lt;br /&gt;
pRckStn_RollLp03.ogg&lt;br /&gt;
pRckStn_RollLp04.ogg&lt;br /&gt;
pRckWood_Hit01.ogg&lt;br /&gt;
pRckWood_Hit02.ogg&lt;br /&gt;
pRckWood_Hit03.ogg&lt;br /&gt;
pRckWood_Hit04.ogg&lt;br /&gt;
pRckWood_Roll01.ogg&lt;br /&gt;
pRckWood_Roll02.ogg&lt;br /&gt;
pRckWood_Roll03.ogg&lt;br /&gt;
pRibsStn_Hit01.ogg&lt;br /&gt;
pRibsStn_Hit02.ogg&lt;br /&gt;
pRibsStn_Hit03.ogg&lt;br /&gt;
pRibsStn_RollLp01.ogg&lt;br /&gt;
pRibsStn_RollLp02.ogg&lt;br /&gt;
pRockDirt_Hit01.ogg&lt;br /&gt;
pRockDirt_Hit02.ogg&lt;br /&gt;
pRockDirt_Hit03.ogg&lt;br /&gt;
pRockDirt_RollLp01.ogg&lt;br /&gt;
pRockDirt_RollLp02.ogg&lt;br /&gt;
pRockDirt_RollLp03.ogg&lt;br /&gt;
pSkullStn_Hit01.ogg&lt;br /&gt;
pSkullStn_Hit02.ogg&lt;br /&gt;
pSkullStn_Hit03.ogg&lt;br /&gt;
pSkullStn_Hit04.ogg&lt;br /&gt;
pSkullStn_RollLp01.ogg&lt;br /&gt;
pSkullStn_RollLp02.ogg&lt;br /&gt;
pSmallBonesStn_RollLp01.ogg&lt;br /&gt;
pSmallBonesStn_RollLp02.ogg&lt;br /&gt;
psnlAmb_Loop.ogg&lt;br /&gt;
psnlAmbNight_Loop.ogg&lt;br /&gt;
psnlBahroHydrant_Down.ogg&lt;br /&gt;
psnlBahroHydrant_Up.ogg&lt;br /&gt;
psnlBahroHydrantSheeth_Down.ogg&lt;br /&gt;
psnlBahroHydrantSheeth_Up.ogg&lt;br /&gt;
psnlBookDeleteReturn.ogg&lt;br /&gt;
psnlBookLatchOpenClose.ogg&lt;br /&gt;
psnlBookPresentShelve.ogg&lt;br /&gt;
psnlCanopyRain_Loop.ogg&lt;br /&gt;
psnlCloset_Close.ogg&lt;br /&gt;
psnlCloset_Open.ogg&lt;br /&gt;
psnlFissureStage01.ogg&lt;br /&gt;
psnlFissureStage02.ogg&lt;br /&gt;
psnlFissureStage03.ogg&lt;br /&gt;
psnlFissureStage04.ogg&lt;br /&gt;
psnlGalleryMusic.ogg&lt;br /&gt;
psnlHutDoorOpenClose.ogg&lt;br /&gt;
psnlMusicPlayer.ogg&lt;br /&gt;
psnlMusicPlayer_Button.ogg&lt;br /&gt;
psnlShades_Close.ogg&lt;br /&gt;
psnlShades_Open.ogg&lt;br /&gt;
psnlWaterfall01_Loop.ogg&lt;br /&gt;
psnlWaterfall02_Loop.ogg&lt;br /&gt;
psnlWaterfall03_Loop.ogg&lt;br /&gt;
psnlWaterfall04_Loop.ogg&lt;br /&gt;
psnlYeesha-Fireplace_Loop.ogg&lt;br /&gt;
pStyrofoam_RollLp01.ogg&lt;br /&gt;
pStyrofoam_RollLp02.ogg&lt;br /&gt;
pStyrofoam_RollLp03.ogg&lt;br /&gt;
pStyrofoam_RollLp04.ogg&lt;br /&gt;
pStyrofoam-Hit01.ogg&lt;br /&gt;
pStyrofoam-Hit02.ogg&lt;br /&gt;
pStyrofoam-Hit03.ogg&lt;br /&gt;
pStyrofoam-Hit04.ogg&lt;br /&gt;
pStyrofoam-Hit05.ogg&lt;br /&gt;
RopeLadder01.ogg&lt;br /&gt;
RopeLadder02.ogg&lt;br /&gt;
RopeLadder03.ogg&lt;br /&gt;
RopeLadder04.ogg&lt;br /&gt;
RopeLadder05.ogg&lt;br /&gt;
rstrBallHall-Bridge_Extend.ogg&lt;br /&gt;
rstrBallHall-Bridge_Retract.ogg&lt;br /&gt;
rstrBallHall-BridgeDoor_Cl.ogg&lt;br /&gt;
rstrBallHall-BridgeDoor_Op.ogg&lt;br /&gt;
rstrBallHall-Gears_Loop.ogg&lt;br /&gt;
rstrBallHall-Ladder_Conceal.ogg&lt;br /&gt;
rstrBallHall-Ladder_Reveal.ogg&lt;br /&gt;
rstrBallPlunge.ogg&lt;br /&gt;
rstrGiantImager_Loop.ogg&lt;br /&gt;
rstrGuild_Ball_EndImpact.ogg&lt;br /&gt;
rstrGuild_OuterDoor_Down.ogg&lt;br /&gt;
rstrGuild_OuterDoor_Up.ogg&lt;br /&gt;
rstrGuild-DoorAlarm.ogg&lt;br /&gt;
rstrGuild-DoorButton_Press.ogg&lt;br /&gt;
rstrGuild-HerringDoor_Close.ogg&lt;br /&gt;
rstrGuild-HerringDoor_Open.ogg&lt;br /&gt;
RugJump01.ogg&lt;br /&gt;
RugJump02.ogg&lt;br /&gt;
RugJump03.ogg&lt;br /&gt;
RugRun01.ogg&lt;br /&gt;
RugRun02.ogg&lt;br /&gt;
RugRun03.ogg&lt;br /&gt;
RugRun04.ogg&lt;br /&gt;
RugRun05.ogg&lt;br /&gt;
RugRun06.ogg&lt;br /&gt;
RugRun07.ogg&lt;br /&gt;
RugRun08.ogg&lt;br /&gt;
RugRun09.ogg&lt;br /&gt;
RugRun10.ogg&lt;br /&gt;
RugTurn01.ogg&lt;br /&gt;
RugTurn02.ogg&lt;br /&gt;
RugTurn03.ogg&lt;br /&gt;
RugTurn04.ogg&lt;br /&gt;
RugWalk01.ogg&lt;br /&gt;
RugWalk02.ogg&lt;br /&gt;
RugWalk03.ogg&lt;br /&gt;
RugWalk04.ogg&lt;br /&gt;
RugWalk05.ogg&lt;br /&gt;
RugWalk06.ogg&lt;br /&gt;
RugWalk07.ogg&lt;br /&gt;
RugWalk08.ogg&lt;br /&gt;
RugWalk09.ogg&lt;br /&gt;
RugWalk10.ogg&lt;br /&gt;
SoftWoodJump01.ogg&lt;br /&gt;
SoftWoodJump02.ogg&lt;br /&gt;
SoftWoodRun01.ogg&lt;br /&gt;
SoftWoodRun02.ogg&lt;br /&gt;
SoftWoodRun03.ogg&lt;br /&gt;
SoftWoodRun04.ogg&lt;br /&gt;
SoftWoodRun05.ogg&lt;br /&gt;
SoftWoodRun06.ogg&lt;br /&gt;
SoftWoodRun07.ogg&lt;br /&gt;
SoftWoodRun08.ogg&lt;br /&gt;
SoftWoodRun09.ogg&lt;br /&gt;
SoftWoodRun10.ogg&lt;br /&gt;
SoftWoodTurn01.ogg&lt;br /&gt;
SoftWoodTurn02.ogg&lt;br /&gt;
SoftWoodTurn03.ogg&lt;br /&gt;
SoftWoodTurn04.ogg&lt;br /&gt;
SoftWoodTurn05.ogg&lt;br /&gt;
SoftWoodTurn06.ogg&lt;br /&gt;
SoftWoodWalk01.ogg&lt;br /&gt;
SoftWoodWalk02.ogg&lt;br /&gt;
SoftWoodWalk03.ogg&lt;br /&gt;
SoftWoodWalk04.ogg&lt;br /&gt;
SoftWoodWalk05.ogg&lt;br /&gt;
SoftWoodWalk06.ogg&lt;br /&gt;
SoftWoodWalk07.ogg&lt;br /&gt;
SoftWoodWalk08.ogg&lt;br /&gt;
SoftWoodWalk09.ogg&lt;br /&gt;
SoftWoodWalk10.ogg&lt;br /&gt;
StoneJump01.ogg&lt;br /&gt;
StoneJump02.ogg&lt;br /&gt;
StoneJump03.ogg&lt;br /&gt;
StoneJump04.ogg&lt;br /&gt;
StoneJump05.ogg&lt;br /&gt;
StoneRun01.ogg&lt;br /&gt;
StoneRun02.ogg&lt;br /&gt;
StoneRun03.ogg&lt;br /&gt;
StoneRun04.ogg&lt;br /&gt;
StoneRun05.ogg&lt;br /&gt;
StoneRun06.ogg&lt;br /&gt;
StoneRun07.ogg&lt;br /&gt;
StoneRun08.ogg&lt;br /&gt;
StoneRun09.ogg&lt;br /&gt;
StoneRun10.ogg&lt;br /&gt;
StoneTurn01.ogg&lt;br /&gt;
StoneTurn02.ogg&lt;br /&gt;
StoneTurn03.ogg&lt;br /&gt;
StoneTurn04.ogg&lt;br /&gt;
StoneTurn05.ogg&lt;br /&gt;
StoneTurn06.ogg&lt;br /&gt;
StoneWalk01.ogg&lt;br /&gt;
StoneWalk02.ogg&lt;br /&gt;
StoneWalk03.ogg&lt;br /&gt;
StoneWalk04.ogg&lt;br /&gt;
StoneWalk05.ogg&lt;br /&gt;
StoneWalk06.ogg&lt;br /&gt;
StoneWalk07.ogg&lt;br /&gt;
StoneWalk08.ogg&lt;br /&gt;
StoneWalk09.ogg&lt;br /&gt;
StoneWalk10.ogg&lt;br /&gt;
Swim01.ogg&lt;br /&gt;
Swim02.ogg&lt;br /&gt;
Swim03.ogg&lt;br /&gt;
Swim04.ogg&lt;br /&gt;
Swim05.ogg&lt;br /&gt;
Swim06.ogg&lt;br /&gt;
Swim07.ogg&lt;br /&gt;
tetsoAmb01_loop.ogg&lt;br /&gt;
tetsoAmb02_loop.ogg&lt;br /&gt;
tetsoCreatureButton01.ogg&lt;br /&gt;
tetsoCreatureButton02.ogg&lt;br /&gt;
tetsoCreatureButton03.ogg&lt;br /&gt;
tetsoCreatureButton04.ogg&lt;br /&gt;
tetsoLightOff.ogg&lt;br /&gt;
tetsoLightOn.ogg&lt;br /&gt;
tetsoRand01Grp01.ogg&lt;br /&gt;
tetsoRand01Grp02.ogg&lt;br /&gt;
tetsoRand02Grp01.ogg&lt;br /&gt;
tetsoRand02Grp02.ogg&lt;br /&gt;
tetsoRand03Grp01.ogg&lt;br /&gt;
tetsoRand03Grp02.ogg&lt;br /&gt;
tetsoRand04Grp01.ogg&lt;br /&gt;
tetsoRand04Grp02.ogg&lt;br /&gt;
tetsoRand05Grp01.ogg&lt;br /&gt;
tetsoRand05Grp02.ogg&lt;br /&gt;
tetsoRand06Grp01.ogg&lt;br /&gt;
tetsoRand06Grp02.ogg&lt;br /&gt;
tetsoRand07Grp01.ogg&lt;br /&gt;
tetsoRand07Grp02.ogg&lt;br /&gt;
tetsoRand08Grp01.ogg&lt;br /&gt;
tetsoRand09Grp01.ogg&lt;br /&gt;
tetsoRand10Grp01.ogg&lt;br /&gt;
tetsoRand11Grp01.ogg&lt;br /&gt;
tetsoWaterDrip01.ogg&lt;br /&gt;
tetsoWaterDrip02.ogg&lt;br /&gt;
tetsoWaterDrip03.ogg&lt;br /&gt;
tldnActivePanelButton_Down.ogg&lt;br /&gt;
tldnActivePanelButton_Up.ogg&lt;br /&gt;
tldnAquariumBubbles_Loop.ogg&lt;br /&gt;
tldnAquariumButtonDown01.ogg&lt;br /&gt;
tldnAquariumButtonUp01.ogg&lt;br /&gt;
tldnBaronCityMusic_Loop.ogg&lt;br /&gt;
tldnBridgeBendDown.ogg&lt;br /&gt;
tldnBucketBottomClose.ogg&lt;br /&gt;
tldnBucketCountdown.ogg&lt;br /&gt;
tldnBucketDumpAvatar.ogg&lt;br /&gt;
tldnBucketGetIn.ogg&lt;br /&gt;
tldnBucketGetOut.ogg&lt;br /&gt;
tldnBucketRide_Loop.ogg&lt;br /&gt;
tldnBucketWheels_Loop.ogg&lt;br /&gt;
tldnCartTower01.ogg&lt;br /&gt;
tldnCartTower02.ogg&lt;br /&gt;
tldnEleCall.ogg&lt;br /&gt;
tldnElevatorButton.ogg&lt;br /&gt;
tldnElevatorGear_loop.ogg&lt;br /&gt;
tldnElevatorGearStartStop.ogg&lt;br /&gt;
tldnElevatorRide_Loop.ogg&lt;br /&gt;
tldnElevatorRideStartStop.ogg&lt;br /&gt;
tldnElevatorStrain.ogg&lt;br /&gt;
tldnExteriorRandomCritter01.ogg&lt;br /&gt;
tldnExteriorRandomCritter02.ogg&lt;br /&gt;
tldnExteriorRandomCritter03.ogg&lt;br /&gt;
tldnExteriorRandomCritter04.ogg&lt;br /&gt;
tldnExteriorRandomCritter05.ogg&lt;br /&gt;
tldnExteriorRandomCritter06.ogg&lt;br /&gt;
tldnExteriorRandomFrogs01.ogg&lt;br /&gt;
tldnExteriorRandomFrogs02.ogg&lt;br /&gt;
tldnExteriorRandomFrogs03.ogg&lt;br /&gt;
tldnExteriorRandomFrogs04.ogg&lt;br /&gt;
tldnExteriorRandomFrogs05.ogg&lt;br /&gt;
tldnExteriorRandomFrogs06.ogg&lt;br /&gt;
tldnExteriorRandomFrogs07.ogg&lt;br /&gt;
tldnExteriorRandomFrogs08.ogg&lt;br /&gt;
tldnFishTankOpenClose.ogg&lt;br /&gt;
tldnHatch_Close.ogg&lt;br /&gt;
tldnHatch_Jiggle.ogg&lt;br /&gt;
tldnHatch_OpenFromBottom.ogg&lt;br /&gt;
tldnHatch_OpenFromTop.ogg&lt;br /&gt;
tldnInShroomAmb_Loop.ogg&lt;br /&gt;
TLDNLagoonRandBird01.ogg&lt;br /&gt;
TLDNLagoonRandBird02.ogg&lt;br /&gt;
TLDNLagoonRandBird03.ogg&lt;br /&gt;
TLDNLagoonRandBird04.ogg&lt;br /&gt;
TLDNLagoonRandBird05.ogg&lt;br /&gt;
TLDNLagoonRandBird06.ogg&lt;br /&gt;
tldnLB_LoweredToRaised.ogg&lt;br /&gt;
tldnLB_RaisedToLowered.ogg&lt;br /&gt;
tldnLB_StuckToRaised.ogg&lt;br /&gt;
tldnNoxiousCaveAmb_Loop.ogg&lt;br /&gt;
tldnOceanAir_Loop.ogg&lt;br /&gt;
tldnOceanGateDown.ogg&lt;br /&gt;
tldnOceanGateUp.ogg&lt;br /&gt;
tldnPeriscopeButtonDn01.ogg&lt;br /&gt;
tldnPeriscopeButtonDn02.ogg&lt;br /&gt;
tldnPeriscopeButtonDn03.ogg&lt;br /&gt;
tldnPeriscopeButtonDn04.ogg&lt;br /&gt;
tldnPeriscopeButtonUp01.ogg&lt;br /&gt;
tldnPeriscopeButtonUp02.ogg&lt;br /&gt;
tldnPeriscopeButtonUp03.ogg&lt;br /&gt;
tldnPeriscopeButtonUp04.ogg&lt;br /&gt;
tldnPowerTowerUpDown.ogg&lt;br /&gt;
tldnPressurePlate_Down01.ogg&lt;br /&gt;
tldnPressurePlate_Down02.ogg&lt;br /&gt;
tldnPressurePlate_Down03.ogg&lt;br /&gt;
tldnPressurePlate_Up01.ogg&lt;br /&gt;
tldnPressurePlate_Up02.ogg&lt;br /&gt;
tldnPressurePlate_Up03.ogg&lt;br /&gt;
tldnPTGear_Loop.ogg&lt;br /&gt;
tldnPTLegsDown.ogg&lt;br /&gt;
tldnPTLegsUp.ogg&lt;br /&gt;
tldnPTLeverJamNoPower01.ogg&lt;br /&gt;
tldnPTLeverJamWithPower01.ogg&lt;br /&gt;
tldnPTLeverPull01.ogg&lt;br /&gt;
tldnPTLeverPush01.ogg&lt;br /&gt;
tldnPTPrimeOn01.ogg&lt;br /&gt;
tldnPTPrimeOn02.ogg&lt;br /&gt;
tldnRockExplode_Dry01.ogg&lt;br /&gt;
tldnRockExplode_Dry02.ogg&lt;br /&gt;
tldnRockExplode_Dry03.ogg&lt;br /&gt;
tldnRockExplode_Dry04.ogg&lt;br /&gt;
tldnSewerPipeAmb_Loop.ogg&lt;br /&gt;
tldnSewerPipePool_Loop.ogg&lt;br /&gt;
tldnShafts01_Loop.ogg&lt;br /&gt;
tldnShafts02_Loop.ogg&lt;br /&gt;
tldnShooterLiftOff01.ogg&lt;br /&gt;
tldnShooterSplash01.ogg&lt;br /&gt;
tldnShooterTrap01.ogg&lt;br /&gt;
tldnShooterTrapLever01.ogg&lt;br /&gt;
tldnShroomieEcho01.ogg&lt;br /&gt;
TLDNShroomieLiftUp01.ogg&lt;br /&gt;
tldnSlaveCave_GateDown.ogg&lt;br /&gt;
tldnSlaveCave_GateUp.ogg&lt;br /&gt;
tldnSlaveCaveAmb_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening01_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening02_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening03_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening04_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening05_Loop.ogg&lt;br /&gt;
tldnSlaveOfficeDoorClose01.ogg&lt;br /&gt;
tldnSlaveOfficeDoorOpen01.ogg&lt;br /&gt;
tldnSlaveOfficeMusic_Loop.ogg&lt;br /&gt;
tldnSlaveOfficeSecretDoor01.ogg&lt;br /&gt;
tldnSlaveOfficeSecretLatch.ogg&lt;br /&gt;
tldnSporeMe_Loop.ogg&lt;br /&gt;
tldnSwampAmbCrickets_Loop.ogg&lt;br /&gt;
tldnSwampAmbMix01_Loop.ogg&lt;br /&gt;
tldnSwampAmbMix02_Loop.ogg&lt;br /&gt;
tldnUpperRoomShadesClose.ogg&lt;br /&gt;
tldnUpperRoomShadesOpen.ogg&lt;br /&gt;
tldnUpperShroomMusic_Loop.ogg&lt;br /&gt;
tldnVaporMiner_Blast.ogg&lt;br /&gt;
tldnVaporMiner_BoxHit.ogg&lt;br /&gt;
tldnVaporMiner_HopperHit.ogg&lt;br /&gt;
tldnVaporMiner_RockHit.ogg&lt;br /&gt;
tldnVaporMiner_StalkHit01.ogg&lt;br /&gt;
tldnVaporMiner_StalkHit02.ogg&lt;br /&gt;
tldnVaporMiner_WaterHit.ogg&lt;br /&gt;
TLDNWaterDrain.ogg&lt;br /&gt;
tldnWorkRoomElevatorLocks.ogg&lt;br /&gt;
tldnWorkRoomShaftAmb_Loop.ogg&lt;br /&gt;
tldnWorkRoomWaterDrain.ogg&lt;br /&gt;
tldnWRCC_Lever-Door.ogg&lt;br /&gt;
tldnWRCC_Lever-PostDrain.ogg&lt;br /&gt;
tldnWRCCDrainLeverPowerOff.ogg&lt;br /&gt;
tldnWRCCDrainLeverPowerOn.ogg&lt;br /&gt;
tldnWRCCSwitchPowerOff.ogg&lt;br /&gt;
tldnWRCCSwitchPowerOn.ogg&lt;br /&gt;
tldnWRElevLocksFootPedal.ogg&lt;br /&gt;
tldnWrkRmAmb_Loop.ogg&lt;br /&gt;
tldnWrkRmDoorCl.ogg&lt;br /&gt;
tldnWrkRmDoorOp.ogg&lt;br /&gt;
tmnaBahro_EndMusic.ogg&lt;br /&gt;
tmnaBahroScream_End.ogg&lt;br /&gt;
tmnaCreditsMusic.ogg&lt;br /&gt;
tmnaDesertRain01.ogg&lt;br /&gt;
tmnaDistantStrike01.ogg&lt;br /&gt;
tmnaDistantStrike02.ogg&lt;br /&gt;
tmnaDistantStrike03.ogg&lt;br /&gt;
tmnaDistantStrike04.ogg&lt;br /&gt;
tmnaDistantStrike05.ogg&lt;br /&gt;
tmnaDistantStrike06.ogg&lt;br /&gt;
tmnaDistantStrike07.ogg&lt;br /&gt;
tmnaLightning_End.ogg&lt;br /&gt;
tmnaVolcanoStrike03.ogg&lt;br /&gt;
tmnaVolcanoStrike04.ogg&lt;br /&gt;
tmnaVolcanoStrike05.ogg&lt;br /&gt;
tmnaYeesha_FinalMusic01.ogg&lt;br /&gt;
tmnaYeesha_FinalMusic02.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_eng.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_fre.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_ger.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_ita.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_spa.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_eng.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_fre.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_ger.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_ita.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_spa.ogg&lt;br /&gt;
tso_AmbBirds_Loop.ogg&lt;br /&gt;
tso_AmbCicadas_Loop.ogg&lt;br /&gt;
tso_AmbCicadas02_Loop.ogg&lt;br /&gt;
tso_AmbGrass_Loop.ogg&lt;br /&gt;
tso_AmbWind_Loop.ogg&lt;br /&gt;
tso_WaterLap_Loop.ogg&lt;br /&gt;
WaterJump01.ogg&lt;br /&gt;
WaterJump02.ogg&lt;br /&gt;
WaterRun01.ogg&lt;br /&gt;
WaterRun02.ogg&lt;br /&gt;
WaterRun03.ogg&lt;br /&gt;
WaterRun04.ogg&lt;br /&gt;
WaterRun05.ogg&lt;br /&gt;
WaterRun06.ogg&lt;br /&gt;
WaterRun07.ogg&lt;br /&gt;
WaterRun08.ogg&lt;br /&gt;
WaterRun09 .ogg&lt;br /&gt;
WaterRun10.ogg&lt;br /&gt;
WaterRun11.ogg&lt;br /&gt;
WaterTurn01.ogg&lt;br /&gt;
WaterTurn02.ogg&lt;br /&gt;
WaterTurn03.ogg&lt;br /&gt;
WaterTurn04.ogg&lt;br /&gt;
WaterWalk01.ogg&lt;br /&gt;
WaterWalk02.ogg&lt;br /&gt;
WaterWalk03.ogg&lt;br /&gt;
WaterWalk04.ogg&lt;br /&gt;
WaterWalk05.ogg&lt;br /&gt;
WaterWalk06.ogg&lt;br /&gt;
WaterWalk07.ogg&lt;br /&gt;
WaterWalk08.ogg&lt;br /&gt;
WaterWalk09.ogg&lt;br /&gt;
WaterWalk10.ogg&lt;br /&gt;
WBJump01.ogg&lt;br /&gt;
WBR01.ogg&lt;br /&gt;
WBR02.ogg&lt;br /&gt;
WBR03.ogg&lt;br /&gt;
WBR04.ogg&lt;br /&gt;
WBR05.ogg&lt;br /&gt;
WBR06.ogg&lt;br /&gt;
WBR07.ogg&lt;br /&gt;
WBTurn01.ogg&lt;br /&gt;
WBTurn02.ogg&lt;br /&gt;
WBTurn03.ogg&lt;br /&gt;
WBTurn04.ogg&lt;br /&gt;
WBTurn05.ogg&lt;br /&gt;
WBTurn06.ogg&lt;br /&gt;
WBTurn07.ogg&lt;br /&gt;
WBW01.ogg&lt;br /&gt;
WBW02.ogg&lt;br /&gt;
WBW03.ogg&lt;br /&gt;
WBW04.ogg&lt;br /&gt;
WBW05.ogg&lt;br /&gt;
WBW06.ogg&lt;br /&gt;
WBW07.ogg&lt;br /&gt;
WBW08.ogg&lt;br /&gt;
WBW09.ogg&lt;br /&gt;
WBW10.ogg&lt;br /&gt;
WoodLadder01.ogg&lt;br /&gt;
WoodLadder02.ogg&lt;br /&gt;
WoodLadder03.ogg&lt;br /&gt;
WoodLadder04.ogg&lt;br /&gt;
WoodLadder05.ogg&lt;br /&gt;
WoodLadder06.ogg&lt;br /&gt;
xBahro_PainScream_Delay01.ogg&lt;br /&gt;
xBahro_PainScream_Delay02.ogg&lt;br /&gt;
xBahro_PainScream_Delay03.ogg&lt;br /&gt;
xBahro_PainScream01.ogg&lt;br /&gt;
xBahro_PainScream02.ogg&lt;br /&gt;
xBahro_PainScream03.ogg&lt;br /&gt;
xBahroClaws01.ogg&lt;br /&gt;
xBahroClaws02.ogg&lt;br /&gt;
xBahroClaws03.ogg&lt;br /&gt;
xBahroClaws04.ogg&lt;br /&gt;
xBahroFlapping01.ogg&lt;br /&gt;
xBahroFlapping02.ogg&lt;br /&gt;
xBahroFlapping03.ogg&lt;br /&gt;
xBahroFlapping04.ogg&lt;br /&gt;
xBahroFlapping05.ogg&lt;br /&gt;
xBahroFlapping06.ogg&lt;br /&gt;
xBahroFlapping07.ogg&lt;br /&gt;
xBahroFlapping08.ogg&lt;br /&gt;
xBahroGroupAmb_loop.ogg&lt;br /&gt;
xBahroScream00.ogg&lt;br /&gt;
xBahroScream00-mono.ogg&lt;br /&gt;
xBahroScream01.ogg&lt;br /&gt;
xBahroScream01-mono.ogg&lt;br /&gt;
xBahroScream02-mono.ogg&lt;br /&gt;
xBahroScream03-mono.ogg&lt;br /&gt;
xBahroScream04-mono.ogg&lt;br /&gt;
xBahroSymbolGlowLoop.ogg&lt;br /&gt;
xBahroSymbolGlowStart.ogg&lt;br /&gt;
xBahroTimid01.ogg&lt;br /&gt;
xBahroTimid02.ogg&lt;br /&gt;
xBahroTimid03.ogg&lt;br /&gt;
xBahroTimid04.ogg&lt;br /&gt;
xBahroTimid04a.ogg&lt;br /&gt;
xBahroTimid05.ogg&lt;br /&gt;
xBahroTimid05a.ogg&lt;br /&gt;
xBahroTimid06.ogg&lt;br /&gt;
xBahroTimid07.ogg&lt;br /&gt;
xBahroTimid08.ogg&lt;br /&gt;
xBahroTimid09.ogg&lt;br /&gt;
xBahroTimid10.ogg&lt;br /&gt;
xBahroTimid11.ogg&lt;br /&gt;
xBahroTimid12.ogg&lt;br /&gt;
xBahroTimid13.ogg&lt;br /&gt;
xBahroTimid14.ogg&lt;br /&gt;
xBahroTimid15.ogg&lt;br /&gt;
xBahroTimid16.ogg&lt;br /&gt;
xBahroTimid17.ogg&lt;br /&gt;
xBahroTimid18.ogg&lt;br /&gt;
xBahroWings01.ogg&lt;br /&gt;
xBahroWings02.ogg&lt;br /&gt;
xBahroWings03.ogg&lt;br /&gt;
xBahroWings04.ogg&lt;br /&gt;
xBahroWings05.ogg&lt;br /&gt;
xBookClose01.ogg&lt;br /&gt;
xBookOpen01.ogg&lt;br /&gt;
xBookPageTurn01.ogg&lt;br /&gt;
xBS-BahroRing_Dissolve.ogg&lt;br /&gt;
xBS-Correct.ogg&lt;br /&gt;
xBS-ReverseTimerLoop--TEMP.ogg&lt;br /&gt;
xBS-SpiralClothes.ogg&lt;br /&gt;
xBS-SpiralDoorClose.ogg&lt;br /&gt;
xBS-SpiralDoorOpen.ogg&lt;br /&gt;
xBS-SpiralTimerGlow.ogg&lt;br /&gt;
xBS-TimerEnd.ogg&lt;br /&gt;
xBS-TimerLoop.ogg&lt;br /&gt;
xBS-TimerReverse.ogg&lt;br /&gt;
xBS-TimerStart.ogg&lt;br /&gt;
xDniFan_Loop.ogg&lt;br /&gt;
xFountain_Loop.ogg&lt;br /&gt;
xGZMarkerPickup01.ogg&lt;br /&gt;
xGZMarkerPickup02.ogg&lt;br /&gt;
xGZMarkerPulse01.ogg&lt;br /&gt;
xImagerNexus_Loop.ogg&lt;br /&gt;
xImagerSmall_Loop.ogg&lt;br /&gt;
xJalak_KI_Button.ogg&lt;br /&gt;
xJalak_KI_Button02.ogg&lt;br /&gt;
xJCGlow_BahroGate.ogg&lt;br /&gt;
xJCGlow_InitialCloth.ogg&lt;br /&gt;
xJourneyClothGlow.ogg&lt;br /&gt;
xKI_Light_Short.ogg&lt;br /&gt;
xKIClose.ogg&lt;br /&gt;
xKIOpen.ogg&lt;br /&gt;
xKIOpenClose.ogg&lt;br /&gt;
xKISlotGlow.ogg&lt;br /&gt;
xLeverDown01.ogg&lt;br /&gt;
xLeverUp01.ogg&lt;br /&gt;
xLink.ogg&lt;br /&gt;
xLink-Stereo.ogg&lt;br /&gt;
xMapShow.ogg&lt;br /&gt;
xMarkerTag_PickupMarker.ogg&lt;br /&gt;
xMarkerTag_PlaceMarker.ogg&lt;br /&gt;
xNxusPodium_Loop.ogg&lt;br /&gt;
xPod_PowerDown.ogg&lt;br /&gt;
xPod_PowerUp.ogg&lt;br /&gt;
xPod-GiantSwitch_Down.ogg&lt;br /&gt;
xPod-GiantSwitch_Up.ogg&lt;br /&gt;
xPod-PushButton.ogg&lt;br /&gt;
xPod-PushButtonBroke.ogg&lt;br /&gt;
xSaveCloth.ogg&lt;br /&gt;
xSparky_Flare.ogg&lt;br /&gt;
xSparky_Loop.ogg&lt;br /&gt;
xWaterfall_LongDist_Loop.ogg&lt;br /&gt;
xWaterfall_Medium_Loop02.ogg&lt;br /&gt;
xWaterfall_MediumDist_Loop.ogg&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WAV Files====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;&lt;br /&gt;
xYeeshaPageGlow.wav&lt;br /&gt;
ahnyQuabStep01.wav&lt;br /&gt;
ahnyQuabStep02.wav&lt;br /&gt;
ahnyQuabStep03.wav&lt;br /&gt;
ahnyQuabStep04.wav&lt;br /&gt;
ahnyQuabStep05.wav&lt;br /&gt;
ahnyQuabStep06.wav&lt;br /&gt;
ahnyQuabStep07.wav&lt;br /&gt;
ahnyQuabStep08.wav&lt;br /&gt;
ahnyQuabStep09.wav&lt;br /&gt;
ahnyQuabStep10.wav&lt;br /&gt;
ahnyQuabStep11.wav&lt;br /&gt;
ahnyQuabStep12.wav&lt;br /&gt;
ahnyQuabStep13.wav&lt;br /&gt;
ahnyQuabStep14.wav&lt;br /&gt;
ahnyQuabStep15.wav&lt;br /&gt;
ahnyQuabStep16.wav&lt;br /&gt;
ahnyQuabStep17.wav&lt;br /&gt;
ahnyQuabStep18.wav&lt;br /&gt;
clftDesertVulture01.wav&lt;br /&gt;
clftDesertVulture02.wav&lt;br /&gt;
clftDesertVulture03.wav&lt;br /&gt;
clftDesertVulture04.wav&lt;br /&gt;
clftDesertVulture05.wav&lt;br /&gt;
DeepWaterSplash01.wav&lt;br /&gt;
DeepWaterSplash02.wav&lt;br /&gt;
DeepWaterSplash03.wav&lt;br /&gt;
DeepWaterWalk01.wav&lt;br /&gt;
DeepWaterWalk02.wav&lt;br /&gt;
DeepWaterWalk03.wav&lt;br /&gt;
DeepWaterWalk04.wav&lt;br /&gt;
DeepWaterWalk05.wav&lt;br /&gt;
DeepWaterWalk06.wav&lt;br /&gt;
DeepWaterWalk07.wav&lt;br /&gt;
DirtJump01.wav&lt;br /&gt;
DirtJump02.wav&lt;br /&gt;
DirtJump03.wav&lt;br /&gt;
DirtRun01.wav&lt;br /&gt;
DirtRun02.wav&lt;br /&gt;
DirtRun03.wav&lt;br /&gt;
DirtRun04.wav&lt;br /&gt;
DirtRun05.wav&lt;br /&gt;
DirtRun06.wav&lt;br /&gt;
DirtRun07.wav&lt;br /&gt;
DirtRun08.wav&lt;br /&gt;
DirtRun09.wav&lt;br /&gt;
DirtRun10.wav&lt;br /&gt;
DirtTurn01.wav&lt;br /&gt;
DirtTurn02.wav&lt;br /&gt;
DirtTurn03.wav&lt;br /&gt;
DirtTurn04.wav&lt;br /&gt;
DirtTurn05.wav&lt;br /&gt;
DirtTurn06.wav&lt;br /&gt;
DirtTurn07.wav&lt;br /&gt;
DirtTurn08.wav&lt;br /&gt;
DirtWalk01.wav&lt;br /&gt;
DirtWalk02.wav&lt;br /&gt;
DirtWalk03.wav&lt;br /&gt;
DirtWalk04.wav&lt;br /&gt;
DirtWalk05.wav&lt;br /&gt;
DirtWalk06.wav&lt;br /&gt;
DirtWalk07.wav&lt;br /&gt;
DirtWalk08.wav&lt;br /&gt;
DirtWalk09.wav&lt;br /&gt;
DirtWalk10.wav&lt;br /&gt;
FireworksExplode01.wav&lt;br /&gt;
FireworksExplode02.wav&lt;br /&gt;
FireworksExplode03.wav&lt;br /&gt;
FireworksExplode04.wav&lt;br /&gt;
FireworksExplode05.wav&lt;br /&gt;
FireworksExplode06.wav&lt;br /&gt;
FireworksLaunch01.wav&lt;br /&gt;
FireworksLaunch02.wav&lt;br /&gt;
FireworksLaunch03.wav&lt;br /&gt;
FireworksLaunch04.wav&lt;br /&gt;
gd01Thunder01.wav&lt;br /&gt;
gd01Thunder02.wav&lt;br /&gt;
gd01Thunder03.wav&lt;br /&gt;
gd01Thunder04.wav&lt;br /&gt;
GrassJump01.wav&lt;br /&gt;
GrassJump02.wav&lt;br /&gt;
GrassJump03.wav&lt;br /&gt;
GrassJump04.wav&lt;br /&gt;
GrassJump05.wav&lt;br /&gt;
GrassRun01.wav&lt;br /&gt;
GrassRun02.wav&lt;br /&gt;
GrassRun03.wav&lt;br /&gt;
GrassRun04.wav&lt;br /&gt;
GrassRun05.wav&lt;br /&gt;
GrassRun06.wav&lt;br /&gt;
GrassRun07.wav&lt;br /&gt;
GrassRun08.wav&lt;br /&gt;
GrassRun09.wav&lt;br /&gt;
GrassRun10.wav&lt;br /&gt;
GrassTurn01.wav&lt;br /&gt;
GrassTurn02.wav&lt;br /&gt;
GrassTurn03.wav&lt;br /&gt;
GrassTurn04.wav&lt;br /&gt;
GrassTurn05.wav&lt;br /&gt;
GrassTurn06.wav&lt;br /&gt;
GrassTurn07.wav&lt;br /&gt;
GrassTurn08.wav&lt;br /&gt;
GrassWalk01.wav&lt;br /&gt;
GrassWalk02.wav&lt;br /&gt;
GrassWalk03.wav&lt;br /&gt;
GrassWalk04.wav&lt;br /&gt;
GrassWalk05.wav&lt;br /&gt;
GrassWalk06.wav&lt;br /&gt;
GrassWalk07.wav&lt;br /&gt;
GrassWalk08.wav&lt;br /&gt;
GrassWalk09.wav&lt;br /&gt;
GrassWalk10.wav&lt;br /&gt;
grsnBirdCall01.wav&lt;br /&gt;
grsnBirdCall02.wav&lt;br /&gt;
grsnBirdCall03.wav&lt;br /&gt;
grsnBirdCall03a.wav&lt;br /&gt;
grsnBirdCall04.wav&lt;br /&gt;
grsnBirdCall05.wav&lt;br /&gt;
grsnBirdCall06.wav&lt;br /&gt;
grsnBirdCall07.wav&lt;br /&gt;
grsnBirdCall08.wav&lt;br /&gt;
grsnBirdCall08a.wav&lt;br /&gt;
grsnBirdCall09.wav&lt;br /&gt;
grsnBirdCall10.wav&lt;br /&gt;
grsnBirdCall10a.wav&lt;br /&gt;
grsnBirdCall11.wav&lt;br /&gt;
grsnBirdCall12a.wav&lt;br /&gt;
grsnBirdFlaps01.wav&lt;br /&gt;
grsnBirdFlaps02.wav&lt;br /&gt;
grsnCrackRevolve_Loop-Left.wav&lt;br /&gt;
grsnCrackRevolve_Loop-Right.wav&lt;br /&gt;
grsnCreature01_02-Left.wav&lt;br /&gt;
grsnCreature01_02-Right.wav&lt;br /&gt;
grsnCreature03_04-Left.wav&lt;br /&gt;
grsnCreature03_04-Right.wav&lt;br /&gt;
grsnCreature05_06-Left.wav&lt;br /&gt;
grsnCreature05_06-Right.wav&lt;br /&gt;
grsnCreature07_08-Left.wav&lt;br /&gt;
grsnCreature07_08-Right.wav&lt;br /&gt;
grsnElevator_OpenClose-Left.wav&lt;br /&gt;
grsnElevator_OpenClose-Right.wav&lt;br /&gt;
grsnElevDown_TopBottom-Left.wav&lt;br /&gt;
grsnElevDown_TopBottom-Right.wav&lt;br /&gt;
grsnElevUp_BottomTop-Left.wav&lt;br /&gt;
grsnElevUp_BottomTop-Right.wav&lt;br /&gt;
grsnExteriorAmb_Loop.wav&lt;br /&gt;
grsnExteriorTCRvlv_Loop-Left.wav&lt;br /&gt;
grsnExteriorTCRvlv_Loop-Right.wav&lt;br /&gt;
grsnExteriorWellAmb_Loop.wav&lt;br /&gt;
grsnExteriorWellRvlv_Loop-Left.wav&lt;br /&gt;
grsnExteriorWellRvlv_Loop-Right.wav&lt;br /&gt;
grsnGear_Loop-Left.wav&lt;br /&gt;
grsnGear_Loop-Right.wav&lt;br /&gt;
grsnGear_Start-Left.wav&lt;br /&gt;
grsnGear_Start-Right.wav&lt;br /&gt;
grsnGear_Stop-Left.wav&lt;br /&gt;
grsnGear_Stop-Right.wav&lt;br /&gt;
grsnGear_TeethHit01.wav&lt;br /&gt;
grsnGear_TeethHit02.wav&lt;br /&gt;
grsnGear_TeethHit03.wav&lt;br /&gt;
grsnGear_TeethHit04.wav&lt;br /&gt;
grsnGearLocks_Disengage-Left.wav&lt;br /&gt;
grsnGearLocks_Disengage-Right.wav&lt;br /&gt;
grsnGearLocks_Engage-Left.wav&lt;br /&gt;
grsnGearLocks_Engage-Right.wav&lt;br /&gt;
grsnGearRoom_FootPedal01.wav&lt;br /&gt;
grsnGiantSwitch_Down.wav&lt;br /&gt;
grsnGiantSwitch_Trip.wav&lt;br /&gt;
grsnGiantSwitch_Up.wav&lt;br /&gt;
grsnKIDispenserEngage.wav&lt;br /&gt;
grsnKIDispenserIdle_Loop-Left.wav&lt;br /&gt;
grsnKIDispenserIdle_Loop-Right.wav&lt;br /&gt;
grsnMaintainerTube_Down.wav&lt;br /&gt;
grsnMaintainerTube_Up.wav&lt;br /&gt;
grsnMaintOnGlassWalk01.wav&lt;br /&gt;
grsnMaintOnGlassWalk02.wav&lt;br /&gt;
grsnMaintOnGlassWalk03.wav&lt;br /&gt;
grsnMaintOnGlassWalk04.wav&lt;br /&gt;
grsnMaintOnGlassWalk05.wav&lt;br /&gt;
grsnMaintOnGlassWalk06.wav&lt;br /&gt;
grsnMaintOnGlassWalk07.wav&lt;br /&gt;
grsnMaintOnGlassWalk08.wav&lt;br /&gt;
grsnMaintOnGlassWalk09.wav&lt;br /&gt;
grsnMaintOnGlassWalk10.wav&lt;br /&gt;
grsnMaintOnStoneJump01.wav&lt;br /&gt;
grsnMaintOnStoneJump02.wav&lt;br /&gt;
grsnMaintOnStoneJump03.wav&lt;br /&gt;
grsnMaintOnStoneRun01.wav&lt;br /&gt;
grsnMaintOnStoneRun02.wav&lt;br /&gt;
grsnMaintOnStoneRun03.wav&lt;br /&gt;
grsnMaintOnStoneRun04.wav&lt;br /&gt;
grsnMaintOnStoneRun05.wav&lt;br /&gt;
grsnMaintOnStoneRun06.wav&lt;br /&gt;
grsnMaintOnStoneRun07.wav&lt;br /&gt;
grsnMaintOnStoneRun08.wav&lt;br /&gt;
grsnMaintOnStoneRun09.wav&lt;br /&gt;
grsnMaintOnStoneRun10.wav&lt;br /&gt;
grsnMaintOnStoneTurn01.wav&lt;br /&gt;
grsnMaintOnStoneTurn02.wav&lt;br /&gt;
grsnMaintOnStoneTurn03.wav&lt;br /&gt;
grsnMaintOnStoneTurn04.wav&lt;br /&gt;
grsnMaintOnStoneTurn05.wav&lt;br /&gt;
grsnMaintOnStoneWalk01.wav&lt;br /&gt;
grsnMaintOnStoneWalk02.wav&lt;br /&gt;
grsnMaintOnStoneWalk03.wav&lt;br /&gt;
grsnMaintOnStoneWalk04.wav&lt;br /&gt;
grsnMaintOnStoneWalk05.wav&lt;br /&gt;
grsnMaintOnStoneWalk06.wav&lt;br /&gt;
grsnMaintOnStoneWalk07.wav&lt;br /&gt;
grsnMaintOnStoneWalk08.wav&lt;br /&gt;
grsnMaintOnStoneWalk09.wav&lt;br /&gt;
grsnMaintOnStoneWalk10.wav&lt;br /&gt;
grsnNexus-BookMachine_Loop-Left.wav&lt;br /&gt;
grsnNexus-BookMachine_Loop-Right.wav&lt;br /&gt;
grsnNexus-BookPresent.wav&lt;br /&gt;
grsnNexus-Elevator.wav&lt;br /&gt;
grsnPowerCoupling_Off.wav&lt;br /&gt;
grsnPowerCoupling_On.wav&lt;br /&gt;
grsnPressurePlate_Down.wav&lt;br /&gt;
grsnPressurePlate_Up.wav&lt;br /&gt;
grsnSpringActionArm_Off.wav&lt;br /&gt;
grsnSpringActionArm_On.wav&lt;br /&gt;
grsnTCCP_DeniedButton.wav&lt;br /&gt;
grsnTCCP_EnableButton.wav&lt;br /&gt;
grsnTCCP_Lights_Loop.wav&lt;br /&gt;
grsnTCCP_LockButton.wav&lt;br /&gt;
grsnTCCP_PlaceBlocker.wav&lt;br /&gt;
grsnTCCP_RemoveBlocker.wav&lt;br /&gt;
grsnTCCP_SelectButton.wav&lt;br /&gt;
grsnTCCP_StartGameButton.wav&lt;br /&gt;
grsnTCDoorBoltCl-Left.wav&lt;br /&gt;
grsnTCDoorBoltCl-Right.wav&lt;br /&gt;
grsnTCDoorBoltOp-Left.wav&lt;br /&gt;
grsnTCDoorBoltOp-Right.wav&lt;br /&gt;
grsnTCDoorCl-Left.wav&lt;br /&gt;
grsnTCDoorCl-Right.wav&lt;br /&gt;
grsnTCDoorOp-Left.wav&lt;br /&gt;
grsnTCDoorOp-Right.wav&lt;br /&gt;
grsnWeight_End-Left.wav&lt;br /&gt;
grsnWeight_End-Right.wav&lt;br /&gt;
grsnWeight_Loop-Left.wav&lt;br /&gt;
grsnWeight_Loop-Right.wav&lt;br /&gt;
grsnWeight_Start-Left.wav&lt;br /&gt;
grsnWeight_Start-Right.wav&lt;br /&gt;
grsnWellDoor03OpenClose-Left.wav&lt;br /&gt;
grsnWellDoor03OpenClose-Right.wav&lt;br /&gt;
islmCave_In.wav&lt;br /&gt;
islmCaveTJunctionAmb_Loop-Left.wav&lt;br /&gt;
islmCaveTJunctionAmb_Loop-Right.wav&lt;br /&gt;
islmConstructionMix_Loop.wav&lt;br /&gt;
islmExplosionFx.wav&lt;br /&gt;
islmExposionSource.wav&lt;br /&gt;
islmGeneratorAmb01_Loop.wav&lt;br /&gt;
islmLibraryDoors_Close.wav&lt;br /&gt;
islmLibraryDoors_Close-Left.wav&lt;br /&gt;
islmLibraryDoors_Close-Right.wav&lt;br /&gt;
islmLibraryDoors_Open.wav&lt;br /&gt;
islmLibraryDoors_Open-Left.wav&lt;br /&gt;
islmLibraryDoors_Open-Right.wav&lt;br /&gt;
islmMuseumDoor_Close-Left.wav&lt;br /&gt;
islmMuseumDoor_Close-Right.wav&lt;br /&gt;
islmMuseumDoor_Open-Left.wav&lt;br /&gt;
islmMuseumDoor_Open-Right.wav&lt;br /&gt;
islmRandomAirNailer01.wav&lt;br /&gt;
islmRandomAirNailer02.wav&lt;br /&gt;
islmRandomDoubleHammers01.wav&lt;br /&gt;
islmRandomDoubleHammers02.wav&lt;br /&gt;
islmRandomDoubleHammers03.wav&lt;br /&gt;
islmRandomDoubleHammers04.wav&lt;br /&gt;
islmRandomDoubleHammers05.wav&lt;br /&gt;
islmRandomDoubleHammers06.wav&lt;br /&gt;
islmRandomGrinding01.wav&lt;br /&gt;
islmRandomMetalDrops01.wav&lt;br /&gt;
islmRandomMetalDrops02.wav&lt;br /&gt;
islmRandomMetalDrops03.wav&lt;br /&gt;
islmRandomMetalDrops04.wav&lt;br /&gt;
islmRandomMetalDrops05.wav&lt;br /&gt;
islmRandomMetalDrops06.wav&lt;br /&gt;
islmRandomMetalHitsX1.wav&lt;br /&gt;
islmRandomMetalHitsX2.wav&lt;br /&gt;
islmRandomMetalHitsX4.wav&lt;br /&gt;
islmRandomRock01.wav&lt;br /&gt;
islmRandomRock02.wav&lt;br /&gt;
islmRandomRock03.wav&lt;br /&gt;
islmRandomRock04.wav&lt;br /&gt;
islmRandomRock05.wav&lt;br /&gt;
islmRandomRock06.wav&lt;br /&gt;
islmRandomRock07.wav&lt;br /&gt;
islmRandomRock08.wav&lt;br /&gt;
islmRandomRock09.wav&lt;br /&gt;
islmRandomRock10.wav&lt;br /&gt;
islmRandomRock11.wav&lt;br /&gt;
islmRandomRock12.wav&lt;br /&gt;
islmRandomScrape01.wav&lt;br /&gt;
islmRandomSingleHammer01.wav&lt;br /&gt;
islmRandomSingleHammer02.wav&lt;br /&gt;
islmRandomSingleHammer03.wav&lt;br /&gt;
islmRandomSingleHammer04.wav&lt;br /&gt;
islmRandomSingleHammer05.wav&lt;br /&gt;
islmRandomSingleHammer06.wav&lt;br /&gt;
islmRandomSubterranean01.wav&lt;br /&gt;
islmRandomSubterranean02.wav&lt;br /&gt;
islmRandomSubterranean03.wav&lt;br /&gt;
islmRandomSubterranean04.wav&lt;br /&gt;
islmRandomSubterranean05.wav&lt;br /&gt;
islmRandomSubterranean06.wav&lt;br /&gt;
islmRandomWaterSplash01-Left.wav&lt;br /&gt;
islmRandomWaterSplash01-Right.wav&lt;br /&gt;
islmRandomWaterSplash02-Left.wav&lt;br /&gt;
islmRandomWaterSplash02-Right.wav&lt;br /&gt;
islmRandomWaterSplash03-Left.wav&lt;br /&gt;
islmRandomWaterSplash03-Right.wav&lt;br /&gt;
islmWaterDrippingAmb01_Loop-Left.wav&lt;br /&gt;
islmWaterDrippingAmb01_Loop-Right.wav&lt;br /&gt;
islmWaterDrippingAmb02_Loop-Left.wav&lt;br /&gt;
islmWaterDrippingAmb02_Loop-Right.wav&lt;br /&gt;
islmWaterLapping01_Loop-Left.wav&lt;br /&gt;
islmWaterLapping01_Loop-Right.wav&lt;br /&gt;
islmWaterTrickleAmb04_Loop-Left.wav&lt;br /&gt;
islmWaterTrickleAmb04_Loop-Right.wav&lt;br /&gt;
islmWaterTrickleAmb05_Loop-Left.wav&lt;br /&gt;
islmWaterTrickleAmb05_Loop-Right.wav&lt;br /&gt;
kdshGlowRoom_ButtonDn.wav&lt;br /&gt;
kdshGlowRoom_ButtonUp.wav&lt;br /&gt;
kemoJCGateClose-Left.wav&lt;br /&gt;
kemoJCGateClose-Right.wav&lt;br /&gt;
kemoJCGateOpen-Left.wav&lt;br /&gt;
kemoJCGateOpen-Right.wav&lt;br /&gt;
krelGardenLights_Solution-Left.wav&lt;br /&gt;
krelGardenLights_Solution-Right.wav&lt;br /&gt;
MetalJump01.wav&lt;br /&gt;
MetalJump02.wav&lt;br /&gt;
MetalJump03.wav&lt;br /&gt;
MetalRun01.wav&lt;br /&gt;
MetalRun02.wav&lt;br /&gt;
MetalRun03.wav&lt;br /&gt;
MetalRun04.wav&lt;br /&gt;
MetalRun05.wav&lt;br /&gt;
MetalRun06.wav&lt;br /&gt;
MetalRun07.wav&lt;br /&gt;
MetalRun08.wav&lt;br /&gt;
MetalRun09.wav&lt;br /&gt;
MetalRun10.wav&lt;br /&gt;
MetalTurn01.wav&lt;br /&gt;
MetalTurn02.wav&lt;br /&gt;
MetalTurn03.wav&lt;br /&gt;
MetalTurn04.wav&lt;br /&gt;
MetalTurn05.wav&lt;br /&gt;
MetalWalk01.wav&lt;br /&gt;
MetalWalk02.wav&lt;br /&gt;
MetalWalk03.wav&lt;br /&gt;
MetalWalk04.wav&lt;br /&gt;
MetalWalk05.wav&lt;br /&gt;
MetalWalk06.wav&lt;br /&gt;
MetalWalk07.wav&lt;br /&gt;
MetalWalk08.wav&lt;br /&gt;
MetalWalk09.wav&lt;br /&gt;
MetalWalk10.wav&lt;br /&gt;
mink_Wind_CaveDay_Loop.wav&lt;br /&gt;
mink_Wind_Day_Loop.wav&lt;br /&gt;
mink_Wind_Night_Loop.wav&lt;br /&gt;
minkBadlands-CaveMusic.wav&lt;br /&gt;
minkBadlandsMiddle.wav&lt;br /&gt;
minkBadlands-Reprise.wav&lt;br /&gt;
minkCenterCircleMx.wav&lt;br /&gt;
minkConstellations.wav&lt;br /&gt;
minkFlagFlap01_loop.wav&lt;br /&gt;
minkFlagFlap02_loop.wav&lt;br /&gt;
minkFlagFlap03_loop.wav&lt;br /&gt;
minkSymbolBuild01-Left.wav&lt;br /&gt;
minkSymbolBuild01-Right.wav&lt;br /&gt;
minkSymbolBuild02-Left.wav&lt;br /&gt;
minkSymbolBuild02-Right.wav&lt;br /&gt;
minkSymbolBuild03-Left.wav&lt;br /&gt;
minkSymbolBuild03-Right.wav&lt;br /&gt;
minkSymbolBuild04-Left.wav&lt;br /&gt;
minkSymbolBuild04-Right.wav&lt;br /&gt;
minkSymbolBuild05-Left.wav&lt;br /&gt;
minkSymbolBuild05-Right.wav&lt;br /&gt;
NB01AhyoheekDrone_Loop.wav&lt;br /&gt;
NB01AhyoheekShutters01.wav&lt;br /&gt;
NB01AhyoheekShutters02.wav&lt;br /&gt;
NB01AhyoheekWin01.wav&lt;br /&gt;
nb01AhyoheekWin02.wav&lt;br /&gt;
NB01AyoheekCountdown01.wav&lt;br /&gt;
NB01BahroShout01.wav&lt;br /&gt;
NB01BahroShout01--Reverb.wav&lt;br /&gt;
nb01BevinDoor01_OpenClose-Left.wav&lt;br /&gt;
nb01BevinDoor01_OpenClose-Right.wav&lt;br /&gt;
nb01BigWallImager_Loop-Left.wav&lt;br /&gt;
nb01BigWallImager_Loop-Right.wav&lt;br /&gt;
NB01BlueLightsOff01-Left.wav&lt;br /&gt;
NB01BlueLightsOff01-Right.wav&lt;br /&gt;
NB01BlueLightsOn01-Left.wav&lt;br /&gt;
NB01BlueLightsOn01-Right.wav&lt;br /&gt;
NB01ButtonClick01.wav&lt;br /&gt;
NB01ButtonClick02.wav&lt;br /&gt;
NB01Fountain_Loop-Left.wav&lt;br /&gt;
NB01Fountain_Loop-Right.wav&lt;br /&gt;
nb01FountainSparks.wav&lt;br /&gt;
nb01GlobalAmb_Loop.wav&lt;br /&gt;
NB01GreenLightsOff01-Left.wav&lt;br /&gt;
NB01GreenLightsOff01-Right.wav&lt;br /&gt;
NB01GreenLightsOn01-Left.wav&lt;br /&gt;
NB01GreenLightsOn01-Right.wav&lt;br /&gt;
nb01LinkDoorOpenClose-Left.wav&lt;br /&gt;
nb01LinkDoorOpenClose-Right.wav&lt;br /&gt;
NB01OrangeLightsOff01-Left.wav&lt;br /&gt;
NB01OrangeLightsOff01-Right.wav&lt;br /&gt;
NB01OrangeLightsOn01-Left.wav&lt;br /&gt;
NB01OrangeLightsOn01-Right.wav&lt;br /&gt;
nb01PrivateDoor_OpenClose-Left.wav&lt;br /&gt;
nb01PrivateDoor_OpenClose-Right.wav&lt;br /&gt;
nb01Sparklers01.wav&lt;br /&gt;
nb01Sparklers02.wav&lt;br /&gt;
nb01Sparklers03.wav&lt;br /&gt;
nb01Sparklers04.wav&lt;br /&gt;
NB01StreamGurgle_Loop-Left.wav&lt;br /&gt;
NB01StreamGurgle_Loop-Right.wav&lt;br /&gt;
NB01StreamLower_Loop-Left.wav&lt;br /&gt;
NB01StreamLower_Loop-Right.wav&lt;br /&gt;
NB01Waterfall_Loop-Left.wav&lt;br /&gt;
NB01Waterfall_Loop-Right.wav&lt;br /&gt;
nxusBookButton_UpDown-Left.wav&lt;br /&gt;
nxusBookButton_UpDown-Right.wav&lt;br /&gt;
nxusBookPutBack.wav&lt;br /&gt;
nxusBookRetrieval.wav&lt;br /&gt;
nxusGearAmb_loop.wav&lt;br /&gt;
nxusKI-SlotDevice_AwayReturn-Left.wav&lt;br /&gt;
nxusKI-SlotDevice_AwayReturn-Right.wav&lt;br /&gt;
pConeStn_Hit01.wav&lt;br /&gt;
pConeStn_Hit02.wav&lt;br /&gt;
pConeStn_Hit03.wav&lt;br /&gt;
pConeStn_Hit04.wav&lt;br /&gt;
pConeStn_Hit05.wav&lt;br /&gt;
pConeStn_SlideLp01.wav&lt;br /&gt;
pConeStn_SlideLp02.wav&lt;br /&gt;
pConeStn_SlideLp03.wav&lt;br /&gt;
pFMarbleStn_Hit01.wav&lt;br /&gt;
pFMarbleStn_Hit02.wav&lt;br /&gt;
pFMarbleStn_Hit03.wav&lt;br /&gt;
pFMarbleStn_Hit04.wav&lt;br /&gt;
pFMarbleStn_Hit05.wav&lt;br /&gt;
pFMarbleStn_Hit06.wav&lt;br /&gt;
pFMarbleStn_RollLp01.wav&lt;br /&gt;
pFMarbleStn_RollLp02.wav&lt;br /&gt;
pFMarbleStn_RollLp03.wav&lt;br /&gt;
pHelmet_Hit01.wav&lt;br /&gt;
pHelmet_Hit02.wav&lt;br /&gt;
pHelmet_Hit03.wav&lt;br /&gt;
pHelmet_Hit04.wav&lt;br /&gt;
pHelmet_RollLp01.wav&lt;br /&gt;
pHelmet_RollLp02.wav&lt;br /&gt;
pHelmet_RollLp03.wav&lt;br /&gt;
pLogDirt_Hit01.wav&lt;br /&gt;
pLogDirt_Hit02.wav&lt;br /&gt;
pLogDirt_Hit03.wav&lt;br /&gt;
pLogDirt_Hit04.wav&lt;br /&gt;
pLogDirt_RollLp01.wav&lt;br /&gt;
pLogDirt_RollLp02.wav&lt;br /&gt;
pLogDirt_RollLp03.wav&lt;br /&gt;
pMetalStn_RollLp01.wav&lt;br /&gt;
pMetalStn_SlideLp03.wav&lt;br /&gt;
pRckWood_Hit01.wav&lt;br /&gt;
pRckWood_Hit02.wav&lt;br /&gt;
pRckWood_Hit03.wav&lt;br /&gt;
pRckWood_Hit04.wav&lt;br /&gt;
pRckWood_Roll01.wav&lt;br /&gt;
pRckWood_Roll02.wav&lt;br /&gt;
pRckWood_Roll03.wav&lt;br /&gt;
pRibsStn_RollLp01.wav&lt;br /&gt;
pRibsStn_RollLp02.wav&lt;br /&gt;
pRockDirt_Hit01.wav&lt;br /&gt;
pRockDirt_Hit02.wav&lt;br /&gt;
pRockDirt_Hit03.wav&lt;br /&gt;
pRockDirt_RollLp01.wav&lt;br /&gt;
pRockDirt_RollLp02.wav&lt;br /&gt;
pRockDirt_RollLp03.wav&lt;br /&gt;
pSmallBonesStn_RollLp01.wav&lt;br /&gt;
pSmallBonesStn_RollLp02.wav&lt;br /&gt;
psnlAmb_Loop-Left.wav&lt;br /&gt;
psnlAmb_Loop-Right.wav&lt;br /&gt;
psnlBahroHydrant_Down.wav&lt;br /&gt;
psnlBahroHydrant_Up.wav&lt;br /&gt;
psnlBahroHydrantSheeth_Down.wav&lt;br /&gt;
psnlBahroHydrantSheeth_Up.wav&lt;br /&gt;
psnlBookDeleteReturn-Left.wav&lt;br /&gt;
psnlBookDeleteReturn-Right.wav&lt;br /&gt;
psnlBookLatchOpenClose-Left.wav&lt;br /&gt;
psnlBookLatchOpenClose-Right.wav&lt;br /&gt;
psnlBookPresentShelve-Left.wav&lt;br /&gt;
psnlBookPresentShelve-Right.wav&lt;br /&gt;
psnlCloset_Close.wav&lt;br /&gt;
psnlCloset_Open.wav&lt;br /&gt;
psnlFissureStage01.wav&lt;br /&gt;
psnlFissureStage01-Left.wav&lt;br /&gt;
psnlFissureStage01-Right.wav&lt;br /&gt;
psnlFissureStage02-Left.wav&lt;br /&gt;
psnlFissureStage02-Right.wav&lt;br /&gt;
psnlFissureStage03-Left.wav&lt;br /&gt;
psnlFissureStage03-Right.wav&lt;br /&gt;
psnlFissureStage04-Left.wav&lt;br /&gt;
psnlFissureStage04-Right.wav&lt;br /&gt;
psnlGalleryMusic.wav&lt;br /&gt;
psnlHutDoorOpenClose-Left.wav&lt;br /&gt;
psnlHutDoorOpenClose-Right.wav&lt;br /&gt;
