In Memoriam: Tai'lahr

OpenUru.org, along with the rest of the Mystonline community, is mourning the loss of Tai'lahr on October 16th, 2019.

Rest in Peace, friend.

Difference between revisions of "PhysX Update Testing (Minkata.65)"

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 +
== Superceded ==
 +
This page should no longer be used to record observations: Please see [[PhysX Update Testing (Minkata.66)]] instead.
 +
 +
== Testing Results ==
 
The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&t=826 forums] and someone will copy your notes to here.
 
The following table records results and observations from testing of the updated physics in the Minkata.65 client build.  If you have any additional observations or test points please feel free to add them:  If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&t=826 forums] and someone will copy your notes to here.
  
Line 8: Line 12:
 
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||
 
| Ahnonay || Vehicles || Chair Ride (Sphere 4) ||  ||
 
|-
 
|-
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || ||
+
| Ahnonay || Jump || From island to rock to rock to water (Sphere 1) || Janaba || works great and easy
 
|-
 
|-
| Ahnonay || Avatar || Swimming (Sphere 1) || ||
+
| Ahnonay || Avatar || Swimming (Sphere 1) || Janaba || works great
 
|-
 
|-
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor || avatar fell through and panic linked to Relto
+
| Ahnonay || Environmental || Linking to Final Cloth in Hut  || D'Lanor / Janaba || '''avatar fell through and panic linked to Relto / confirmed'''
 
|-
 
|-
 
| Ahnonay Cathedral || N/A || N/A || N/A ||
 
| Ahnonay Cathedral || N/A || N/A || N/A ||
 
|-
 
|-
| Cleft || Jump || Hole in Hanging Bridge || ||
+
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works easy
 
|-
 
|-
 
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||
 
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A ||
 
|-
 
|-
| D'ni (City Island) || Jump || Up on crates on Rooftop || ||
+
| D'ni (City Island) || Jump || Up on crates on Rooftop || Janaba || works great
 
|-
 
|-
 
| Dereno || N/A || N/A || N/A ||
 
| Dereno || N/A || N/A || N/A ||
 
|-
 
|-
| Descent || Environmental || Walk spiral walkway up & down shaft || Tai'lahr || walking is fine, but on jump, camera shakes just before panic link out
+
| Descent || Environmental || Walk spiral walkway up & down shaft || Tai'lahr || walking is fine, '''but on jump, camera shakes just before panic link out'''
 +
|-
 +
|  ||  ||  || Janaba || How far up & down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out
 
|-
 
|-
 
| Eder Delin || N/A || N/A || N/A ||
 
| Eder Delin || N/A || N/A || N/A ||
 
|-
 
|-
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr || works fine
+
| Eder Gira || Environmental || Fumerole to Journey Cloth || Tai'lahr / Janaba || works fine / confirmed
 
|-
 
|-
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr || works fine
+
| Eder Gira || Environmental || Fumerole over Rock Pile || Tai'lahr / Janaba || works fine / confirmed
 
|-
 
|-
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr || easy
+
| Eder Gira || Jump || From journey cloth on ledge down to fumerole in lava || Tai'lahr / Janaba || easy / confirmed
 
|-
 
|-
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || tai'lahr || easy
+
| Eder Gira || Jump || From fumerole above lava to ledge under bridge || Tai'lahr / Janaba || easy / confirmed                                       
 
|-
 
|-
 
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile
 
| Eder Gira || Jump || Should not be able to easily climb over Rock Pile (compare to Gehn Shard) || D'Lanor || confirmed unable to climb over rock pile
 
|-
 
|-
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr || easy
+
|  ||  ||  || Janaba || I can easily 'walk' over the rock pile with only one jump over one of those greater rocks
 +
|-
 +
| Eder Gira || Jump || (Optional) to pipe over bridge from small rock pedestal || Tai'lahr / Janaba || easy / confirmed
 
|-
 
|-
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr || baskets move well
+
| Eder Gira || Kickables || Fishing Baskets.  Should include crossing them with fireflies... || Tai'lahr / Janaba || baskets move well / confirmed
 
|-
 
|-
 
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock & not lose fireflies
 
| Eder Gira ||  || Should not be able to cross 2nd water w fireflies w/o baskets || Treehugger || found that avatar can walk along edge of rock & not lose fireflies
 
|-
 
|-
|  ||  ||  || D'Lanor || did not find this possible
+
|  ||  ||  || D'Lanor / Janaba || did not find this possible / confirmed
 
|-
 
|-
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor || jump works fine
+
| Eder Kemo || Jump || Up to ledge with journey cloth || D'Lanor / Janaba|| jump works fine / confirmed
 
