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	<id>https://wiki.openuru.org/index.php?action=history&amp;feed=atom&amp;title=Using_Multi_%2F_Sub_Materials</id>
	<title>Using Multi / Sub Materials - Revision history</title>
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	<updated>2026-10-23T04:59:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.openuru.org/index.php?title=Using_Multi_/_Sub_Materials&amp;diff=1212&amp;oldid=prev</id>
		<title>Mac Fife: Remove HR</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Using_Multi_/_Sub_Materials&amp;diff=1212&amp;oldid=prev"/>
		<updated>2011-07-29T21:27:41Z</updated>

		<summary type="html">&lt;p&gt;Remove HR&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:27, 29 July 2011&lt;/td&gt;
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		<author><name>Mac Fife</name></author>
	</entry>
	<entry>
		<id>https://wiki.openuru.org/index.php?title=Using_Multi_/_Sub_Materials&amp;diff=1145&amp;oldid=prev</id>
		<title>Andylegate: Created page with &quot;Multi / Sub materials is a way to add more than one material to a single object. Specifically, it's great for adding different textures, and UV mapping each on a single object.  ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.openuru.org/index.php?title=Using_Multi_/_Sub_Materials&amp;diff=1145&amp;oldid=prev"/>
		<updated>2011-07-29T13:36:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Multi / Sub materials is a way to add more than one material to a single object. Specifically, it&amp;#039;s great for adding different textures, and UV mapping each on a single object.  ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Multi / Sub materials is a way to add more than one material to a single object.&lt;br /&gt;
Specifically, it's great for adding different textures, and UV mapping each on a single object.&lt;br /&gt;
&lt;br /&gt;
Why would you want to do this? Well, it's a lot easier to move around and manipulate a single object in your 3D scene than it is to do many objects at once.&lt;br /&gt;
It also helps if you need to vertex paint or make light maps for that object.&lt;br /&gt;
&lt;br /&gt;
Using this feature is actually very easy, and I'll take you through it step by step here.&lt;br /&gt;
&lt;br /&gt;
=='''Getting Started......'''==&lt;br /&gt;
&lt;br /&gt;
Okay, first you need to build an object that you're going to have more than one material on. It could be a room, or a highly decorative floor, or just about anything really. I'm going to use my pub table here as an example. It only needs 2 materials on it, but I could easily have up to 10 if I wanted.&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub1.jpg&lt;br /&gt;
&lt;br /&gt;
Now the above picture is how I imagine this table would look: stone, but with a couple of granite rings in it.&lt;br /&gt;
&lt;br /&gt;
Now I COULD seperate the rings and have them as a separate object, but there is no need for that. Instead, use the F4 key on your keyboard to call up the mesh lines of your object:&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub2.jpg&lt;br /&gt;
&lt;br /&gt;
Now over in your Modifiers Tab, make sure your object is an &amp;quot;Editable Mesh&amp;quot;. Open the tree and select &amp;quot;Polys&amp;quot; (some people like to do Faces, but in Max, that's a lot of triangles. Polys make it faster for me).&lt;br /&gt;
&lt;br /&gt;
Now go over to your table and select all the faces that are going to have your first material:&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub4.jpg&lt;br /&gt;
&lt;br /&gt;
Which material should be first? That's totally up to you!&lt;br /&gt;
&lt;br /&gt;
Now go back over to the Modifier Tab and go to the box that says &amp;quot;Materials&amp;quot;. Take a look at where it says &amp;quot;Set ID&amp;quot; and the number 1 that is in that box. I'm going to leave it set to number 1. I'm also taking a piece of paper and writting down &amp;quot;Material ID Number 1 will be cracked concrete&amp;quot; because that's the material I want to put on those faces.&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub5.jpg&lt;br /&gt;
&lt;br /&gt;
Now go back to your 3D scene window and select the polys of another area. In my case, it's the faces that will be the 2 rings that I want to be granite:&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub6.jpg&lt;br /&gt;
&lt;br /&gt;
Now, again, go back over to your Modifier Tab and look in the Material roll out box. Go to where it says Set ID and change it to the number 2.&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub7.jpg&lt;br /&gt;
&lt;br /&gt;
Again, on my paper I'll write down: &amp;quot;Material ID number 2 is pink granite&amp;quot; because that's what I want there.&lt;br /&gt;
&lt;br /&gt;
Now you would repeat these steps until you've assigned all the polys on your object their different material ID's.&lt;br /&gt;
&lt;br /&gt;
Okay, time to open up the Material Editor. Select a spot and get a new material. But instead of Plasma Standard, select Multi/Sub-Object instead:&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub8.jpg&lt;br /&gt;
&lt;br /&gt;
Now as you can see, you have a box that has 10 materials on it!&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub9.jpg&lt;br /&gt;
&lt;br /&gt;
Don't worry, just click on the &amp;quot;Delete&amp;quot; button until you have only the number of materials you need. In my case it was just 2:&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub10.jpg&lt;br /&gt;
&lt;br /&gt;
Now where it says &amp;quot;Sub-Material&amp;quot; click on the first button. Remember your paper where you wrote down what Material ID 1 was? right, now you are going to make that happen here. Change this sub-material to Plasma Standard, and apply that texture you decided Material ID 1 was going to be.&lt;br /&gt;
Repeat this for each sub-material.&lt;br /&gt;
&lt;br /&gt;
In my case, with only 2, I'm done quickly:&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub11.jpg&lt;br /&gt;
&lt;br /&gt;
Assign this material to your Object. Now it's time to go UV map those textures!&lt;br /&gt;
&lt;br /&gt;
Over in your Modifiers Tab, assign a UVW Unwrap modifier and set to to &amp;quot;Select Faces&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub12.jpg&lt;br /&gt;
&lt;br /&gt;
As you look down in the first roll out box, you see where you can &amp;quot;Select Material ID&amp;quot;. In my case, I told it to select ID 1. When I do this, it will automatically highlight the faces that I'm going to UV for that material:&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub13.jpg&lt;br /&gt;
&lt;br /&gt;
Now you can click on Edit and map the UV's how you want them!&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub14.jpg&lt;br /&gt;
&lt;br /&gt;
Ready for the next material? No problem! Just go over to your modifier tab, and this time Select the next ID number!&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub15.jpg&lt;br /&gt;
&lt;br /&gt;
And as you can see, now just the rings are selected.&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub16.jpg&lt;br /&gt;
&lt;br /&gt;
Once you've mapped out all your material ID's, you're done!&lt;br /&gt;
&lt;br /&gt;
This is great for complex objects, like the KI dispenser! Take a look at it:&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub17.jpg&lt;br /&gt;
&lt;br /&gt;
It's actually just one single object.......but with 8 materials assigned to it and UV mapped!&lt;br /&gt;
&lt;br /&gt;
http://assets.openuru.org/wiki/andy/MaxTutPics1/multisub18.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{ALTutorials}}&lt;/div&gt;</summary>
		<author><name>Andylegate</name></author>
	</entry>
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