psnlMusicPlayer.wav&lt;br /&gt;
psnlMusicPlayer_Button.wav&lt;br /&gt;
psnlShades_Close-Left.wav&lt;br /&gt;
psnlShades_Close-Right.wav&lt;br /&gt;
psnlShades_Open-Left.wav&lt;br /&gt;
psnlShades_Open-Right.wav&lt;br /&gt;
psnlWaterfall01_Loop-Left.wav&lt;br /&gt;
psnlWaterfall01_Loop-Right.wav&lt;br /&gt;
psnlWaterfall02_Loop.wav&lt;br /&gt;
psnlWaterfall03_Loop-Left.wav&lt;br /&gt;
psnlWaterfall03_Loop-Right.wav&lt;br /&gt;
psnlWaterfall04_Loop.wav&lt;br /&gt;
psnlYeesha-Fireplace_Loop.wav&lt;br /&gt;
RopeLadder01.wav&lt;br /&gt;
RopeLadder02.wav&lt;br /&gt;
RopeLadder03.wav&lt;br /&gt;
RopeLadder04.wav&lt;br /&gt;
RopeLadder05.wav&lt;br /&gt;
RugJump01.wav&lt;br /&gt;
RugJump02.wav&lt;br /&gt;
RugJump03.wav&lt;br /&gt;
RugRun01.wav&lt;br /&gt;
RugRun02.wav&lt;br /&gt;
RugRun03.wav&lt;br /&gt;
RugRun04.wav&lt;br /&gt;
RugRun05.wav&lt;br /&gt;
RugRun06.wav&lt;br /&gt;
RugRun07.wav&lt;br /&gt;
RugRun08.wav&lt;br /&gt;
RugRun09.wav&lt;br /&gt;
RugRun10.wav&lt;br /&gt;
RugTurn01.wav&lt;br /&gt;
RugTurn02.wav&lt;br /&gt;
RugTurn03.wav&lt;br /&gt;
RugTurn04.wav&lt;br /&gt;
RugWalk01.wav&lt;br /&gt;
RugWalk02.wav&lt;br /&gt;
RugWalk03.wav&lt;br /&gt;
RugWalk04.wav&lt;br /&gt;
RugWalk05.wav&lt;br /&gt;
RugWalk06.wav&lt;br /&gt;
RugWalk07.wav&lt;br /&gt;
RugWalk08.wav&lt;br /&gt;
RugWalk09.wav&lt;br /&gt;
RugWalk10.wav&lt;br /&gt;
SoftWoodJump01.wav&lt;br /&gt;
SoftWoodJump02.wav&lt;br /&gt;
SoftWoodRun01.wav&lt;br /&gt;
SoftWoodRun02.wav&lt;br /&gt;
SoftWoodRun03.wav&lt;br /&gt;
SoftWoodRun04.wav&lt;br /&gt;
SoftWoodRun05.wav&lt;br /&gt;
SoftWoodRun06.wav&lt;br /&gt;
SoftWoodRun07.wav&lt;br /&gt;
SoftWoodRun08.wav&lt;br /&gt;
SoftWoodRun09.wav&lt;br /&gt;
SoftWoodRun10.wav&lt;br /&gt;
SoftWoodTurn01.wav&lt;br /&gt;
SoftWoodTurn02.wav&lt;br /&gt;
SoftWoodTurn03.wav&lt;br /&gt;
SoftWoodTurn04.wav&lt;br /&gt;
SoftWoodTurn05.wav&lt;br /&gt;
SoftWoodTurn06.wav&lt;br /&gt;
SoftWoodWalk01.wav&lt;br /&gt;
SoftWoodWalk02.wav&lt;br /&gt;
SoftWoodWalk03.wav&lt;br /&gt;
SoftWoodWalk04.wav&lt;br /&gt;
SoftWoodWalk05.wav&lt;br /&gt;
SoftWoodWalk06.wav&lt;br /&gt;
SoftWoodWalk07.wav&lt;br /&gt;
SoftWoodWalk08.wav&lt;br /&gt;
SoftWoodWalk09.wav&lt;br /&gt;
SoftWoodWalk10.wav&lt;br /&gt;
StoneJump01.wav&lt;br /&gt;
StoneJump02.wav&lt;br /&gt;
StoneJump03.wav&lt;br /&gt;
StoneJump04.wav&lt;br /&gt;
StoneJump05.wav&lt;br /&gt;
StoneRun01.wav&lt;br /&gt;
StoneRun02.wav&lt;br /&gt;
StoneRun03.wav&lt;br /&gt;
StoneRun04.wav&lt;br /&gt;
StoneRun05.wav&lt;br /&gt;
StoneRun06.wav&lt;br /&gt;
StoneRun07.wav&lt;br /&gt;
StoneRun08.wav&lt;br /&gt;
StoneRun09.wav&lt;br /&gt;
StoneRun10.wav&lt;br /&gt;
StoneTurn01.wav&lt;br /&gt;
StoneTurn02.wav&lt;br /&gt;
StoneTurn03.wav&lt;br /&gt;
StoneTurn04.wav&lt;br /&gt;
StoneTurn05.wav&lt;br /&gt;
StoneTurn06.wav&lt;br /&gt;
StoneWalk01.wav&lt;br /&gt;
StoneWalk02.wav&lt;br /&gt;
StoneWalk03.wav&lt;br /&gt;
StoneWalk04.wav&lt;br /&gt;
StoneWalk05.wav&lt;br /&gt;
StoneWalk06.wav&lt;br /&gt;
StoneWalk07.wav&lt;br /&gt;
StoneWalk08.wav&lt;br /&gt;
StoneWalk09.wav&lt;br /&gt;
StoneWalk10.wav&lt;br /&gt;
Swim01.wav&lt;br /&gt;
Swim02.wav&lt;br /&gt;
Swim03.wav&lt;br /&gt;
Swim04.wav&lt;br /&gt;
Swim05.wav&lt;br /&gt;
Swim06.wav&lt;br /&gt;
Swim07.wav&lt;br /&gt;
WaterJump01.wav&lt;br /&gt;
WaterJump02.wav&lt;br /&gt;
WaterRun01.wav&lt;br /&gt;
WaterRun02.wav&lt;br /&gt;
WaterRun03.wav&lt;br /&gt;
WaterRun04.wav&lt;br /&gt;
WaterRun05.wav&lt;br /&gt;
WaterRun06.wav&lt;br /&gt;
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WaterRun08.wav&lt;br /&gt;
WaterRun09 .wav&lt;br /&gt;
WaterRun10.wav&lt;br /&gt;
WaterRun11.wav&lt;br /&gt;
WaterTurn01.wav&lt;br /&gt;
WaterTurn02.wav&lt;br /&gt;
WaterTurn03.wav&lt;br /&gt;
WaterTurn04.wav&lt;br /&gt;
WaterWalk01.wav&lt;br /&gt;
WaterWalk02.wav&lt;br /&gt;
WaterWalk03.wav&lt;br /&gt;
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WaterWalk08.wav&lt;br /&gt;
WaterWalk09.wav&lt;br /&gt;
WaterWalk10.wav&lt;br /&gt;
WBJump01.wav&lt;br /&gt;
WBR01.wav&lt;br /&gt;
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WBW01.wav&lt;br /&gt;
WBW02.wav&lt;br /&gt;
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WBW04.wav&lt;br /&gt;
WBW05.wav&lt;br /&gt;
WBW06.wav&lt;br /&gt;
WBW07.wav&lt;br /&gt;
WBW08.wav&lt;br /&gt;
WBW09.wav&lt;br /&gt;
WBW10.wav&lt;br /&gt;
WoodLadder01.wav&lt;br /&gt;
WoodLadder02.wav&lt;br /&gt;
WoodLadder03.wav&lt;br /&gt;
WoodLadder04.wav&lt;br /&gt;
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WoodLadder06.wav&lt;br /&gt;
xBahro_PainScream_Delay01.wav&lt;br /&gt;
xBahro_PainScream_Delay02.wav&lt;br /&gt;
xBahro_PainScream_Delay03.wav&lt;br /&gt;
xBahroClaws01.wav&lt;br /&gt;
xBahroClaws02.wav&lt;br /&gt;
xBahroClaws03.wav&lt;br /&gt;
xBahroClaws04.wav&lt;br /&gt;
xBahroFlapping01.wav&lt;br /&gt;
xBahroFlapping02.wav&lt;br /&gt;
xBahroFlapping03.wav&lt;br /&gt;
xBahroFlapping04.wav&lt;br /&gt;
xBahroFlapping05.wav&lt;br /&gt;
xBahroFlapping06.wav&lt;br /&gt;
xBahroFlapping07.wav&lt;br /&gt;
xBahroFlapping08.wav&lt;br /&gt;
xBahroGroupAmb_loop-Left.wav&lt;br /&gt;
xBahroGroupAmb_loop-Right.wav&lt;br /&gt;
xBahroScream00.wav&lt;br /&gt;
xBahroScream00-mono.wav&lt;br /&gt;
xBahroScream01.wav&lt;br /&gt;
xBahroScream01-mono.wav&lt;br /&gt;
xBahroScream02-mono.wav&lt;br /&gt;
xBahroScream03-mono.wav&lt;br /&gt;
xBahroScream04-mono.wav&lt;br /&gt;
xBahroTimid01.wav&lt;br /&gt;
xBahroTimid02.wav&lt;br /&gt;
xBahroTimid03.wav&lt;br /&gt;
xBahroTimid04.wav&lt;br /&gt;
xBahroTimid04a.wav&lt;br /&gt;
xBahroTimid05.wav&lt;br /&gt;
xBahroTimid05a.wav&lt;br /&gt;
xBahroTimid06.wav&lt;br /&gt;
xBahroTimid07.wav&lt;br /&gt;
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xBahroTimid13.wav&lt;br /&gt;
xBahroTimid14.wav&lt;br /&gt;
xBahroTimid15.wav&lt;br /&gt;
xBahroTimid16.wav&lt;br /&gt;
xBahroTimid17.wav&lt;br /&gt;
xBahroTimid18.wav&lt;br /&gt;
xBahroWings01.wav&lt;br /&gt;
xBahroWings02.wav&lt;br /&gt;
xBahroWings03.wav&lt;br /&gt;
xBahroWings04.wav&lt;br /&gt;
xBahroWings05.wav&lt;br /&gt;
xBookClose01.wav&lt;br /&gt;
xBookOpen01.wav&lt;br /&gt;
xBookPageTurn01.wav&lt;br /&gt;
xBS-SpiralClothes-Left.wav&lt;br /&gt;
xBS-SpiralClothes-Right.wav&lt;br /&gt;
xDniFan_Loop-Left.wav&lt;br /&gt;
xDniFan_Loop-Right.wav&lt;br /&gt;
xGZMarkerPickup01.wav&lt;br /&gt;
xGZMarkerPickup01-Left.wav&lt;br /&gt;
xGZMarkerPickup01-Right.wav&lt;br /&gt;
xGZMarkerPulse01.wav&lt;br /&gt;
xImagerNexus_Loop.wav&lt;br /&gt;
xImagerSmall_Loop.wav&lt;br /&gt;
xJalak_KI_Button.wav&lt;br /&gt;
xJalak_KI_Button02.wav&lt;br /&gt;
xJCGlow_BahroGate-Left.wav&lt;br /&gt;
xJCGlow_BahroGate-Right.wav&lt;br /&gt;
xJCGlow_InitialCloth-Left.wav&lt;br /&gt;
xJCGlow_InitialCloth-Right.wav&lt;br /&gt;
xJourneyClothGlow-Left.wav&lt;br /&gt;
xJourneyClothGlow-Right.wav&lt;br /&gt;
xKI_Light_Short.wav&lt;br /&gt;
xKIClose.wav&lt;br /&gt;
xKIOpen.wav&lt;br /&gt;
xKIOpenClose-Left.wav&lt;br /&gt;
xKIOpenClose-Right.wav&lt;br /&gt;
xKISlotGlow.wav&lt;br /&gt;
xLeverDown01.wav&lt;br /&gt;
xLeverUp01.wav&lt;br /&gt;
xLink.wav&lt;br /&gt;
xLink-Stereo.wav&lt;br /&gt;
xLink-Stereo-Left.wav&lt;br /&gt;
xLink-Stereo-Right.wav&lt;br /&gt;
xMapShow.wav&lt;br /&gt;
xMarkerTag_PickupMarker.wav&lt;br /&gt;
xMarkerTag_PlaceMarker.wav&lt;br /&gt;
xNxusPodium_Loop.wav&lt;br /&gt;
xSparky_Flare.wav&lt;br /&gt;
xSparky_Loop.wav&lt;br /&gt;
xWaterfall_Medium_Loop02.wav&lt;br /&gt;
xWaterfall_MediumDist_Loop.wav&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Links==&lt;br /&gt;
* [http://en.wikisource.org/wiki/Creative_Commons_Attribution-NonCommercial-ShareAlike_3.0_Unported Original CC BY-NC-SA 3.0 legal code]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1924</id>
		<title>User:Trekluver/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1924"/>
		<updated>2012-07-18T04:53:52Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Comprised basic language for an SFX license agreement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following draft license is based in part on the [http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode Creative Commons Attribution Non-Commercial Share Alike 3.0 Unported (CC BY-NC-SA) license.] The legal code is openly editable; however, the content thereof remains a draft, and in no way represents the final license [http://cyanworlds.com Cyan Worlds] will [[Cyan Content Licensing Proposals|choose to license additional]] content from Uru Live. It is here to aid in the progression of OpenUru.org's [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 discussions regarding this proposal.] &lt;br /&gt;
&lt;br /&gt;
NOTE: My thinking it that this corrected version of the CC BY-NC-SA license agreement (with Share Alike provisions removed) be used to license the following items:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::1. PRP files - To be licensed under this standard content license&lt;br /&gt;
::2. LOC files - Same as above.&lt;br /&gt;
::3. P2F files - Same as above.&lt;br /&gt;
::4. Texture files - Same as above. &lt;br /&gt;
&lt;br /&gt;
In terms of the other items discussed for licensing, I believe that: &lt;br /&gt;
&lt;br /&gt;
::1. Cyan's raw file assets - After looking into the specifics of what Cyan did with the re-licensing of CWE, I believe a simple supplement license would be sufficient for this. Also, once my license draft is finished we may not need this at all. [[User:Hoikas|Hoikas]] needs to provide more specifics on this before we procede. He mentioned the raw max files and the raw GUI files, but there may be others I am unaware of. &lt;br /&gt;
::2. Music files - Scrap the email from Tor'i idea. I had forgotten that most, if not all, MOUL files need to be redistributed on shards for content licensing to be of any real use. Therefore I believe, if Cyan is kosher with it, we should propose licensing music files under the standard CC BY-NC license. (Zandi's radio withstanding; we may just have to change this entirely on OS shards. &lt;br /&gt;
::3. SFX files - Same as above; a CC BY-NC license should work well. However, if Cyan wants to keep more rights (than this license provides) for the purpose of use in any of their future creations, they may want to create a supplement license for this as well. I need to double check that this is applicable under a standard CC license, as it may not be. (I believe it is, as long as it does not revoke any standard CC license rights.) &lt;br /&gt;
&lt;br /&gt;
::Overall, and possibly surprising to some, licensing MOUL SFX will end up being the trickiest of our tasks. Cyan will no doubt want to keep more rights from this, mainly because there is always the possibility they might utilize them again in the future. (realMyst for iOS recently used the linking SFX for instance.) Music should be less of an issue for them, but they wouldn't just want their SFX fully loose on the internet; who could blame them? Especially when you think about the linking SFX; that is the staple of the series after all. It would almost be like Nintendo making Mario's &amp;quot;Waa-hoo!&amp;quot; public domain, or releasing it under a CC license. Due to the sensitivity of this particular issue, I think, [[User:Mac_Fife|Mac]], that you might should e-mail Tony about this so we have a better idea where or how to proceed. &lt;br /&gt;
&lt;br /&gt;
As always, this is my personal opinion. It is not gospel, nor should it be considered such. This list will also be ever changing until what time a final decision on a license proposal is made. - [[User:Trekluver|Trekluver]] 18:49, 17 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Human Readable Summary==&lt;br /&gt;
You are free: &lt;br /&gt;
&lt;br /&gt;
: to Share — to copy, distribute and transmit the work&lt;br /&gt;
&lt;br /&gt;
: to Remix — to adapt the work&lt;br /&gt;
&lt;br /&gt;
Under the following conditions:&lt;br /&gt;
&lt;br /&gt;
: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).&lt;br /&gt;
&lt;br /&gt;
: Noncommercial — You may not use this work for commercial purposes.&lt;br /&gt;
&lt;br /&gt;
: Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.&lt;br /&gt;
&lt;br /&gt;
With the understanding that:&lt;br /&gt;
&lt;br /&gt;
: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.&lt;br /&gt;
&lt;br /&gt;
: Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.&lt;br /&gt;
&lt;br /&gt;
: Other Rights — In no way are any of the following rights affected by the license:&lt;br /&gt;
:* Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;&lt;br /&gt;
:*The author's moral rights;&lt;br /&gt;
:*Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.&lt;br /&gt;
&lt;br /&gt;
Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a web-link to the license terms.&lt;br /&gt;
==Legal Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attribution-NonCommercial-ShareAlike 3.0 Unported''' - '''Cyan Worlds Art and Media Assets Content License Agreement'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===License===&lt;br /&gt;
&lt;br /&gt;
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS PUBLIC CONTENT LICENSE (&amp;quot;PCL&amp;quot;, &amp;quot;LICENSE&amp;quot;, OR &amp;quot;CONTENT LICENSE&amp;quot;) BY CYAN WORLD, INC. THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.&lt;br /&gt;
&lt;br /&gt;
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR (CYAN WORLDS, INC.) GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. &lt;br /&gt;
&lt;br /&gt;
====1. Definitions====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Adaptation&amp;quot;''' means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image (&amp;quot;synching&amp;quot;) will be considered an Adaptation for the purpose of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Collection&amp;quot;''' means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(g) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Distribute&amp;quot;''' means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;License Elements&amp;quot;''' means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, Noncommercial, ShareAlike.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Licensor&amp;quot;''' means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License. In this case, the licensor is Cyan Worlds, Inc. &lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Original Author&amp;quot;''' means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Work&amp;quot;''' means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;You&amp;quot;''' means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.&lt;br /&gt;
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#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Reproduce&amp;quot;''' means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.&lt;br /&gt;
&lt;br /&gt;
====2. Fair Dealing Rights.====&lt;br /&gt;
&lt;br /&gt;
Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.&lt;br /&gt;
&lt;br /&gt;
====3. License Grant.====&lt;br /&gt;
&lt;br /&gt;
Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked &amp;quot;The original work was translated from English to Spanish,&amp;quot; or a modification could indicate &amp;quot;The original work has been modified.&amp;quot;;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform the Work including as incorporated in Collections; and,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform Adaptations.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights described in Section 4(e).&lt;br /&gt;
&lt;br /&gt;
====4. Restrictions.====&lt;br /&gt;
&lt;br /&gt;
The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(d), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(d), as requested.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform an Adaptation only under: (i) the terms of this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-NonCommercial-ShareAlike 3.0 US) (&amp;quot;Applicable License&amp;quot;). You must include a copy of, or the URI, for Applicable License with every copy of each Adaptation You Distribute or Publicly Perform. You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License. You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in con-nection with the exchange of copyrighted works.&lt;br /&gt;
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##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Non-waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License if Your exercise of such rights is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c) and otherwise waives the right to collect royalties through any statutory or compulsory licensing scheme; and,&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Voluntary License Schemes.''' The Licensor reserves the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License that is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c).&lt;br /&gt;
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&lt;br /&gt;
====5. Representations, Warranties and Disclaimer====&lt;br /&gt;
&lt;br /&gt;
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING AND TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THIS EXCLUSION MAY NOT APPLY TO YOU.&lt;br /&gt;
&lt;br /&gt;
====6. Limitation on Liability.====&lt;br /&gt;
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EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.&lt;br /&gt;
&lt;br /&gt;
====7. Termination====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.&lt;br /&gt;
&lt;br /&gt;
====8. Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
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#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.&lt;br /&gt;
==SFX License Legal Code==&lt;br /&gt;
&amp;lt;div align=center&amp;gt;'''Cyan Worlds Sound Effects License Agreement'''&amp;lt;/div&amp;gt;&lt;br /&gt;
This nonexclusive license agreement is granted to you by Cyan Worlds, Inc. for the nonexclusive usage of the sound effect (SFX) files of Myst Online: Uru Live. The individually named sound effect (SFX) files remain the protected copyrighted work of Cyan Worlds, Inc. under copyright and/or other applicable laws. Any use of this work other than as authorized under this license agreement or under copyright law is strictly prohibited. &lt;br /&gt;
&lt;br /&gt;
===1. License Grant===&lt;br /&gt;
Subject to the terms defined under section 2 of this agreement, Cyan Worlds, Inc. grants you the following nonexclusive rights: &lt;br /&gt;
::1. You may redistribute any or all of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in a not for profit manner.&lt;br /&gt;
::2. You may adapt any of all of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in a not for profit manner.&lt;br /&gt;
::3. You may use any of all of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in a non-commercial, not for profit manner.&lt;br /&gt;
===2. License Restrictions===&lt;br /&gt;
The above terms of section 1 are explicitly subject to and limited by the following restrictions: &lt;br /&gt;
::1. You may not sell of otherwise make profit from any of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. &lt;br /&gt;
::2. You may not use any of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. in any other persistent online world, virtual world, or video, text-based, or audio based game or video game product. (e.g. OpenSim, Second Life, ect.) &lt;br /&gt;
::3. You may not use any of the individually defined sound effect (SFX) files owned by Cyan Worlds, Inc. to make amusement of, or otherwise harm the integrity of Cyan Worlds, Inc. and her business operations.&lt;br /&gt;
===3. Cyan's Additional Rights===&lt;br /&gt;
Cyan Worlds, Inc. also holds the exclusive rights to terminate this contract at any time, and may also, in the event of such termination, ask you to remove or otherwise cease distribution of one or more of the individually defined sound effect (SFX) files. &lt;br /&gt;
===4. Sound Effect (SFX) Files Licensed Under This Agreement:===&lt;br /&gt;
Cyan Worlds, Inc. defines for you the following sound effect (SFX) files licensed under this agreement:&lt;br /&gt;
====OOG Files====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;xYeeshaPageGlow.ogg&lt;br /&gt;
ahnyCathedralMusic.ogg&lt;br /&gt;
ahnyEngineerHut-Buttons.ogg&lt;br /&gt;
ahnyHub-Gears01_Loop.ogg&lt;br /&gt;
ahnyHub-Gears02_Loop.ogg&lt;br /&gt;
ahnyHub-TeethHits01_Loop.ogg&lt;br /&gt;
ahnyHub-TeethHits02_Loop.ogg&lt;br /&gt;
ahnyLinkRoomDoor_Open.ogg&lt;br /&gt;
ahnyLink-WaterAmb01_Loop.ogg&lt;br /&gt;
ahnyLink-WaterAmb02_Loop.ogg&lt;br /&gt;
ahnyMaintenanceAmb01_Loop.ogg&lt;br /&gt;
ahnyOutsideHutWater_Loop.ogg&lt;br /&gt;
ahnyQuabStep01.ogg&lt;br /&gt;
ahnyQuabStep02.ogg&lt;br /&gt;
ahnyQuabStep03.ogg&lt;br /&gt;
ahnyQuabStep04.ogg&lt;br /&gt;
ahnyQuabStep05.ogg&lt;br /&gt;
ahnyQuabStep06.ogg&lt;br /&gt;
ahnyQuabStep07.ogg&lt;br /&gt;
ahnyQuabStep08.ogg&lt;br /&gt;
ahnyQuabStep09.ogg&lt;br /&gt;
ahnyQuabStep10.ogg&lt;br /&gt;
ahnyQuabStep11.ogg&lt;br /&gt;
ahnyQuabStep12.ogg&lt;br /&gt;
ahnyQuabStep13.ogg&lt;br /&gt;
ahnyQuabStep14.ogg&lt;br /&gt;
ahnyQuabStep15.ogg&lt;br /&gt;
ahnyQuabStep16.ogg&lt;br /&gt;
ahnyQuabStep17.ogg&lt;br /&gt;
ahnyQuabStep18.ogg&lt;br /&gt;
ahnyRigRotation.ogg&lt;br /&gt;
ahnySp01_Hut_ValveTurnLeft.ogg&lt;br /&gt;
ahnySp01_Hut_ValveTurnRight.ogg&lt;br /&gt;
ahnySp01-HutDoor_Close.ogg&lt;br /&gt;
ahnySp01-HutDoor_Open.ogg&lt;br /&gt;
ahnySp01-InnerWaters_Loop.ogg&lt;br /&gt;
ahnySp01-OuterWaters_Loop.ogg&lt;br /&gt;
ahnySp01-Waterfall_Loop.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve01.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve02.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve03.ogg&lt;br /&gt;
ahnySp02-CrystalDissolve04.ogg&lt;br /&gt;
ahnySp04_EngHutShutterClose.ogg&lt;br /&gt;
ahnySp04_EngHutShutterOpen.ogg&lt;br /&gt;
ahnySp04_Maint_light_loop.ogg&lt;br /&gt;
ahnySp04_Vog_BalconyToDock.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Descent01.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Descent02.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Eject01.ogg&lt;br /&gt;
ahnySp04_Vog_Chair_Eject02.ogg&lt;br /&gt;
ahnySp04_Vog_DockToBalcony.ogg&lt;br /&gt;
ahnySp04_Vog_DockToMaintHub.ogg&lt;br /&gt;
ahnySp04_Vog_EjectSwitch.ogg&lt;br /&gt;
ahnySp04_Vog_MaintHubToDock.ogg&lt;br /&gt;
ahnySp04_Vog_Middle_Loop.ogg&lt;br /&gt;
ahnySp04_Vog_Middle_Start.ogg&lt;br /&gt;
ahnySp04_Vog_Middle_Stop.ogg&lt;br /&gt;
ahnySp04_Vog_RotateClock.ogg&lt;br /&gt;
ahnySp04_Vog_RotateCounter.ogg&lt;br /&gt;
ahnySp04_Vog_RotateSw.ogg&lt;br /&gt;
ahnySp04_Vog_Sail.ogg&lt;br /&gt;
ahnySp04_Vog_ThrottleSw.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb01.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb02.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb03.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb04.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb05.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb06.ogg&lt;br /&gt;
ahnySp04-EngHut_RandAmb07.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Cl01.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Cl02.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Op01.ogg&lt;br /&gt;
ahnySp04-EngineerDoor_Op02.ogg&lt;br /&gt;
ahnySphere01-TankWater_Loop.ogg&lt;br /&gt;
ahnySphere02-Amb01_Loop.ogg&lt;br /&gt;
ahnySphere02-Thunder01.ogg&lt;br /&gt;
ahnySphere02-Thunder02.ogg&lt;br /&gt;
ahnySphere02-Thunder03.ogg&lt;br /&gt;
ahnySphere02-Thunder04.ogg&lt;br /&gt;
ahnySphere02-Thunder05.ogg&lt;br /&gt;
ahnySphere02-Thunder06.ogg&lt;br /&gt;
ahnySphere02-Thunder07.ogg&lt;br /&gt;
ahnySphere03-Amb01_Loop.ogg&lt;br /&gt;
ahnySphere04-Amb01_Loop.ogg&lt;br /&gt;
ahnySphere04-Amb02_Loop.ogg&lt;br /&gt;
ahnySphere04-Sparks_Loop.ogg&lt;br /&gt;
ahnySphereAdvance-Switch_Lp.ogg&lt;br /&gt;
ahnySphereAdvance-Switch_Up.ogg&lt;br /&gt;
ahnySphereRotation_Loop.ogg&lt;br /&gt;
ahnySphereRotation_Start.ogg&lt;br /&gt;
ahnySphereRotation_Stop.ogg&lt;br /&gt;
ahnyVog-TubeAmb01_Loop.ogg&lt;br /&gt;
ahnyWaterVortex_Loop.ogg&lt;br /&gt;
airstream.ogg&lt;br /&gt;
anhySphere04-Airlock_Close.ogg&lt;br /&gt;
anhySphere04-Airlock_Open.ogg&lt;br /&gt;
bhroLuminousUrn_Loop01.ogg&lt;br /&gt;
bhroLuminousUrn_Loop02.ogg&lt;br /&gt;
bhroLuminousUrn_Loop03.ogg&lt;br /&gt;
bhroLuminousUrn_Loop04.ogg&lt;br /&gt;
bhroLuminousUrn_Loop05.ogg&lt;br /&gt;
bhroPole_Disintegration.ogg&lt;br /&gt;
bhroPole_Reappear.ogg&lt;br /&gt;
bhroWaterPoolAmb_Loop.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_GrdnSpeech_spa.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_GrsnSpeech_spa.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_KdshSpeech_spa.ogg&lt;br /&gt;
bhroYeesha_Speech01a_eng.ogg&lt;br /&gt;
bhroYeesha_Speech01a_fre.ogg&lt;br /&gt;
bhroYeesha_Speech01a_ger.ogg&lt;br /&gt;
bhroYeesha_Speech01a_ita.ogg&lt;br /&gt;
bhroYeesha_Speech01a_spa.ogg&lt;br /&gt;
bhroYeesha_Speech01b_eng.ogg&lt;br /&gt;
bhroYeesha_Speech01b_fre.ogg&lt;br /&gt;
bhroYeesha_Speech01b_ger.ogg&lt;br /&gt;
bhroYeesha_Speech01b_ita.ogg&lt;br /&gt;
bhroYeesha_Speech01b_spa.ogg&lt;br /&gt;
bhroYeesha_Speech02a_eng.ogg&lt;br /&gt;
bhroYeesha_Speech02a_fre.ogg&lt;br /&gt;
bhroYeesha_Speech02a_ger.ogg&lt;br /&gt;
bhroYeesha_Speech02a_ita.ogg&lt;br /&gt;
bhroYeesha_Speech02a_spa.ogg&lt;br /&gt;
bhroYeesha_Speech02b_eng.ogg&lt;br /&gt;
bhroYeesha_Speech02b_fre.ogg&lt;br /&gt;
bhroYeesha_Speech02b_ger.ogg&lt;br /&gt;
bhroYeesha_Speech02b_ita.ogg&lt;br /&gt;
bhroYeesha_Speech02b_spa.ogg&lt;br /&gt;
bhroYeesha_Speech03a_eng.ogg&lt;br /&gt;
bhroYeesha_Speech03a_fre.ogg&lt;br /&gt;
bhroYeesha_Speech03a_ger.ogg&lt;br /&gt;
bhroYeesha_Speech03a_ita.ogg&lt;br /&gt;
bhroYeesha_Speech03a_spa.ogg&lt;br /&gt;
bhroYeesha_Speech03b_eng.ogg&lt;br /&gt;
bhroYeesha_Speech03b_fre.ogg&lt;br /&gt;
bhroYeesha_Speech03b_ger.ogg&lt;br /&gt;
bhroYeesha_Speech03b_ita.ogg&lt;br /&gt;
bhroYeesha_Speech03b_spa.ogg&lt;br /&gt;
bhroYeesha_Speech04_eng.ogg&lt;br /&gt;
bhroYeesha_Speech04_fre.ogg&lt;br /&gt;
bhroYeesha_Speech04_ger.ogg&lt;br /&gt;
bhroYeesha_Speech04_ita.ogg&lt;br /&gt;
bhroYeesha_Speech04_spa.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_eng.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_fre.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_ger.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_ita.ogg&lt;br /&gt;
bhroYeesha_TldnSpeech_spa.ogg&lt;br /&gt;
clftBodyFall.ogg&lt;br /&gt;
clftBookRoomMusic_Loop.ogg&lt;br /&gt;
clftBridgeCollapse.ogg&lt;br /&gt;
clftBRWaterLapping_Loop.ogg&lt;br /&gt;
clftBucketDown.ogg&lt;br /&gt;
clftBucketPedal.ogg&lt;br /&gt;
clftBucketUp.ogg&lt;br /&gt;
clftChasmAnimWind_Loop.ogg&lt;br /&gt;
clftChasmCricket01_Loop.ogg&lt;br /&gt;
CLFTChasmCricket02.ogg&lt;br /&gt;
clftChasmMainWind_Loop.ogg&lt;br /&gt;
clftChasmTopWind_Loop.ogg&lt;br /&gt;
clftChasmTunnelWind_Loop.ogg&lt;br /&gt;
clftDesertAmb_Loop.ogg&lt;br /&gt;
clftDesertCicada01_Loop.ogg&lt;br /&gt;
clftDesertCicada02_Loop.ogg&lt;br /&gt;
clftDesertCicada03_Loop.ogg&lt;br /&gt;
CLFTDesertGrasshopper01.ogg&lt;br /&gt;
CLFTDesertKatydid01.ogg&lt;br /&gt;
clftDesertMainWind_Loop.ogg&lt;br /&gt;
clftDesertVulture01.ogg&lt;br /&gt;
clftDesertVulture02.ogg&lt;br /&gt;
clftDesertVulture03.ogg&lt;br /&gt;
clftDesertVulture04.ogg&lt;br /&gt;
clftDesertVulture05.ogg&lt;br /&gt;
clftDesertWindAnim_Loop.ogg&lt;br /&gt;
clftDoor_Button.ogg&lt;br /&gt;
clftDoor01_Close.ogg&lt;br /&gt;
clftDoor01_Open.ogg&lt;br /&gt;
clftDoor02_Close.ogg&lt;br /&gt;
clftDoor02_Open.ogg&lt;br /&gt;
clftDoor03_Open.ogg&lt;br /&gt;
clftEdog.ogg&lt;br /&gt;
clftEdog02.ogg&lt;br /&gt;
clftGrindingWheel_Loop.ogg&lt;br /&gt;
clftImagerButtonClick01.ogg&lt;br /&gt;
clftImagerSquelch.ogg&lt;br /&gt;
clftOpenMusic.ogg&lt;br /&gt;
CLFTRandomChickadee01.ogg&lt;br /&gt;
CLFTRandomChickadee02.ogg&lt;br /&gt;
CLFTRandomChickadee03.ogg&lt;br /&gt;
CLFTRandomChickadee04.ogg&lt;br /&gt;
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clftTreeLadderOff.ogg&lt;br /&gt;
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gd01BaseWind_Loop.ogg&lt;br /&gt;
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gd01PondWind_Loop.ogg&lt;br /&gt;
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giraDayAmb.ogg&lt;br /&gt;
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giraFumerol_MfldBlast02.ogg&lt;br /&gt;
giraFumerol_MfldBlast03.ogg&lt;br /&gt;
giraFumerol_MfldBlast04.ogg&lt;br /&gt;
giraFumerol_MfldBlast05.ogg&lt;br /&gt;
giraFumerol_MfldBlast06.ogg&lt;br /&gt;
giraFumerolShutter_Close.ogg&lt;br /&gt;
giraFumerolShutter_Open.ogg&lt;br /&gt;
giraLava.ogg&lt;br /&gt;
giraNightAmb.ogg&lt;br /&gt;
giraSteamLamp.ogg&lt;br /&gt;
giraSteamPipe01.ogg&lt;br /&gt;
giraSteamPipe02.ogg&lt;br /&gt;
giraWaterfall_Loop01.ogg&lt;br /&gt;
giraWaterfall_Loop02.ogg&lt;br /&gt;
giraWaterfall_Loop03.ogg&lt;br /&gt;
giraWaterfall_Loop04.ogg&lt;br /&gt;
giraWaterfall_Loop05.ogg&lt;br /&gt;
giraWaterfall_Loop06.ogg&lt;br /&gt;
gpubAmbience.ogg&lt;br /&gt;
GrassJump01.ogg&lt;br /&gt;
GrassJump02.ogg&lt;br /&gt;
GrassJump03.ogg&lt;br /&gt;
GrassJump04.ogg&lt;br /&gt;
GrassJump05.ogg&lt;br /&gt;
GrassRun01.ogg&lt;br /&gt;
GrassRun02.ogg&lt;br /&gt;
GrassRun03.ogg&lt;br /&gt;
GrassRun04.ogg&lt;br /&gt;
GrassRun05.ogg&lt;br /&gt;
GrassRun06.ogg&lt;br /&gt;
GrassRun07.ogg&lt;br /&gt;
GrassRun08.ogg&lt;br /&gt;
GrassRun09.ogg&lt;br /&gt;
GrassRun10.ogg&lt;br /&gt;
GrassTurn01.ogg&lt;br /&gt;
GrassTurn02.ogg&lt;br /&gt;
GrassTurn03.ogg&lt;br /&gt;
GrassTurn04.ogg&lt;br /&gt;
GrassTurn05.ogg&lt;br /&gt;
GrassTurn06.ogg&lt;br /&gt;
GrassTurn07.ogg&lt;br /&gt;
GrassTurn08.ogg&lt;br /&gt;
GrassWalk01.ogg&lt;br /&gt;
GrassWalk02.ogg&lt;br /&gt;
GrassWalk03.ogg&lt;br /&gt;
GrassWalk04.ogg&lt;br /&gt;
GrassWalk05.ogg&lt;br /&gt;
GrassWalk06.ogg&lt;br /&gt;
GrassWalk07.ogg&lt;br /&gt;
GrassWalk08.ogg&lt;br /&gt;
GrassWalk09.ogg&lt;br /&gt;
GrassWalk10.ogg&lt;br /&gt;
grsnBirdCall01.ogg&lt;br /&gt;
grsnBirdCall02.ogg&lt;br /&gt;
grsnBirdCall03.ogg&lt;br /&gt;
grsnBirdCall03a.ogg&lt;br /&gt;
grsnBirdCall04.ogg&lt;br /&gt;
grsnBirdCall05.ogg&lt;br /&gt;
grsnBirdCall06.ogg&lt;br /&gt;
grsnBirdCall07.ogg&lt;br /&gt;
grsnBirdCall08.ogg&lt;br /&gt;
grsnBirdCall08a.ogg&lt;br /&gt;
grsnBirdCall09.ogg&lt;br /&gt;
grsnBirdCall10.ogg&lt;br /&gt;
grsnBirdCall10a.ogg&lt;br /&gt;
grsnBirdCall11.ogg&lt;br /&gt;
grsnBirdCall12a.ogg&lt;br /&gt;
grsnBirdFlaps01.ogg&lt;br /&gt;
grsnBirdFlaps02.ogg&lt;br /&gt;
grsnCrackRevolve_Loop.ogg&lt;br /&gt;
grsnCreature01_02.ogg&lt;br /&gt;
grsnCreature03_04.ogg&lt;br /&gt;
grsnCreature05_06.ogg&lt;br /&gt;
grsnCreature07_08.ogg&lt;br /&gt;
grsnElevator_OpenClose.ogg&lt;br /&gt;
grsnElevDown_TopBottom.ogg&lt;br /&gt;
grsnElevUp_BottomTop.ogg&lt;br /&gt;
grsnExteriorAmb_Loop.ogg&lt;br /&gt;
grsnExteriorMusic_Loop.ogg&lt;br /&gt;
grsnExteriorTCRvlv_Loop.ogg&lt;br /&gt;
grsnExteriorWellAmb_Loop.ogg&lt;br /&gt;
grsnExteriorWellRvlv_Loop.ogg&lt;br /&gt;
grsnGear_Loop.ogg&lt;br /&gt;
grsnGear_Start.ogg&lt;br /&gt;
grsnGear_Stop.ogg&lt;br /&gt;
grsnGear_TeethHit01.ogg&lt;br /&gt;
grsnGear_TeethHit02.ogg&lt;br /&gt;
grsnGear_TeethHit03.ogg&lt;br /&gt;
grsnGear_TeethHit04.ogg&lt;br /&gt;
grsnGearLocks_Disengage.ogg&lt;br /&gt;
grsnGearLocks_Engage.ogg&lt;br /&gt;
grsnGearRoom_FootPedal01.ogg&lt;br /&gt;
grsnGiantSwitch_Down.ogg&lt;br /&gt;
grsnGiantSwitch_Trip.ogg&lt;br /&gt;
grsnGiantSwitch_Up.ogg&lt;br /&gt;
grsnInteriorMusic_Loop.ogg&lt;br /&gt;
grsnKIDispenserEngage.ogg&lt;br /&gt;
grsnKIDispenserIdle_Loop.ogg&lt;br /&gt;
grsnMaintainerTube_Down.ogg&lt;br /&gt;
grsnMaintainerTube_Up.ogg&lt;br /&gt;
grsnMaintOnGlassWalk01.ogg&lt;br /&gt;
grsnMaintOnGlassWalk02.ogg&lt;br /&gt;
grsnMaintOnGlassWalk03.ogg&lt;br /&gt;
grsnMaintOnGlassWalk04.ogg&lt;br /&gt;
grsnMaintOnGlassWalk05.ogg&lt;br /&gt;
grsnMaintOnGlassWalk06.ogg&lt;br /&gt;
grsnMaintOnGlassWalk07.ogg&lt;br /&gt;
grsnMaintOnGlassWalk08.ogg&lt;br /&gt;
grsnMaintOnGlassWalk09.ogg&lt;br /&gt;
grsnMaintOnGlassWalk10.ogg&lt;br /&gt;
grsnMaintOnStoneJump01.ogg&lt;br /&gt;
grsnMaintOnStoneJump02.ogg&lt;br /&gt;
grsnMaintOnStoneJump03.ogg&lt;br /&gt;
grsnMaintOnStoneRun01.ogg&lt;br /&gt;
grsnMaintOnStoneRun02.ogg&lt;br /&gt;
grsnMaintOnStoneRun03.ogg&lt;br /&gt;
grsnMaintOnStoneRun04.ogg&lt;br /&gt;
grsnMaintOnStoneRun05.ogg&lt;br /&gt;
grsnMaintOnStoneRun06.ogg&lt;br /&gt;
grsnMaintOnStoneRun07.ogg&lt;br /&gt;
grsnMaintOnStoneRun08.ogg&lt;br /&gt;
grsnMaintOnStoneRun09.ogg&lt;br /&gt;
grsnMaintOnStoneRun10.ogg&lt;br /&gt;
grsnMaintOnStoneTurn01.ogg&lt;br /&gt;
grsnMaintOnStoneTurn02.ogg&lt;br /&gt;
grsnMaintOnStoneTurn03.ogg&lt;br /&gt;
grsnMaintOnStoneTurn04.ogg&lt;br /&gt;
grsnMaintOnStoneTurn05.ogg&lt;br /&gt;
grsnMaintOnStoneWalk01.ogg&lt;br /&gt;
grsnMaintOnStoneWalk02.ogg&lt;br /&gt;
grsnMaintOnStoneWalk03.ogg&lt;br /&gt;
grsnMaintOnStoneWalk04.ogg&lt;br /&gt;
grsnMaintOnStoneWalk05.ogg&lt;br /&gt;
grsnMaintOnStoneWalk06.ogg&lt;br /&gt;
grsnMaintOnStoneWalk07.ogg&lt;br /&gt;
grsnMaintOnStoneWalk08.ogg&lt;br /&gt;
grsnMaintOnStoneWalk09.ogg&lt;br /&gt;
grsnMaintOnStoneWalk10.ogg&lt;br /&gt;
grsnNexus-BookMachine_Loop.ogg&lt;br /&gt;
grsnNexus-BookPresent.ogg&lt;br /&gt;
grsnNexus-Elevator.ogg&lt;br /&gt;
grsnPowerCoupling_Off.ogg&lt;br /&gt;
grsnPowerCoupling_On.ogg&lt;br /&gt;
grsnPressurePlate_Down.ogg&lt;br /&gt;
grsnPressurePlate_Up.ogg&lt;br /&gt;
grsnRandTCMusic01.ogg&lt;br /&gt;
grsnRandTCMusic02.ogg&lt;br /&gt;
grsnRandTCMusic03.ogg&lt;br /&gt;
grsnRevolveInside_Loop.ogg&lt;br /&gt;
grsnSpringActionArm_Off.ogg&lt;br /&gt;
grsnSpringActionArm_On.ogg&lt;br /&gt;
grsnTCBridgeMusic.ogg&lt;br /&gt;
grsnTCCP_DeniedButton.ogg&lt;br /&gt;
grsnTCCP_EnableButton.ogg&lt;br /&gt;
grsnTCCP_Lights_Loop.ogg&lt;br /&gt;
grsnTCCP_LockButton.ogg&lt;br /&gt;
grsnTCCP_PlaceBlocker.ogg&lt;br /&gt;
grsnTCCP_RemoveBlocker.ogg&lt;br /&gt;
grsnTCCP_SelectButton.ogg&lt;br /&gt;
grsnTCCP_StartGameButton.ogg&lt;br /&gt;
grsnTCDoorBoltCl.ogg&lt;br /&gt;
grsnTCDoorBoltOp.ogg&lt;br /&gt;
grsnTCDoorCl.ogg&lt;br /&gt;
grsnTCDoorOp.ogg&lt;br /&gt;
grsnTCInteriorRevolve_Loop.ogg&lt;br /&gt;
grsnTrainingWallMusic01.ogg&lt;br /&gt;
grsnWeight_End.ogg&lt;br /&gt;
grsnWeight_Loop.ogg&lt;br /&gt;
grsnWeight_Start.ogg&lt;br /&gt;
grsnWellDoor03OpenClose.ogg&lt;br /&gt;
grtzCathedralBeam_Loop.ogg&lt;br /&gt;
grtzCathedralBeam_Start.ogg&lt;br /&gt;
grtzKIMarkerTag_DownLoad15.ogg&lt;br /&gt;
grtzKIMarkerTag_MarkerStatus.ogg&lt;br /&gt;
grtzKIMarkerTag_Upload15.ogg&lt;br /&gt;
grtzLightningFlash01.ogg&lt;br /&gt;
grtzLightningFlash02.ogg&lt;br /&gt;
grtzLightningFlash03.ogg&lt;br /&gt;
grtzLightningFlash04.ogg&lt;br /&gt;
grtzLightningFlash05.ogg&lt;br /&gt;
grtzPool_Loop.ogg&lt;br /&gt;
grtzProtractor_Loop01.ogg&lt;br /&gt;
grtzProtractor_Loop02.ogg&lt;br /&gt;
grtzProtractor_Loop03.ogg&lt;br /&gt;
grtzRingLarge_Loop.ogg&lt;br /&gt;
grtzRingSmall_Loop.ogg&lt;br /&gt;
grtzScopeGUI_RadioButton.ogg&lt;br /&gt;
grtzStream_Loop.ogg&lt;br /&gt;
grtzUpperDoor_Close.ogg&lt;br /&gt;
grtzUpperDoor_Open.ogg&lt;br /&gt;
grtzWaterLaps_Loop.ogg&lt;br /&gt;
islmCave_In.ogg&lt;br /&gt;
islmCavernMusic_Loop.ogg&lt;br /&gt;
islmCaveTJunctionAmb_Loop.ogg&lt;br /&gt;
islmConstructionMix_Loop.ogg&lt;br /&gt;
islmExplosionFx.ogg&lt;br /&gt;
islmExposionSource.ogg&lt;br /&gt;
islmGalleryMusic_Loop.ogg&lt;br /&gt;
islmGeneratorAmb01_Loop.ogg&lt;br /&gt;
islmGlobalWalla01_Loop.ogg&lt;br /&gt;
islmLibraryDoors_Close.ogg&lt;br /&gt;
islmLibraryDoors_Open.ogg&lt;br /&gt;
islmLibraryInteriorMusic.ogg&lt;br /&gt;
islmLibraryMusic_Loop.ogg&lt;br /&gt;
islmMuseumDoor_Close.ogg&lt;br /&gt;
islmMuseumDoor_Open.ogg&lt;br /&gt;
islmPalaceMusic_Loop.ogg&lt;br /&gt;
islmRandomAirNailer01.ogg&lt;br /&gt;
islmRandomAirNailer02.ogg&lt;br /&gt;
islmRandomDoubleHammers01.ogg&lt;br /&gt;
islmRandomDoubleHammers02.ogg&lt;br /&gt;
islmRandomDoubleHammers03.ogg&lt;br /&gt;
islmRandomDoubleHammers04.ogg&lt;br /&gt;
islmRandomDoubleHammers05.ogg&lt;br /&gt;
islmRandomDoubleHammers06.ogg&lt;br /&gt;
islmRandomGrinding01.ogg&lt;br /&gt;
islmRandomMetalDrops01.ogg&lt;br /&gt;
islmRandomMetalDrops02.ogg&lt;br /&gt;
islmRandomMetalDrops03.ogg&lt;br /&gt;
islmRandomMetalDrops04.ogg&lt;br /&gt;
islmRandomMetalDrops05.ogg&lt;br /&gt;
islmRandomMetalDrops06.ogg&lt;br /&gt;
islmRandomMetalHitsX1.ogg&lt;br /&gt;
islmRandomMetalHitsX2.ogg&lt;br /&gt;
islmRandomMetalHitsX4.ogg&lt;br /&gt;
islmRandomRock01.ogg&lt;br /&gt;
islmRandomRock02.ogg&lt;br /&gt;
islmRandomRock03.ogg&lt;br /&gt;
islmRandomRock04.ogg&lt;br /&gt;
islmRandomRock05.ogg&lt;br /&gt;
islmRandomRock06.ogg&lt;br /&gt;
islmRandomRock07.ogg&lt;br /&gt;
