In Memoriam: Tai'lahr
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Difference between revisions of "Avatar Footstep Sounds"
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And that's it! You've create a footstep region. Do these steps for each footstep region you need. Export and give it a try. | And that's it! You've create a footstep region. Do these steps for each footstep region you need. Export and give it a try. | ||
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{{ALTutorials}} | {{ALTutorials}} |
Latest revision as of 15:37, 29 July 2011
Here is another easy thing to do: putting Avatar Footstep Sounds in your Age.
Getting Started
I'm assuming you have 3DS Max set up with the plugins and your .age file set up. If you have not you must go and do those tutorials first.
In this tutorial, I use the shape of a box as my footstep region. You can use other shapes of course to refine what sounds you have.
First, create a box and size it to fit where you want your footstep sounds to be:
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd1.jpg
Uhm......well, gonna be kind of hard to see stuff in the solid box, so I like to change it. Right click on the screen with your box selected, and select "Properties" from the pop up:
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd2.jpg
In the new pop up box that appears, select "Display As Box" then click on "Okay"
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd3.jpg
Now we have a box that looks more like a region.
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd4.jpg
Make sure you name your region something that is useful:
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd5.jpg
Call up your Component Manager and don't forget to add this object to your PageInfo!!!
http://assets.openuru.org/wiki/andy/MaxTutPics1/maxshad6.jpg
Now in the Component Manager, and click on New, then Detector, and then Region Sensor
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd6.jpg
In the Component Manager, select RegionSensor01 (or whatever you renamed it to), and then click on the Attach Selected Object(s) button:
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd7.jpg
Then select "Utilities" in the tools (the little hammer). Select RegionSensor01, and make sure you have the things I have circled in purple selected:
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd8.jpg
Note: where it says Bounding Shape: I have "Box" selected here...because my region is shaped as a box. If your region is shaped different (like a cylinder, or curvy corridor, etc) you may want to use "Exact" here instead.
Now go back to the Component Manager and select New, then Logic, and then Responder:
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd9.jpg
Then select the Responder01 in the component manager and click on Attach To Selected Object(s) button (notice how we have to do this to everything?????).
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd10a.jpg
Now over in the Utilities tab (the little hammer) select Component Utils button and select Responder01:
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd10.jpg
Then under "Responder" click on "Add"
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd11.jpg
A new box will pop up. Select RegionSensor01 and click on Okay
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd12.jpg
Go back over to the Utilities tab, under "State" click on the "Add" button, and in the box that pops up, click on Footstep Surface:
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd13.jpg
Make sure the "Enable" button has a check in it.
Now you can select what kind of surface sound you want. Default is "Dirt". Click in the drop down box, and select the surface type:
http://assets.openuru.org/wiki/andy/MaxTutPics1/ftsnd14.jpg
And that's it! You've create a footstep region. Do these steps for each footstep region you need. Export and give it a try.
Return To: 3DS Max Plugin Tutorials
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