islmRandomRock08.ogg&lt;br /&gt;
islmRandomRock09.ogg&lt;br /&gt;
islmRandomRock10.ogg&lt;br /&gt;
islmRandomRock11.ogg&lt;br /&gt;
islmRandomRock12.ogg&lt;br /&gt;
islmRandomScrape01.ogg&lt;br /&gt;
islmRandomSingleHammer01.ogg&lt;br /&gt;
islmRandomSingleHammer02.ogg&lt;br /&gt;
islmRandomSingleHammer03.ogg&lt;br /&gt;
islmRandomSingleHammer04.ogg&lt;br /&gt;
islmRandomSingleHammer05.ogg&lt;br /&gt;
islmRandomSingleHammer06.ogg&lt;br /&gt;
islmRandomSubterranean01.ogg&lt;br /&gt;
islmRandomSubterranean02.ogg&lt;br /&gt;
islmRandomSubterranean03.ogg&lt;br /&gt;
islmRandomSubterranean04.ogg&lt;br /&gt;
islmRandomSubterranean05.ogg&lt;br /&gt;
islmRandomSubterranean06.ogg&lt;br /&gt;
islmRandomWaterSplash01.ogg&lt;br /&gt;
islmRandomWaterSplash02.ogg&lt;br /&gt;
islmRandomWaterSplash03.ogg&lt;br /&gt;
islmWaterDrippingAmb01_Loop.ogg&lt;br /&gt;
islmWaterDrippingAmb02_Loop.ogg&lt;br /&gt;
islmWaterLapping01_Loop.ogg&lt;br /&gt;
islmWaterTrickleAmb04_Loop.ogg&lt;br /&gt;
islmWaterTrickleAmb05_Loop.ogg&lt;br /&gt;
jlakForceField_Off.ogg&lt;br /&gt;
jlakForceField_On.ogg&lt;br /&gt;
jlakGridForce01.ogg&lt;br /&gt;
jlakGridForce02.ogg&lt;br /&gt;
jlakGridForce03.ogg&lt;br /&gt;
jlakGridForce04.ogg&lt;br /&gt;
jlakObjectCreation01.ogg&lt;br /&gt;
jlakObjectCreation02.ogg&lt;br /&gt;
jlakObjectCreation03.ogg&lt;br /&gt;
jlakObjectCreation04.ogg&lt;br /&gt;
jlakPillar_Loop.ogg&lt;br /&gt;
jlakPillar_Start.ogg&lt;br /&gt;
jlakPillar_Stop.ogg&lt;br /&gt;
jlakPillarDown01a.ogg&lt;br /&gt;
jlakPillarUp01a.ogg&lt;br /&gt;
jlakWidgetImpact01.ogg&lt;br /&gt;
jlakWidgetImpact02.ogg&lt;br /&gt;
jlakWidgetImpact03.ogg&lt;br /&gt;
jlakWidgetImpact04.ogg&lt;br /&gt;
jlakWidgetImpact05.ogg&lt;br /&gt;
kdshElevator.ogg&lt;br /&gt;
kdshForestAmb01_Loop.ogg&lt;br /&gt;
kdshForestAmb01_Rand.ogg&lt;br /&gt;
kdshForestAmb02_Loop.ogg&lt;br /&gt;
kdshForestAmb02_Rand.ogg&lt;br /&gt;
kdshForestAmb03_Rand.ogg&lt;br /&gt;
kdshForestAmb04_Rand.ogg&lt;br /&gt;
kdshForestAmb05_Rand.ogg&lt;br /&gt;
kdshForestAmb06_Rand.ogg&lt;br /&gt;
kdshForestAmb07_Rand.ogg&lt;br /&gt;
kdshForestAmb08_Rand.ogg&lt;br /&gt;
kdshForestAmb09_Rand.ogg&lt;br /&gt;
kdshForestAmb10_Rand.ogg&lt;br /&gt;
kdshForestAmb11_Rand.ogg&lt;br /&gt;
kdshForestAmb12_Rand.ogg&lt;br /&gt;
kdshForestAmb13_Rand.ogg&lt;br /&gt;
kdshForestAmb14_Rand.ogg&lt;br /&gt;
kdshForestAmb15_Rand.ogg&lt;br /&gt;
kdshForestAmb16_Rand.ogg&lt;br /&gt;
kdshForestAmb17_Rand.ogg&lt;br /&gt;
kdshForestAmb18_Rand.ogg&lt;br /&gt;
kdshForestAmb19_Rand.ogg&lt;br /&gt;
kdshForestAmb20_Rand.ogg&lt;br /&gt;
kdshForestAmb21_Rand.ogg&lt;br /&gt;
kdshForestAmb22_Rand.ogg&lt;br /&gt;
kdshForestAmb23_Rand.ogg&lt;br /&gt;
kdshForestAmb24_Rand.ogg&lt;br /&gt;
kdshForestAmb25_Rand.ogg&lt;br /&gt;
kdshForestAmb26_Rand.ogg&lt;br /&gt;
kdshForestAmb27_Rand.ogg&lt;br /&gt;
kdshForestAmb28_Rand.ogg&lt;br /&gt;
kdshForestAmb29_Rand.ogg&lt;br /&gt;
kdshFountain_Loop.ogg&lt;br /&gt;
kdshGlowRoom_ButtonDn.ogg&lt;br /&gt;
kdshGlowRoom_ButtonUp.ogg&lt;br /&gt;
kdshGlowSphere_Close.ogg&lt;br /&gt;
kdshGlowSphere_Open.ogg&lt;br /&gt;
kdshMoonRoomMusic_Loop.ogg&lt;br /&gt;
kdshPillar_Dry01.ogg&lt;br /&gt;
kdshPillar_Dry02.ogg&lt;br /&gt;
kdshPillar_Dry03.ogg&lt;br /&gt;
kdshPillar_Dry04.ogg&lt;br /&gt;
kdshPillar_Wet01.ogg&lt;br /&gt;
kdshPillar_Wet02.ogg&lt;br /&gt;
kdshPillar_Wet03.ogg&lt;br /&gt;
kdshPillar_Wet04.ogg&lt;br /&gt;
kdshPillar-Reset_Dry01.ogg&lt;br /&gt;
kdshPillar-Reset_Dry02.ogg&lt;br /&gt;
kdshPillar-Reset_Dry03.ogg&lt;br /&gt;
kdshPillar-Reset_Dry04.ogg&lt;br /&gt;
kdshPillar-Reset_Wet01.ogg&lt;br /&gt;
kdshPillar-Reset_Wet02.ogg&lt;br /&gt;
kdshPillar-Reset_Wet03.ogg&lt;br /&gt;
kdshPillar-Reset_Wet04.ogg&lt;br /&gt;
kdshPillarSolution_Loop.ogg&lt;br /&gt;
kdshRingPuzzle01.ogg&lt;br /&gt;
kdshRingPuzzle02.ogg&lt;br /&gt;
kdshRingPuzzle03.ogg&lt;br /&gt;
kdshRingPuzzle04.ogg&lt;br /&gt;
kdshRingPuzzle05.ogg&lt;br /&gt;
kdshRingPuzzle06.ogg&lt;br /&gt;
kdshRingPuzzle07.ogg&lt;br /&gt;
kdshRingPuzzle08.ogg&lt;br /&gt;
kdshRingPuzzle09.ogg&lt;br /&gt;
kdshSecretDoor_Close.ogg&lt;br /&gt;
kdshSecretDoor_Open.ogg&lt;br /&gt;
kdshShadowPathButtonOff.ogg&lt;br /&gt;
kdshSolutionLadder_Down.ogg&lt;br /&gt;
kdshSolutionLadder_Up.ogg&lt;br /&gt;
kdshStairsConceal.ogg&lt;br /&gt;
kdshStairsReveal.ogg&lt;br /&gt;
kdshTreeGateClose.ogg&lt;br /&gt;
kdshTreeGateOpen.ogg&lt;br /&gt;
kdshVaultButtons_Down.ogg&lt;br /&gt;
kdshVaultButtons_Up.ogg&lt;br /&gt;
kdshVaultDoor_Close.ogg&lt;br /&gt;
kdshVaultDoor_Open.ogg&lt;br /&gt;
kdshX2VaultMusic.ogg&lt;br /&gt;
kemoJCGateClose.ogg&lt;br /&gt;
kemoJCGateOpen.ogg&lt;br /&gt;
krelGardenLights_Solution.ogg&lt;br /&gt;
krelGlobalAmbience_Loop.ogg&lt;br /&gt;
KVeerMusic.ogg&lt;br /&gt;
kverAmb_Loop.ogg&lt;br /&gt;
kverSeasonFinaleMx.ogg&lt;br /&gt;
MetalJump01.ogg&lt;br /&gt;
MetalJump02.ogg&lt;br /&gt;
MetalJump03.ogg&lt;br /&gt;
MetalRun01.ogg&lt;br /&gt;
MetalRun02.ogg&lt;br /&gt;
MetalRun03.ogg&lt;br /&gt;
MetalRun04.ogg&lt;br /&gt;
MetalRun05.ogg&lt;br /&gt;
MetalRun06.ogg&lt;br /&gt;
MetalRun07.ogg&lt;br /&gt;
MetalRun08.ogg&lt;br /&gt;
MetalRun09.ogg&lt;br /&gt;
MetalRun10.ogg&lt;br /&gt;
MetalTurn01.ogg&lt;br /&gt;
MetalTurn02.ogg&lt;br /&gt;
MetalTurn03.ogg&lt;br /&gt;
MetalTurn04.ogg&lt;br /&gt;
MetalTurn05.ogg&lt;br /&gt;
MetalWalk01.ogg&lt;br /&gt;
MetalWalk02.ogg&lt;br /&gt;
MetalWalk03.ogg&lt;br /&gt;
MetalWalk04.ogg&lt;br /&gt;
MetalWalk05.ogg&lt;br /&gt;
MetalWalk06.ogg&lt;br /&gt;
MetalWalk07.ogg&lt;br /&gt;
MetalWalk08.ogg&lt;br /&gt;
MetalWalk09.ogg&lt;br /&gt;
MetalWalk10.ogg&lt;br /&gt;
mink_Wind_CaveDay_Loop.ogg&lt;br /&gt;
mink_Wind_Day_Loop.ogg&lt;br /&gt;
mink_Wind_Night_Loop.ogg&lt;br /&gt;
minkBadlands-CaveMusic.ogg&lt;br /&gt;
minkBadlandsMiddle.ogg&lt;br /&gt;
minkBadlands-Reprise.ogg&lt;br /&gt;
minkCenterCircleMx.ogg&lt;br /&gt;
minkConstellations.ogg&lt;br /&gt;
minkFlagFlap01_loop.ogg&lt;br /&gt;
minkFlagFlap02_loop.ogg&lt;br /&gt;
minkFlagFlap03_loop.ogg&lt;br /&gt;
minkSymbolBuild01.ogg&lt;br /&gt;
minkSymbolBuild02.ogg&lt;br /&gt;
minkSymbolBuild03.ogg&lt;br /&gt;
minkSymbolBuild04.ogg&lt;br /&gt;
minkSymbolBuild05.ogg&lt;br /&gt;
mystLibraryMusic_loop.ogg&lt;br /&gt;
NB01AhyoheekDrone_Loop.ogg&lt;br /&gt;
NB01AhyoheekShutters01.ogg&lt;br /&gt;
NB01AhyoheekShutters02.ogg&lt;br /&gt;
NB01AhyoheekWin01.ogg&lt;br /&gt;
nb01AhyoheekWin02.ogg&lt;br /&gt;
NB01AyoheekCountdown01.ogg&lt;br /&gt;
NB01BahroShout01.ogg&lt;br /&gt;
NB01BahroShout01--Reverb.ogg&lt;br /&gt;
nb01BevinDoor01_OpenClose.ogg&lt;br /&gt;
nb01BigWallImager_Loop.ogg&lt;br /&gt;
NB01BlueLightsOff01.ogg&lt;br /&gt;
NB01BlueLightsOn01.ogg&lt;br /&gt;
NB01ButtonClick01.ogg&lt;br /&gt;
NB01ButtonClick02.ogg&lt;br /&gt;
NB01Fountain_Loop.ogg&lt;br /&gt;
nb01FountainSparks.ogg&lt;br /&gt;
nb01GlobalAmb_Loop.ogg&lt;br /&gt;
NB01GreenLightsOff01.ogg&lt;br /&gt;
NB01GreenLightsOn01.ogg&lt;br /&gt;
nb01LinkDoorOpenClose.ogg&lt;br /&gt;
NB01OrangeLightsOff01.ogg&lt;br /&gt;
NB01OrangeLightsOn01.ogg&lt;br /&gt;
nb01PrivateDoor_OpenClose.ogg&lt;br /&gt;
nb01PrivateRoom_Loop.ogg&lt;br /&gt;
nb01Sparklers01.ogg&lt;br /&gt;
nb01Sparklers02.ogg&lt;br /&gt;
nb01Sparklers03.ogg&lt;br /&gt;
nb01Sparklers04.ogg&lt;br /&gt;
NB01StreamGurgle_Loop.ogg&lt;br /&gt;
NB01StreamLower_Loop.ogg&lt;br /&gt;
NB01Waterfall_Loop.ogg&lt;br /&gt;
nglnAnimal04SpeakerCall.ogg&lt;br /&gt;
nglnBaseAmb.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand01.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand02.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand03.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand04.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand05.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand06.ogg&lt;br /&gt;
nglnBirdFlyBy_Rand07.ogg&lt;br /&gt;
nglnGorillaRand01.ogg&lt;br /&gt;
nglnGorillaRand02.ogg&lt;br /&gt;
nglnGorillaRand03.ogg&lt;br /&gt;
nglnGorillaRand04.ogg&lt;br /&gt;
nglnGorillaRand05.ogg&lt;br /&gt;
nglnGorillaSpeakercall.ogg&lt;br /&gt;
nglnMonkey_Alarmed.ogg&lt;br /&gt;
nglnMonkey_Chirp.ogg&lt;br /&gt;
nglnMonkeyRand01.ogg&lt;br /&gt;
nglnMonkeyRand02.ogg&lt;br /&gt;
nglnMonkeyRand03.ogg&lt;br /&gt;
nglnMonkeyRand04.ogg&lt;br /&gt;
nglnMonkeyRand05.ogg&lt;br /&gt;
nglnMonkeyRand06.ogg&lt;br /&gt;
nglnMonkeySpeakercall.ogg&lt;br /&gt;
nglnUrwin_Idle-to-Walk.ogg&lt;br /&gt;
nglnUrwin_Walk-to-Idle.ogg&lt;br /&gt;
nglnUrwinAnimScreech01.ogg&lt;br /&gt;
nglnUrwin-Enter.ogg&lt;br /&gt;
nglnUrwinRandVx01.ogg&lt;br /&gt;
nglnUrwinSpeakerCall.ogg&lt;br /&gt;
nglnUrwinWalk_Loop.ogg&lt;br /&gt;
nglnUrwin-WalkAway.ogg&lt;br /&gt;
nxusBookButton_UpDown.ogg&lt;br /&gt;
nxusBookPutBack.ogg&lt;br /&gt;
nxusBookRetrieval.ogg&lt;br /&gt;
nxusGearAmb_loop.ogg&lt;br /&gt;
nxusKI-SlotDevice_AwayReturn.ogg&lt;br /&gt;
payiAmbWind01_loop.ogg&lt;br /&gt;
payiCreatureButton01.ogg&lt;br /&gt;
payiCreatureButton02.ogg&lt;br /&gt;
payiCreatureButton03.ogg&lt;br /&gt;
payiCreatureButton04.ogg&lt;br /&gt;
payiSandscritCreatureVx.ogg&lt;br /&gt;
payiSandscritEat_to_WalkSniff.ogg&lt;br /&gt;
payiSandscritIdle_to_Walk.ogg&lt;br /&gt;
payiSandscritWalk_loop01.ogg&lt;br /&gt;
payiSandscritWalk_loop02.ogg&lt;br /&gt;
payiSandscritWalk_to_Idle.ogg&lt;br /&gt;
payiSandscritWalk_to_WalkSniff.ogg&lt;br /&gt;
payiSandscritWalkSniff_loop.ogg&lt;br /&gt;
payiSandscritWalkSniff_to_Eat.ogg&lt;br /&gt;
payiSandscritWalkSniff_to_Idle.ogg&lt;br /&gt;
payiWindowWind_loop01.ogg&lt;br /&gt;
payiWindowWind_loop02.ogg&lt;br /&gt;
pBoneStn_Hit01.ogg&lt;br /&gt;
pBoneStn_Hit02.ogg&lt;br /&gt;
pBoneStn_Hit03.ogg&lt;br /&gt;
pBoneStn_Hit04.ogg&lt;br /&gt;
pBoneStn_RollLp01.ogg&lt;br /&gt;
pBoneStn_RollLp02.ogg&lt;br /&gt;
pBoneStn_RollLp03.ogg&lt;br /&gt;
pBsktDirt_SlideLp01.ogg&lt;br /&gt;
pBsktDirt_SlideLp02.ogg&lt;br /&gt;
pBsktDirt_SlideLp03.ogg&lt;br /&gt;
pBsktStn_Hit01.ogg&lt;br /&gt;
pBsktStn_Hit02.ogg&lt;br /&gt;
pBsktStn_Hit03.ogg&lt;br /&gt;
pBsktStn_Hit04.ogg&lt;br /&gt;
pBsktStn_Hit05.ogg&lt;br /&gt;
pBsktStn_Hit06.ogg&lt;br /&gt;
pBsktStn_Hit07.ogg&lt;br /&gt;
pBsktStn_Hit08.ogg&lt;br /&gt;
pBsktStn_Hit09.ogg&lt;br /&gt;
pBsktStn_Hit10.ogg&lt;br /&gt;
pBsktStn_SlideLp01.ogg&lt;br /&gt;
pBsktStn_SlideLp02.ogg&lt;br /&gt;
pBsktWater_Splash01.ogg&lt;br /&gt;
pBsktWater_Splash02.ogg&lt;br /&gt;
pBsktWater_Splash03.ogg&lt;br /&gt;
pConeStn_Hit01.ogg&lt;br /&gt;
pConeStn_Hit02.ogg&lt;br /&gt;
pConeStn_Hit03.ogg&lt;br /&gt;
pConeStn_Hit04.ogg&lt;br /&gt;
pConeStn_Hit05.ogg&lt;br /&gt;
pConeStn_SlideLp01.ogg&lt;br /&gt;
pConeStn_SlideLp02.ogg&lt;br /&gt;
pConeStn_SlideLp03.ogg&lt;br /&gt;
pFMarbleStn_Hit01.ogg&lt;br /&gt;
pFMarbleStn_Hit02.ogg&lt;br /&gt;
pFMarbleStn_Hit03.ogg&lt;br /&gt;
pFMarbleStn_Hit04.ogg&lt;br /&gt;
pFMarbleStn_Hit05.ogg&lt;br /&gt;
pFMarbleStn_Hit06.ogg&lt;br /&gt;
pFMarbleStn_RollLp01.ogg&lt;br /&gt;
pFMarbleStn_RollLp02.ogg&lt;br /&gt;
pFMarbleStn_RollLp03.ogg&lt;br /&gt;
pHelmet_Hit01.ogg&lt;br /&gt;
pHelmet_Hit02.ogg&lt;br /&gt;
pHelmet_Hit03.ogg&lt;br /&gt;
pHelmet_Hit04.ogg&lt;br /&gt;
pHelmet_RollLp01.ogg&lt;br /&gt;
pHelmet_RollLp02.ogg&lt;br /&gt;
pHelmet_RollLp03.ogg&lt;br /&gt;
pLogDirt_Hit01.ogg&lt;br /&gt;
pLogDirt_Hit02.ogg&lt;br /&gt;
pLogDirt_Hit03.ogg&lt;br /&gt;
pLogDirt_Hit04.ogg&lt;br /&gt;
pLogDirt_RollLp01.ogg&lt;br /&gt;
pLogDirt_RollLp02.ogg&lt;br /&gt;
pLogDirt_RollLp03.ogg&lt;br /&gt;
pLogStn_Hit01.ogg&lt;br /&gt;
pLogStn_Hit02.ogg&lt;br /&gt;
pLogStn_Hit03.ogg&lt;br /&gt;
pLogStn_Hit04.ogg&lt;br /&gt;
pLogStn_Hit05.ogg&lt;br /&gt;
pLogStn_Hit06.ogg&lt;br /&gt;
pLogStn_RollLp01.ogg&lt;br /&gt;
pLogStn_RollLp02.ogg&lt;br /&gt;
pLogStn_RollLp03.ogg&lt;br /&gt;
pLogWood_Hit01.ogg&lt;br /&gt;
pLogWood_Hit02.ogg&lt;br /&gt;
pLogWood_Hit03.ogg&lt;br /&gt;
pLogWood_RollLp01.ogg&lt;br /&gt;
pLogWood_RollLp02.ogg&lt;br /&gt;
pLogWood_RollLp03.ogg&lt;br /&gt;
pMetalStn_RollLp01.ogg&lt;br /&gt;
pMetalStn_SlideLp03.ogg&lt;br /&gt;
pPlankStn_Hit03.ogg&lt;br /&gt;
pPlankStn_Hit04.ogg&lt;br /&gt;
pPlankStn_Hit05.ogg&lt;br /&gt;
pPlankStn_Hit06.ogg&lt;br /&gt;
pPlankStn_Hit11.ogg&lt;br /&gt;
pPlankStn_Hit12.ogg&lt;br /&gt;
pPlankStn_Hit13.ogg&lt;br /&gt;
pPlankStn_Hit14.ogg&lt;br /&gt;
pPlankStn_SlideNoLp01.ogg&lt;br /&gt;
pPlankStn_SlideNoLp02.ogg&lt;br /&gt;
pPlankStn_SlideNoLp03.ogg&lt;br /&gt;
pRckStn_Hit01.ogg&lt;br /&gt;
pRckStn_Hit02.ogg&lt;br /&gt;
pRckStn_Hit03.ogg&lt;br /&gt;
pRckStn_Hit04.ogg&lt;br /&gt;
pRckStn_Hit05.ogg&lt;br /&gt;
pRckStn_Hit06.ogg&lt;br /&gt;
pRckStn_Hit07.ogg&lt;br /&gt;
pRckStn_Hit08.ogg&lt;br /&gt;
pRckStn_Hit09.ogg&lt;br /&gt;
pRckStn_RollLp01.ogg&lt;br /&gt;
pRckStn_RollLp02.ogg&lt;br /&gt;
pRckStn_RollLp03.ogg&lt;br /&gt;
pRckStn_RollLp04.ogg&lt;br /&gt;
pRckWood_Hit01.ogg&lt;br /&gt;
pRckWood_Hit02.ogg&lt;br /&gt;
pRckWood_Hit03.ogg&lt;br /&gt;
pRckWood_Hit04.ogg&lt;br /&gt;
pRckWood_Roll01.ogg&lt;br /&gt;
pRckWood_Roll02.ogg&lt;br /&gt;
pRckWood_Roll03.ogg&lt;br /&gt;
pRibsStn_Hit01.ogg&lt;br /&gt;
pRibsStn_Hit02.ogg&lt;br /&gt;
pRibsStn_Hit03.ogg&lt;br /&gt;
pRibsStn_RollLp01.ogg&lt;br /&gt;
pRibsStn_RollLp02.ogg&lt;br /&gt;
pRockDirt_Hit01.ogg&lt;br /&gt;
pRockDirt_Hit02.ogg&lt;br /&gt;
pRockDirt_Hit03.ogg&lt;br /&gt;
pRockDirt_RollLp01.ogg&lt;br /&gt;
pRockDirt_RollLp02.ogg&lt;br /&gt;
pRockDirt_RollLp03.ogg&lt;br /&gt;
pSkullStn_Hit01.ogg&lt;br /&gt;
pSkullStn_Hit02.ogg&lt;br /&gt;
pSkullStn_Hit03.ogg&lt;br /&gt;
pSkullStn_Hit04.ogg&lt;br /&gt;
pSkullStn_RollLp01.ogg&lt;br /&gt;
pSkullStn_RollLp02.ogg&lt;br /&gt;
pSmallBonesStn_RollLp01.ogg&lt;br /&gt;
pSmallBonesStn_RollLp02.ogg&lt;br /&gt;
psnlAmb_Loop.ogg&lt;br /&gt;
psnlAmbNight_Loop.ogg&lt;br /&gt;
psnlBahroHydrant_Down.ogg&lt;br /&gt;
psnlBahroHydrant_Up.ogg&lt;br /&gt;
psnlBahroHydrantSheeth_Down.ogg&lt;br /&gt;
psnlBahroHydrantSheeth_Up.ogg&lt;br /&gt;
psnlBookDeleteReturn.ogg&lt;br /&gt;
psnlBookLatchOpenClose.ogg&lt;br /&gt;
psnlBookPresentShelve.ogg&lt;br /&gt;
psnlCanopyRain_Loop.ogg&lt;br /&gt;
psnlCloset_Close.ogg&lt;br /&gt;
psnlCloset_Open.ogg&lt;br /&gt;
psnlFissureStage01.ogg&lt;br /&gt;
psnlFissureStage02.ogg&lt;br /&gt;
psnlFissureStage03.ogg&lt;br /&gt;
psnlFissureStage04.ogg&lt;br /&gt;
psnlGalleryMusic.ogg&lt;br /&gt;
psnlHutDoorOpenClose.ogg&lt;br /&gt;
psnlMusicPlayer.ogg&lt;br /&gt;
psnlMusicPlayer_Button.ogg&lt;br /&gt;
psnlShades_Close.ogg&lt;br /&gt;
psnlShades_Open.ogg&lt;br /&gt;
psnlWaterfall01_Loop.ogg&lt;br /&gt;
psnlWaterfall02_Loop.ogg&lt;br /&gt;
psnlWaterfall03_Loop.ogg&lt;br /&gt;
psnlWaterfall04_Loop.ogg&lt;br /&gt;
psnlYeesha-Fireplace_Loop.ogg&lt;br /&gt;
pStyrofoam_RollLp01.ogg&lt;br /&gt;
pStyrofoam_RollLp02.ogg&lt;br /&gt;
pStyrofoam_RollLp03.ogg&lt;br /&gt;
pStyrofoam_RollLp04.ogg&lt;br /&gt;
pStyrofoam-Hit01.ogg&lt;br /&gt;
pStyrofoam-Hit02.ogg&lt;br /&gt;
pStyrofoam-Hit03.ogg&lt;br /&gt;
pStyrofoam-Hit04.ogg&lt;br /&gt;
pStyrofoam-Hit05.ogg&lt;br /&gt;
RopeLadder01.ogg&lt;br /&gt;
RopeLadder02.ogg&lt;br /&gt;
RopeLadder03.ogg&lt;br /&gt;
RopeLadder04.ogg&lt;br /&gt;
RopeLadder05.ogg&lt;br /&gt;
rstrBallHall-Bridge_Extend.ogg&lt;br /&gt;
rstrBallHall-Bridge_Retract.ogg&lt;br /&gt;
rstrBallHall-BridgeDoor_Cl.ogg&lt;br /&gt;
rstrBallHall-BridgeDoor_Op.ogg&lt;br /&gt;
rstrBallHall-Gears_Loop.ogg&lt;br /&gt;
rstrBallHall-Ladder_Conceal.ogg&lt;br /&gt;
rstrBallHall-Ladder_Reveal.ogg&lt;br /&gt;
rstrBallPlunge.ogg&lt;br /&gt;
rstrGiantImager_Loop.ogg&lt;br /&gt;
rstrGuild_Ball_EndImpact.ogg&lt;br /&gt;
rstrGuild_OuterDoor_Down.ogg&lt;br /&gt;
rstrGuild_OuterDoor_Up.ogg&lt;br /&gt;
rstrGuild-DoorAlarm.ogg&lt;br /&gt;
rstrGuild-DoorButton_Press.ogg&lt;br /&gt;
rstrGuild-HerringDoor_Close.ogg&lt;br /&gt;
rstrGuild-HerringDoor_Open.ogg&lt;br /&gt;
RugJump01.ogg&lt;br /&gt;
RugJump02.ogg&lt;br /&gt;
RugJump03.ogg&lt;br /&gt;
RugRun01.ogg&lt;br /&gt;
RugRun02.ogg&lt;br /&gt;
RugRun03.ogg&lt;br /&gt;
RugRun04.ogg&lt;br /&gt;
RugRun05.ogg&lt;br /&gt;
RugRun06.ogg&lt;br /&gt;
RugRun07.ogg&lt;br /&gt;
RugRun08.ogg&lt;br /&gt;
RugRun09.ogg&lt;br /&gt;
RugRun10.ogg&lt;br /&gt;
RugTurn01.ogg&lt;br /&gt;
RugTurn02.ogg&lt;br /&gt;
RugTurn03.ogg&lt;br /&gt;
RugTurn04.ogg&lt;br /&gt;
RugWalk01.ogg&lt;br /&gt;
RugWalk02.ogg&lt;br /&gt;
RugWalk03.ogg&lt;br /&gt;
RugWalk04.ogg&lt;br /&gt;
RugWalk05.ogg&lt;br /&gt;
RugWalk06.ogg&lt;br /&gt;
RugWalk07.ogg&lt;br /&gt;
RugWalk08.ogg&lt;br /&gt;
RugWalk09.ogg&lt;br /&gt;
RugWalk10.ogg&lt;br /&gt;
SoftWoodJump01.ogg&lt;br /&gt;
SoftWoodJump02.ogg&lt;br /&gt;
SoftWoodRun01.ogg&lt;br /&gt;
SoftWoodRun02.ogg&lt;br /&gt;
SoftWoodRun03.ogg&lt;br /&gt;
SoftWoodRun04.ogg&lt;br /&gt;
SoftWoodRun05.ogg&lt;br /&gt;
SoftWoodRun06.ogg&lt;br /&gt;
SoftWoodRun07.ogg&lt;br /&gt;
SoftWoodRun08.ogg&lt;br /&gt;
SoftWoodRun09.ogg&lt;br /&gt;
SoftWoodRun10.ogg&lt;br /&gt;
SoftWoodTurn01.ogg&lt;br /&gt;
SoftWoodTurn02.ogg&lt;br /&gt;
SoftWoodTurn03.ogg&lt;br /&gt;
SoftWoodTurn04.ogg&lt;br /&gt;
SoftWoodTurn05.ogg&lt;br /&gt;
SoftWoodTurn06.ogg&lt;br /&gt;
SoftWoodWalk01.ogg&lt;br /&gt;
SoftWoodWalk02.ogg&lt;br /&gt;
SoftWoodWalk03.ogg&lt;br /&gt;
SoftWoodWalk04.ogg&lt;br /&gt;
SoftWoodWalk05.ogg&lt;br /&gt;
SoftWoodWalk06.ogg&lt;br /&gt;
SoftWoodWalk07.ogg&lt;br /&gt;
SoftWoodWalk08.ogg&lt;br /&gt;
SoftWoodWalk09.ogg&lt;br /&gt;
SoftWoodWalk10.ogg&lt;br /&gt;
StoneJump01.ogg&lt;br /&gt;
StoneJump02.ogg&lt;br /&gt;
StoneJump03.ogg&lt;br /&gt;
StoneJump04.ogg&lt;br /&gt;
StoneJump05.ogg&lt;br /&gt;
StoneRun01.ogg&lt;br /&gt;
StoneRun02.ogg&lt;br /&gt;
StoneRun03.ogg&lt;br /&gt;
StoneRun04.ogg&lt;br /&gt;
StoneRun05.ogg&lt;br /&gt;
StoneRun06.ogg&lt;br /&gt;
StoneRun07.ogg&lt;br /&gt;
StoneRun08.ogg&lt;br /&gt;
StoneRun09.ogg&lt;br /&gt;
StoneRun10.ogg&lt;br /&gt;
StoneTurn01.ogg&lt;br /&gt;
StoneTurn02.ogg&lt;br /&gt;
StoneTurn03.ogg&lt;br /&gt;
StoneTurn04.ogg&lt;br /&gt;
StoneTurn05.ogg&lt;br /&gt;
StoneTurn06.ogg&lt;br /&gt;
StoneWalk01.ogg&lt;br /&gt;
StoneWalk02.ogg&lt;br /&gt;
StoneWalk03.ogg&lt;br /&gt;
StoneWalk04.ogg&lt;br /&gt;
StoneWalk05.ogg&lt;br /&gt;
StoneWalk06.ogg&lt;br /&gt;
StoneWalk07.ogg&lt;br /&gt;
StoneWalk08.ogg&lt;br /&gt;
StoneWalk09.ogg&lt;br /&gt;
StoneWalk10.ogg&lt;br /&gt;
Swim01.ogg&lt;br /&gt;
Swim02.ogg&lt;br /&gt;
Swim03.ogg&lt;br /&gt;
Swim04.ogg&lt;br /&gt;
Swim05.ogg&lt;br /&gt;
Swim06.ogg&lt;br /&gt;
Swim07.ogg&lt;br /&gt;
tetsoAmb01_loop.ogg&lt;br /&gt;
tetsoAmb02_loop.ogg&lt;br /&gt;
tetsoCreatureButton01.ogg&lt;br /&gt;
tetsoCreatureButton02.ogg&lt;br /&gt;
tetsoCreatureButton03.ogg&lt;br /&gt;
tetsoCreatureButton04.ogg&lt;br /&gt;
tetsoLightOff.ogg&lt;br /&gt;
tetsoLightOn.ogg&lt;br /&gt;
tetsoRand01Grp01.ogg&lt;br /&gt;
tetsoRand01Grp02.ogg&lt;br /&gt;
tetsoRand02Grp01.ogg&lt;br /&gt;
tetsoRand02Grp02.ogg&lt;br /&gt;
tetsoRand03Grp01.ogg&lt;br /&gt;
tetsoRand03Grp02.ogg&lt;br /&gt;
tetsoRand04Grp01.ogg&lt;br /&gt;
tetsoRand04Grp02.ogg&lt;br /&gt;
tetsoRand05Grp01.ogg&lt;br /&gt;
tetsoRand05Grp02.ogg&lt;br /&gt;
tetsoRand06Grp01.ogg&lt;br /&gt;
tetsoRand06Grp02.ogg&lt;br /&gt;
tetsoRand07Grp01.ogg&lt;br /&gt;
tetsoRand07Grp02.ogg&lt;br /&gt;
tetsoRand08Grp01.ogg&lt;br /&gt;
tetsoRand09Grp01.ogg&lt;br /&gt;
tetsoRand10Grp01.ogg&lt;br /&gt;
tetsoRand11Grp01.ogg&lt;br /&gt;
tetsoWaterDrip01.ogg&lt;br /&gt;
tetsoWaterDrip02.ogg&lt;br /&gt;
tetsoWaterDrip03.ogg&lt;br /&gt;
tldnActivePanelButton_Down.ogg&lt;br /&gt;
tldnActivePanelButton_Up.ogg&lt;br /&gt;
tldnAquariumBubbles_Loop.ogg&lt;br /&gt;
tldnAquariumButtonDown01.ogg&lt;br /&gt;
tldnAquariumButtonUp01.ogg&lt;br /&gt;
tldnBaronCityMusic_Loop.ogg&lt;br /&gt;
tldnBridgeBendDown.ogg&lt;br /&gt;
tldnBucketBottomClose.ogg&lt;br /&gt;
tldnBucketCountdown.ogg&lt;br /&gt;
tldnBucketDumpAvatar.ogg&lt;br /&gt;
tldnBucketGetIn.ogg&lt;br /&gt;
tldnBucketGetOut.ogg&lt;br /&gt;
tldnBucketRide_Loop.ogg&lt;br /&gt;
tldnBucketWheels_Loop.ogg&lt;br /&gt;
tldnCartTower01.ogg&lt;br /&gt;
tldnCartTower02.ogg&lt;br /&gt;
tldnEleCall.ogg&lt;br /&gt;
tldnElevatorButton.ogg&lt;br /&gt;
tldnElevatorGear_loop.ogg&lt;br /&gt;
tldnElevatorGearStartStop.ogg&lt;br /&gt;
tldnElevatorRide_Loop.ogg&lt;br /&gt;
tldnElevatorRideStartStop.ogg&lt;br /&gt;
tldnElevatorStrain.ogg&lt;br /&gt;
tldnExteriorRandomCritter01.ogg&lt;br /&gt;
tldnExteriorRandomCritter02.ogg&lt;br /&gt;
tldnExteriorRandomCritter03.ogg&lt;br /&gt;
tldnExteriorRandomCritter04.ogg&lt;br /&gt;
tldnExteriorRandomCritter05.ogg&lt;br /&gt;
tldnExteriorRandomCritter06.ogg&lt;br /&gt;
tldnExteriorRandomFrogs01.ogg&lt;br /&gt;
tldnExteriorRandomFrogs02.ogg&lt;br /&gt;
tldnExteriorRandomFrogs03.ogg&lt;br /&gt;
tldnExteriorRandomFrogs04.ogg&lt;br /&gt;
tldnExteriorRandomFrogs05.ogg&lt;br /&gt;
tldnExteriorRandomFrogs06.ogg&lt;br /&gt;
tldnExteriorRandomFrogs07.ogg&lt;br /&gt;
tldnExteriorRandomFrogs08.ogg&lt;br /&gt;
tldnFishTankOpenClose.ogg&lt;br /&gt;
tldnHatch_Close.ogg&lt;br /&gt;
tldnHatch_Jiggle.ogg&lt;br /&gt;
tldnHatch_OpenFromBottom.ogg&lt;br /&gt;
tldnHatch_OpenFromTop.ogg&lt;br /&gt;
tldnInShroomAmb_Loop.ogg&lt;br /&gt;
TLDNLagoonRandBird01.ogg&lt;br /&gt;
TLDNLagoonRandBird02.ogg&lt;br /&gt;
TLDNLagoonRandBird03.ogg&lt;br /&gt;
TLDNLagoonRandBird04.ogg&lt;br /&gt;
TLDNLagoonRandBird05.ogg&lt;br /&gt;
TLDNLagoonRandBird06.ogg&lt;br /&gt;
tldnLB_LoweredToRaised.ogg&lt;br /&gt;
tldnLB_RaisedToLowered.ogg&lt;br /&gt;
tldnLB_StuckToRaised.ogg&lt;br /&gt;
tldnNoxiousCaveAmb_Loop.ogg&lt;br /&gt;
tldnOceanAir_Loop.ogg&lt;br /&gt;
tldnOceanGateDown.ogg&lt;br /&gt;
tldnOceanGateUp.ogg&lt;br /&gt;
tldnPeriscopeButtonDn01.ogg&lt;br /&gt;
tldnPeriscopeButtonDn02.ogg&lt;br /&gt;
tldnPeriscopeButtonDn03.ogg&lt;br /&gt;
tldnPeriscopeButtonDn04.ogg&lt;br /&gt;
tldnPeriscopeButtonUp01.ogg&lt;br /&gt;
tldnPeriscopeButtonUp02.ogg&lt;br /&gt;
tldnPeriscopeButtonUp03.ogg&lt;br /&gt;
tldnPeriscopeButtonUp04.ogg&lt;br /&gt;
tldnPowerTowerUpDown.ogg&lt;br /&gt;
tldnPressurePlate_Down01.ogg&lt;br /&gt;
tldnPressurePlate_Down02.ogg&lt;br /&gt;
tldnPressurePlate_Down03.ogg&lt;br /&gt;
tldnPressurePlate_Up01.ogg&lt;br /&gt;
tldnPressurePlate_Up02.ogg&lt;br /&gt;
tldnPressurePlate_Up03.ogg&lt;br /&gt;
tldnPTGear_Loop.ogg&lt;br /&gt;
tldnPTLegsDown.ogg&lt;br /&gt;
tldnPTLegsUp.ogg&lt;br /&gt;
tldnPTLeverJamNoPower01.ogg&lt;br /&gt;
tldnPTLeverJamWithPower01.ogg&lt;br /&gt;
tldnPTLeverPull01.ogg&lt;br /&gt;
tldnPTLeverPush01.ogg&lt;br /&gt;
tldnPTPrimeOn01.ogg&lt;br /&gt;
tldnPTPrimeOn02.ogg&lt;br /&gt;
tldnRockExplode_Dry01.ogg&lt;br /&gt;
tldnRockExplode_Dry02.ogg&lt;br /&gt;
tldnRockExplode_Dry03.ogg&lt;br /&gt;
tldnRockExplode_Dry04.ogg&lt;br /&gt;
tldnSewerPipeAmb_Loop.ogg&lt;br /&gt;
tldnSewerPipePool_Loop.ogg&lt;br /&gt;
tldnShafts01_Loop.ogg&lt;br /&gt;
tldnShafts02_Loop.ogg&lt;br /&gt;
tldnShooterLiftOff01.ogg&lt;br /&gt;
tldnShooterSplash01.ogg&lt;br /&gt;
tldnShooterTrap01.ogg&lt;br /&gt;
tldnShooterTrapLever01.ogg&lt;br /&gt;
tldnShroomieEcho01.ogg&lt;br /&gt;
TLDNShroomieLiftUp01.ogg&lt;br /&gt;
tldnSlaveCave_GateDown.ogg&lt;br /&gt;
tldnSlaveCave_GateUp.ogg&lt;br /&gt;
tldnSlaveCaveAmb_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening01_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening02_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening03_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening04_Loop.ogg&lt;br /&gt;
tldnSlaveCaveOpening05_Loop.ogg&lt;br /&gt;
tldnSlaveOfficeDoorClose01.ogg&lt;br /&gt;
tldnSlaveOfficeDoorOpen01.ogg&lt;br /&gt;
tldnSlaveOfficeMusic_Loop.ogg&lt;br /&gt;
tldnSlaveOfficeSecretDoor01.ogg&lt;br /&gt;
tldnSlaveOfficeSecretLatch.ogg&lt;br /&gt;
tldnSporeMe_Loop.ogg&lt;br /&gt;
tldnSwampAmbCrickets_Loop.ogg&lt;br /&gt;
tldnSwampAmbMix01_Loop.ogg&lt;br /&gt;
tldnSwampAmbMix02_Loop.ogg&lt;br /&gt;
tldnUpperRoomShadesClose.ogg&lt;br /&gt;
tldnUpperRoomShadesOpen.ogg&lt;br /&gt;
tldnUpperShroomMusic_Loop.ogg&lt;br /&gt;
tldnVaporMiner_Blast.ogg&lt;br /&gt;
tldnVaporMiner_BoxHit.ogg&lt;br /&gt;
tldnVaporMiner_HopperHit.ogg&lt;br /&gt;
tldnVaporMiner_RockHit.ogg&lt;br /&gt;
tldnVaporMiner_StalkHit01.ogg&lt;br /&gt;
tldnVaporMiner_StalkHit02.ogg&lt;br /&gt;
tldnVaporMiner_WaterHit.ogg&lt;br /&gt;
TLDNWaterDrain.ogg&lt;br /&gt;
tldnWorkRoomElevatorLocks.ogg&lt;br /&gt;
tldnWorkRoomShaftAmb_Loop.ogg&lt;br /&gt;
tldnWorkRoomWaterDrain.ogg&lt;br /&gt;
tldnWRCC_Lever-Door.ogg&lt;br /&gt;
tldnWRCC_Lever-PostDrain.ogg&lt;br /&gt;
tldnWRCCDrainLeverPowerOff.ogg&lt;br /&gt;
tldnWRCCDrainLeverPowerOn.ogg&lt;br /&gt;
tldnWRCCSwitchPowerOff.ogg&lt;br /&gt;
tldnWRCCSwitchPowerOn.ogg&lt;br /&gt;
tldnWRElevLocksFootPedal.ogg&lt;br /&gt;
tldnWrkRmAmb_Loop.ogg&lt;br /&gt;
tldnWrkRmDoorCl.ogg&lt;br /&gt;
tldnWrkRmDoorOp.ogg&lt;br /&gt;
tmnaBahro_EndMusic.ogg&lt;br /&gt;
tmnaBahroScream_End.ogg&lt;br /&gt;
tmnaCreditsMusic.ogg&lt;br /&gt;
tmnaDesertRain01.ogg&lt;br /&gt;
tmnaDistantStrike01.ogg&lt;br /&gt;
tmnaDistantStrike02.ogg&lt;br /&gt;
tmnaDistantStrike03.ogg&lt;br /&gt;
tmnaDistantStrike04.ogg&lt;br /&gt;
tmnaDistantStrike05.ogg&lt;br /&gt;
tmnaDistantStrike06.ogg&lt;br /&gt;
tmnaDistantStrike07.ogg&lt;br /&gt;
tmnaLightning_End.ogg&lt;br /&gt;
tmnaVolcanoStrike03.ogg&lt;br /&gt;
tmnaVolcanoStrike04.ogg&lt;br /&gt;
tmnaVolcanoStrike05.ogg&lt;br /&gt;
tmnaYeesha_FinalMusic01.ogg&lt;br /&gt;
tmnaYeesha_FinalMusic02.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_eng.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_fre.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_ger.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_ita.ogg&lt;br /&gt;
tmnaYeesha_FinalSp01_spa.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_eng.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_fre.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_ger.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_ita.ogg&lt;br /&gt;
tmnaYeesha_FinalSp02_spa.ogg&lt;br /&gt;
tso_AmbBirds_Loop.ogg&lt;br /&gt;
tso_AmbCicadas_Loop.ogg&lt;br /&gt;
tso_AmbCicadas02_Loop.ogg&lt;br /&gt;
tso_AmbGrass_Loop.ogg&lt;br /&gt;
tso_AmbWind_Loop.ogg&lt;br /&gt;
tso_WaterLap_Loop.ogg&lt;br /&gt;
WaterJump01.ogg&lt;br /&gt;
WaterJump02.ogg&lt;br /&gt;
WaterRun01.ogg&lt;br /&gt;
WaterRun02.ogg&lt;br /&gt;
WaterRun03.ogg&lt;br /&gt;
WaterRun04.ogg&lt;br /&gt;
WaterRun05.ogg&lt;br /&gt;
WaterRun06.ogg&lt;br /&gt;
WaterRun07.ogg&lt;br /&gt;
WaterRun08.ogg&lt;br /&gt;
WaterRun09 .ogg&lt;br /&gt;
WaterRun10.ogg&lt;br /&gt;
WaterRun11.ogg&lt;br /&gt;
WaterTurn01.ogg&lt;br /&gt;
WaterTurn02.ogg&lt;br /&gt;
WaterTurn03.ogg&lt;br /&gt;
WaterTurn04.ogg&lt;br /&gt;
WaterWalk01.ogg&lt;br /&gt;
WaterWalk02.ogg&lt;br /&gt;
WaterWalk03.ogg&lt;br /&gt;
WaterWalk04.ogg&lt;br /&gt;
WaterWalk05.ogg&lt;br /&gt;
WaterWalk06.ogg&lt;br /&gt;
WaterWalk07.ogg&lt;br /&gt;
WaterWalk08.ogg&lt;br /&gt;
WaterWalk09.ogg&lt;br /&gt;
WaterWalk10.ogg&lt;br /&gt;
WBJump01.ogg&lt;br /&gt;
WBR01.ogg&lt;br /&gt;
WBR02.ogg&lt;br /&gt;
WBR03.ogg&lt;br /&gt;
WBR04.ogg&lt;br /&gt;
WBR05.ogg&lt;br /&gt;
WBR06.ogg&lt;br /&gt;
WBR07.ogg&lt;br /&gt;
WBTurn01.ogg&lt;br /&gt;
WBTurn02.ogg&lt;br /&gt;
WBTurn03.ogg&lt;br /&gt;
WBTurn04.ogg&lt;br /&gt;
WBTurn05.ogg&lt;br /&gt;
WBTurn06.ogg&lt;br /&gt;
WBTurn07.ogg&lt;br /&gt;
WBW01.ogg&lt;br /&gt;
WBW02.ogg&lt;br /&gt;
WBW03.ogg&lt;br /&gt;
WBW04.ogg&lt;br /&gt;
WBW05.ogg&lt;br /&gt;
WBW06.ogg&lt;br /&gt;
WBW07.ogg&lt;br /&gt;
WBW08.ogg&lt;br /&gt;
WBW09.ogg&lt;br /&gt;
WBW10.ogg&lt;br /&gt;
WoodLadder01.ogg&lt;br /&gt;
WoodLadder02.ogg&lt;br /&gt;
WoodLadder03.ogg&lt;br /&gt;
WoodLadder04.ogg&lt;br /&gt;
WoodLadder05.ogg&lt;br /&gt;
WoodLadder06.ogg&lt;br /&gt;
xBahro_PainScream_Delay01.ogg&lt;br /&gt;
xBahro_PainScream_Delay02.ogg&lt;br /&gt;
xBahro_PainScream_Delay03.ogg&lt;br /&gt;
xBahro_PainScream01.ogg&lt;br /&gt;
xBahro_PainScream02.ogg&lt;br /&gt;
xBahro_PainScream03.ogg&lt;br /&gt;
xBahroClaws01.ogg&lt;br /&gt;
xBahroClaws02.ogg&lt;br /&gt;
xBahroClaws03.ogg&lt;br /&gt;
xBahroClaws04.ogg&lt;br /&gt;
xBahroFlapping01.ogg&lt;br /&gt;
xBahroFlapping02.ogg&lt;br /&gt;
xBahroFlapping03.ogg&lt;br /&gt;
xBahroFlapping04.ogg&lt;br /&gt;
xBahroFlapping05.ogg&lt;br /&gt;
xBahroFlapping06.ogg&lt;br /&gt;
xBahroFlapping07.ogg&lt;br /&gt;
xBahroFlapping08.ogg&lt;br /&gt;
xBahroGroupAmb_loop.ogg&lt;br /&gt;
xBahroScream00.ogg&lt;br /&gt;
xBahroScream00-mono.ogg&lt;br /&gt;
xBahroScream01.ogg&lt;br /&gt;
xBahroScream01-mono.ogg&lt;br /&gt;
xBahroScream02-mono.ogg&lt;br /&gt;
xBahroScream03-mono.ogg&lt;br /&gt;
xBahroScream04-mono.ogg&lt;br /&gt;
xBahroSymbolGlowLoop.ogg&lt;br /&gt;
xBahroSymbolGlowStart.ogg&lt;br /&gt;
xBahroTimid01.ogg&lt;br /&gt;
xBahroTimid02.ogg&lt;br /&gt;
xBahroTimid03.ogg&lt;br /&gt;
xBahroTimid04.ogg&lt;br /&gt;
xBahroTimid04a.ogg&lt;br /&gt;
xBahroTimid05.ogg&lt;br /&gt;
xBahroTimid05a.ogg&lt;br /&gt;
xBahroTimid06.ogg&lt;br /&gt;
xBahroTimid07.ogg&lt;br /&gt;
xBahroTimid08.ogg&lt;br /&gt;
xBahroTimid09.ogg&lt;br /&gt;
xBahroTimid10.ogg&lt;br /&gt;
xBahroTimid11.ogg&lt;br /&gt;
xBahroTimid12.ogg&lt;br /&gt;
xBahroTimid13.ogg&lt;br /&gt;
xBahroTimid14.ogg&lt;br /&gt;
xBahroTimid15.ogg&lt;br /&gt;
xBahroTimid16.ogg&lt;br /&gt;
xBahroTimid17.ogg&lt;br /&gt;
xBahroTimid18.ogg&lt;br /&gt;
xBahroWings01.ogg&lt;br /&gt;
xBahroWings02.ogg&lt;br /&gt;
xBahroWings03.ogg&lt;br /&gt;
xBahroWings04.ogg&lt;br /&gt;
xBahroWings05.ogg&lt;br /&gt;
xBookClose01.ogg&lt;br /&gt;
xBookOpen01.ogg&lt;br /&gt;
xBookPageTurn01.ogg&lt;br /&gt;
xBS-BahroRing_Dissolve.ogg&lt;br /&gt;
xBS-Correct.ogg&lt;br /&gt;
xBS-ReverseTimerLoop--TEMP.ogg&lt;br /&gt;
xBS-SpiralClothes.ogg&lt;br /&gt;
xBS-SpiralDoorClose.ogg&lt;br /&gt;
xBS-SpiralDoorOpen.ogg&lt;br /&gt;
xBS-SpiralTimerGlow.ogg&lt;br /&gt;
xBS-TimerEnd.ogg&lt;br /&gt;
xBS-TimerLoop.ogg&lt;br /&gt;
xBS-TimerReverse.ogg&lt;br /&gt;
xBS-TimerStart.ogg&lt;br /&gt;
xDniFan_Loop.ogg&lt;br /&gt;
xFountain_Loop.ogg&lt;br /&gt;
xGZMarkerPickup01.ogg&lt;br /&gt;
xGZMarkerPickup02.ogg&lt;br /&gt;
xGZMarkerPulse01.ogg&lt;br /&gt;
xImagerNexus_Loop.ogg&lt;br /&gt;
xImagerSmall_Loop.ogg&lt;br /&gt;
xJalak_KI_Button.ogg&lt;br /&gt;
xJalak_KI_Button02.ogg&lt;br /&gt;
xJCGlow_BahroGate.ogg&lt;br /&gt;
xJCGlow_InitialCloth.ogg&lt;br /&gt;
xJourneyClothGlow.ogg&lt;br /&gt;
xKI_Light_Short.ogg&lt;br /&gt;
xKIClose.ogg&lt;br /&gt;
xKIOpen.ogg&lt;br /&gt;
xKIOpenClose.ogg&lt;br /&gt;
xKISlotGlow.ogg&lt;br /&gt;
xLeverDown01.ogg&lt;br /&gt;
xLeverUp01.ogg&lt;br /&gt;
xLink.ogg&lt;br /&gt;
xLink-Stereo.ogg&lt;br /&gt;
xMapShow.ogg&lt;br /&gt;
xMarkerTag_PickupMarker.ogg&lt;br /&gt;
xMarkerTag_PlaceMarker.ogg&lt;br /&gt;
xNxusPodium_Loop.ogg&lt;br /&gt;
xPod_PowerDown.ogg&lt;br /&gt;
xPod_PowerUp.ogg&lt;br /&gt;
xPod-GiantSwitch_Down.ogg&lt;br /&gt;
xPod-GiantSwitch_Up.ogg&lt;br /&gt;
xPod-PushButton.ogg&lt;br /&gt;
xPod-PushButtonBroke.ogg&lt;br /&gt;
xSaveCloth.ogg&lt;br /&gt;
xSparky_Flare.ogg&lt;br /&gt;
xSparky_Loop.ogg&lt;br /&gt;
xWaterfall_LongDist_Loop.ogg&lt;br /&gt;
xWaterfall_Medium_Loop02.ogg&lt;br /&gt;
xWaterfall_MediumDist_Loop.ogg&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WAV Files====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;&lt;br /&gt;
xYeeshaPageGlow.wav&lt;br /&gt;
ahnyQuabStep01.wav&lt;br /&gt;
ahnyQuabStep02.wav&lt;br /&gt;
ahnyQuabStep03.wav&lt;br /&gt;
ahnyQuabStep04.wav&lt;br /&gt;
ahnyQuabStep05.wav&lt;br /&gt;
ahnyQuabStep06.wav&lt;br /&gt;
ahnyQuabStep07.wav&lt;br /&gt;
ahnyQuabStep08.wav&lt;br /&gt;
ahnyQuabStep09.wav&lt;br /&gt;
ahnyQuabStep10.wav&lt;br /&gt;
ahnyQuabStep11.wav&lt;br /&gt;
ahnyQuabStep12.wav&lt;br /&gt;
ahnyQuabStep13.wav&lt;br /&gt;
ahnyQuabStep14.wav&lt;br /&gt;
ahnyQuabStep15.wav&lt;br /&gt;
ahnyQuabStep16.wav&lt;br /&gt;
ahnyQuabStep17.wav&lt;br /&gt;
ahnyQuabStep18.wav&lt;br /&gt;
clftDesertVulture01.wav&lt;br /&gt;
clftDesertVulture02.wav&lt;br /&gt;
clftDesertVulture03.wav&lt;br /&gt;
clftDesertVulture04.wav&lt;br /&gt;
clftDesertVulture05.wav&lt;br /&gt;
DeepWaterSplash01.wav&lt;br /&gt;
DeepWaterSplash02.wav&lt;br /&gt;
DeepWaterSplash03.wav&lt;br /&gt;
DeepWaterWalk01.wav&lt;br /&gt;
DeepWaterWalk02.wav&lt;br /&gt;
DeepWaterWalk03.wav&lt;br /&gt;
DeepWaterWalk04.wav&lt;br /&gt;
DeepWaterWalk05.wav&lt;br /&gt;
DeepWaterWalk06.wav&lt;br /&gt;
DeepWaterWalk07.wav&lt;br /&gt;
DirtJump01.wav&lt;br /&gt;
DirtJump02.wav&lt;br /&gt;
DirtJump03.wav&lt;br /&gt;
DirtRun01.wav&lt;br /&gt;
DirtRun02.wav&lt;br /&gt;
DirtRun03.wav&lt;br /&gt;
DirtRun04.wav&lt;br /&gt;
DirtRun05.wav&lt;br /&gt;
DirtRun06.wav&lt;br /&gt;
DirtRun07.wav&lt;br /&gt;
DirtRun08.wav&lt;br /&gt;
DirtRun09.wav&lt;br /&gt;
DirtRun10.wav&lt;br /&gt;
DirtTurn01.wav&lt;br /&gt;
DirtTurn02.wav&lt;br /&gt;
DirtTurn03.wav&lt;br /&gt;
DirtTurn04.wav&lt;br /&gt;
DirtTurn05.wav&lt;br /&gt;
DirtTurn06.wav&lt;br /&gt;
DirtTurn07.wav&lt;br /&gt;
DirtTurn08.wav&lt;br /&gt;
DirtWalk01.wav&lt;br /&gt;
DirtWalk02.wav&lt;br /&gt;
DirtWalk03.wav&lt;br /&gt;
DirtWalk04.wav&lt;br /&gt;
DirtWalk05.wav&lt;br /&gt;
DirtWalk06.wav&lt;br /&gt;
DirtWalk07.wav&lt;br /&gt;
DirtWalk08.wav&lt;br /&gt;
DirtWalk09.wav&lt;br /&gt;
DirtWalk10.wav&lt;br /&gt;
FireworksExplode01.wav&lt;br /&gt;
FireworksExplode02.wav&lt;br /&gt;
FireworksExplode03.wav&lt;br /&gt;
FireworksExplode04.wav&lt;br /&gt;
FireworksExplode05.wav&lt;br /&gt;
FireworksExplode06.wav&lt;br /&gt;
FireworksLaunch01.wav&lt;br /&gt;
FireworksLaunch02.wav&lt;br /&gt;
FireworksLaunch03.wav&lt;br /&gt;
FireworksLaunch04.wav&lt;br /&gt;
gd01Thunder01.wav&lt;br /&gt;
gd01Thunder02.wav&lt;br /&gt;
gd01Thunder03.wav&lt;br /&gt;
gd01Thunder04.wav&lt;br /&gt;
GrassJump01.wav&lt;br /&gt;
GrassJump02.wav&lt;br /&gt;
GrassJump03.wav&lt;br /&gt;
GrassJump04.wav&lt;br /&gt;
GrassJump05.wav&lt;br /&gt;
GrassRun01.wav&lt;br /&gt;
GrassRun02.wav&lt;br /&gt;
GrassRun03.wav&lt;br /&gt;
GrassRun04.wav&lt;br /&gt;
GrassRun05.wav&lt;br /&gt;
GrassRun06.wav&lt;br /&gt;
GrassRun07.wav&lt;br /&gt;
GrassRun08.wav&lt;br /&gt;
GrassRun09.wav&lt;br /&gt;
GrassRun10.wav&lt;br /&gt;
GrassTurn01.wav&lt;br /&gt;
GrassTurn02.wav&lt;br /&gt;
GrassTurn03.wav&lt;br /&gt;
GrassTurn04.wav&lt;br /&gt;
GrassTurn05.wav&lt;br /&gt;
GrassTurn06.wav&lt;br /&gt;
GrassTurn07.wav&lt;br /&gt;
GrassTurn08.wav&lt;br /&gt;
GrassWalk01.wav&lt;br /&gt;
GrassWalk02.wav&lt;br /&gt;
GrassWalk03.wav&lt;br /&gt;
GrassWalk04.wav&lt;br /&gt;
GrassWalk05.wav&lt;br /&gt;
GrassWalk06.wav&lt;br /&gt;
GrassWalk07.wav&lt;br /&gt;
GrassWalk08.wav&lt;br /&gt;
GrassWalk09.wav&lt;br /&gt;
GrassWalk10.wav&lt;br /&gt;
grsnBirdCall01.wav&lt;br /&gt;
grsnBirdCall02.wav&lt;br /&gt;
grsnBirdCall03.wav&lt;br /&gt;
grsnBirdCall03a.wav&lt;br /&gt;
grsnBirdCall04.wav&lt;br /&gt;
grsnBirdCall05.wav&lt;br /&gt;
grsnBirdCall06.wav&lt;br /&gt;
grsnBirdCall07.wav&lt;br /&gt;
grsnBirdCall08.wav&lt;br /&gt;
grsnBirdCall08a.wav&lt;br /&gt;
grsnBirdCall09.wav&lt;br /&gt;
grsnBirdCall10.wav&lt;br /&gt;
grsnBirdCall10a.wav&lt;br /&gt;
grsnBirdCall11.wav&lt;br /&gt;
grsnBirdCall12a.wav&lt;br /&gt;
grsnBirdFlaps01.wav&lt;br /&gt;
grsnBirdFlaps02.wav&lt;br /&gt;
grsnCrackRevolve_Loop-Left.wav&lt;br /&gt;
grsnCrackRevolve_Loop-Right.wav&lt;br /&gt;
grsnCreature01_02-Left.wav&lt;br /&gt;
grsnCreature01_02-Right.wav&lt;br /&gt;
grsnCreature03_04-Left.wav&lt;br /&gt;
grsnCreature03_04-Right.wav&lt;br /&gt;
grsnCreature05_06-Left.wav&lt;br /&gt;
grsnCreature05_06-Right.wav&lt;br /&gt;
grsnCreature07_08-Left.wav&lt;br /&gt;
grsnCreature07_08-Right.wav&lt;br /&gt;
grsnElevator_OpenClose-Left.wav&lt;br /&gt;
grsnElevator_OpenClose-Right.wav&lt;br /&gt;
grsnElevDown_TopBottom-Left.wav&lt;br /&gt;
grsnElevDown_TopBottom-Right.wav&lt;br /&gt;
grsnElevUp_BottomTop-Left.wav&lt;br /&gt;
grsnElevUp_BottomTop-Right.wav&lt;br /&gt;
grsnExteriorAmb_Loop.wav&lt;br /&gt;
grsnExteriorTCRvlv_Loop-Left.wav&lt;br /&gt;
grsnExteriorTCRvlv_Loop-Right.wav&lt;br /&gt;
grsnExteriorWellAmb_Loop.wav&lt;br /&gt;
grsnExteriorWellRvlv_Loop-Left.wav&lt;br /&gt;
grsnExteriorWellRvlv_Loop-Right.wav&lt;br /&gt;
grsnGear_Loop-Left.wav&lt;br /&gt;
grsnGear_Loop-Right.wav&lt;br /&gt;
grsnGear_Start-Left.wav&lt;br /&gt;
grsnGear_Start-Right.wav&lt;br /&gt;
grsnGear_Stop-Left.wav&lt;br /&gt;
grsnGear_Stop-Right.wav&lt;br /&gt;
grsnGear_TeethHit01.wav&lt;br /&gt;
grsnGear_TeethHit02.wav&lt;br /&gt;
grsnGear_TeethHit03.wav&lt;br /&gt;
grsnGear_TeethHit04.wav&lt;br /&gt;
grsnGearLocks_Disengage-Left.wav&lt;br /&gt;
grsnGearLocks_Disengage-Right.wav&lt;br /&gt;
grsnGearLocks_Engage-Left.wav&lt;br /&gt;
grsnGearLocks_Engage-Right.wav&lt;br /&gt;
grsnGearRoom_FootPedal01.wav&lt;br /&gt;
grsnGiantSwitch_Down.wav&lt;br /&gt;
grsnGiantSwitch_Trip.wav&lt;br /&gt;
grsnGiantSwitch_Up.wav&lt;br /&gt;
grsnKIDispenserEngage.wav&lt;br /&gt;
grsnKIDispenserIdle_Loop-Left.wav&lt;br /&gt;
grsnKIDispenserIdle_Loop-Right.wav&lt;br /&gt;
grsnMaintainerTube_Down.wav&lt;br /&gt;
grsnMaintainerTube_Up.wav&lt;br /&gt;
grsnMaintOnGlassWalk01.wav&lt;br /&gt;
grsnMaintOnGlassWalk02.wav&lt;br /&gt;
grsnMaintOnGlassWalk03.wav&lt;br /&gt;
grsnMaintOnGlassWalk04.wav&lt;br /&gt;
grsnMaintOnGlassWalk05.wav&lt;br /&gt;
grsnMaintOnGlassWalk06.wav&lt;br /&gt;
grsnMaintOnGlassWalk07.wav&lt;br /&gt;
grsnMaintOnGlassWalk08.wav&lt;br /&gt;
grsnMaintOnGlassWalk09.wav&lt;br /&gt;
grsnMaintOnGlassWalk10.wav&lt;br /&gt;
grsnMaintOnStoneJump01.wav&lt;br /&gt;
grsnMaintOnStoneJump02.wav&lt;br /&gt;
grsnMaintOnStoneJump03.wav&lt;br /&gt;
grsnMaintOnStoneRun01.wav&lt;br /&gt;
grsnMaintOnStoneRun02.wav&lt;br /&gt;
grsnMaintOnStoneRun03.wav&lt;br /&gt;
grsnMaintOnStoneRun04.wav&lt;br /&gt;
grsnMaintOnStoneRun05.wav&lt;br /&gt;
grsnMaintOnStoneRun06.wav&lt;br /&gt;
grsnMaintOnStoneRun07.wav&lt;br /&gt;
grsnMaintOnStoneRun08.wav&lt;br /&gt;
grsnMaintOnStoneRun09.wav&lt;br /&gt;
grsnMaintOnStoneRun10.wav&lt;br /&gt;
grsnMaintOnStoneTurn01.wav&lt;br /&gt;
grsnMaintOnStoneTurn02.wav&lt;br /&gt;
grsnMaintOnStoneTurn03.wav&lt;br /&gt;
grsnMaintOnStoneTurn04.wav&lt;br /&gt;
grsnMaintOnStoneTurn05.wav&lt;br /&gt;
grsnMaintOnStoneWalk01.wav&lt;br /&gt;
grsnMaintOnStoneWalk02.wav&lt;br /&gt;
grsnMaintOnStoneWalk03.wav&lt;br /&gt;
grsnMaintOnStoneWalk04.wav&lt;br /&gt;
grsnMaintOnStoneWalk05.wav&lt;br /&gt;
grsnMaintOnStoneWalk06.wav&lt;br /&gt;
grsnMaintOnStoneWalk07.wav&lt;br /&gt;
grsnMaintOnStoneWalk08.wav&lt;br /&gt;
grsnMaintOnStoneWalk09.wav&lt;br /&gt;
grsnMaintOnStoneWalk10.wav&lt;br /&gt;
grsnNexus-BookMachine_Loop-Left.wav&lt;br /&gt;
grsnNexus-BookMachine_Loop-Right.wav&lt;br /&gt;
grsnNexus-BookPresent.wav&lt;br /&gt;
grsnNexus-Elevator.wav&lt;br /&gt;
grsnPowerCoupling_Off.wav&lt;br /&gt;
grsnPowerCoupling_On.wav&lt;br /&gt;
grsnPressurePlate_Down.wav&lt;br /&gt;
grsnPressurePlate_Up.wav&lt;br /&gt;
grsnSpringActionArm_Off.wav&lt;br /&gt;
grsnSpringActionArm_On.wav&lt;br /&gt;
grsnTCCP_DeniedButton.wav&lt;br /&gt;
grsnTCCP_EnableButton.wav&lt;br /&gt;
grsnTCCP_Lights_Loop.wav&lt;br /&gt;
grsnTCCP_LockButton.wav&lt;br /&gt;
grsnTCCP_PlaceBlocker.wav&lt;br /&gt;
grsnTCCP_RemoveBlocker.wav&lt;br /&gt;
grsnTCCP_SelectButton.wav&lt;br /&gt;
grsnTCCP_StartGameButton.wav&lt;br /&gt;
grsnTCDoorBoltCl-Left.wav&lt;br /&gt;
grsnTCDoorBoltCl-Right.wav&lt;br /&gt;
grsnTCDoorBoltOp-Left.wav&lt;br /&gt;
grsnTCDoorBoltOp-Right.wav&lt;br /&gt;
grsnTCDoorCl-Left.wav&lt;br /&gt;
grsnTCDoorCl-Right.wav&lt;br /&gt;
grsnTCDoorOp-Left.wav&lt;br /&gt;
grsnTCDoorOp-Right.wav&lt;br /&gt;
grsnWeight_End-Left.wav&lt;br /&gt;
grsnWeight_End-Right.wav&lt;br /&gt;
grsnWeight_Loop-Left.wav&lt;br /&gt;
grsnWeight_Loop-Right.wav&lt;br /&gt;
grsnWeight_Start-Left.wav&lt;br /&gt;
grsnWeight_Start-Right.wav&lt;br /&gt;
grsnWellDoor03OpenClose-Left.wav&lt;br /&gt;
grsnWellDoor03OpenClose-Right.wav&lt;br /&gt;
islmCave_In.wav&lt;br /&gt;
islmCaveTJunctionAmb_Loop-Left.wav&lt;br /&gt;
islmCaveTJunctionAmb_Loop-Right.wav&lt;br /&gt;
islmConstructionMix_Loop.wav&lt;br /&gt;
islmExplosionFx.wav&lt;br /&gt;
islmExposionSource.wav&lt;br /&gt;
islmGeneratorAmb01_Loop.wav&lt;br /&gt;
islmLibraryDoors_Close.wav&lt;br /&gt;
islmLibraryDoors_Close-Left.wav&lt;br /&gt;
islmLibraryDoors_Close-Right.wav&lt;br /&gt;
islmLibraryDoors_Open.wav&lt;br /&gt;
islmLibraryDoors_Open-Left.wav&lt;br /&gt;
islmLibraryDoors_Open-Right.wav&lt;br /&gt;
islmMuseumDoor_Close-Left.wav&lt;br /&gt;
islmMuseumDoor_Close-Right.wav&lt;br /&gt;
islmMuseumDoor_Open-Left.wav&lt;br /&gt;
islmMuseumDoor_Open-Right.wav&lt;br /&gt;
islmRandomAirNailer01.wav&lt;br /&gt;
islmRandomAirNailer02.wav&lt;br /&gt;
islmRandomDoubleHammers01.wav&lt;br /&gt;
islmRandomDoubleHammers02.wav&lt;br /&gt;
islmRandomDoubleHammers03.wav&lt;br /&gt;
islmRandomDoubleHammers04.wav&lt;br /&gt;
islmRandomDoubleHammers05.wav&lt;br /&gt;
islmRandomDoubleHammers06.wav&lt;br /&gt;
islmRandomGrinding01.wav&lt;br /&gt;
islmRandomMetalDrops01.wav&lt;br /&gt;
islmRandomMetalDrops02.wav&lt;br /&gt;
islmRandomMetalDrops03.wav&lt;br /&gt;
islmRandomMetalDrops04.wav&lt;br /&gt;
islmRandomMetalDrops05.wav&lt;br /&gt;
islmRandomMetalDrops06.wav&lt;br /&gt;
islmRandomMetalHitsX1.wav&lt;br /&gt;
islmRandomMetalHitsX2.wav&lt;br /&gt;
islmRandomMetalHitsX4.wav&lt;br /&gt;
islmRandomRock01.wav&lt;br /&gt;
islmRandomRock02.wav&lt;br /&gt;
islmRandomRock03.wav&lt;br /&gt;
islmRandomRock04.wav&lt;br /&gt;
islmRandomRock05.wav&lt;br /&gt;
islmRandomRock06.wav&lt;br /&gt;
islmRandomRock07.wav&lt;br /&gt;
islmRandomRock08.wav&lt;br /&gt;
islmRandomRock09.wav&lt;br /&gt;
islmRandomRock10.wav&lt;br /&gt;
islmRandomRock11.wav&lt;br /&gt;
islmRandomRock12.wav&lt;br /&gt;
islmRandomScrape01.wav&lt;br /&gt;
islmRandomSingleHammer01.wav&lt;br /&gt;
islmRandomSingleHammer02.wav&lt;br /&gt;
islmRandomSingleHammer03.wav&lt;br /&gt;
islmRandomSingleHammer04.wav&lt;br /&gt;
islmRandomSingleHammer05.wav&lt;br /&gt;
islmRandomSingleHammer06.wav&lt;br /&gt;
islmRandomSubterranean01.wav&lt;br /&gt;
islmRandomSubterranean02.wav&lt;br /&gt;
islmRandomSubterranean03.wav&lt;br /&gt;
islmRandomSubterranean04.wav&lt;br /&gt;
islmRandomSubterranean05.wav&lt;br /&gt;
islmRandomSubterranean06.wav&lt;br /&gt;
islmRandomWaterSplash01-Left.wav&lt;br /&gt;
islmRandomWaterSplash01-Right.wav&lt;br /&gt;
islmRandomWaterSplash02-Left.wav&lt;br /&gt;
islmRandomWaterSplash02-Right.wav&lt;br /&gt;
islmRandomWaterSplash03-Left.wav&lt;br /&gt;
islmRandomWaterSplash03-Right.wav&lt;br /&gt;
islmWaterDrippingAmb01_Loop-Left.wav&lt;br /&gt;
islmWaterDrippingAmb01_Loop-Right.wav&lt;br /&gt;
islmWaterDrippingAmb02_Loop-Left.wav&lt;br /&gt;
islmWaterDrippingAmb02_Loop-Right.wav&lt;br /&gt;
islmWaterLapping01_Loop-Left.wav&lt;br /&gt;
islmWaterLapping01_Loop-Right.wav&lt;br /&gt;
islmWaterTrickleAmb04_Loop-Left.wav&lt;br /&gt;
islmWaterTrickleAmb04_Loop-Right.wav&lt;br /&gt;
islmWaterTrickleAmb05_Loop-Left.wav&lt;br /&gt;
islmWaterTrickleAmb05_Loop-Right.wav&lt;br /&gt;
kdshGlowRoom_ButtonDn.wav&lt;br /&gt;
kdshGlowRoom_ButtonUp.wav&lt;br /&gt;
kemoJCGateClose-Left.wav&lt;br /&gt;
kemoJCGateClose-Right.wav&lt;br /&gt;
kemoJCGateOpen-Left.wav&lt;br /&gt;
kemoJCGateOpen-Right.wav&lt;br /&gt;
krelGardenLights_Solution-Left.wav&lt;br /&gt;
krelGardenLights_Solution-Right.wav&lt;br /&gt;
MetalJump01.wav&lt;br /&gt;
MetalJump02.wav&lt;br /&gt;
MetalJump03.wav&lt;br /&gt;
MetalRun01.wav&lt;br /&gt;
MetalRun02.wav&lt;br /&gt;
MetalRun03.wav&lt;br /&gt;
MetalRun04.wav&lt;br /&gt;
MetalRun05.wav&lt;br /&gt;
MetalRun06.wav&lt;br /&gt;
MetalRun07.wav&lt;br /&gt;
MetalRun08.wav&lt;br /&gt;
MetalRun09.wav&lt;br /&gt;
MetalRun10.wav&lt;br /&gt;
MetalTurn01.wav&lt;br /&gt;
MetalTurn02.wav&lt;br /&gt;
MetalTurn03.wav&lt;br /&gt;
MetalTurn04.wav&lt;br /&gt;
MetalTurn05.wav&lt;br /&gt;
MetalWalk01.wav&lt;br /&gt;
MetalWalk02.wav&lt;br /&gt;
MetalWalk03.wav&lt;br /&gt;
MetalWalk04.wav&lt;br /&gt;
MetalWalk05.wav&lt;br /&gt;
MetalWalk06.wav&lt;br /&gt;
MetalWalk07.wav&lt;br /&gt;
MetalWalk08.wav&lt;br /&gt;
MetalWalk09.wav&lt;br /&gt;
MetalWalk10.wav&lt;br /&gt;
mink_Wind_CaveDay_Loop.wav&lt;br /&gt;
mink_Wind_Day_Loop.wav&lt;br /&gt;
mink_Wind_Night_Loop.wav&lt;br /&gt;
minkBadlands-CaveMusic.wav&lt;br /&gt;
minkBadlandsMiddle.wav&lt;br /&gt;
minkBadlands-Reprise.wav&lt;br /&gt;
minkCenterCircleMx.wav&lt;br /&gt;
minkConstellations.wav&lt;br /&gt;
minkFlagFlap01_loop.wav&lt;br /&gt;
minkFlagFlap02_loop.wav&lt;br /&gt;
minkFlagFlap03_loop.wav&lt;br /&gt;
minkSymbolBuild01-Left.wav&lt;br /&gt;
minkSymbolBuild01-Right.wav&lt;br /&gt;
minkSymbolBuild02-Left.wav&lt;br /&gt;
minkSymbolBuild02-Right.wav&lt;br /&gt;
minkSymbolBuild03-Left.wav&lt;br /&gt;
minkSymbolBuild03-Right.wav&lt;br /&gt;
minkSymbolBuild04-Left.wav&lt;br /&gt;
minkSymbolBuild04-Right.wav&lt;br /&gt;
minkSymbolBuild05-Left.wav&lt;br /&gt;
minkSymbolBuild05-Right.wav&lt;br /&gt;
NB01AhyoheekDrone_Loop.wav&lt;br /&gt;
NB01AhyoheekShutters01.wav&lt;br /&gt;
NB01AhyoheekShutters02.wav&lt;br /&gt;
NB01AhyoheekWin01.wav&lt;br /&gt;
nb01AhyoheekWin02.wav&lt;br /&gt;
NB01AyoheekCountdown01.wav&lt;br /&gt;
NB01BahroShout01.wav&lt;br /&gt;
NB01BahroShout01--Reverb.wav&lt;br /&gt;
nb01BevinDoor01_OpenClose-Left.wav&lt;br /&gt;
nb01BevinDoor01_OpenClose-Right.wav&lt;br /&gt;
nb01BigWallImager_Loop-Left.wav&lt;br /&gt;
nb01BigWallImager_Loop-Right.wav&lt;br /&gt;
NB01BlueLightsOff01-Left.wav&lt;br /&gt;
NB01BlueLightsOff01-Right.wav&lt;br /&gt;
NB01BlueLightsOn01-Left.wav&lt;br /&gt;
NB01BlueLightsOn01-Right.wav&lt;br /&gt;
NB01ButtonClick01.wav&lt;br /&gt;
NB01ButtonClick02.wav&lt;br /&gt;
NB01Fountain_Loop-Left.wav&lt;br /&gt;
NB01Fountain_Loop-Right.wav&lt;br /&gt;
nb01FountainSparks.wav&lt;br /&gt;
nb01GlobalAmb_Loop.wav&lt;br /&gt;
NB01GreenLightsOff01-Left.wav&lt;br /&gt;
NB01GreenLightsOff01-Right.wav&lt;br /&gt;
NB01GreenLightsOn01-Left.wav&lt;br /&gt;
NB01GreenLightsOn01-Right.wav&lt;br /&gt;
nb01LinkDoorOpenClose-Left.wav&lt;br /&gt;
nb01LinkDoorOpenClose-Right.wav&lt;br /&gt;
NB01OrangeLightsOff01-Left.wav&lt;br /&gt;
NB01OrangeLightsOff01-Right.wav&lt;br /&gt;
NB01OrangeLightsOn01-Left.wav&lt;br /&gt;
NB01OrangeLightsOn01-Right.wav&lt;br /&gt;
nb01PrivateDoor_OpenClose-Left.wav&lt;br /&gt;
nb01PrivateDoor_OpenClose-Right.wav&lt;br /&gt;
nb01Sparklers01.wav&lt;br /&gt;
nb01Sparklers02.wav&lt;br /&gt;
nb01Sparklers03.wav&lt;br /&gt;
nb01Sparklers04.wav&lt;br /&gt;
NB01StreamGurgle_Loop-Left.wav&lt;br /&gt;
NB01StreamGurgle_Loop-Right.wav&lt;br /&gt;
NB01StreamLower_Loop-Left.wav&lt;br /&gt;
NB01StreamLower_Loop-Right.wav&lt;br /&gt;
NB01Waterfall_Loop-Left.wav&lt;br /&gt;
NB01Waterfall_Loop-Right.wav&lt;br /&gt;
nxusBookButton_UpDown-Left.wav&lt;br /&gt;
nxusBookButton_UpDown-Right.wav&lt;br /&gt;
nxusBookPutBack.wav&lt;br /&gt;
nxusBookRetrieval.wav&lt;br /&gt;
nxusGearAmb_loop.wav&lt;br /&gt;
nxusKI-SlotDevice_AwayReturn-Left.wav&lt;br /&gt;
nxusKI-SlotDevice_AwayReturn-Right.wav&lt;br /&gt;
pConeStn_Hit01.wav&lt;br /&gt;
pConeStn_Hit02.wav&lt;br /&gt;
pConeStn_Hit03.wav&lt;br /&gt;
pConeStn_Hit04.wav&lt;br /&gt;
pConeStn_Hit05.wav&lt;br /&gt;
pConeStn_SlideLp01.wav&lt;br /&gt;
pConeStn_SlideLp02.wav&lt;br /&gt;
pConeStn_SlideLp03.wav&lt;br /&gt;
pFMarbleStn_Hit01.wav&lt;br /&gt;
pFMarbleStn_Hit02.wav&lt;br /&gt;
pFMarbleStn_Hit03.wav&lt;br /&gt;
pFMarbleStn_Hit04.wav&lt;br /&gt;
pFMarbleStn_Hit05.wav&lt;br /&gt;
pFMarbleStn_Hit06.wav&lt;br /&gt;
pFMarbleStn_RollLp01.wav&lt;br /&gt;
pFMarbleStn_RollLp02.wav&lt;br /&gt;
pFMarbleStn_RollLp03.wav&lt;br /&gt;
pHelmet_Hit01.wav&lt;br /&gt;
pHelmet_Hit02.wav&lt;br /&gt;
pHelmet_Hit03.wav&lt;br /&gt;
pHelmet_Hit04.wav&lt;br /&gt;
pHelmet_RollLp01.wav&lt;br /&gt;
pHelmet_RollLp02.wav&lt;br /&gt;
pHelmet_RollLp03.wav&lt;br /&gt;
pLogDirt_Hit01.wav&lt;br /&gt;
pLogDirt_Hit02.wav&lt;br /&gt;
pLogDirt_Hit03.wav&lt;br /&gt;
pLogDirt_Hit04.wav&lt;br /&gt;
pLogDirt_RollLp01.wav&lt;br /&gt;
pLogDirt_RollLp02.wav&lt;br /&gt;
pLogDirt_RollLp03.wav&lt;br /&gt;
pMetalStn_RollLp01.wav&lt;br /&gt;
pMetalStn_SlideLp03.wav&lt;br /&gt;
pRckWood_Hit01.wav&lt;br /&gt;
pRckWood_Hit02.wav&lt;br /&gt;
pRckWood_Hit03.wav&lt;br /&gt;
pRckWood_Hit04.wav&lt;br /&gt;
pRckWood_Roll01.wav&lt;br /&gt;
pRckWood_Roll02.wav&lt;br /&gt;
pRckWood_Roll03.wav&lt;br /&gt;
pRibsStn_RollLp01.wav&lt;br /&gt;
pRibsStn_RollLp02.wav&lt;br /&gt;
pRockDirt_Hit01.wav&lt;br /&gt;
pRockDirt_Hit02.wav&lt;br /&gt;
pRockDirt_Hit03.wav&lt;br /&gt;
pRockDirt_RollLp01.wav&lt;br /&gt;
pRockDirt_RollLp02.wav&lt;br /&gt;
pRockDirt_RollLp03.wav&lt;br /&gt;
pSmallBonesStn_RollLp01.wav&lt;br /&gt;
pSmallBonesStn_RollLp02.wav&lt;br /&gt;
psnlAmb_Loop-Left.wav&lt;br /&gt;
psnlAmb_Loop-Right.wav&lt;br /&gt;
psnlBahroHydrant_Down.wav&lt;br /&gt;
psnlBahroHydrant_Up.wav&lt;br /&gt;
psnlBahroHydrantSheeth_Down.wav&lt;br /&gt;
psnlBahroHydrantSheeth_Up.wav&lt;br /&gt;
psnlBookDeleteReturn-Left.wav&lt;br /&gt;
psnlBookDeleteReturn-Right.wav&lt;br /&gt;
psnlBookLatchOpenClose-Left.wav&lt;br /&gt;
psnlBookLatchOpenClose-Right.wav&lt;br /&gt;
psnlBookPresentShelve-Left.wav&lt;br /&gt;
psnlBookPresentShelve-Right.wav&lt;br /&gt;
psnlCloset_Close.wav&lt;br /&gt;
psnlCloset_Open.wav&lt;br /&gt;
psnlFissureStage01.wav&lt;br /&gt;
psnlFissureStage01-Left.wav&lt;br /&gt;
psnlFissureStage01-Right.wav&lt;br /&gt;
psnlFissureStage02-Left.wav&lt;br /&gt;
psnlFissureStage02-Right.wav&lt;br /&gt;
psnlFissureStage03-Left.wav&lt;br /&gt;
psnlFissureStage03-Right.wav&lt;br /&gt;
psnlFissureStage04-Left.wav&lt;br /&gt;
psnlFissureStage04-Right.wav&lt;br /&gt;
psnlGalleryMusic.wav&lt;br /&gt;
psnlHutDoorOpenClose-Left.wav&lt;br /&gt;
psnlHutDoorOpenClose-Right.wav&lt;br /&gt;
psnlMusicPlayer.wav&lt;br /&gt;
psnlMusicPlayer_Button.wav&lt;br /&gt;
psnlShades_Close-Left.wav&lt;br /&gt;
psnlShades_Close-Right.wav&lt;br /&gt;
psnlShades_Open-Left.wav&lt;br /&gt;
psnlShades_Open-Right.wav&lt;br /&gt;
psnlWaterfall01_Loop-Left.wav&lt;br /&gt;
psnlWaterfall01_Loop-Right.wav&lt;br /&gt;
psnlWaterfall02_Loop.wav&lt;br /&gt;
psnlWaterfall03_Loop-Left.wav&lt;br /&gt;
psnlWaterfall03_Loop-Right.wav&lt;br /&gt;
psnlWaterfall04_Loop.wav&lt;br /&gt;
psnlYeesha-Fireplace_Loop.wav&lt;br /&gt;
RopeLadder01.wav&lt;br /&gt;
RopeLadder02.wav&lt;br /&gt;
RopeLadder03.wav&lt;br /&gt;
RopeLadder04.wav&lt;br /&gt;
RopeLadder05.wav&lt;br /&gt;
RugJump01.wav&lt;br /&gt;
RugJump02.wav&lt;br /&gt;
RugJump03.wav&lt;br /&gt;
RugRun01.wav&lt;br /&gt;
RugRun02.wav&lt;br /&gt;
RugRun03.wav&lt;br /&gt;
RugRun04.wav&lt;br /&gt;
RugRun05.wav&lt;br /&gt;
RugRun06.wav&lt;br /&gt;
RugRun07.wav&lt;br /&gt;
RugRun08.wav&lt;br /&gt;
RugRun09.wav&lt;br /&gt;
RugRun10.wav&lt;br /&gt;
RugTurn01.wav&lt;br /&gt;
RugTurn02.wav&lt;br /&gt;
RugTurn03.wav&lt;br /&gt;
RugTurn04.wav&lt;br /&gt;
RugWalk01.wav&lt;br /&gt;
RugWalk02.wav&lt;br /&gt;
RugWalk03.wav&lt;br /&gt;
RugWalk04.wav&lt;br /&gt;
RugWalk05.wav&lt;br /&gt;
RugWalk06.wav&lt;br /&gt;
RugWalk07.wav&lt;br /&gt;
RugWalk08.wav&lt;br /&gt;
RugWalk09.wav&lt;br /&gt;
RugWalk10.wav&lt;br /&gt;
SoftWoodJump01.wav&lt;br /&gt;
SoftWoodJump02.wav&lt;br /&gt;
SoftWoodRun01.wav&lt;br /&gt;
SoftWoodRun02.wav&lt;br /&gt;
SoftWoodRun03.wav&lt;br /&gt;
SoftWoodRun04.wav&lt;br /&gt;
SoftWoodRun05.wav&lt;br /&gt;
SoftWoodRun06.wav&lt;br /&gt;
SoftWoodRun07.wav&lt;br /&gt;
SoftWoodRun08.wav&lt;br /&gt;
SoftWoodRun09.wav&lt;br /&gt;
SoftWoodRun10.wav&lt;br /&gt;
SoftWoodTurn01.wav&lt;br /&gt;
SoftWoodTurn02.wav&lt;br /&gt;
SoftWoodTurn03.wav&lt;br /&gt;
SoftWoodTurn04.wav&lt;br /&gt;
SoftWoodTurn05.wav&lt;br /&gt;
SoftWoodTurn06.wav&lt;br /&gt;
SoftWoodWalk01.wav&lt;br /&gt;
SoftWoodWalk02.wav&lt;br /&gt;
SoftWoodWalk03.wav&lt;br /&gt;
SoftWoodWalk04.wav&lt;br /&gt;
SoftWoodWalk05.wav&lt;br /&gt;
SoftWoodWalk06.wav&lt;br /&gt;
SoftWoodWalk07.wav&lt;br /&gt;
SoftWoodWalk08.wav&lt;br /&gt;
SoftWoodWalk09.wav&lt;br /&gt;
SoftWoodWalk10.wav&lt;br /&gt;
StoneJump01.wav&lt;br /&gt;
StoneJump02.wav&lt;br /&gt;
StoneJump03.wav&lt;br /&gt;
StoneJump04.wav&lt;br /&gt;
StoneJump05.wav&lt;br /&gt;
StoneRun01.wav&lt;br /&gt;
StoneRun02.wav&lt;br /&gt;
StoneRun03.wav&lt;br /&gt;
StoneRun04.wav&lt;br /&gt;
StoneRun05.wav&lt;br /&gt;
StoneRun06.wav&lt;br /&gt;
StoneRun07.wav&lt;br /&gt;
StoneRun08.wav&lt;br /&gt;
StoneRun09.wav&lt;br /&gt;
StoneRun10.wav&lt;br /&gt;
StoneTurn01.wav&lt;br /&gt;
StoneTurn02.wav&lt;br /&gt;
StoneTurn03.wav&lt;br /&gt;
StoneTurn04.wav&lt;br /&gt;
StoneTurn05.wav&lt;br /&gt;
StoneTurn06.wav&lt;br /&gt;
StoneWalk01.wav&lt;br /&gt;
StoneWalk02.wav&lt;br /&gt;
StoneWalk03.wav&lt;br /&gt;
StoneWalk04.wav&lt;br /&gt;
StoneWalk05.wav&lt;br /&gt;
StoneWalk06.wav&lt;br /&gt;
StoneWalk07.wav&lt;br /&gt;
StoneWalk08.wav&lt;br /&gt;
StoneWalk09.wav&lt;br /&gt;
StoneWalk10.wav&lt;br /&gt;
Swim01.wav&lt;br /&gt;
Swim02.wav&lt;br /&gt;
Swim03.wav&lt;br /&gt;
Swim04.wav&lt;br /&gt;
Swim05.wav&lt;br /&gt;
Swim06.wav&lt;br /&gt;
Swim07.wav&lt;br /&gt;
WaterJump01.wav&lt;br /&gt;
WaterJump02.wav&lt;br /&gt;
WaterRun01.wav&lt;br /&gt;
WaterRun02.wav&lt;br /&gt;
WaterRun03.wav&lt;br /&gt;
WaterRun04.wav&lt;br /&gt;
WaterRun05.wav&lt;br /&gt;
WaterRun06.wav&lt;br /&gt;
WaterRun07.wav&lt;br /&gt;
WaterRun08.wav&lt;br /&gt;
WaterRun09 .wav&lt;br /&gt;
WaterRun10.wav&lt;br /&gt;
WaterRun11.wav&lt;br /&gt;
WaterTurn01.wav&lt;br /&gt;
WaterTurn02.wav&lt;br /&gt;
WaterTurn03.wav&lt;br /&gt;
WaterTurn04.wav&lt;br /&gt;
WaterWalk01.wav&lt;br /&gt;
WaterWalk02.wav&lt;br /&gt;
WaterWalk03.wav&lt;br /&gt;
WaterWalk04.wav&lt;br /&gt;
WaterWalk05.wav&lt;br /&gt;
WaterWalk06.wav&lt;br /&gt;
WaterWalk07.wav&lt;br /&gt;
WaterWalk08.wav&lt;br /&gt;
WaterWalk09.wav&lt;br /&gt;
WaterWalk10.wav&lt;br /&gt;
WBJump01.wav&lt;br /&gt;
WBR01.wav&lt;br /&gt;
WBR02.wav&lt;br /&gt;
WBR03.wav&lt;br /&gt;
WBR04.wav&lt;br /&gt;
WBR05.wav&lt;br /&gt;
WBR06.wav&lt;br /&gt;
WBR07.wav&lt;br /&gt;
WBTurn01.wav&lt;br /&gt;
WBTurn02.wav&lt;br /&gt;
WBTurn03.wav&lt;br /&gt;
WBTurn04.wav&lt;br /&gt;
WBTurn05.wav&lt;br /&gt;
WBTurn06.wav&lt;br /&gt;
WBTurn07.wav&lt;br /&gt;
WBW01.wav&lt;br /&gt;
WBW02.wav&lt;br /&gt;
WBW03.wav&lt;br /&gt;
WBW04.wav&lt;br /&gt;
WBW05.wav&lt;br /&gt;
WBW06.wav&lt;br /&gt;
WBW07.wav&lt;br /&gt;
WBW08.wav&lt;br /&gt;
WBW09.wav&lt;br /&gt;
WBW10.wav&lt;br /&gt;
WoodLadder01.wav&lt;br /&gt;
WoodLadder02.wav&lt;br /&gt;
WoodLadder03.wav&lt;br /&gt;
WoodLadder04.wav&lt;br /&gt;
WoodLadder05.wav&lt;br /&gt;
WoodLadder06.wav&lt;br /&gt;
xBahro_PainScream_Delay01.wav&lt;br /&gt;
xBahro_PainScream_Delay02.wav&lt;br /&gt;
xBahro_PainScream_Delay03.wav&lt;br /&gt;
xBahroClaws01.wav&lt;br /&gt;
xBahroClaws02.wav&lt;br /&gt;
xBahroClaws03.wav&lt;br /&gt;
xBahroClaws04.wav&lt;br /&gt;
xBahroFlapping01.wav&lt;br /&gt;
xBahroFlapping02.wav&lt;br /&gt;
xBahroFlapping03.wav&lt;br /&gt;
xBahroFlapping04.wav&lt;br /&gt;
xBahroFlapping05.wav&lt;br /&gt;
xBahroFlapping06.wav&lt;br /&gt;
xBahroFlapping07.wav&lt;br /&gt;
xBahroFlapping08.wav&lt;br /&gt;
xBahroGroupAmb_loop-Left.wav&lt;br /&gt;
xBahroGroupAmb_loop-Right.wav&lt;br /&gt;
xBahroScream00.wav&lt;br /&gt;
xBahroScream00-mono.wav&lt;br /&gt;
xBahroScream01.wav&lt;br /&gt;
xBahroScream01-mono.wav&lt;br /&gt;
xBahroScream02-mono.wav&lt;br /&gt;
xBahroScream03-mono.wav&lt;br /&gt;
xBahroScream04-mono.wav&lt;br /&gt;
xBahroTimid01.wav&lt;br /&gt;
xBahroTimid02.wav&lt;br /&gt;
xBahroTimid03.wav&lt;br /&gt;
xBahroTimid04.wav&lt;br /&gt;
xBahroTimid04a.wav&lt;br /&gt;
xBahroTimid05.wav&lt;br /&gt;
xBahroTimid05a.wav&lt;br /&gt;
xBahroTimid06.wav&lt;br /&gt;
xBahroTimid07.wav&lt;br /&gt;
xBahroTimid08.wav&lt;br /&gt;
xBahroTimid09.wav&lt;br /&gt;
xBahroTimid10.wav&lt;br /&gt;
xBahroTimid11.wav&lt;br /&gt;
xBahroTimid12.wav&lt;br /&gt;
xBahroTimid13.wav&lt;br /&gt;
xBahroTimid14.wav&lt;br /&gt;
xBahroTimid15.wav&lt;br /&gt;
xBahroTimid16.wav&lt;br /&gt;
xBahroTimid17.wav&lt;br /&gt;
xBahroTimid18.wav&lt;br /&gt;
xBahroWings01.wav&lt;br /&gt;
xBahroWings02.wav&lt;br /&gt;
xBahroWings03.wav&lt;br /&gt;
xBahroWings04.wav&lt;br /&gt;
xBahroWings05.wav&lt;br /&gt;
xBookClose01.wav&lt;br /&gt;
xBookOpen01.wav&lt;br /&gt;
xBookPageTurn01.wav&lt;br /&gt;
xBS-SpiralClothes-Left.wav&lt;br /&gt;
xBS-SpiralClothes-Right.wav&lt;br /&gt;
xDniFan_Loop-Left.wav&lt;br /&gt;
xDniFan_Loop-Right.wav&lt;br /&gt;
xGZMarkerPickup01.wav&lt;br /&gt;
xGZMarkerPickup01-Left.wav&lt;br /&gt;
xGZMarkerPickup01-Right.wav&lt;br /&gt;
xGZMarkerPulse01.wav&lt;br /&gt;
xImagerNexus_Loop.wav&lt;br /&gt;
xImagerSmall_Loop.wav&lt;br /&gt;
xJalak_KI_Button.wav&lt;br /&gt;
xJalak_KI_Button02.wav&lt;br /&gt;
xJCGlow_BahroGate-Left.wav&lt;br /&gt;
xJCGlow_BahroGate-Right.wav&lt;br /&gt;
xJCGlow_InitialCloth-Left.wav&lt;br /&gt;
xJCGlow_InitialCloth-Right.wav&lt;br /&gt;
xJourneyClothGlow-Left.wav&lt;br /&gt;
xJourneyClothGlow-Right.wav&lt;br /&gt;
xKI_Light_Short.wav&lt;br /&gt;
xKIClose.wav&lt;br /&gt;
xKIOpen.wav&lt;br /&gt;
xKIOpenClose-Left.wav&lt;br /&gt;
xKIOpenClose-Right.wav&lt;br /&gt;
xKISlotGlow.wav&lt;br /&gt;
xLeverDown01.wav&lt;br /&gt;
xLeverUp01.wav&lt;br /&gt;
xLink.wav&lt;br /&gt;
xLink-Stereo.wav&lt;br /&gt;
xLink-Stereo-Left.wav&lt;br /&gt;
xLink-Stereo-Right.wav&lt;br /&gt;
xMapShow.wav&lt;br /&gt;
xMarkerTag_PickupMarker.wav&lt;br /&gt;
xMarkerTag_PlaceMarker.wav&lt;br /&gt;
xNxusPodium_Loop.wav&lt;br /&gt;
xSparky_Flare.wav&lt;br /&gt;
xSparky_Loop.wav&lt;br /&gt;
xWaterfall_Medium_Loop02.wav&lt;br /&gt;
xWaterfall_MediumDist_Loop.wav&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Links==&lt;br /&gt;
* [http://en.wikisource.org/wiki/Creative_Commons_Attribution-NonCommercial-ShareAlike_3.0_Unported Original CC BY-NC-SA 3.0 legal code]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1923</id>
		<title>User:Trekluver/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1923"/>
		<updated>2012-07-18T00:51:06Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following draft license is based in part on the [http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode Creative Commons Attribution Non-Commercial Share Alike 3.0 Unported (CC BY-NC-SA) license.] The legal code is openly editable; however, the content thereof remains a draft, and in no way represents the final license [http://cyanworlds.com Cyan Worlds] will [[Cyan Content Licensing Proposals|choose to license additional]] content from Uru Live. It is here to aid in the progression of OpenUru.org's [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 discussions regarding this proposal.] &lt;br /&gt;
&lt;br /&gt;
NOTE: My thinking it that this corrected version of the CC BY-NC-SA license agreement (with Share Alike provisions removed) be used to license the following items:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::1. PRP files - To be licensed under this standard content license&lt;br /&gt;
::2. LOC files - Same as above.&lt;br /&gt;
::3. P2F files - Same as above.&lt;br /&gt;
::4. Texture files - Same as above. &lt;br /&gt;
&lt;br /&gt;
In terms of the other items discussed for licensing, I believe that: &lt;br /&gt;
&lt;br /&gt;
::1. Cyan's raw file assets - After looking into the specifics of what Cyan did with the re-licensing of CWE, I believe a simple supplement license would be sufficient for this. Also, once my license draft is finished we may not need this at all. [[User:Hoikas|Hoikas]] needs to provide more specifics on this before we procede. He mentioned the raw max files and the raw GUI files, but there may be others I am unaware of. &lt;br /&gt;
::2. Music files - Scrap the email from Tor'i idea. I had forgotten that most, if not all, MOUL files need to be redistributed on shards for content licensing to be of any real use. Therefore I believe, if Cyan is kosher with it, we should propose licensing music files under the standard CC BY-NC license. (Zandi's radio withstanding; we may just have to change this entirely on OS shards. &lt;br /&gt;
::3. SFX files - Same as above; a CC BY-NC license should work well. However, if Cyan wants to keep more rights (than this license provides) for the purpose of use in any of their future creations, they may want to create a supplement license for this as well. I need to double check that this is applicable under a standard CC license, as it may not be. (I believe it is, as long as it does not revoke any standard CC license rights.) &lt;br /&gt;
&lt;br /&gt;
::Overall, and possibly surprising to some, licensing MOUL SFX will end up being the trickiest of our tasks. Cyan will no doubt want to keep more rights from this, mainly because there is always the possibility they might utilize them again in the future. (realMyst for iOS recently used the linking SFX for instance.) Music should be less of an issue for them, but they wouldn't just want their SFX fully loose on the internet; who could blame them? Especially when you think about the linking SFX; that is the staple of the series after all. It would almost be like Nintendo making Mario's &amp;quot;Waa-hoo!&amp;quot; public domain, or releasing it under a CC license. Due to the sensitivity of this particular issue, I think, [[User:Mac_Fife|Mac]], that you might should e-mail Tony about this so we have a better idea where or how to proceed. &lt;br /&gt;
&lt;br /&gt;
As always, this is my personal opinion. It is not gospel, nor should it be considered such. This list will also be ever changing until what time a final decision on a license proposal is made. - [[User:Trekluver|Trekluver]] 18:49, 17 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Human Readable Summary==&lt;br /&gt;
You are free: &lt;br /&gt;
&lt;br /&gt;
: to Share — to copy, distribute and transmit the work&lt;br /&gt;
&lt;br /&gt;
: to Remix — to adapt the work&lt;br /&gt;
&lt;br /&gt;
Under the following conditions:&lt;br /&gt;
&lt;br /&gt;
: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).&lt;br /&gt;
&lt;br /&gt;
: Noncommercial — You may not use this work for commercial purposes.&lt;br /&gt;
&lt;br /&gt;
: Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.&lt;br /&gt;
&lt;br /&gt;
With the understanding that:&lt;br /&gt;
&lt;br /&gt;
: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.&lt;br /&gt;
&lt;br /&gt;
: Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.&lt;br /&gt;
&lt;br /&gt;
: Other Rights — In no way are any of the following rights affected by the license:&lt;br /&gt;
:* Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;&lt;br /&gt;
:*The author's moral rights;&lt;br /&gt;
:*Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.&lt;br /&gt;
&lt;br /&gt;
Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a web-link to the license terms.&lt;br /&gt;
==Legal Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attribution-NonCommercial-ShareAlike 3.0 Unported''' - '''Cyan Worlds Art and Media Assets Content License Agreement'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===License===&lt;br /&gt;
&lt;br /&gt;
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS PUBLIC CONTENT LICENSE (&amp;quot;PCL&amp;quot;, &amp;quot;LICENSE&amp;quot;, OR &amp;quot;CONTENT LICENSE&amp;quot;) BY CYAN WORLD, INC. THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.&lt;br /&gt;
&lt;br /&gt;
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR (CYAN WORLDS, INC.) GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. &lt;br /&gt;
&lt;br /&gt;
====1. Definitions====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Adaptation&amp;quot;''' means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image (&amp;quot;synching&amp;quot;) will be considered an Adaptation for the purpose of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Collection&amp;quot;''' means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(g) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Distribute&amp;quot;''' means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;License Elements&amp;quot;''' means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, Noncommercial, ShareAlike.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Licensor&amp;quot;''' means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License. In this case, the licensor is Cyan Worlds, Inc. &lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Original Author&amp;quot;''' means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Work&amp;quot;''' means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;You&amp;quot;''' means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Publicly Perform&amp;quot;''' means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Reproduce&amp;quot;''' means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.&lt;br /&gt;
&lt;br /&gt;
====2. Fair Dealing Rights.====&lt;br /&gt;
&lt;br /&gt;
Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.&lt;br /&gt;
&lt;br /&gt;
====3. License Grant.====&lt;br /&gt;
&lt;br /&gt;
Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked &amp;quot;The original work was translated from English to Spanish,&amp;quot; or a modification could indicate &amp;quot;The original work has been modified.&amp;quot;;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform the Work including as incorporated in Collections; and,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform Adaptations.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights described in Section 4(e).&lt;br /&gt;
&lt;br /&gt;
====4. Restrictions.====&lt;br /&gt;
&lt;br /&gt;
The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(d), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(d), as requested.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform an Adaptation only under: (i) the terms of this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-NonCommercial-ShareAlike 3.0 US) (&amp;quot;Applicable License&amp;quot;). You must include a copy of, or the URI, for Applicable License with every copy of each Adaptation You Distribute or Publicly Perform. You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License. You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in con-nection with the exchange of copyrighted works.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution (&amp;quot;Attribution Parties&amp;quot;) in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and, (iv) consistent with Section 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., &amp;quot;French translation of the Work by Original Author,&amp;quot; or &amp;quot;Screenplay based on original Work by Original Author&amp;quot;). The credit required by this Section 4(d) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; For the avoidance of doubt:&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Non-waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License if Your exercise of such rights is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c) and otherwise waives the right to collect royalties through any statutory or compulsory licensing scheme; and,&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Voluntary License Schemes.''' The Licensor reserves the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License that is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c).&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.&lt;br /&gt;
&lt;br /&gt;
====5. Representations, Warranties and Disclaimer====&lt;br /&gt;
&lt;br /&gt;
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING AND TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THIS EXCLUSION MAY NOT APPLY TO YOU.&lt;br /&gt;
&lt;br /&gt;
====6. Limitation on Liability.====&lt;br /&gt;
&lt;br /&gt;
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.&lt;br /&gt;
&lt;br /&gt;
====7. Termination====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.&lt;br /&gt;
&lt;br /&gt;
====8. Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.&lt;br /&gt;
==Additional Links==&lt;br /&gt;
* [http://en.wikisource.org/wiki/Creative_Commons_Attribution-NonCommercial-ShareAlike_3.0_Unported Original CC BY-NC-SA 3.0 legal code]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1922</id>
		<title>User:Trekluver/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1922"/>
		<updated>2012-07-18T00:49:56Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: More info with my thoughts on licensing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following draft license is based in part on the [http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode Creative Commons Attribution Non-Commercial Share Alike 3.0 Unported (CC BY-NC-SA) license.] The legal code is openly editable; however, the content thereof remains a draft, and in no way represents the final license [http://cyanworlds.com Cyan Worlds] will [[Cyan Content Licensing Proposals|choose to license additional]] content from Uru Live. It is here to aid in the progression of OpenUru.org's [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 discussions regarding this proposal.] &lt;br /&gt;
&lt;br /&gt;
NOTE: My thinking it that this corrected version of the CC BY-NC-SA license agreement (with Share Alike provisions removed) be used to license the following items:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::1. PRP files - To be licensed under this standard content license&lt;br /&gt;
::2. LOC files - Same as above.&lt;br /&gt;
::3. P2F files - Same as above.&lt;br /&gt;
::4. Texture files - Same as above. &lt;br /&gt;
&lt;br /&gt;
In terms of the other items discussed for licensing, I believe that: &lt;br /&gt;
&lt;br /&gt;
::1. Cyan's raw file assets - After looking into the specifics of what Cyan did with the re-licensing of CWE, I believe a simple supplement license would be sufficient for this. Also, once my license draft is finished we may not need this at all. [[User:Hoikas|Hoikas]] needs to provide more specifics on this before we procede. He mentioned the raw max files and the raw GUI files, but there may be others I am unaware of. &lt;br /&gt;
::2. Music files - Scrap the email from Tor'i idea. I had forgotten that most, if not all, MOUL files need to be redistributed on shards for content licensing to be of any real use. Therefore I believe, if Cyan is kosher with it, we should propose licensing music files under the standard CC BY-NC license. (Zandi's radio withstanding; we may just have to change this entirely on OS shards. &lt;br /&gt;
::3. SFX files - Same as above; a CC BY-NC license should work well. However, if Cyan wants to keep more rights (than this license provides) for the purpose of use in any of their future creations, they may want to create a supplement license for this as well. I need to double check that this is applicable under a standard CC license, as it may not be. (I believe it is, as long as it does not revoke any standard CC license rights.) &lt;br /&gt;
&lt;br /&gt;
::Overall, and possibly surprising to some, licensing MOUL SFX will end up being the trickiest of our tasks. Cyan will no doubt want to keep more rights from this, mainly because there is always the possibility they might utilize them again in the future. (realMyst for iOS recently used the linking SFX for instance.) Music should be less of an issue for them, but they wouldn't just want their SFX fully loose on the internet; who could blame them? Especially when you think about the linking SFX; that is the staple of the series after all. It would almost be like Nintendo making Mario's &amp;quot;Waa-hoo!&amp;quot; public domain, or releasing it under a CC license. Due to the sensitivity of this particular issue, I think, [[User:Mac_fife|Mac]], that you might should e-mail Tony about this so we have a better idea where or how to proceed. &lt;br /&gt;
&lt;br /&gt;
As always, this is my personal opinion. It is not gospel, nor should it be considered such. This list will also be ever changing until what time a final decision on a license proposal is made. - [[User:Trekluver|Trekluver]] 18:49, 17 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Human Readable Summary==&lt;br /&gt;
You are free: &lt;br /&gt;
&lt;br /&gt;
: to Share — to copy, distribute and transmit the work&lt;br /&gt;
&lt;br /&gt;
: to Remix — to adapt the work&lt;br /&gt;
&lt;br /&gt;
Under the following conditions:&lt;br /&gt;
&lt;br /&gt;
: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).&lt;br /&gt;
&lt;br /&gt;
: Noncommercial — You may not use this work for commercial purposes.&lt;br /&gt;
&lt;br /&gt;
: Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.&lt;br /&gt;
&lt;br /&gt;
With the understanding that:&lt;br /&gt;
&lt;br /&gt;
: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.&lt;br /&gt;
&lt;br /&gt;
: Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.&lt;br /&gt;
&lt;br /&gt;
: Other Rights — In no way are any of the following rights affected by the license:&lt;br /&gt;
:* Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;&lt;br /&gt;
:*The author's moral rights;&lt;br /&gt;
:*Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.&lt;br /&gt;
&lt;br /&gt;
Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a web-link to the license terms.&lt;br /&gt;
==Legal Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attribution-NonCommercial-ShareAlike 3.0 Unported''' - '''Cyan Worlds Art and Media Assets Content License Agreement'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===License===&lt;br /&gt;
&lt;br /&gt;
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS PUBLIC CONTENT LICENSE (&amp;quot;PCL&amp;quot;, &amp;quot;LICENSE&amp;quot;, OR &amp;quot;CONTENT LICENSE&amp;quot;) BY CYAN WORLD, INC. THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.&lt;br /&gt;
&lt;br /&gt;
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR (CYAN WORLDS, INC.) GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. &lt;br /&gt;
&lt;br /&gt;
====1. Definitions====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Adaptation&amp;quot;''' means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image (&amp;quot;synching&amp;quot;) will be considered an Adaptation for the purpose of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Collection&amp;quot;''' means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(g) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Distribute&amp;quot;''' means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;License Elements&amp;quot;''' means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, Noncommercial, ShareAlike.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Licensor&amp;quot;''' means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License. In this case, the licensor is Cyan Worlds, Inc. &lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Original Author&amp;quot;''' means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Work&amp;quot;''' means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;You&amp;quot;''' means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Publicly Perform&amp;quot;''' means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Reproduce&amp;quot;''' means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.&lt;br /&gt;
&lt;br /&gt;
====2. Fair Dealing Rights.====&lt;br /&gt;
&lt;br /&gt;
Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.&lt;br /&gt;
&lt;br /&gt;
====3. License Grant.====&lt;br /&gt;
&lt;br /&gt;
Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked &amp;quot;The original work was translated from English to Spanish,&amp;quot; or a modification could indicate &amp;quot;The original work has been modified.&amp;quot;;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform the Work including as incorporated in Collections; and,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform Adaptations.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights described in Section 4(e).&lt;br /&gt;
&lt;br /&gt;
====4. Restrictions.====&lt;br /&gt;
&lt;br /&gt;
The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(d), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(d), as requested.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform an Adaptation only under: (i) the terms of this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-NonCommercial-ShareAlike 3.0 US) (&amp;quot;Applicable License&amp;quot;). You must include a copy of, or the URI, for Applicable License with every copy of each Adaptation You Distribute or Publicly Perform. You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License. You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in con-nection with the exchange of copyrighted works.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution (&amp;quot;Attribution Parties&amp;quot;) in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and, (iv) consistent with Section 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., &amp;quot;French translation of the Work by Original Author,&amp;quot; or &amp;quot;Screenplay based on original Work by Original Author&amp;quot;). The credit required by this Section 4(d) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; For the avoidance of doubt:&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Non-waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License if Your exercise of such rights is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c) and otherwise waives the right to collect royalties through any statutory or compulsory licensing scheme; and,&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Voluntary License Schemes.''' The Licensor reserves the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License that is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c).&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.&lt;br /&gt;
&lt;br /&gt;
====5. Representations, Warranties and Disclaimer====&lt;br /&gt;
&lt;br /&gt;
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING AND TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THIS EXCLUSION MAY NOT APPLY TO YOU.&lt;br /&gt;
&lt;br /&gt;
====6. Limitation on Liability.====&lt;br /&gt;
&lt;br /&gt;
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.&lt;br /&gt;
&lt;br /&gt;
====7. Termination====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.&lt;br /&gt;
&lt;br /&gt;
====8. Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.&lt;br /&gt;
==Additional Links==&lt;br /&gt;
* [http://en.wikisource.org/wiki/Creative_Commons_Attribution-NonCommercial-ShareAlike_3.0_Unported Original CC BY-NC-SA 3.0 legal code]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver&amp;diff=1921</id>
		<title>User:Trekluver</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver&amp;diff=1921"/>
		<updated>2012-07-17T22:51:25Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Trekluver/sandbox|My sandbox.]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Trekluver/Licensing thoughts|Licensing thoughts.]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver&amp;diff=1920</id>
		<title>User:Trekluver</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver&amp;diff=1920"/>
		<updated>2012-07-17T22:51:03Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Trekluver/sandbox|My sandbox.]]&lt;br /&gt;
[[User:Trekluver/Licensing thoughts|Licensing thoughts.]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1919</id>
		<title>User:Trekluver/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1919"/>
		<updated>2012-07-15T06:14:00Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following draft license is based in part on the [http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode Creative Commons Attribution Non-Commercial Share Alike 3.0 Unported (CC BY-NC-SA) license.] The legal code is openly editable; however, the content thereof remains a draft, and in no way represents the final license [http://cyanworlds.com Cyan Worlds] will [[Cyan Content Licensing Proposals|choose to license additional]] content from Uru Live. It is here to aid in the progression of OpenUru.org's [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 discussions regarding this proposal.] &lt;br /&gt;
==Human Readable Summary==&lt;br /&gt;
You are free: &lt;br /&gt;
&lt;br /&gt;
: to Share — to copy, distribute and transmit the work&lt;br /&gt;
&lt;br /&gt;
: to Remix — to adapt the work&lt;br /&gt;
&lt;br /&gt;
Under the following conditions:&lt;br /&gt;
&lt;br /&gt;
: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).&lt;br /&gt;
&lt;br /&gt;
: Noncommercial — You may not use this work for commercial purposes.&lt;br /&gt;
&lt;br /&gt;
: Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.&lt;br /&gt;
&lt;br /&gt;
With the understanding that:&lt;br /&gt;
&lt;br /&gt;
: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.&lt;br /&gt;
&lt;br /&gt;
: Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.&lt;br /&gt;
&lt;br /&gt;
: Other Rights — In no way are any of the following rights affected by the license:&lt;br /&gt;
:* Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;&lt;br /&gt;
:*The author's moral rights;&lt;br /&gt;
:*Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.&lt;br /&gt;
&lt;br /&gt;
Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a web-link to the license terms.&lt;br /&gt;
==Legal Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attribution-NonCommercial-ShareAlike 3.0 Unported''' - '''Cyan Worlds Art and Media Assets Content License Agreement'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===License===&lt;br /&gt;
&lt;br /&gt;
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS PUBLIC CONTENT LICENSE (&amp;quot;PCL&amp;quot;, &amp;quot;LICENSE&amp;quot;, OR &amp;quot;CONTENT LICENSE&amp;quot;) BY CYAN WORLD, INC. THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.&lt;br /&gt;
&lt;br /&gt;
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR (CYAN WORLDS, INC.) GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. &lt;br /&gt;
&lt;br /&gt;
====1. Definitions====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Adaptation&amp;quot;''' means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image (&amp;quot;synching&amp;quot;) will be considered an Adaptation for the purpose of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Collection&amp;quot;''' means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(g) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Distribute&amp;quot;''' means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;License Elements&amp;quot;''' means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, Noncommercial, ShareAlike.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Licensor&amp;quot;''' means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License. In this case, the licensor is Cyan Worlds, Inc. &lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Original Author&amp;quot;''' means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Work&amp;quot;''' means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;You&amp;quot;''' means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Publicly Perform&amp;quot;''' means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Reproduce&amp;quot;''' means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.&lt;br /&gt;
&lt;br /&gt;
====2. Fair Dealing Rights.====&lt;br /&gt;
&lt;br /&gt;
Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.&lt;br /&gt;
&lt;br /&gt;
====3. License Grant.====&lt;br /&gt;
&lt;br /&gt;
Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked &amp;quot;The original work was translated from English to Spanish,&amp;quot; or a modification could indicate &amp;quot;The original work has been modified.&amp;quot;;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform the Work including as incorporated in Collections; and,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform Adaptations.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights described in Section 4(e).&lt;br /&gt;
&lt;br /&gt;
====4. Restrictions.====&lt;br /&gt;
&lt;br /&gt;
The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(d), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(d), as requested.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform an Adaptation only under: (i) the terms of this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-NonCommercial-ShareAlike 3.0 US) (&amp;quot;Applicable License&amp;quot;). You must include a copy of, or the URI, for Applicable License with every copy of each Adaptation You Distribute or Publicly Perform. You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License. You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in con-nection with the exchange of copyrighted works.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution (&amp;quot;Attribution Parties&amp;quot;) in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and, (iv) consistent with Section 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., &amp;quot;French translation of the Work by Original Author,&amp;quot; or &amp;quot;Screenplay based on original Work by Original Author&amp;quot;). The credit required by this Section 4(d) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; For the avoidance of doubt:&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Non-waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License if Your exercise of such rights is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c) and otherwise waives the right to collect royalties through any statutory or compulsory licensing scheme; and,&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Voluntary License Schemes.''' The Licensor reserves the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License that is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c).&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.&lt;br /&gt;
&lt;br /&gt;
====5. Representations, Warranties and Disclaimer====&lt;br /&gt;
&lt;br /&gt;
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING AND TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THIS EXCLUSION MAY NOT APPLY TO YOU.&lt;br /&gt;
&lt;br /&gt;
====6. Limitation on Liability.====&lt;br /&gt;
&lt;br /&gt;
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.&lt;br /&gt;
&lt;br /&gt;
====7. Termination====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.&lt;br /&gt;
&lt;br /&gt;
====8. Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.&lt;br /&gt;
==Additional Links==&lt;br /&gt;
* [http://en.wikisource.org/wiki/Creative_Commons_Attribution-NonCommercial-ShareAlike_3.0_Unported Original CC BY-NC-SA 3.0 legal code]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1918</id>
		<title>User:Trekluver/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver/sandbox&amp;diff=1918"/>
		<updated>2012-07-15T05:50:29Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Began using personal sandbox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following draft license is based in part on the [http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode Creative Commons Attribution Non-Commercial Share Alike 3.0 Unported (CC BY-NC-SA) license.] The legal code is openly editable; however, the content thereof remains a draft, and in no way represents the final license [http://cyanworlds.com Cyan Worlds] will [[Cyan Content Licensing Proposals|choose to license additional]] content from Uru Live. It is here to aid in the progression of OpenUru.org's [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 discussions regarding this proposal.] &lt;br /&gt;
==Human Readable Summary==&lt;br /&gt;
You are free: &lt;br /&gt;
&lt;br /&gt;
: to Share — to copy, distribute and transmit the work&lt;br /&gt;
&lt;br /&gt;
: to Remix — to adapt the work&lt;br /&gt;
&lt;br /&gt;
Under the following conditions:&lt;br /&gt;
&lt;br /&gt;
: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).&lt;br /&gt;
&lt;br /&gt;
: Noncommercial — You may not use this work for commercial purposes.&lt;br /&gt;
&lt;br /&gt;
: Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.&lt;br /&gt;
&lt;br /&gt;
With the understanding that:&lt;br /&gt;
&lt;br /&gt;
: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.&lt;br /&gt;
&lt;br /&gt;
: Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.&lt;br /&gt;
&lt;br /&gt;
: Other Rights — In no way are any of the following rights affected by the license:&lt;br /&gt;
:* Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;&lt;br /&gt;
:*The author's moral rights;&lt;br /&gt;
:*Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.&lt;br /&gt;
&lt;br /&gt;
Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a web-link to the license terms.&lt;br /&gt;
==Legal Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attribution-NonCommercial-ShareAlike 3.0 Unported'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===License===&lt;br /&gt;
&lt;br /&gt;
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE (&amp;quot;CCPL&amp;quot; OR &amp;quot;LICENSE&amp;quot;). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.&lt;br /&gt;
&lt;br /&gt;
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.&lt;br /&gt;
&lt;br /&gt;
====1. Definitions====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Adaptation&amp;quot;''' means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image (&amp;quot;synching&amp;quot;) will be considered an Adaptation for the purpose of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Collection&amp;quot;''' means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(g) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Distribute&amp;quot;''' means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;License Elements&amp;quot;''' means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, Noncommercial, ShareAlike.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Licensor&amp;quot;''' means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Original Author&amp;quot;''' means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Work&amp;quot;''' means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;You&amp;quot;''' means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Publicly Perform&amp;quot;''' means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Reproduce&amp;quot;''' means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.&lt;br /&gt;
&lt;br /&gt;
====2. Fair Dealing Rights.====&lt;br /&gt;
&lt;br /&gt;
Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.&lt;br /&gt;
&lt;br /&gt;
====3. License Grant.====&lt;br /&gt;
&lt;br /&gt;
Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked &amp;quot;The original work was translated from English to Spanish,&amp;quot; or a modification could indicate &amp;quot;The original work has been modified.&amp;quot;;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform the Work including as incorporated in Collections; and,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform Adaptations.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights described in Section 4(e).&lt;br /&gt;
&lt;br /&gt;
====4. Restrictions.====&lt;br /&gt;
&lt;br /&gt;
The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(d), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(d), as requested.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform an Adaptation only under: (i) the terms of this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-NonCommercial-ShareAlike 3.0 US) (&amp;quot;Applicable License&amp;quot;). You must include a copy of, or the URI, for Applicable License with every copy of each Adaptation You Distribute or Publicly Perform. You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License. You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in con-nection with the exchange of copyrighted works.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution (&amp;quot;Attribution Parties&amp;quot;) in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and, (iv) consistent with Section 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., &amp;quot;French translation of the Work by Original Author,&amp;quot; or &amp;quot;Screenplay based on original Work by Original Author&amp;quot;). The credit required by this Section 4(d) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; For the avoidance of doubt:&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Non-waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License if Your exercise of such rights is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c) and otherwise waives the right to collect royalties through any statutory or compulsory licensing scheme; and,&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Voluntary License Schemes.''' The Licensor reserves the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License that is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c).&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.&lt;br /&gt;
&lt;br /&gt;
====5. Representations, Warranties and Disclaimer====&lt;br /&gt;
&lt;br /&gt;
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING AND TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THIS EXCLUSION MAY NOT APPLY TO YOU.&lt;br /&gt;
&lt;br /&gt;
====6. Limitation on Liability.====&lt;br /&gt;
&lt;br /&gt;
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.&lt;br /&gt;
&lt;br /&gt;
====7. Termination====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.&lt;br /&gt;
&lt;br /&gt;
====8. Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.&lt;br /&gt;
==Additional Links==&lt;br /&gt;
* [http://en.wikisource.org/wiki/Creative_Commons_Attribution-NonCommercial-ShareAlike_3.0_Unported Original CC BY-NC-SA 3.0 legal code]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=User:Trekluver&amp;diff=1917</id>
		<title>User:Trekluver</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=User:Trekluver&amp;diff=1917"/>
		<updated>2012-07-15T05:48:29Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Trekluver/sandbox|My sandbox.]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Content_Licensing_Proposal_Hub&amp;diff=1916</id>
		<title>Content Licensing Proposal Hub</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Content_Licensing_Proposal_Hub&amp;diff=1916"/>
		<updated>2012-07-15T05:28:31Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: /* Discussions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Content Licensing Proposal Hub. Bellow you'll find links to the forum topics and wiki pages relating to the further development of the Cyan Content Licensing Proposal. &lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
* [[Cyan Content Licensing Proposals]]&lt;br /&gt;
==Discussions==&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 Content Licensing]&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=805 Content Licensing - Non-commercial use]&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=806 Content Licensing - Register of licensees]&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?p=6482#p6482 Content Licensing - Cyan's response]&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=733 Proposal: Management of Max Files]&lt;br /&gt;
&lt;br /&gt;
==License Drafts==&lt;br /&gt;
* [[Cyan Content Licensing Proposals - Draft License]]&lt;br /&gt;
[[Category:Licensing]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=OpenUru:Community_Portal&amp;diff=1915</id>
		<title>OpenUru:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=OpenUru:Community_Portal&amp;diff=1915"/>
		<updated>2012-07-15T05:26:17Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Edited the Content Licensing Proposal link to point to the new hub page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--COMMUNITY PORTAL--&amp;gt;&lt;br /&gt;
Welcome to the Community Portal on the OpenUru.org wiki. The links below are broadly categorized by the various &amp;quot;roles&amp;quot; that users of OpenUru.org may adopt and are predominantly intended to provide quick access to instructions on how to perform some specific task, or tutorials on the use of tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0 10px 0 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--Developers--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:0; background:#fff; margin:2em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |Developer and Programmer's Portal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; padding:1em;&amp;quot; |&lt;br /&gt;
* [[Build the client with MSVC 2003|HowTo - Build the external client]] - Building the client using MS Visual Studio 2003&lt;br /&gt;
* [[Building the plPythonPack and plFileSecure projects|HowTo - Building the tools]] - Building the plPythonPack and plFileSecure projects using MS Visual Studio 2003&lt;br /&gt;
* [[Technical Notes]] - Workrounds and fixes for common problems, installation troubles, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Age Builder--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:0; background:#fff; margin:2em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |Age Builder and Artist's Portal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; padding:1em;&amp;quot; |&lt;br /&gt;
* [[Content Licensing Proposal Hub|Cyan Content Licensing Proposal Hub]] - A hub containing information behind the community developed request for the licensing of MO:UL content.&lt;br /&gt;
* [[3DS Max Plugin Tutorials]] - Andy Legate's 3dsMax tutorial series&lt;br /&gt;
* [[HowTo - First subject]] - How To: Item 1&lt;br /&gt;
* [[HowTo - Second subject]] - How To: Item 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inspection--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:0; background:#fff; margin:2em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |Test and Inspector's Portal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; padding:1em;&amp;quot; |&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=667 Minkata Shard bug reporting] - forum post by Mac_Fife&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=108&amp;amp;t=685 Minkata Shard Testers Guide (in laymen's terms)] - forum post by Tai'lahr &lt;br /&gt;
* [[Tools for Testing]] - Tools to help test and debug &amp;lt;abbr title=&amp;quot;CyanWorlds.com Engine&amp;quot;&amp;gt;CWE&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Shards--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:0; background:#fff; margin:2em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |Shard Operator's Portal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; padding:1em;&amp;quot; |&lt;br /&gt;
* [[MOSS#How_to_Set_Up_a_Server|HowTo - Set up a MOSS server]] - Getting started with a MOSS based shard&lt;br /&gt;
* [[HowTo - Second subject]] - How To: Item 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Wiki--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:0; background:#fff; margin:2em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |Wiki Writer's Portal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; padding:1em;&amp;quot; |&lt;br /&gt;
* [[Help:Contents|Help]] - Links to Help and Manual pages&lt;br /&gt;
* [[Page_Creation_Tools|Page Creation Tools]] - Tools to help article creators and editors&lt;br /&gt;
* [[Using Discussion]] - Getting the best from the &amp;quot;Discussion&amp;quot;/&amp;quot;Talk&amp;quot; pages&lt;br /&gt;
* [[Using Images]] - How to use pictures on this wiki&lt;br /&gt;
* [[Monitoring Changes]] - How to keep up-to-date with new wiki content&lt;br /&gt;
* [[Special:WantedPages|Wanted Pages]] - List of pages that still need to be created!&lt;br /&gt;
* [[Special:LonelyPages|Orphaned Pages]] - Pages with no links to them!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit --&amp;gt;&lt;br /&gt;
[[Category:OpenUru.org]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Category:Licensing&amp;diff=1914</id>
		<title>Category:Licensing</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Category:Licensing&amp;diff=1914"/>
		<updated>2012-07-15T05:23:17Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Created page with &amp;quot;Pages associated with licensing of Cyan assets.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages associated with licensing of Cyan assets.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Content_Licensing_Proposal_Hub&amp;diff=1913</id>
		<title>Content Licensing Proposal Hub</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Content_Licensing_Proposal_Hub&amp;diff=1913"/>
		<updated>2012-07-15T05:21:47Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Content Licensing Proposal Hub. Bellow you'll find links to the forum topics and wiki pages relating to the further development of the Cyan Content Licensing Proposal. &lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
* [[Cyan Content Licensing Proposals]]&lt;br /&gt;
==Discussions==&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 Content Licensing]&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=805 Content Licensing - Non-commercial use]&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=806 Content Licensing - Register of licensees]&lt;br /&gt;
* [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=733 Proposal: Management of Max Files]&lt;br /&gt;
==License Drafts==&lt;br /&gt;
* [[Cyan Content Licensing Proposals - Draft License]]&lt;br /&gt;
[[Category:Licensing]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Cyan_Content_Licensing_Proposals_-_Draft_License&amp;diff=1912</id>
		<title>Cyan Content Licensing Proposals - Draft License</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Cyan_Content_Licensing_Proposals_-_Draft_License&amp;diff=1912"/>
		<updated>2012-07-15T03:25:31Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Created page for refrence purposes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following draft license is based in part on the [http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode Creative Commons Attribution Non-Commercial Share Alike 3.0 Unported (CC BY-NC-SA) license.] The legal code is openly editable; however, the content thereof remains a draft, and in no way represents the final license [http://cyanworlds.com Cyan Worlds] will [[Cyan Content Licensing Proposals|choose to license additional]] content from Uru Live. It is here to aid in the progression of OpenUru.org's [http://forums.openuru.org/viewtopic.php?f=91&amp;amp;t=635 discussions regarding this proposal.] &lt;br /&gt;
==Human Readable Summary==&lt;br /&gt;
You are free: &lt;br /&gt;
&lt;br /&gt;
: to Share — to copy, distribute and transmit the work&lt;br /&gt;
&lt;br /&gt;
: to Remix — to adapt the work&lt;br /&gt;
&lt;br /&gt;
Under the following conditions:&lt;br /&gt;
&lt;br /&gt;
: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).&lt;br /&gt;
&lt;br /&gt;
: Noncommercial — You may not use this work for commercial purposes.&lt;br /&gt;
&lt;br /&gt;
: Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.&lt;br /&gt;
&lt;br /&gt;
With the understanding that:&lt;br /&gt;
&lt;br /&gt;
: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.&lt;br /&gt;
&lt;br /&gt;
: Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.&lt;br /&gt;
&lt;br /&gt;
: Other Rights — In no way are any of the following rights affected by the license:&lt;br /&gt;
:* Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;&lt;br /&gt;
:*The author's moral rights;&lt;br /&gt;
:*Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.&lt;br /&gt;
&lt;br /&gt;
Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a web-link to the license terms.&lt;br /&gt;
==Legal Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attribution-NonCommercial-ShareAlike 3.0 Unported'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===License===&lt;br /&gt;
&lt;br /&gt;
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE (&amp;quot;CCPL&amp;quot; OR &amp;quot;LICENSE&amp;quot;). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.&lt;br /&gt;
&lt;br /&gt;
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.&lt;br /&gt;
&lt;br /&gt;
====1. Definitions====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Adaptation&amp;quot;''' means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image (&amp;quot;synching&amp;quot;) will be considered an Adaptation for the purpose of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Collection&amp;quot;''' means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(g) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Distribute&amp;quot;''' means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;License Elements&amp;quot;''' means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, Noncommercial, ShareAlike.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Licensor&amp;quot;''' means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Original Author&amp;quot;''' means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Work&amp;quot;''' means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;You&amp;quot;''' means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Publicly Perform&amp;quot;''' means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;'''&amp;quot;Reproduce&amp;quot;''' means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.&lt;br /&gt;
&lt;br /&gt;
====2. Fair Dealing Rights.====&lt;br /&gt;
&lt;br /&gt;
Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.&lt;br /&gt;
&lt;br /&gt;
====3. License Grant.====&lt;br /&gt;
&lt;br /&gt;
Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked &amp;quot;The original work was translated from English to Spanish,&amp;quot; or a modification could indicate &amp;quot;The original work has been modified.&amp;quot;;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform the Work including as incorporated in Collections; and,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to Distribute and Publicly Perform Adaptations.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights described in Section 4(e).&lt;br /&gt;
&lt;br /&gt;
====4. Restrictions.====&lt;br /&gt;
&lt;br /&gt;
The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(d), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(d), as requested.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may Distribute or Publicly Perform an Adaptation only under: (i) the terms of this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-NonCommercial-ShareAlike 3.0 US) (&amp;quot;Applicable License&amp;quot;). You must include a copy of, or the URI, for Applicable License with every copy of each Adaptation You Distribute or Publicly Perform. You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License. You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in con-nection with the exchange of copyrighted works.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution (&amp;quot;Attribution Parties&amp;quot;) in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and, (iv) consistent with Section 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., &amp;quot;French translation of the Work by Original Author,&amp;quot; or &amp;quot;Screenplay based on original Work by Original Author&amp;quot;). The credit required by this Section 4(d) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; For the avoidance of doubt:&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Non-waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Waivable Compulsory License Schemes.''' In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License if Your exercise of such rights is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c) and otherwise waives the right to collect royalties through any statutory or compulsory licensing scheme; and,&lt;br /&gt;
##&amp;lt;li style=&amp;quot;list-style-type: lower-roman;&amp;quot;&amp;gt;'''Voluntary License Schemes.''' The Licensor reserves the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License that is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c).&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.&lt;br /&gt;
&lt;br /&gt;
====5. Representations, Warranties and Disclaimer====&lt;br /&gt;
&lt;br /&gt;
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING AND TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THIS EXCLUSION MAY NOT APPLY TO YOU.&lt;br /&gt;
&lt;br /&gt;
====6. Limitation on Liability.====&lt;br /&gt;
&lt;br /&gt;
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.&lt;br /&gt;
&lt;br /&gt;
====7. Termination====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.&lt;br /&gt;
&lt;br /&gt;
====8. Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.&lt;br /&gt;
#&amp;lt;li style=&amp;quot;list-style-type: lower-alpha;&amp;quot;&amp;gt; The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.&lt;br /&gt;
==Additional Links==&lt;br /&gt;
* [http://en.wikisource.org/wiki/Creative_Commons_Attribution-NonCommercial-ShareAlike_3.0_Unported Original CC BY-NC-SA 3.0 legal code]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Login_GUI_Development&amp;diff=1909</id>
		<title>Login GUI Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Login_GUI_Development&amp;diff=1909"/>
		<updated>2012-07-03T16:26:47Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Added info concerning Deledrius development.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several community members have proposed the complete redesign of the login GUI. Several of these proposals include: &lt;br /&gt;
 &lt;br /&gt;
* [http://www.guildofwriters.org/tweek/uru-concepts-login-gui/ Tweek's Login GUI Redesign Concept]&lt;br /&gt;
* [http://mystonline.com/forums/viewtopic.php?t=25778 Ahlisendar's Login GUI Redesign Concepts]&lt;br /&gt;
&lt;br /&gt;
==Development History==&lt;br /&gt;
===H'uru Development===&lt;br /&gt;
In early 2012, Deledrius opened a [https://github.com/Deledrius/Plasma/tree/NewStartUp public fork of H'uru/Plasma] that focused on redesigning the StartUp age. His development has, to date, consisted of code cleanup. He is seeking developers who can help him accomplish the redesign work. &lt;br /&gt;
====Known Issues====&lt;br /&gt;
* [https://github.com/H-uru/Plasma/issues/165 Crash in PlasmaMax's GUIDialogComponent]&lt;br /&gt;
==Other attempts==&lt;br /&gt;
Previously, Kaelisebonrai [http://mystonline.com/forums/viewtopic.php?p=386395#386395 attempted to develop] Tweek's proposal into a working concept. However, his development took place in Blender, which, thanks to the lack of a CWE version of pyprp, prevented him from exporting his work for use on open source CWE builds. His work has since been placed on indefinite hold. &lt;br /&gt;
&lt;br /&gt;
In June 2012, Ahlisendar began creating his own GUI concepts, utilizing some of Tweek's basic ideas in the process, while also including his own, as well as those of the community at large.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
&lt;br /&gt;
Programers will be needed if this project reaches the full design point. If you are interested in working on this project, please join the [https://github.com/Deledrius/Plasma/tree/NewStartUp the development on H'uru/Plasma] or drop a note on this article's [http://www.guildofwriters.org/w/index.php?title=Talk:Login_GUI_Development discussion page].&lt;br /&gt;
&lt;br /&gt;
{{CopiedFrom|Guild of Writers|http://guildofwriters.org/wiki/Login_GUI_Development|[[GNU Free Documentation License]]}}&lt;br /&gt;
[[Category:Cyan_Worlds]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Login_GUI_Development&amp;diff=1908</id>
		<title>Login GUI Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Login_GUI_Development&amp;diff=1908"/>
		<updated>2012-07-02T21:30:24Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several community members have proposed the complete redesign of the login GUI. Several of these proposals include: &lt;br /&gt;
 &lt;br /&gt;
* [http://www.guildofwriters.org/tweek/uru-concepts-login-gui/ Tweek's Login GUI Redesign Concept]&lt;br /&gt;
* [http://mystonline.com/forums/viewtopic.php?t=25778 Ahlisendar's Login GUI Redesign Concepts]&lt;br /&gt;
&lt;br /&gt;
==Development History==&lt;br /&gt;
&lt;br /&gt;
Kaelisebonrai [http://mystonline.com/forums/viewtopic.php?p=386395#386395 attempted to develop] Tweek's proposal into a working concept. However, his development took place in Blender, which, thanks to the lack of a CWE version of pyprp, prevented him from exporting his work for use on open source CWE builds. His work has since been placed on indefinite hold. &lt;br /&gt;
&lt;br /&gt;
In June 2012, Ahlisendar began creating his own GUI concepts, utilizing some of Tweek's basic ideas in the process, while also including his own, as well as those of the community at large.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
&lt;br /&gt;
Programers will be needed if this project reaches the full design point. If you are interested in working on this project, please drop a note on the article's [http://www.guildofwriters.org/w/index.php?title=Talk:Login_GUI_Development discussion page].&lt;br /&gt;
&lt;br /&gt;
{{CopiedFrom|Guild of Writers|http://guildofwriters.org/wiki/Login_GUI_Development|[[GNU Free Documentation License]]}}&lt;br /&gt;
[[Category:Cyan_Worlds]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=The_New_Greeters&amp;diff=1882</id>
		<title>The New Greeters</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=The_New_Greeters&amp;diff=1882"/>
		<updated>2012-02-23T18:56:43Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Corrected page link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
The New Greeters are pleased to provide helpful hints, tutorials, and walkthroughs for Myst Online: Uru Live. We also provide walkthroughs for the other Myst games: Myst, Riven, Myst III: Exile, Myst IV: Revelation, and Myst V: End of Ages. Our wiki is currently under construction so be patient with us. In the mean time, if an article you require help with is unavailable please visit the Guild of Greeters&amp;lt;ref&amp;gt;The New Greeters are not affiliated with the Guild of Greeters&amp;lt;/ref&amp;gt; walkthroughs here: [http://www.guildofgreeters.com/index.php?option=com_content&amp;amp;task=category&amp;amp;sectionid=8&amp;amp;id=24&amp;amp;Itemid=39 Guild of Greeters].&lt;br /&gt;
&lt;br /&gt;
== Myst Online: Uru Live Help Section ==&lt;br /&gt;
* [[Getting Started With MOULa]] - A guide for beginners to the game.&lt;br /&gt;
* [[KI Functions]] - Instructions on how to use the KI.&lt;br /&gt;
* [[KI Emote List]] - Every emote you can do in the game.&lt;br /&gt;
* [[Griefers 101: Answers and Solutions to Harassment in MOULa]] - Solutions to greifing in MOULa. &lt;br /&gt;
* [[Walkthroughs]] - Detailed help with Ages.&lt;br /&gt;
&lt;br /&gt;
== Myst Series Help Section ==&lt;br /&gt;
* [[Myst]] - Detailed information and help regarding the first installment in the Myst series.&lt;br /&gt;
* [[Riven]] - Detailed information and help regarding the second installment in the Myst series. &lt;br /&gt;
* [[Myst III: Exile]] - Detailed information and help regarding the third installment in the Myst series.&lt;br /&gt;
* [[Myst IV: Revelation]] - Detailed information and help regarding the fourth installment in the Myst series.&lt;br /&gt;
* [[Myst V: End of Ages]] - Detailed information and help regarding the final installment in the Myst series.&lt;br /&gt;
* [[realMyst]] - Detailed information and help regarding the real-time 3D remake of the original masterpiece.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://newgreeters.openuru.org New Greeters Website]&lt;br /&gt;
* [[How to Edit the New Greeters Wiki]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://mystonline.com Myst Online: URU Live Main Site]&lt;br /&gt;
* [http://www.guildofgreeters.com Guild of Greeters]&lt;br /&gt;
* [http://cates-associates.net/uru Guild of Cartographers]&lt;br /&gt;
* [http://www.guildofmessengers.com Guild of Messengers]&lt;br /&gt;
* [http://www.guildofmaintainers.org Guild of Maintainers]&lt;br /&gt;
* [http://www.guildofwriters.org Guild of Writers]&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Griefers_101:_Answers_and_Solutions_to_Harassment_in_MOULa&amp;diff=1833</id>
		<title>Griefers 101: Answers and Solutions to Harassment in MOULa</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Griefers_101:_Answers_and_Solutions_to_Harassment_in_MOULa&amp;diff=1833"/>
		<updated>2012-02-19T01:18:35Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: /* Further Questions and Support */  Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
The New Greeters take harassment very seriously in regards to our efforts of helping players have a pleasant experience playing Uru. However, it is widely known, that at times, so called &amp;quot;Greifers&amp;quot; will wreak havoc with players. This is usually done through the following methods: text chat, voice chat, and public avatar harassment. &lt;br /&gt;
&lt;br /&gt;
==Solution to Text Chat Harassment==&lt;br /&gt;
The solution to text chat harassment in probably the most straight forward of the bunch. To hide or block a player's text chat please do the following:&lt;br /&gt;
&lt;br /&gt;
# Click on problem avatar's name.&lt;br /&gt;
# Type /ignore into the chat line. &lt;br /&gt;
# Success! The problem avatar's text chat will now be blocked on your chat feed. &lt;br /&gt;
&lt;br /&gt;
==Solution to Voice Chat Harassment==&lt;br /&gt;
&lt;br /&gt;
Due to the nature of voice chat in MOULa, you will have to take a more &amp;quot;direct&amp;quot; approach in censoring your problem griefer. &lt;br /&gt;
&lt;br /&gt;
# Open your options menu by hovering the mouse over the bottom of the screen and clicking the wrench icon. &lt;br /&gt;
# Click Audio Options.&lt;br /&gt;
# Uncheck the Voice Chat box. &lt;br /&gt;
# Now you will no longer hear the voice chat of your troublesome adversary, nor will you hear the voice chat of anyone else. &lt;br /&gt;
&lt;br /&gt;
==Solution to Public Avatar Harassment==&lt;br /&gt;
&lt;br /&gt;
This proves to be a greater problem than any technical solution can control. If you are offended by another avatar walking through you or jumping around mindlessly as a form of harassment, please email Cyan World's Technical Support at [http://support.cyanworlds.com/ http://support.cyanworlds.com/.] Someone there will be glad to assist you in either: A: Baning the problem player; or B: Finding a solution that fits your unique situation. &lt;br /&gt;
&lt;br /&gt;
==Further Questions and Support==&lt;br /&gt;
&lt;br /&gt;
As always, the New Greeters are glad to help out players experiencing problems. We publicly recommend moving to a different age or location if you are being harassed constantly. Cyan is always the first line of support, but if you ever need in game assistance please feel free to contact one of our members if they are online and we will be glad to help you out or help get you further assistance.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://newgreeters.openuru.org/membership/members/ New Greeters Membership and Contact Information]&lt;br /&gt;
&lt;br /&gt;
{{NGCopyright}}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=The_New_Greeters&amp;diff=1832</id>
		<title>The New Greeters</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=The_New_Greeters&amp;diff=1832"/>
		<updated>2012-02-19T01:15:18Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Added link to Greifers 101: Answers and Solutions to Harassment in MOULa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
The New Greeters are pleased to provide helpful hints, tutorials, and walkthroughs for Myst Online: Uru Live. We also provide walkthroughs for the other Myst games: Myst, Riven, Myst III: Exile, Myst IV: Revelation, and Myst V: End of Ages. Our wiki is currently under construction so be patient with us. In the mean time, if an article you require help with is unavailable please visit the Guild of Greeters&amp;lt;ref&amp;gt;The New Greeters are not affiliated with the Guild of Greeters&amp;lt;/ref&amp;gt; walkthroughs here: [http://www.guildofgreeters.com/index.php?option=com_content&amp;amp;task=category&amp;amp;sectionid=8&amp;amp;id=24&amp;amp;Itemid=39 Guild of Greeters].&lt;br /&gt;
&lt;br /&gt;
== Myst Online: Uru Live Help Section ==&lt;br /&gt;
* [[Getting Started With MOULa]] - A guide for beginners to the game.&lt;br /&gt;
* [[KI Functions]] - Instructions on how to use the KI.&lt;br /&gt;
* [[KI Emote List]] - Every emote you can do in the game.&lt;br /&gt;
* [[Greifers 101: Answers and Solutions to Harassment in MOULa]] - Solutions to greifing in MOULa. &lt;br /&gt;
* [[Walkthroughs]] - Detailed help with Ages.&lt;br /&gt;
&lt;br /&gt;
== Myst Series Help Section ==&lt;br /&gt;
* [[Myst]] - Detailed information and help regarding the first installment in the Myst series.&lt;br /&gt;
* [[Riven]] - Detailed information and help regarding the second installment in the Myst series. &lt;br /&gt;
* [[Myst III: Exile]] - Detailed information and help regarding the third installment in the Myst series.&lt;br /&gt;
* [[Myst IV: Revelation]] - Detailed information and help regarding the fourth installment in the Myst series.&lt;br /&gt;
* [[Myst V: End of Ages]] - Detailed information and help regarding the final installment in the Myst series.&lt;br /&gt;
* [[realMyst]] - Detailed information and help regarding the real-time 3D remake of the original masterpiece.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://newgreeters.openuru.org New Greeters Website]&lt;br /&gt;
* [[How to Edit the New Greeters Wiki]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://mystonline.com Myst Online: URU Live Main Site]&lt;br /&gt;
* [http://www.guildofgreeters.com Guild of Greeters]&lt;br /&gt;
* [http://cates-associates.net/uru Guild of Cartographers]&lt;br /&gt;
* [http://www.guildofmessengers.com Guild of Messengers]&lt;br /&gt;
* [http://www.guildofmaintainers.org Guild of Maintainers]&lt;br /&gt;
* [http://www.guildofwriters.org Guild of Writers]&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Griefers_101:_Answers_and_Solutions_to_Harassment_in_MOULa&amp;diff=1831</id>
		<title>Griefers 101: Answers and Solutions to Harassment in MOULa</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Griefers_101:_Answers_and_Solutions_to_Harassment_in_MOULa&amp;diff=1831"/>
		<updated>2012-02-19T01:14:13Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Added copyright box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
The New Greeters take harassment very seriously in regards to our efforts of helping players have a pleasant experience playing Uru. However, it is widely known, that at times, so called &amp;quot;Greifers&amp;quot; will wreak havoc with players. This is usually done through the following methods: text chat, voice chat, and public avatar harassment. &lt;br /&gt;
&lt;br /&gt;
==Solution to Text Chat Harassment==&lt;br /&gt;
The solution to text chat harassment in probably the most straight forward of the bunch. To hide or block a player's text chat please do the following:&lt;br /&gt;
&lt;br /&gt;
# Click on problem avatar's name.&lt;br /&gt;
# Type /ignore into the chat line. &lt;br /&gt;
# Success! The problem avatar's text chat will now be blocked on your chat feed. &lt;br /&gt;
&lt;br /&gt;
==Solution to Voice Chat Harassment==&lt;br /&gt;
&lt;br /&gt;
Due to the nature of voice chat in MOULa, you will have to take a more &amp;quot;direct&amp;quot; approach in censoring your problem griefer. &lt;br /&gt;
&lt;br /&gt;
# Open your options menu by hovering the mouse over the bottom of the screen and clicking the wrench icon. &lt;br /&gt;
# Click Audio Options.&lt;br /&gt;
# Uncheck the Voice Chat box. &lt;br /&gt;
# Now you will no longer hear the voice chat of your troublesome adversary, nor will you hear the voice chat of anyone else. &lt;br /&gt;
&lt;br /&gt;
==Solution to Public Avatar Harassment==&lt;br /&gt;
&lt;br /&gt;
This proves to be a greater problem than any technical solution can control. If you are offended by another avatar walking through you or jumping around mindlessly as a form of harassment, please email Cyan World's Technical Support at [http://support.cyanworlds.com/ http://support.cyanworlds.com/.] Someone there will be glad to assist you in either: A: Baning the problem player; or B: Finding a solution that fits your unique situation. &lt;br /&gt;
&lt;br /&gt;
==Further Questions and Support==&lt;br /&gt;
&lt;br /&gt;
As always, the New Greeters are glad to help players experiencing problems out. We publicly recommend moving to a different age or location if you are being harassed constantly. Cyan is always the first line of support, but if you ever need in game assistance please feel free to contact one of our members if they are online and we will be glad to help you out or help get you further assistance.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://newgreeters.openuru.org/membership/members/ New Greeters Membership and Contact Information]&lt;br /&gt;
&lt;br /&gt;
{{NGCopyright}}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Griefers_101:_Answers_and_Solutions_to_Harassment_in_MOULa&amp;diff=1830</id>
		<title>Griefers 101: Answers and Solutions to Harassment in MOULa</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Griefers_101:_Answers_and_Solutions_to_Harassment_in_MOULa&amp;diff=1830"/>
		<updated>2012-02-19T01:11:41Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Created page with &amp;quot;{{NewGreeters}} The New Greeters take harassment very seriously in regards to our efforts of helping players have a pleasant experience playing Uru. However, it is widely known, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
The New Greeters take harassment very seriously in regards to our efforts of helping players have a pleasant experience playing Uru. However, it is widely known, that at times, so called &amp;quot;Greifers&amp;quot; will wreak havoc with players. This is usually done through the following methods: text chat, voice chat, and public avatar harassment. &lt;br /&gt;
&lt;br /&gt;
==Solution to Text Chat Harassment==&lt;br /&gt;
The solution to text chat harassment in probably the most straight forward of the bunch. To hide or block a player's text chat please do the following:&lt;br /&gt;
&lt;br /&gt;
# Click on problem avatar's name.&lt;br /&gt;
# Type /ignore into the chat line. &lt;br /&gt;
# Success! The problem avatar's text chat will now be blocked on your chat feed. &lt;br /&gt;
&lt;br /&gt;
==Solution to Voice Chat Harassment==&lt;br /&gt;
&lt;br /&gt;
Due to the nature of voice chat in MOULa, you will have to take a more &amp;quot;direct&amp;quot; approach in censoring your problem griefer. &lt;br /&gt;
&lt;br /&gt;
# Open your options menu by hovering the mouse over the bottom of the screen and clicking the wrench icon. &lt;br /&gt;
# Click Audio Options.&lt;br /&gt;
# Uncheck the Voice Chat box. &lt;br /&gt;
# Now you will no longer hear the voice chat of your troublesome adversary, nor will you hear the voice chat of anyone else. &lt;br /&gt;
&lt;br /&gt;
==Solution to Public Avatar Harassment==&lt;br /&gt;
&lt;br /&gt;
This proves to be a greater problem than any technical solution can control. If you are offended by another avatar walking through you or jumping around mindlessly as a form of harassment, please email Cyan World's Technical Support at [http://support.cyanworlds.com/ http://support.cyanworlds.com/.] Someone there will be glad to assist you in either: A: Baning the problem player; or B: Finding a solution that fits your unique situation. &lt;br /&gt;
&lt;br /&gt;
==Further Questions and Support==&lt;br /&gt;
&lt;br /&gt;
As always, the New Greeters are glad to help players experiencing problems out. We publicly recommend moving to a different age or location if you are being harassed constantly. Cyan is always the first line of support, but if you ever need in game assistance please feel free to contact one of our members if they are online and we will be glad to help you out or help get you further assistance.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://newgreeters.openuru.org/membership/members/ New Greeters Membership and Contact Information]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Tech_Note_-_File_not_Found_on_Server_Error_Updating_CWE_Client&amp;diff=1683</id>
		<title>Tech Note - File not Found on Server Error Updating CWE Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Tech_Note_-_File_not_Found_on_Server_Error_Updating_CWE_Client&amp;diff=1683"/>
		<updated>2012-01-08T04:26:52Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{technote|CyanWorlds.com Engine (Client)|v1.902|File not found on server when updating the client}}{{clear}}&lt;br /&gt;
== Problem Description ==&lt;br /&gt;
When updating the client for the first time you get an error message similar to the following (the actual file name may vary):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;bluebox&amp;quot;&amp;gt;&lt;br /&gt;
File not found on server: Data\dat\BahroCave_District_YeeshaCave.prp.gz&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to licensing restrictions affecting Cyan content, shard servers can not legally redistribute those content files and they must be copied from an existing MOULa installation.&lt;br /&gt;
&lt;br /&gt;
This error generally indicates that when copying files files from your MOULa installation, one or more files were either omitted or they were corrupt. If you locate the related file in your CWE client installation folders (without the .gz suffix) you find it is missing or may be 0 bytes in size.&lt;br /&gt;
&lt;br /&gt;
== Resolution ==&lt;br /&gt;
You can attempt to re-copy the file from your original MOULa installation, but if the original is also missing or damaged then the error will re-occur at the next attempt to update. In this case you need to re-fresh your MOULa data files as follows:&lt;br /&gt;
&lt;br /&gt;
# Locate the tos.txt file in your '''MOULa''' installation folder (the folder that contains UruLauncher.exe), and delete it. The MOULa installation folder is by default in {{quote|C:\Program Files (x86)\Uru Live| on 64bit machines}} and {{quote|C:\Program Files\Uru Live| on 32bit machines.}}&lt;br /&gt;
# Run UruLauncher.exe as an administrator.&lt;br /&gt;
# Start MOULa and allow it to run through the updating process (by deleting tos.txt the patcher will check that all files are intact and up-to-date).&lt;br /&gt;
# Once you get to the login panel, click Cancel.&lt;br /&gt;
# Re-copy the missing file from the MOULa folder to the equivalent CWE client folder (it may be wise to re-copy the entire avi, sfx and dat folders in case more than one file was missing)&lt;br /&gt;
# Run UruLauncher.exe as an administrator in your new installation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this process did not work for you, you may have one or more corrupted .dll files in your MOULa installation that are hindering the client from updating. In this case you need to:&lt;br /&gt;
# Delete all .dll files in your MOULa folder &lt;br /&gt;
# Run your MOULa UruLauncher.exe as an administrator.&lt;br /&gt;
# Once you get to the login panel, login, then log out by clicking Decline.&lt;br /&gt;
# Re-copy the avi, dat, and sfx folders to your new CWE installation.&lt;br /&gt;
# Run UruLauncher.exe as an administrator in your new installation.&lt;br /&gt;
You should now be able to update the CWE client successfully.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Tech_Note_-_File_not_Found_on_Server_Error_Updating_CWE_Client&amp;diff=1682</id>
		<title>Tech Note - File not Found on Server Error Updating CWE Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Tech_Note_-_File_not_Found_on_Server_Error_Updating_CWE_Client&amp;diff=1682"/>
		<updated>2012-01-08T04:25:09Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Added additional instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{technote|CyanWorlds.com Engine (Client)|v1.902|File not found on server when updating the client}}{{clear}}&lt;br /&gt;
== Problem Description ==&lt;br /&gt;
When updating the client for the first time you get an error message similar to the following (the actual file name may vary):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;bluebox&amp;quot;&amp;gt;&lt;br /&gt;
File not found on server: Data\dat\BahroCave_District_YeeshaCave.prp.gz&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to licensing restrictions affecting Cyan content, shard servers can not legally redistribute those content files and they must be copied from an existing MOULa installation.&lt;br /&gt;
&lt;br /&gt;
This error generally indicates that when copying files files from your MOULa installation, one or more files were either omitted or they were corrupt. If you locate the related file in your CWE client installation folders (without the .gz suffix) you find it is missing or may be 0 bytes in size.&lt;br /&gt;
&lt;br /&gt;
== Resolution ==&lt;br /&gt;
You can attempt to re-copy the file from your original MOULa installation, but if the original is also missing or damaged then the error will re-occur at the next attempt to update. In this case you need to re-fresh your MOULa data files as follows:&lt;br /&gt;
&lt;br /&gt;
# Locate the tos.txt file in your '''MOULa''' installation folder (the folder that contains UruLauncher.exe), and delete it. The MOULa installation folder is by default in {{quote|C:\Program Files (x86)\Uru Live| on 64bit machines}} and {{quote|C:\Program Files\Uru Live| on 32bit machines.}}&lt;br /&gt;
# Run UruLauncher.exe as an administrator.&lt;br /&gt;
# Start MOULa and allow it to run through the updating process (by deleting tos.txt the patcher will check that all files are intact and up-to-date).&lt;br /&gt;
# Once you get to the login panel, click Cancel.&lt;br /&gt;
# Re-copy the missing file from the MOULa folder to the equivalent CWE client folder (it may be wise to re-copy the entire avi, sfx and dat folders in case more than one file was missing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this process did not work for you, you may have one or more corrupted .dll files in your MOULa installation that are hindering the client from updating. In this case you need to:&lt;br /&gt;
# Delete all .dll files in your MOULa folder &lt;br /&gt;
# Run your MOULa UruLauncher.exe as an administrator.&lt;br /&gt;
# Once you get to the login panel, login, then log out by clicking Decline.&lt;br /&gt;
# Re-copy the avi, dat, and sfx folders to your new CWE installation.&lt;br /&gt;
# Run UruLauncher.exe as an administrator in your new installation.&lt;br /&gt;
You should now be able to update the CWE client successfully.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Tech_Note_-_File_not_Found_on_Server_Error_Updating_CWE_Client&amp;diff=1681</id>
		<title>Tech Note - File not Found on Server Error Updating CWE Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Tech_Note_-_File_not_Found_on_Server_Error_Updating_CWE_Client&amp;diff=1681"/>
		<updated>2012-01-08T01:06:47Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: /* Resolution */  Edited spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{technote|CyanWorlds.com Engine (Client)|v1.902|File not found on server when updating the client}}{{clear}}&lt;br /&gt;
== Problem Description ==&lt;br /&gt;
When updating the client for the first time you get an error message similar to the following (the actual file name may vary):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;bluebox&amp;quot;&amp;gt;&lt;br /&gt;
File not found on server: Data\dat\BahroCave_District_YeeshaCave.prp.gz&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to licensing restrictions affecting Cyan content, shard servers can not legally redistribute those content files and they must be copied from an existing MOULa installation.&lt;br /&gt;
&lt;br /&gt;
This error generally indicates that when copying files files from your MOULa installation, one or more files were either omitted or they were corrupt. If you locate the related file in your CWE client installation folders (without the .gz suffix) you find it is missing or may be 0 bytes in size.&lt;br /&gt;
&lt;br /&gt;
== Resolution ==&lt;br /&gt;
You can attempt to re-copy the file from your original MOULa installation, but if the original is also missing or damaged then the error will re-occur at the next attempt to update. In this case you need to re-fresh your MOULa data files as follows:&lt;br /&gt;
&lt;br /&gt;
# Locate the tos.txt file in your '''MOULa''' installation folder (the folder that contains UruLauncher.exe), and delete it. The MOULa installation folder is by default in {{quote|C:\Program Files (x86)\Uru Live| on 64bit machines}} and {{quote|C:\Program Files\Uru Live| on 32bit machines.}}&lt;br /&gt;
# Run UruLauncher.exe as an administrator.&lt;br /&gt;
# Start MOULa and allow it to run through the updating process (by deleting tos.txt the patcher will check that all files are intact and up-to-date).&lt;br /&gt;
# Once you get to the login panel, click Cancel.&lt;br /&gt;
# Re-copy the missing file from the MOULa folder to the equivalent CWE client folder (it may be wise to re-copy the entire avi, sfx and dat folders in case more than one file was missing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this process did not work for you, you may have one or more corrupted .dll files in your MOULa installation that are hindering the client from updating. In this case you need to:&lt;br /&gt;
# Delete all .dll files in your MOULa folder &lt;br /&gt;
# Run your MOULa UruLauncher.exe as an administrator.&lt;br /&gt;
# Once you get to the login panel, login, then log out by clicking Decline.&lt;br /&gt;
# Re-copy the avi, dat, and sfx folders to your new CWE installation.&lt;br /&gt;
You should now be able to update the CWE client successfully.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Tech_Note_-_File_not_Found_on_Server_Error_Updating_CWE_Client&amp;diff=1680</id>
		<title>Tech Note - File not Found on Server Error Updating CWE Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Tech_Note_-_File_not_Found_on_Server_Error_Updating_CWE_Client&amp;diff=1680"/>
		<updated>2012-01-08T01:05:43Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: /* Resolution */  Edited to include corrupted .dll files hindering a MOULa update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{technote|CyanWorlds.com Engine (Client)|v1.902|File not found on server when updating the client}}{{clear}}&lt;br /&gt;
== Problem Description ==&lt;br /&gt;
When updating the client for the first time you get an error message similar to the following (the actual file name may vary):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;bluebox&amp;quot;&amp;gt;&lt;br /&gt;
File not found on server: Data\dat\BahroCave_District_YeeshaCave.prp.gz&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to licensing restrictions affecting Cyan content, shard servers can not legally redistribute those content files and they must be copied from an existing MOULa installation.&lt;br /&gt;
&lt;br /&gt;
This error generally indicates that when copying files files from your MOULa installation, one or more files were either omitted or they were corrupt. If you locate the related file in your CWE client installation folders (without the .gz suffix) you find it is missing or may be 0 bytes in size.&lt;br /&gt;
&lt;br /&gt;
== Resolution ==&lt;br /&gt;
You can attempt to re-copy the file from your original MOULa installation, but if the original is also missing or damaged then the error will re-occur at the next attempt to update. In this case you need to re-fresh your MOULa data files as follows:&lt;br /&gt;
&lt;br /&gt;
# Locate the tos.txt file in your '''MOULa''' installation folder (the folder that contains UruLauncher.exe), and delete it. The MOULa installation folder is by default in {{quote|C:\Program Files (x86)\Uru Live| on 64bit machines}} and {{quote|C:\Program Files\Uru Live| on 32bit machines.}}&lt;br /&gt;
# Run UruLauncher.exe as an administrator.&lt;br /&gt;
# Start MOULa and allow it to run through the updating process (by deleting tos.txt the patcher will check that all files are intact and up-to-date).&lt;br /&gt;
# Once you get to the login panel, click Cancel.&lt;br /&gt;
# Re-copy the missing file from the MOULa folder to the equivalent CWE client folder (it may be wise to re-copy the entire avi, sfx and dat folders in case more than one file was missing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this process did not work for you, you may have one or more corrupted .dll files in your MOULa installation that are hindering the client from updating. In this case you need to:&lt;br /&gt;
# Delete all .dll files in your MOULa folder &lt;br /&gt;
# Run your MOULa UruLauncher.exe as an administrator.&lt;br /&gt;
# Once you get to the login panel login, then log out by clicking Decline.&lt;br /&gt;
# Re-copy the avi, dat, and sfx folders to your new CWE installation.&lt;br /&gt;
You should now be able to update the CWE client successfully.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Technical_Notes&amp;diff=1672</id>
		<title>Technical Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Technical_Notes&amp;diff=1672"/>
		<updated>2012-01-05T02:49:28Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: /* Client for CyanWorlds.com Engine */  Edited page link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following articles are Technical Notes that describe problems and workarounds for products or project items that are referenced on the OpenUru.org website(s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is primarily intended for issues that may occur during installation or build of an item or where there are, for example, conflicts with existing installed software items and are more likely to be related to specific circumstances on the local PC rather than being obviously &amp;quot;bugs&amp;quot;. Bugs should be reported to the appropriate [https://foundry.openuru.org/jira JIRA] or [https://bugs.openuru.org/ Mantis] project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client for CyanWorlds.com Engine ==&lt;br /&gt;
* [[Tech Note - DirectX Error Launching CWE Client|DirectX Error Launching CWE Client]]&lt;br /&gt;
* [[Tech Note - PhysX Version Incompatability with CWE Client|PhysX Version Incompatibility with CWE Client]]&lt;br /&gt;
* [[Tech Note - File not Found on Server Error Updating CWE Client|File not Found on Server Error Updating CWE Client]]&lt;br /&gt;
* [[Tech Note - LIBEAY32.dll Is Missing|LIBEAY32.dll Is Missing]]&lt;br /&gt;
&lt;br /&gt;
== Cyan Server for CyanWorlds.com Engine ==&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3ds Max Plugin for CyanWorlds.com Engine ==&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MOSS Server for CyanWorlds.com Engine ==&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Note]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Technical_Notes&amp;diff=1671</id>
		<title>Technical Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Technical_Notes&amp;diff=1671"/>
		<updated>2012-01-05T02:46:45Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Edited misspelled words, added link to Tech Note - LIBEAY32.DLL Is Missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following articles are Technical Notes that describe problems and workarounds for products or project items that are referenced on the OpenUru.org website(s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is primarily intended for issues that may occur during installation or build of an item or where there are, for example, conflicts with existing installed software items and are more likely to be related to specific circumstances on the local PC rather than being obviously &amp;quot;bugs&amp;quot;. Bugs should be reported to the appropriate [https://foundry.openuru.org/jira JIRA] or [https://bugs.openuru.org/ Mantis] project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client for CyanWorlds.com Engine ==&lt;br /&gt;
* [[Tech Note - DirectX Error Launching CWE Client|DirectX Error Launching CWE Client]]&lt;br /&gt;
* [[Tech Note - PhysX Version Incompatability with CWE Client|PhysX Version Incompatibility with CWE Client]]&lt;br /&gt;
* [[Tech Note - File not Found on Server Error Updating CWE Client|File not Found on Server Error Updating CWE Client]]&lt;br /&gt;
* [[Tech Note - LIBEAY32.dll Is Missing]]&lt;br /&gt;
&lt;br /&gt;
== Cyan Server for CyanWorlds.com Engine ==&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3ds Max Plugin for CyanWorlds.com Engine ==&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MOSS Server for CyanWorlds.com Engine ==&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Note]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Talk:Tech_Note_-_PhysX_Version_Incompatibility_with_CWE_Client&amp;diff=1670</id>
		<title>Talk:Tech Note - PhysX Version Incompatibility with CWE Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Talk:Tech_Note_-_PhysX_Version_Incompatibility_with_CWE_Client&amp;diff=1670"/>
		<updated>2012-01-05T02:45:58Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Created page with &amp;quot;Note - Page name needs to be changed from &amp;quot;Tech Note - PhysX Version Incompatability with CWE Client&amp;quot; to &amp;quot;Tech Note - PhysX Version Incompatibility with CWE Client&amp;quot; to fix misspe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note - Page name needs to be changed from &amp;quot;Tech Note - PhysX Version Incompatability with CWE Client&amp;quot; to &amp;quot;Tech Note - PhysX Version Incompatibility with CWE Client&amp;quot; to fix misspelling.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Tech_Note_-_LIBEAY32.dll_Is_Missing&amp;diff=1669</id>
		<title>Tech Note - LIBEAY32.dll Is Missing</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Tech_Note_-_LIBEAY32.dll_Is_Missing&amp;diff=1669"/>
		<updated>2012-01-05T02:38:09Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Details issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{technote|CyanWorlds.com Engine (Client)|v1.902|LIBEAY32.dll is deleted from the installation folder after an update failure occurs}}{{clear}}&lt;br /&gt;
==Problem Description==&lt;br /&gt;
When a client update fails, the dependency file &amp;quot;LIBEAY32.dll&amp;quot; is deleted or corrupted. This file can be normally be found in: &lt;br /&gt;
{{quote|C://&amp;quot;YOUR'MINKATA'INSTALATIONFOLDER&amp;quot;/LIBEAY32.dll}}&lt;br /&gt;
==Resolution==&lt;br /&gt;
To fix this problem, you will need to re-extract '''MinkataUruInstall.exe''' to your installation folder. It may be best to make a back up of both files if this tends to happen often. &lt;br /&gt;
[[Category: Technical Note]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Myst&amp;diff=1658</id>
		<title>Myst</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Myst&amp;diff=1658"/>
		<updated>2011-12-28T05:47:54Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Edited Getting Started, added Infobox and Spoiler.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Infobox|title=Myst|subtitle=&amp;quot;The surrealistic adventure that will become your world.|image=http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg|heading1=Release| value1=September 24th, 1993|heading2=|value2=}}&lt;br /&gt;
Myst is an adventure game created by Cyan Worlds and was released on September 24, 1993. &lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
The game begins as you stumble upon an intriguing book, called Myst. You (Who will now be referred to as &amp;quot;The Stranger,&amp;quot; for simpler terms.) begin to read the fascinating book. It tells of an island world with such vivid detail, that you almost fell like your there. As the Stranger closes the book, he/she notices the front page glowing like a screen. The moving image, much like a video, shows the island world that was described in great detail in the book. Curious, the Stranger touches the page and begins the adventure of a lifetime. *link*&lt;br /&gt;
&lt;br /&gt;
==How to Navigate==&lt;br /&gt;
Before we delve into the game, you must first understand how to navigate Myst. Since most ports of the game will have their own instruction manuals, this section will only cover the PC version of the game. Myst is a point-and-click adventure game, and as such, all gameplay is handled entirely by mouse clicks. Clicking the left mouse button in the center of the screen moves the perspective forward, while clicking the sides move up, down, left, and right respectively. There are also environment clickables such as books, pages, doors, buttons, or switches. To save your game on the PC version, click file/save game on the top bar. (Hidden until rolled over by the mouse or activated by ESC.) Now that you know the basics, let's get started.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
The game begins with Atrus monologue describing his predicament of falling into the star fissure (Described in further detail in [[Riven]] and [[Myst: The Book of Atrus]].) and the subsequent loss of his Myst linking book. The Stranger finds the book, touches the moving page, and is linked to Myst Island.&lt;br /&gt;
&lt;br /&gt;
Your first arrival to Myst starts on the dock, onlooking a large set of gears, an odd looking switch, and a seagull in the sky. Start by moving forward. Once you round the dock and are in front of the first building, you will see a note on the ground. If you'd like a refresher on what it says here is a transcript: &lt;br /&gt;
{{quote|Catherine,&lt;br /&gt;
&lt;br /&gt;
I've left for you a message&lt;br /&gt;
of utmost importance in&lt;br /&gt;
our fore-chamber beside&lt;br /&gt;
the dock. Enter the number&lt;br /&gt;
of Marker Switches on&lt;br /&gt;
this island into the imager&lt;br /&gt;
to retrieve the message.&lt;br /&gt;
&lt;br /&gt;
Yours,&lt;br /&gt;
&lt;br /&gt;
Atrus|Atrus' Note to Catherine}}&lt;br /&gt;
&lt;br /&gt;
That's great information; what now? Well, now that you've established a starting point for our explorations, it is best to aquatint yourself with [[Myst Island (Myst)|the rest of the island of Myst]].&lt;br /&gt;
&lt;br /&gt;
==Know Your Ages==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
* [[Myst Island (Myst)|Myst Island]] &lt;br /&gt;
Once you begin solving the puzzles of Myst Island, the following ages will open up for you to explore:&lt;br /&gt;
* [[Stoneship Age]]&lt;br /&gt;
* [[Mechanical Age]]&lt;br /&gt;
* [[Channelwood Age]]&lt;br /&gt;
* [[Selenitic Age]]&lt;br /&gt;
Before linking to the [[Dunny Age|Dunny Age]], '''remember to save your game.'''&lt;br /&gt;
*[[Dunny Age]]&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are playing Myst on Nintendo DS, the bonus age from [[realMyst]] is also available.&lt;br /&gt;
* [[Rime Age]]&lt;br /&gt;
&lt;br /&gt;
If you'd like, there is a page of the endings found in Myst and realMyst. Please note though, they are '''extremely heavy''' on spoilers.&lt;br /&gt;
* [[Myst Endings]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Category:Ages&amp;diff=1657</id>
		<title>Category:Ages</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Category:Ages&amp;diff=1657"/>
		<updated>2011-12-28T05:33:22Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Added discription.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages in this category are directly related to, or describe Ages from the Myst series or the Open Source initiative.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Page_Creation_Tools&amp;diff=1656</id>
		<title>Page Creation Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Page_Creation_Tools&amp;diff=1656"/>
		<updated>2011-12-28T05:26:45Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Added the {{NewGreeters}}, {{Infobox}}, and {{AgeInfobox}} template links to the Banner and Layout sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#f9f9ff; padding:20px;&amp;quot;&amp;gt;&lt;br /&gt;
== Wiki Extensions ==&lt;br /&gt;
A number of &amp;quot;extensions&amp;quot; have been installed on this wiki to aid usability or to provide additional formatting options for page authors. The following paragraphs provide a brief overview of each and its use, although you should refer to the extension's official description page for full details.&lt;br /&gt;
&lt;br /&gt;
=== Cite ===&lt;br /&gt;
{{tba}}&lt;br /&gt;
Full details: http://www.mediawiki.org/wiki/Extension:Cite/Cite.php&lt;br /&gt;
&lt;br /&gt;
=== Syntax Highlight ===&lt;br /&gt;
This adds a &amp;lt;nowiki&amp;gt;&amp;lt;syntaxhighlight&amp;gt;&amp;lt;/nowiki&amp;gt; tag that can be used to enclose a code snippet and apply syntax coloring. Over 100 different programming and scripting languages are supported. Among the features that the page author can control are:&lt;br /&gt;
* Selection of language (affects how coloring is applied)&lt;br /&gt;
* Addition of line numbers (and setting the starting line number)&lt;br /&gt;
* Highlighting of a specified line in the code&lt;br /&gt;
&lt;br /&gt;
The following example shows how to color a code snippet using HML markup and illustrates the use of line numbering and highlighting of a specific line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot; line start=&amp;quot;100&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
HTML snippet goes here...&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;  &lt;br /&gt;
A typical result would be: &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot; line start=&amp;quot;100&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table align=center style=&amp;quot;background: ivory;color:maroon;font-style:italic;font-family:arial;font-weight:bold;font-size:10pt;&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt; Heading 1 &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt; Heading 2 &amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:10px;&amp;quot;&amp;gt; This is cell 1 text &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:10px;&amp;quot;&amp;gt; This is cell 2 text &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full details: http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi&lt;br /&gt;
&lt;br /&gt;
=== Parser Functions ===&lt;br /&gt;
{{tba}}&lt;br /&gt;
Full details: http://www.mediawiki.org/wiki/Extension:ParserFunctions&lt;br /&gt;
&lt;br /&gt;
=== WikiEditor ===&lt;br /&gt;
WikiEditor is part of the Usability Initiative improvements that are in development for Mediawiki v1.17. It has been adopted here in its beta state since it offers a significant improvement over the standard wiki editor and places far less reliance on the author's knowledge of wiki markup. This makes the wiki more accessible to novice users as the formatting tools will be relatively familiar to anyone who has used Microsoft Word, Open Office Writer or similar applications.&lt;br /&gt;
&lt;br /&gt;
Full details: http://www.mediawiki.org/wiki/Extension:UsabilityInitiative&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
=== Stub Markers ===&lt;br /&gt;
Use only one stub marker on a page. Use the one that best describes the page subject. When removing a stub marker, remember that the associated category will also be removed, so you should manually add the appropriate categories for the developed page content.&lt;br /&gt;
; [[Template:Stub|&amp;lt;nowiki&amp;gt;{{Stub}}&amp;lt;/nowiki&amp;gt;]] : Generic stub template. Use this when none of the discipline specific stubs below are appropriate.&lt;br /&gt;
; [[Template:Tech-stub|&amp;lt;nowiki&amp;gt;{{Tech-stub}}&amp;lt;/nowiki&amp;gt;]] : Marks a technical page that needs to be expanded. Assigns the &amp;quot;Technical&amp;quot; category to the page&lt;br /&gt;
; [[Template:Art-stub|&amp;lt;nowiki&amp;gt;{{Art-stub}}&amp;lt;/nowiki&amp;gt;]] : Marks an art page that needs to be expanded. Assigns the &amp;quot;Art&amp;quot; category to the page&lt;br /&gt;
; [[Template:Writing-stub|&amp;lt;nowiki&amp;gt;{{Writing-stub}}&amp;lt;/nowiki&amp;gt;]] : Marks a writing page that needs to be expanded. Assigns the &amp;quot;Writing&amp;quot; category to the page&lt;br /&gt;
; [[Template:Design-stub|&amp;lt;nowiki&amp;gt;{{Design-stub}}&amp;lt;/nowiki&amp;gt;]] : Marks a (creative) design page that needs to be expanded. Assigns the &amp;quot;Design&amp;quot; category to the page&lt;br /&gt;
; [[Template:Music-stub|&amp;lt;nowiki&amp;gt;{{Music-stub}}&amp;lt;/nowiki&amp;gt;]] : Marks a music page that needs to be expanded. Assigns the &amp;quot;Music&amp;quot; category to the page&lt;br /&gt;
&lt;br /&gt;
=== Layout ===&lt;br /&gt;
; [[Template:TOClimit|&amp;lt;nowiki&amp;gt;{{TOClimit}}&amp;lt;/nowiki&amp;gt;]] : Limit the depth of a Table of Contents&lt;br /&gt;
; [[Template:TOCright|&amp;lt;nowiki&amp;gt;{{TOCright}}&amp;lt;/nowiki&amp;gt;]] : Float Table of Contents to right edge of page&lt;br /&gt;
; [[Template:TOCleft|&amp;lt;nowiki&amp;gt;{{TOCleft}}&amp;lt;/nowiki&amp;gt;]] : Float Table of Contents to left edge of page&lt;br /&gt;
; [[Template:Clear|&amp;lt;nowiki&amp;gt;{{Clear}}&amp;lt;/nowiki&amp;gt;]] : Clear &amp;quot;floats&amp;quot;: Following content starts below floated items&lt;br /&gt;
; [[Template:-|&amp;lt;nowiki&amp;gt;{{-}}&amp;lt;/nowiki&amp;gt;]] : Shorthand equivalent of [[Template:Clear|&amp;lt;nowiki&amp;gt;{{Clear}}&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
; [[Template:Pad|&amp;lt;nowiki&amp;gt;{{Pad}}&amp;lt;/nowiki&amp;gt;]] : Inserts padding into text (forces gaps greater that a single space)&lt;br /&gt;
; [[Template:Sidebar|&amp;lt;nowiki&amp;gt;{{Sidebar}}&amp;lt;/nowiki&amp;gt;]] : Adds a &amp;quot;sidebar&amp;quot; text box (can be be floated either left or right)&lt;br /&gt;
; [[Template:Infobox|&amp;lt;nowiki&amp;gt;{{Infobox}}&amp;lt;/nowiki&amp;gt;]] : Adds an Infobox to the right side of an article.&lt;br /&gt;
; [[Template:AgeInfobox|&amp;lt;nowiki&amp;gt;{{AgeInfobox}}&amp;lt;/nowiki&amp;gt;]] : Adds an Infobox for Ages to the right side of an article.&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
; [[Template:Spoiler|&amp;lt;nowiki&amp;gt;{{Spoiler}}&amp;lt;/nowiki&amp;gt;]] : Insert a &amp;quot;spoiler warning&amp;quot; banner&lt;br /&gt;
; [[Template:Protected|&amp;lt;nowiki&amp;gt;{{Protected}}&amp;lt;/nowiki&amp;gt;]] : Insert a &amp;quot;protected page&amp;quot; banner (Admin use only!)&lt;br /&gt;
; [[Template:Draft|&amp;lt;nowiki&amp;gt;{{Draft}}&amp;lt;/nowiki&amp;gt;]] : Insert a &amp;quot;draft content warning&amp;quot; banner&lt;br /&gt;
; [[Template:GFDL|&amp;lt;nowiki&amp;gt;{{GFDL}}&amp;lt;/nowiki&amp;gt;]] : Insert a GNU Free Documentation License statement&lt;br /&gt;
; [[Template:CopiedFrom|&amp;lt;nowiki&amp;gt;{{CopiedFrom}}&amp;lt;/nowiki&amp;gt;]] : Insert a statement that the article is copied from another wiki&lt;br /&gt;
; [[Template:NewGreeters|&amp;lt;nowiki&amp;gt;{{NewGreeters}}&amp;lt;/nowiki&amp;gt;]] : Insert a New Greeters banner. &lt;br /&gt;
&lt;br /&gt;
=== Icons ===&lt;br /&gt;
&lt;br /&gt;
; [[Template:Help|&amp;lt;nowiki&amp;gt;{{Help}}&amp;lt;/nowiki&amp;gt;]] : Places a small &amp;quot;Help&amp;quot; icon at the left edge of the page&lt;br /&gt;
; [[Template:Locked|&amp;lt;nowiki&amp;gt;{{Locked}}&amp;lt;/nowiki&amp;gt;]] : Places a small &amp;quot;Lock&amp;quot; icon at the right edge of the page&lt;br /&gt;
; [[Template:Info|&amp;lt;nowiki&amp;gt;{{Info}}&amp;lt;/nowiki&amp;gt;]] : Places a small &amp;quot;information&amp;quot; icon at the left edge of the page&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
; [[Template:Tba|&amp;lt;nowiki&amp;gt;{{Tba}}&amp;lt;/nowiki&amp;gt;]] : Inline text marker that there is more to come (&amp;quot;Content to be advised&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
; [[Template:UruDocProj|&amp;lt;nowiki&amp;gt;{{UruDocProj}}&amp;lt;/nowiki&amp;gt;]] : Used to mark pages that are part of the Uru Documentation Project and automatically assigns the &amp;quot;Uru Documentation&amp;quot; category to the page.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
The images listed here are available for public use and an example URL to include the image is given. Further details on using images in this wiki can be found in the &amp;quot;[[Using Images]]&amp;quot; article.&lt;br /&gt;
&lt;br /&gt;
=== Icons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon Image !! URL for insertion&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/application-edit-48x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/application-edit-48x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/art-52x47.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/art-52x47.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/book-36x20.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/book-36x20.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/CAUTION_50x50.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/CAUTION_50x50.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/community-users-48x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/community-users-48x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/divider-48x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/divider-48x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/help-48x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/help-48x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/info-48x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/info-48x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/INFO_50x50.PNG || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/INFO_50x50.PNG&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/lock-48x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/lock-48x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/music-107x94.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/music-107x94.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/music-61x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/music-61x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/note-edit-48x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/note-edit-48x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/SECURITY_50x50.PNG || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/SECURITY_50x50.PNG&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/STOP_50x50.PNG || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/STOP_50x50.PNG&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/tech-gears-128x128.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/tech-gears-128x128.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/tech-gears-48x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/tech-gears-48x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/warning-48x48.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/warning-48x48.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/wip_30x30.PNG || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/wip_30x30.PNG&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/WIP_50x50.PNG || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/WIP_50x50.PNG&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPL Logos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! URL for insertion&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/gpl/agplv3-155x51.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/gpl/agplv3-155x51.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/gpl/agplv3-88x31.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/gpl/agplv3-88x31.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/gpl/gplv3-127x51.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/gpl/gplv3-127x51.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/gpl/gplv3-88x31.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/gpl/gplv3-88x31.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/gpl/lgplv3-147x51.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/gpl/lgplv3-147x51.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/gpl/lgplv3-88x31.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/gpl/lgplv3-88x31.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General GNU Logos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! URL for insertion&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/icons/heckert_gnu_62x60.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/icons/heckert_gnu_62x60.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creative Commons Logos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! URL for insertion&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/by.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/by.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/cc.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/cc.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/nc-eu.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/nc-eu.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/nc-jp.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/nc-jp.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/nc.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/nc.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/nd.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/nd.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/pd.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/pd.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/remix.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/remix.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/sa.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/sa.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/sampling.plus.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/sampling.plus.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/sampling.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/sampling.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/share.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/share.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/logos/cc/zero.png || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/logos/cc/zero.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Images ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! URL for insertion&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/img/led-green.gif || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/img/led-green.gif&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/img/led-red.gif || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/img/led-red.gif&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://assets.openuru.org/wiki/img/led-yellow.gif || &amp;lt;nowiki&amp;gt;http://assets.openuru.org/wiki/img/led-yellow.gif&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit --&amp;gt;&lt;br /&gt;
[[Category:OpenUru.org]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1655</id>
		<title>How to Use the Infobox and AgeInfobox for Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1655"/>
		<updated>2011-12-28T05:17:15Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Edited Formating.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Documentation]]&lt;br /&gt;
{{NewGreeters}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
This page is a tutorial for the Infobox and AgeInfobox templates. While the two are visually similar, they both have their quirks when using the same image for thumbnails due to the way the OpenUru wiki handles images. Make sure you have a thumbnail sized image if you'd like to utilize the &amp;quot;tn_image&amp;quot; feature. I'll give you a brief description of how to utilize these boxes for articles.&lt;br /&gt;
&lt;br /&gt;
==Using [[Template:Infobox]]==&lt;br /&gt;
The Infobox template can be used for description markups or summaries. The generalized parameters are described in detail [[Template:Infobox|here]]. The basic parameters can be filled to describe or summarize any article, object, or location. I'll give you a simple example using the New Greeters:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{Infobox|title=New Greeters|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|&lt;br /&gt;
tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type|value1=Modern, Adapted Traditional|heading2=Website|value2=http://newgreeters.openuru.org/}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code produces the following:&lt;br /&gt;
{{Infobox|title=New Greeters|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type| value1=Modern, Adapted Traditional|heading2=Website|value2=http://newgreeters.openuru.org/}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Using [[Template:AgeInfobox]]==&lt;br /&gt;
The AgeInfobox template can be used for descriptions of ages. The generalized parameters are described in detail [[Template:AgeInfobox|here]]. I'll give you a simple example using Ae'gura: &lt;br /&gt;
{{AgeInfobox|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg| name=Ae'gura|writer=Ri'neref|ecosystem=[[Ecosystem of D'ni]]|type=Large| connected=Many|phase=Open|released=November, 11th, 2003|journal=Many| linkInPoints=Many}}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=How_to_Edit_the_New_Greeters_Wiki&amp;diff=1654</id>
		<title>How to Edit the New Greeters Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=How_to_Edit_the_New_Greeters_Wiki&amp;diff=1654"/>
		<updated>2011-12-28T05:16:32Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Fixed punctuation, clarified contribution information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |OpenUru.org Wiki Rules:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fff; padding:1em; width:100%;&amp;quot; | To minimize spam vandalism '''only members who 1) have registered on the forums, 2) have joined the forum Members user group, and 3) have validated their wiki e-mail address''' are able to edit the wiki. Use your forum user name and password to log in.&lt;br /&gt;
&lt;br /&gt;
'''Edit responsibly'''. '''Proper spelling and grammar are taken seriously.''' Writing well with good grammar is appreciated. Protected pages can only be edited (or unprotected) by &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.openuru.org/index.php?title=Special:ListUsers&amp;amp;group=sysop sysops]&amp;lt;/span&amp;gt;.    &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |Additional Rules for New Greeters Articles:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fff; padding:1em; width:100%;&amp;quot; | The New Greeters have a '''zero-tolerance''' policy on foul language. Any foul language will be removed and replaced accordingly. This does not apply for speeches from any Myst or Uru game, mod, or any quotes from chat logs. &lt;br /&gt;
&lt;br /&gt;
Also, if your information is taken from another source '''be sure''' to include the source in the description of an article. '''This does not pertain to walkthroughs'''. All walkthroughs '''must''' be original or adapted work.&lt;br /&gt;
|}&lt;br /&gt;
==How to Edit The New Greeters Wiki==&lt;br /&gt;
Editing for the New Greeters wiki is simple. First off, all articles should be written in such a way that they mesh with the existing OpenUru.org wiki.  That said, contribute however you would to any other wiki; but keep in mind that other users of the OpenUru wiki may want to link to your article in the future. In other words, aside from walkthroughs, keep it wiki-neutral. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When beginning an article, be sure to include the following tag as the header:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{NewGreeters}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This will produce the New Greeters header at the top of the page. &lt;br /&gt;
* Include the following for articles detailing Ages:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;[[Category:Ages]]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This will link all Age articles to the same category page.&lt;br /&gt;
* For walkthroughs or articles that may spoil gameplay, please include the spoiler heading as shown bellow:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{spoiler}}&amp;lt;/syntaxhighlight&amp;gt; Produces  this:&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
* If your page is under construction, please add the following to your pages after the discription:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{tba}} Page is under construction.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
'''Be sure to start a new paragraph after using the under-construction tag, or all the text in your paragraph will be merged into the tag.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Rules of Contribution to Existing Articles:''' Make sure your additions either improve or further complete an existing article *&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:0; background:#fff; margin:2em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |Wiki Writer's Portal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; padding:1em;&amp;quot; |&lt;br /&gt;
* [[Help:Contents|Help]] - Links to Help and Manual pages&lt;br /&gt;
* [[Page_Creation_Tools|Page Creation Tools]] - Tools to help article creators and editors&lt;br /&gt;
* [[Using Discussion]] - Getting the best from the &amp;quot;Discussion&amp;quot;/&amp;quot;Talk&amp;quot; pages&lt;br /&gt;
* [[Using Images]] - How to use pictures on this wiki&lt;br /&gt;
* [[Monitoring Changes]] - How to keep up-to-date with new wiki content&lt;br /&gt;
* [[Special:WantedPages|Wanted Pages]] - List of pages that still need to be created!&lt;br /&gt;
* [[Special:LonelyPages|Orphaned Pages]] - Pages with no links to them!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Page Editing Tools==&lt;br /&gt;
The following templates and tools are some of the most used on New Greeters articles:&lt;br /&gt;
* [[How to Use the Infobox and AgeInfobox for Articles]]&lt;br /&gt;
* [[Template:AgeInfobox]]&lt;br /&gt;
* [[Template:Infobox]]&lt;br /&gt;
* [http://wiki.openuru.org/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 All Available Wiki Templates]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=How_to_Edit_the_New_Greeters_Wiki&amp;diff=1653</id>
		<title>How to Edit the New Greeters Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=How_to_Edit_the_New_Greeters_Wiki&amp;diff=1653"/>
		<updated>2011-12-28T05:06:22Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Added Wiki Writers Portal Box, added link to wiki templates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |OpenUru.org Wiki Rules:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fff; padding:1em; width:100%;&amp;quot; | To minimize spam vandalism '''only members who 1) have registered on the forums, 2) have joined the forum Members user group, and 3) have validated their wiki e-mail address''' are able to edit the wiki. Use your forum user name and password to log in.&lt;br /&gt;
&lt;br /&gt;
'''Edit responsibly'''. '''Proper spelling and grammar are taken seriously.''' Writing well with good grammar is appreciated. Protected pages can only be edited (or unprotected) by &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.openuru.org/index.php?title=Special:ListUsers&amp;amp;group=sysop sysops]&amp;lt;/span&amp;gt;.    &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |Additional Rules for New Greeters articles:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fff; padding:1em; width:100%;&amp;quot; | The New Greeters have a '''zero-tolerance''' policy on foul language. Any foul language will be removed and replaced accordingly. This does not apply for speeches from any Myst or Uru game, mod, or any quotes from chat logs. &lt;br /&gt;
&lt;br /&gt;
Also, if your information is taken from another source '''be sure''' to include the source in the description of an article. '''This does not pertain to walkthroughs'''. All walkthroughs '''must''' be original or adapted work.&lt;br /&gt;
|}&lt;br /&gt;
==How to Edit The New Greeters Wiki==&lt;br /&gt;
* Editing for the New Greeters wiki is simple. When beginning an article, be sure to include the following tag as the header:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{NewGreeters}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This will produce the New Greeters header at the top of the page. &lt;br /&gt;
* Include the following for articles detailing Ages:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;[[Category:Ages]]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This will link all Age articles to the same category page.&lt;br /&gt;
* For walkthroughs or articles that may spoil gameplay, please include the spoiler heading as shown bellow:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{spoiler}}&amp;lt;/syntaxhighlight&amp;gt; Produces  this:&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
* If your page is under construction, please add the following to your pages after the discription:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{tba}} Page is under construction.&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
'''Be sure to start a new paragraph after using the under-construction tag, or all the text in your paragraph will be merged into the tag.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Rules of Contribution to Existing Articles:''' Make sure your additions either improve or further complete an existing article *&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:0; background:#fff; margin:2em 0px 2em 0px; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;big-blue&amp;quot; |Wiki Writer's Portal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; padding:1em;&amp;quot; |&lt;br /&gt;
* [[Help:Contents|Help]] - Links to Help and Manual pages&lt;br /&gt;
* [[Page_Creation_Tools|Page Creation Tools]] - Tools to help article creators and editors&lt;br /&gt;
* [[Using Discussion]] - Getting the best from the &amp;quot;Discussion&amp;quot;/&amp;quot;Talk&amp;quot; pages&lt;br /&gt;
* [[Using Images]] - How to use pictures on this wiki&lt;br /&gt;
* [[Monitoring Changes]] - How to keep up-to-date with new wiki content&lt;br /&gt;
* [[Special:WantedPages|Wanted Pages]] - List of pages that still need to be created!&lt;br /&gt;
* [[Special:LonelyPages|Orphaned Pages]] - Pages with no links to them!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Page Editing Tools==&lt;br /&gt;
The following templates and tools are some of the most used on New Greeters articles:&lt;br /&gt;
* [[How to Use the Infobox and AgeInfobox for Articles]]&lt;br /&gt;
* [[Template:AgeInfobox]]&lt;br /&gt;
* [[Template:Infobox]]&lt;br /&gt;
* [http://wiki.openuru.org/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 All Available Wiki Templates]&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Myst_(Uru_Live)&amp;diff=1652</id>
		<title>Myst (Uru Live)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Myst_(Uru_Live)&amp;diff=1652"/>
		<updated>2011-12-28T04:53:56Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Edited link to Myst. Added to Ages category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Myst Island''' is the former home of [[Atrus]] and his family and is the title Age from the game ''[[Myst]]''.  The Age appears or is mentioned in nearly all works pertaining to the franchise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Myst was Written by [[Catherine]] and [[Ti'ana|Anna]] sometime during the events chronicled in the '''Book of Atrus'''.  Anna had used her knowledge of The Art taught to her by [[Aitrus]] and, with the help of Catherine, used the Book along with the '''Star Fissure''' as a means of escape from '''Riven''', and in the process, trapping [[Gehn]].  With Gehn imprisoned on his &amp;quot;Fifth Age&amp;quot;, Atrus, Catherine, and Anna settled and made their new home in the Age.&lt;br /&gt;
&lt;br /&gt;
Sometime later, [[Sirrus]] and [[Achenar]] were born and raised, primarily by their mother, on the island, with their father mostly focused on his work of Writing Ages.  Over time, &amp;quot;places of protection&amp;quot; were also built around the island to safeguard Atrus' works.  As they grew older, Atrus would take his sons to visit some of the Ages he had written.&lt;br /&gt;
&lt;br /&gt;
Tragically, Anna passed away years later.  She was buried on the island, the new home she had helped create.&lt;br /&gt;
&lt;br /&gt;
As adults, Sirrus and Achenar grew more greedy and power-hungry and began to plunder the Ages of Myst, unbeknownst to their father.  Atrus had buried himself in his work after his grandmother's death and thus didn't see his sons' treachery.  When Atrus finally did realize something was amiss, he decided to write two Prison Ages to trap whomever had been destroying the Ages he had worked so hard to cultivate.&lt;br /&gt;
&lt;br /&gt;
The brothers convinced their mother to link to Riven while secretly removing a single page from their father's Myst Linking Book.  They wanted to trap him in K'veer in order to have unrestricted access to the Prison Books Atrus had specifically told them not to use.  After burning most of the books in the library, they each used one of the Prison Books, and the family had all become trapped in their respective Ages, leaving Myst vacant.&lt;br /&gt;
&lt;br /&gt;
=== Events of ''Myst'' ===&lt;br /&gt;
&lt;br /&gt;
Soon, a '''[[The Stranger|stranger]]''' appeared on the island after using the Myst Linking Book that had been lost to the Star Fissure during Atrus' escape from Riven.  After visiting several of the surviving Ages, The Stranger learned of the brothers' evil deeds and instead looked for the missing page to Atrus' Linking Book.  Taking that page with them to K'veer, Atrus was able to repair the Linking Book and link back to Myst Island, where he angrily destroyed the Linking Books to the Prison Ages that had snared his sons.&lt;br /&gt;
&lt;br /&gt;
After the events that led to Gehn's permanent capture, Catherine's rescue and Riven's destruction, Atrus and Catherine returned to the island, only to be haunted by the memories of what had occured there.  They soon abandoned their home to start anew.&lt;br /&gt;
&lt;br /&gt;
=== The Path of The Shell ===&lt;br /&gt;
&lt;br /&gt;
200 years or so later, Myst Island was rediscovered by explorers that followed the clues given to them by Yeesha, who had studied &amp;quot;The Watcher&amp;quot; and his writings.  Only the library is accessible, as the entryway and secret passage have been sealed off by an unknown person or persons (presumably Atrus and Catherine).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
You will link into the center of the room.  If it is December, or all '''calendar sparks''' are turned on, it will be located in plain sight.  '''Catherine's Tunic''' will be sitting on the bookshelf.  There is also a '''Relto Page (Fireplace)''' near where one of the Prison Books used to be.  Note that the fireplace here is not functional at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Collectable Checklist ==&lt;br /&gt;
&lt;br /&gt;
=== Relto Pages ===&lt;br /&gt;
* Fireplace&lt;br /&gt;
&lt;br /&gt;
=== Clothing Items ===&lt;br /&gt;
* Catherine's Tunic&lt;br /&gt;
&lt;br /&gt;
=== Calendar Spark ===&lt;br /&gt;
* Center of Library (December)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to '''RAWA''', Myst Island is actually much larger in &amp;quot;real life&amp;quot; (URU) than what was seen in the original game, including more places of protection and the sleeping quarters of Atrus and Catherine and their sons.  This is why only the library is accessible in all iterations of URU, as Cyan Worlds never had a chance to create the &amp;quot;real&amp;quot; Myst Island.&lt;br /&gt;
* '''realMYST''' was a remake utilizing the engine that would later be used by URU.  It added new details to each Age, including Ti'ana's grave and a day and night cycle to most of the Ages.  It also introduced a new place of protection and a new Age of Myst, [[Rime]].&lt;br /&gt;
* '''Myst V''' showed the entirely of the island as it appeared in realMYST, only in varying forms of decay due to over 200 years of neglect.  None of the machinery was working, either.  It was here that the player experienced the two bad endings of the game, so it is possible this version is not canon, as the good ending does not feature Myst.&lt;br /&gt;
* It is implied by [[Yeesha]] that '''Relto''' is based on the layout of Myst Island.&lt;br /&gt;
* According to [[Esher]] in Myst V, Yeesha will not visit Myst due to the bad memories it represents.&lt;br /&gt;
* The island (and the original game itself) was parodied in a game called [http://en.wikipedia.org/wiki/Pyst Pyst].&lt;br /&gt;
* The library from the island, along with similar music, can be seen briefly in an episode of [http://en.wikipedia.org/wiki/The_Simpsons The Simpsons]; specifically, &amp;quot;Treehouse of Horror VI&amp;quot; in the segment &amp;quot;HOM3R&amp;quot;, where Homer enters a computer-generated third dimension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NGCopyright}}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Stoneship_Age&amp;diff=1651</id>
		<title>Stoneship Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Stoneship_Age&amp;diff=1651"/>
		<updated>2011-12-28T03:14:13Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Started page; added infobox, greeters box, a TBA, and a spoiler.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
{{tba}} Page is under construction.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|title=Stoneship Age|subtitle=Part of the [[Myst|Myst Walkthrough]]|image=http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg|heading1=Type| value1=Island Age|heading2=Link-in point|value2=Deck of the Ship}}&lt;br /&gt;
&lt;br /&gt;
Stoneship Age is an age written by Atrus. It is one of the explorable ages in [[Myst]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Coming Soon.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Dunny_Age&amp;diff=1650</id>
		<title>Dunny Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Dunny_Age&amp;diff=1650"/>
		<updated>2011-12-27T17:32:20Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Spelling and wording edited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox|title=Dunny Age|subtitle=Part of the [[Myst|Myst Walkthrough]]|image=http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg|heading1=Type| value1=Small Age|heading2=Link-in point|value2=Center of Room}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dunny Age (Or as it's referred to in further Myst games, &amp;quot;D'ni&amp;quot;) is the age in which Atrus has been trapped. &lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Not much is revealed about Dunny in Myst. What is seen of Dunny in Myst is nothing more than a circular room housing a few shelves, some rock debris, and a stone desk that Atrus sits at while he writes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
'''SAVE YOUR GAME BEFORE CONTINUING!''' &lt;br /&gt;
&lt;br /&gt;
Being the last age in the game, your successful completion of Myst is dependent upon previous choices you made in the game. Provided you have ignored the advice of the brothers, there are two possible Dunny endings in the game.&lt;br /&gt;
&lt;br /&gt;
The first one is if you link to Dunny without the Myst book page. Linking to Dunny and approaching Atrus at his desk in this scenario provokes this response: &lt;br /&gt;
&lt;br /&gt;
{{quote|Ah, my friend. You've returned. We meet face to face! And the page, did you bring the page? You didn't bring the page. You didn't bring the page. What kind of fool are you! Ugh! (sigh) Did you not take my warning seriously? (sigh)&lt;br /&gt;
&lt;br /&gt;
Welcome to D'ni. You and I will live here, forever. | Atrus Dunny speach, bad ending}}&lt;br /&gt;
&lt;br /&gt;
In the second ending, the one where you bring the Myst book page, Atrus provides this response:&lt;br /&gt;
&lt;br /&gt;
{{quote|Ah, my friend. You've returned! And the page, did you bring the page? Ah, give it to me. Give me the page. Please, give the page. The page, my friend, the page.&lt;br /&gt;
&lt;br /&gt;
You've done the right thing. I have a difficult choice to make.&lt;br /&gt;
&lt;br /&gt;
My sons have betrayed me. I know what I must do. I shall return shortly. &lt;br /&gt;
&lt;br /&gt;
'''(Returns briefly to Myst Island to destroy the Prison Books)'''&lt;br /&gt;
&lt;br /&gt;
Hmm... it is done. Oh, I have many questions for you, my friend, but, uh, my writing cannot wait.&lt;br /&gt;
&lt;br /&gt;
I fear that my long delay may have already had a catastrophic impact on the world in which my wife, Catherine, is now being held hostage.&lt;br /&gt;
&lt;br /&gt;
Oh, and reward; I, I'm sorry but all I have to offer you is the, the library on the island of Myst, the books that are contained there. Feel free to explore at your leisure. I hope you find your explorations satisfying. You will no longer have my sons to deal with.&lt;br /&gt;
&lt;br /&gt;
Oh, and, uh, one more favor: I am fighting a foe much greater than my sons could even imagine. At some point in the future, I may find it necessary to request your assistance. Until that point, feel free to enjoy the explorations from my library on Myst. Thank you again.&lt;br /&gt;
&lt;br /&gt;
'''(If the player stays there for too long after his speach:)'''&lt;br /&gt;
&lt;br /&gt;
The book, you can use the Myst linking book to return to Myst.|Atrus Dunny speach, good ending.}}&lt;br /&gt;
&lt;br /&gt;
And that's it. If you successfully completed the good ending then you have won the game. Congratulations! Fell free to use the repaired Myst linking on his desk to explore the ages again. &lt;br /&gt;
&lt;br /&gt;
And don't forget, Atrus may need your help again in the future. Maybe then he can help find a way back to where you, the Stranger, came from.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Dunny_Age&amp;diff=1649</id>
		<title>Dunny Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Dunny_Age&amp;diff=1649"/>
		<updated>2011-12-27T05:15:40Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Changed Infobox to newer version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox|title=Dunny Age|subtitle=Part of the [[Myst|Myst Walkthrough]]|image=http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg|heading1=Type| value1=Small Age|heading2=Link-in point|value2=Center of Room}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dunny Age (Or as it's referred to in further Myst games, &amp;quot;D'ni&amp;quot;) is the age in which Atrus has been trapped. &lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Not much is revealed about Dunny in Myst. What is seen of Dunny in Myst is nothing more than a circular room housing a few shelves, some rock debris, and a stone desk that Atrus sits at while he writes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
'''SAVE YOUR GAME BEFORE CONTINUING!''' &lt;br /&gt;
&lt;br /&gt;
Being the last age in the game (Pre-realMyst versions), your successful completion of the game is dependant upon your previous choices in the game. Provided you have ignored the advice of the brothers, there are two possible Dunny endings in the game.&lt;br /&gt;
&lt;br /&gt;
The first one is if you link to Dunny without the Myst book page. Linking to Dunny and approaching Atrus at his desk in this scenario provokes this response: &lt;br /&gt;
&lt;br /&gt;
{{quote|Ah, my friend. You've returned. We meet face to face! And the page, did you bring the page? You didn't bring the page. You didn't bring the page. What kind of fool are you! Ugh! (sigh) Did you not take my warning seriously? (sigh)&lt;br /&gt;
&lt;br /&gt;
Welcome to D'ni. You and I will live here, forever. | Atrus Dunny speach, bad ending}}&lt;br /&gt;
&lt;br /&gt;
In the second ending, the one where you bring the Myst book page, Atrus provides this response:&lt;br /&gt;
&lt;br /&gt;
{{quote|Ah, my friend. You've returned! And the page, did you bring the page? Ah, give it to me. Give me the page. Please, give the page. The page, my friend, the page.&lt;br /&gt;
&lt;br /&gt;
You've done the right thing. I have a difficult choice to make.&lt;br /&gt;
&lt;br /&gt;
My sons have betrayed me. I know what I must do. I shall return shortly. &lt;br /&gt;
&lt;br /&gt;
'''(Returns briefly to Myst Island to destroy the Prison Books)'''&lt;br /&gt;
&lt;br /&gt;
Hmm... it is done. Oh, I have many questions for you, my friend, but, uh, my writing cannot wait.&lt;br /&gt;
&lt;br /&gt;
I fear that my long delay may have already had a catastrophic impact on the world in which my wife, Catherine, is now being held hostage.&lt;br /&gt;
&lt;br /&gt;
Oh, and reward; I, I'm sorry but all I have to offer you is the, the library on the island of Myst, the books that are contained there. Feel free to explore at your leisure. I hope you find your explorations satisfying. You will no longer have my sons to deal with.&lt;br /&gt;
&lt;br /&gt;
Oh, and, uh, one more favor: I am fighting a foe much greater than my sons could even imagine. At some point in the future, I may find it necessary to request your assistance. Until that point, feel free to enjoy the explorations from my library on Myst. Thank you again.&lt;br /&gt;
&lt;br /&gt;
'''(If the player stays there for too long after his speach:)'''&lt;br /&gt;
&lt;br /&gt;
The book, you can use the Myst linking book to return to Myst.|Atrus Dunny speach, good ending.}}&lt;br /&gt;
&lt;br /&gt;
And that's it. If you successfully completed the good ending then you have won the gameg. Fell free to use the repaired Myst linking on his desk to explore the ages again. And don't forget, Atrus may need your help in the future. Maybe then he can help you find a way back to where you, the Stranger, came from.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Myst_Island_(Myst)&amp;diff=1648</id>
		<title>Myst Island (Myst)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Myst_Island_(Myst)&amp;diff=1648"/>
		<updated>2011-12-27T05:14:31Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{{Infobox|title=Myst Island|subtitle=Part of the [[Myst|Myst Walkthrough]]|image=http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg|heading1=Type| value1=Island Age|heading2=Link-in points|value2=The Dock, The Library}}&lt;br /&gt;
&lt;br /&gt;
Myst Island is an island age and the central focus of the game &amp;quot;Myst.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Coming Soon.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1647</id>
		<title>How to Use the Infobox and AgeInfobox for Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1647"/>
		<updated>2011-12-27T05:05:00Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Removed the workaround after finding inconsistencies in the code; edited for OpenUru wiki-wide use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Documentation]]&lt;br /&gt;
{{NewGreeters}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
This page is a tutorial for the Infobox and AgeInfobox templates. While the two are visually similar, they both have their quirks when using the same image for thumbnails due to the way the OpenUru wiki handles images. Make sure you have a thumbnail sized image if you'd like to utilize the &amp;quot;tn_image&amp;quot; feature. I'll give you a brief description of how to utilize these boxes for articles.&lt;br /&gt;
&lt;br /&gt;
==Using [[Template:Infobox]]==&lt;br /&gt;
The Infobox template can be used for description markups or summaries. The generalized parameters are described in detail [[Template:Infobox|here]]. The basic parameters can be filled to describe or summarize any article, object, or location. I'll give you a simple example using the New Greeters:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{Infobox|title=New Greeters|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|&lt;br /&gt;
tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type|value1=Modern, Adapted Traditional|heading2=Website|value2=http://newgreeters.openuru.org/}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code produces the following:&lt;br /&gt;
{{Infobox|title=New Greeters|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type| value1=Modern, Adapted Traditional|heading2=Website|value2=http://newgreeters.openuru.org/}}&lt;br /&gt;
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==Using [[Template:AgeInfobox]]==&lt;br /&gt;
The AgeInfobox template can be used for descriptions of ages. The generalized parameters are described in detail [[Template:AgeInfobox|here]]. I'll give you a simple example using Ae'gura: &lt;br /&gt;
{{AgeInfobox|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg| name=Ae'gura|writer=Ri'neref|ecosystem=[[Ecosystem of D'ni]]|type=Large| connected=Many|phase=Open|released=November, 11th, 2003|journal=Many| linkInPoints=Many}}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Myst_Island_(Myst)&amp;diff=1646</id>
		<title>Myst Island (Myst)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Myst_Island_(Myst)&amp;diff=1646"/>
		<updated>2011-12-27T04:58:59Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Undo revision 1645 by Trekluver (talk) Repaired page, added Infobox and discription.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{{Infobox|title=Myst Island|subtitle=Part of the [[Myst|Myst Walkthrough]]|image=http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg|heading1=Type| value1=Island Age|heading2=Link-in point|value2=The Dock, The Library}}&lt;br /&gt;
&lt;br /&gt;
Myst Island is an island age and the central focus of the game &amp;quot;Myst.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Coming Soon.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Myst_Island_(Myst)&amp;diff=1645</id>
		<title>Myst Island (Myst)</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Myst_Island_(Myst)&amp;diff=1645"/>
		<updated>2011-12-27T04:50:35Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Changed Infobox to the workaround version, Added brief discription and TBA header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewGreeters}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
{{tba}} Page is Under Construction&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Myst Island&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Part of [[Myst|Myst Walkthrough]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Island Age&lt;br /&gt;
|-&lt;br /&gt;
! Link-in point&lt;br /&gt;
| The Dock, The Library&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Myst Island is an island age and the central focus of the game &amp;quot;Myst.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Coming Soon.&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1644</id>
		<title>How to Use the Infobox and AgeInfobox for Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1644"/>
		<updated>2011-12-27T04:42:39Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Changed the Infobox text for better wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Documentation]]&lt;br /&gt;
{{NewGreeters}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
This page is a tutorial for the Infobox and AgeInfobox templates. While the two are visually similar, they both have their quirks when using the same image for thumbnails due to the way the OpenUru wiki handles images. I'll give you a brief description of how to utilize them for New Greeters articles, and provide a workaround for the aforementioned image resizing quirks. &lt;br /&gt;
&lt;br /&gt;
==Using [[Template:Infobox]]==&lt;br /&gt;
The Infobox template can be used for description markups or summaries. The generalized parameters are described in detail [[Template:Infobox|here]]. The basic parameters can be filled to describe or summarize any article, object, or location. I'll give you a simple example using the New Greeters:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{Infobox|title=New Greeters|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|&lt;br /&gt;
tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type|value1=Modern, Adapted Traditional|heading2=Website|value2=http://newgreeters.openuru.org/}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code produces the following:&lt;br /&gt;
{{Infobox|title=New Greeters|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type| value1=Modern, Adapted Traditional|heading2=Website|value2=http://newgreeters.openuru.org/}}&lt;br /&gt;
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==Using [[Template:AgeInfobox]]==&lt;br /&gt;
The AgeInfobox template can be used for descriptions of ages. The generalized parameters are described in detail [[Template:AgeInfobox|here]]. I'll give you a simple example using Ae'gura: &lt;br /&gt;
{{AgeInfobox|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg| name=Ae'gura|writer=Ri'neref|ecosystem=[[Ecosystem of D'ni]]|type=Large| connected=Many|phase=Open|released=November, 11th, 2003|journal=Many| linkInPoints=Many}}&lt;br /&gt;
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==Using the Infobox Workaround==&lt;br /&gt;
When the image used is too large for the thumbnail, this workaround markup code can be used:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://&amp;quot;URLHEREx2&amp;quot; http://&amp;quot;URLHEREx2&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Description Box&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Further Info&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Fill this in&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| MM,DD,YY&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter1&lt;br /&gt;
| Custom Discription1&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter2&lt;br /&gt;
| Custom Discription2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code works the same way as the Infobox template, except the image in question does not have to be re-sized to fit in the box. Here is what the code above looks like when filled with information detailing Ae'gura:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Ae'gura&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written by Ri'neref&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written arround 0 BE&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | [[Eco System of D'ni]] &lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Large Age (Part of D'ni/Earth)&lt;br /&gt;
|-&lt;br /&gt;
! Restoration phase&lt;br /&gt;
| Open&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| November 11, 2003&lt;br /&gt;
|-&lt;br /&gt;
! Journal&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
! Link-in points&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1643</id>
		<title>How to Use the Infobox and AgeInfobox for Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1643"/>
		<updated>2011-12-27T01:27:49Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Fixed Page Formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Documentation]]&lt;br /&gt;
{{NewGreeters}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
This page is a tutorial for the Infobox and AgeInfobox templates. While the two are visually similar, they both have their quirks when using the same image for thumbnails due to the way the OpenUru wiki handles images. I'll give you a brief description of how to utilize them for New Greeters articles, and provide a workaround for the aforementioned image resizing quirks. &lt;br /&gt;
&lt;br /&gt;
==Using [[Template:Infobox]]==&lt;br /&gt;
The Infobox template can be used for description markups or summaries. The generalized parameters are described in detail [[Template:Infobox|here]]. The basic parameters can be filled to describe or summarize any article, object, or location. I'll give you a simple example using the Greeters logo:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{Infobox|title=Greeters Logo|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|&lt;br /&gt;
tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type|value1=Greeters|heading2=Website|value2=http://newgreeters.openuru.org/}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code produces the following:&lt;br /&gt;
{{Infobox|title=Greeters Logo|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type| value1=Greeters|heading2=Website|value2=http://newgreeters.openuru.org/}}&lt;br /&gt;
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==Using [[Template:AgeInfobox]]==&lt;br /&gt;
The AgeInfobox template can be used for descriptions of ages. The generalized parameters are described in detail [[Template:AgeInfobox|here]]. I'll give you a simple example using Ae'gura: &lt;br /&gt;
{{AgeInfobox|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg| name=Ae'gura|writer=Ri'neref|ecosystem=[[Ecosystem of D'ni]]|type=Large| connected=Many|phase=Open|released=November, 11th, 2003|journal=Many| linkInPoints=Many}}&lt;br /&gt;
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==Using the Infobox Workaround==&lt;br /&gt;
When the image used is too large for the thumbnail, this workaround markup code can be used:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://&amp;quot;URLHEREx2&amp;quot; http://&amp;quot;URLHEREx2&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Description Box&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Further Info&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Fill this in&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| MM,DD,YY&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter1&lt;br /&gt;
| Custom Discription1&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter2&lt;br /&gt;
| Custom Discription2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code works the same way as the Infobox template, except the image in question does not have to be re-sized to fit in the box. Here is what the code above looks like when filled with information detailing Ae'gura:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Ae'gura&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written by Ri'neref&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written arround 0 BE&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | [[Eco System of D'ni]] &lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Large Age (Part of D'ni/Earth)&lt;br /&gt;
|-&lt;br /&gt;
! Restoration phase&lt;br /&gt;
| Open&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| November 11, 2003&lt;br /&gt;
|-&lt;br /&gt;
! Journal&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
! Link-in points&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1642</id>
		<title>How to Use the Infobox and AgeInfobox for Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1642"/>
		<updated>2011-12-27T01:25:26Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: /* Using Template:Infobox */  Fixed page formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Documentation]]&lt;br /&gt;
{{NewGreeters}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
This page is a tutorial for the Infobox and AgeInfobox templates. While the two are visually similar, they both have their quirks when using the same image for thumbnails due to the way the OpenUru wiki handles images. I'll give you a brief description of how to utilize them for New Greeters articles, and provide a workaround for the aforementioned image resizing quirks. &lt;br /&gt;
&lt;br /&gt;
==Using [[Template:Infobox]]==&lt;br /&gt;
The Infobox template can be used for description markups or summaries. The generalized parameters are described in detail [[Template:Infobox|here]]. The basic parameters can be filled to describe or summarize any article, object, or location. I'll give you a simple example using the Greeters logo:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{Infobox|title=Greeters Logo|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|&lt;br /&gt;
tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type|value1=Greeters|heading2=Website|value2=http://newgreeters.openuru.org/}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code produces the following:&lt;br /&gt;
{{Infobox|title=Greeters Logo|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type| value1=Greeters|heading2=Website|value2=http://newgreeters.openuru.org/}}&lt;br /&gt;
&lt;br /&gt;
==Using [[Template:AgeInfobox]]==&lt;br /&gt;
The AgeInfobox template can be used for descriptions of ages. The generalized parameters are described in detail [[Template:AgeInfobox|here]]. I'll give you a simple example using Ae'gura: &lt;br /&gt;
{{AgeInfobox|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg| name=Ae'gura|writer=Ri'neref|ecosystem=[[Ecosystem of D'ni]]|type=Large| connected=Many|phase=Open|released=November, 11th, 2003|journal=Many| linkInPoints=Many}}&lt;br /&gt;
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==Using the Infobox Workaround==&lt;br /&gt;
When the image used is too large for the thumbnail, this workaround markup code can be used:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://&amp;quot;URLHEREx2&amp;quot; http://&amp;quot;URLHEREx2&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Description Box&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Further Info&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Fill this in&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| MM,DD,YY&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter1&lt;br /&gt;
| Custom Discription1&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter2&lt;br /&gt;
| Custom Discription2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code works the same way as the Infobox template, except the image in question does not have to be re-sized to fit in the box. Here is what the code above looks like when filled with information detailing Ae'gura:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Ae'gura&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written by Ri'neref&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written arround 0 BE&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | [[Eco System of D'ni]] &lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Large Age (Part of D'ni/Earth)&lt;br /&gt;
|-&lt;br /&gt;
! Restoration phase&lt;br /&gt;
| Open&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| November 11, 2003&lt;br /&gt;
|-&lt;br /&gt;
! Journal&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
! Link-in points&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1641</id>
		<title>How to Use the Infobox and AgeInfobox for Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1641"/>
		<updated>2011-12-26T23:30:27Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: /* Using the Infobox Workaround */  Changed &amp;quot;must&amp;quot; to &amp;quot;can.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Documentation]]&lt;br /&gt;
{{NewGreeters}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
This page is a tutorial for the Infobox and AgeInfobox templates. While the two are visually similar, they both have their quirks when using the same image for thumbnails due to the way the OpenUru wiki handles images. I'll give you a brief description of how to utilize them for New Greeters articles, and provide a workaround for the aforementioned image resizing quirks. &lt;br /&gt;
&lt;br /&gt;
==Using [[Template:Infobox]]==&lt;br /&gt;
The Infobox template can be used for description markups or summaries. The generalized parameters are described in detail [[Template:Infobox|here]]. The basic parameters can be filled to describe or summarize any article, object, or location. I'll give you a simple example using the Greeters logo:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{Infobox|title=Greeters Logo|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type| value1=Greeters|heading2=Website|value2=http://newgreeters.openuru.org/}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code produces the following:&lt;br /&gt;
{{Infobox|title=Greeters Logo|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type| value1=Greeters|heading2=Website|value2=http://newgreeters.openuru.org/}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Using [[Template:AgeInfobox]]==&lt;br /&gt;
The AgeInfobox template can be used for descriptions of ages. The generalized parameters are described in detail [[Template:AgeInfobox|here]]. I'll give you a simple example using Ae'gura: &lt;br /&gt;
{{AgeInfobox|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg| name=Ae'gura|writer=Ri'neref|ecosystem=[[Ecosystem of D'ni]]|type=Large| connected=Many|phase=Open|released=November, 11th, 2003|journal=Many| linkInPoints=Many}}&lt;br /&gt;
&lt;br /&gt;
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==Using the Infobox Workaround==&lt;br /&gt;
When the image used is too large for the thumbnail, this workaround markup code can be used:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://&amp;quot;URLHEREx2&amp;quot; http://&amp;quot;URLHEREx2&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Description Box&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Further Info&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Fill this in&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| MM,DD,YY&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter1&lt;br /&gt;
| Custom Discription1&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter2&lt;br /&gt;
| Custom Discription2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code works the same way as the Infobox template, except the image in question does not have to be re-sized to fit in the box. Here is what the code above looks like when filled with information detailing Ae'gura:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Ae'gura&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written by Ri'neref&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written arround 0 BE&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | [[Eco System of D'ni]] &lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Large Age (Part of D'ni/Earth)&lt;br /&gt;
|-&lt;br /&gt;
! Restoration phase&lt;br /&gt;
| Open&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| November 11, 2003&lt;br /&gt;
|-&lt;br /&gt;
! Journal&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
! Link-in points&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1640</id>
		<title>How to Use the Infobox and AgeInfobox for Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=How_to_Use_the_Infobox_and_AgeInfobox_for_Articles&amp;diff=1640"/>
		<updated>2011-12-26T23:27:25Z</updated>

		<summary type="html">&lt;p&gt;Trekluver: Added documentaion on how to utilize the Infobox, AgeInfobox, and Infobox workaround.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Documentation]]&lt;br /&gt;
{{NewGreeters}}&lt;br /&gt;
[[Category:Ages]]&lt;br /&gt;
This page is a tutorial for the Infobox and AgeInfobox templates. While the two are visually similar, they both have their quirks when using the same image for thumbnails due to the way the OpenUru wiki handles images. I'll give you a brief description of how to utilize them for New Greeters articles, and provide a workaround for the aforementioned image resizing quirks. &lt;br /&gt;
&lt;br /&gt;
==Using [[Template:Infobox]]==&lt;br /&gt;
The Infobox template can be used for description markups or summaries. The generalized parameters are described in detail [[Template:Infobox|here]]. The basic parameters can be filled to describe or summarize any article, object, or location. I'll give you a simple example using the Greeters logo:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;{{Infobox|title=Greeters Logo|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type| value1=Greeters|heading2=Website|value2=http://newgreeters.openuru.org/}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code produces the following:&lt;br /&gt;
{{Infobox|title=Greeters Logo|subtitle=The Guild of New Greeters, for a Better D'ni|image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|tn_image=http://assets.openuru.org/wiki/newgreeters/dniGuilds-150x150.png|heading1=Guild Type| value1=Greeters|heading2=Website|value2=http://newgreeters.openuru.org/}}&lt;br /&gt;
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&lt;br /&gt;
==Using [[Template:AgeInfobox]]==&lt;br /&gt;
The AgeInfobox template can be used for descriptions of ages. The generalized parameters are described in detail [[Template:AgeInfobox|here]]. I'll give you a simple example using Ae'gura: &lt;br /&gt;
{{AgeInfobox|tn_image=http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg| name=Ae'gura|writer=Ri'neref|ecosystem=[[Ecosystem of D'ni]]|type=Large| connected=Many|phase=Open|released=November, 11th, 2003|journal=Many| linkInPoints=Many}}&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
==Using the Infobox Workaround==&lt;br /&gt;
When the image used is too large for the thumbnail, this workaround markup code must be used:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html4strict&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://&amp;quot;URLHEREx2&amp;quot; http://&amp;quot;URLHEREx2&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Description Box&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Sub Discription2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Further Info&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Fill this in&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| MM,DD,YY&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter1&lt;br /&gt;
| Custom Discription1&lt;br /&gt;
|-&lt;br /&gt;
! Custom Parameter2&lt;br /&gt;
| Custom Discription2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This code works the same way as the Infobox template, except the image in question does not have to be re-sized to fit in the box. Here is what the code above looks like when filled with information detailing Ae'gura:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; width: 20em; background-color: #FFEECC; border: 1px dashed #FFCC66; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 1em;&amp;quot; | [http://assets.openuru.org/wiki/newgreeters/KIimage0001.jpg http://assets.openuru.org/wiki/newgreeters/KIimage0001TN.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 1.3em; text-decoration: underline; text-align: center;&amp;quot; | Ae'gura&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written by Ri'neref&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | Written arround 0 BE&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.95em; text-align: center;&amp;quot; | [[Eco System of D'ni]] &lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Large Age (Part of D'ni/Earth)&lt;br /&gt;
|-&lt;br /&gt;
! Restoration phase&lt;br /&gt;
| Open&lt;br /&gt;
|-&lt;br /&gt;
! Released&lt;br /&gt;
| November 11, 2003&lt;br /&gt;
|-&lt;br /&gt;
! Journal&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
! Link-in points&lt;br /&gt;
| Many&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trekluver</name></author>
	</entry>
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