|-
 
|-
| Eder Kemo || Jump || In puffer garden, from wall to rock & then to ledge with Relto page || D'Lanor || jump works fine
+
| Eder Kemo || Jump || In puffer garden, from wall to rock & then to ledge with Relto page || D'Lanor / Janaba || jump works fine / confirmed
 
|-
 
|-
| Eder Tsogal || Avatar || Effects when running through water? || ||
+
| Eder Tsogal || Avatar || Effects when running through water? || Janaba || nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - '''when you're standing inside the water and make a standing jump you get no water sound''' but a normal platform/floor  landing sound
 
|-
 
|-
| Er'cana || Vehicles || Harvester || Treehugger || works well
+
| Er'cana || Vehicles || Harvester || Treehugger / Janaba || works well / confirmed
 
|-
 
|-
| Er'cana || Vehicles || Elevator in Baking Room || ||
+
| Er'cana || Vehicles || Elevator in Baking Room || Janaba || works fine
 
|-
 
|-
| Er'cana || Environmental || Entering Shell Portal || Treehugger || avatar "juddered back & forth before disappearing"
+
| Er'cana || Environmental || Entering Shell Portal || Treehugger / Janaba || '''avatar "juddered back & forth before disappearing" / confirmed'''
 
|-
 
|-
 
| Er'cana City Silo || N/A || N/A ||  ||
 
| Er'cana City Silo || N/A || N/A ||  ||
 
|-
 
|-
| Everywhere || Avatar || Using KI while sitting ||  ||
+
| Everywhere || Avatar || Using KI while sitting || Janaba || works perfectly well while still being seated
 +
|-
 +
| Everywhere || Avatar || Using KI while dancing || Janaba || KI opens, but the dance stops
 +
|-
 +
| Everywhere || Avatar || Walking on surfaces should be normal ||  || HenryMikhel found '''some surfaces in Er'cana are "sticky"''' and avatar walks very slowly on them
 +
|-
 +
|  ||  ||  || Janaba || The '''avi is walking without moving for a few seconds''' (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room
 
|-
 
|-
| Everywhere || Avatar || Using KI while dancing || ||
+
| Everywhere || Avatar || Using KI while run-jumping || Ehren || '''Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link'''
 
|-
 
|-
| Everywhere || Avatar || Walking on surfaces should be normal || || HenryMikhel found some surfaces in Er'cana are "sticky" and avatar walks very slowly on them
+
| || || || Janaba || can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI
 
|-
 
|-
| Gahreesen || Vehicles || Elevators up and down in 1st building || ||
+
| Gahreesen || Vehicles || Elevators up and down in 1st building || Treehugger / Janaba|| seem fine / confirmed
 
|-
 
|-
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr || not a problem
+
| Gahreesen || Jump || Cross gap on 1st floor || Tai'lahr / Janaba|| not a problem / confirmed
 
|-
 
|-
| Gahreesen || Jump || Up broken wall || Tai'lahr || not a problem
+
| Gahreesen || Jump || Up broken wall || Tai'lahr / Janaba || not a problem / confirmed
 
|-
 
|-
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || ||
+
| Gahreesen || Jump || To and From spinning platforms and rock in the middle outdoors || Treehugger / Janaba || works fine / confirmed
 
|-
 
|-
| Gahreesen || Jump || In and out of rotating wall || Treehugger || more difficult to get into the cog; kept throwing the avatar out
+
| Gahreesen || Jump || In and out of rotating wall || Treehugger || '''more difficult to get into the cog; kept throwing the avatar out'''
 
|-
 
|-
 
|  ||  ||  || Mac Fife || noted that it included a change in camera view
 
|  ||  ||  || Mac Fife || noted that it included a change in camera view
Line 80: Line 94:
 
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view
 
|  ||  ||  || Tai'lahr || tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view
 
|-
 
|-
| Gahreesen || Jump || From rock to Bahro Cave Door || ||
+
|  ||  ||  || Janaba || can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall
 +
|-
 +
| Gahreesen || Jump || From rock to Bahro Cave Door || Janaba || works great and easily
 
|-
 
|-
| Gahreesen || Kickables || Bones in prison room with relto page || ||
+
| Gahreesen || Kickables || Bones in prison room with relto page || Janaba || '''not as easily kickable as other bones and stuff'''
 
|-
 
|-
 
| Great Tree Pub || N/A || N/A || N/A ||
 
| Great Tree Pub || N/A || N/A || N/A ||
Line 90: Line 106:
 
| Guild Pubs || N/A || N/A || N/A ||
 
| Guild Pubs || N/A || N/A || N/A ||
 
|-
 
|-
| Jalak Dador || Vehicles || Columns Up and Down || ||
+
| Jalak || Vehicles || Columns Up and Down || Janaba || works fine
 
|-
 
|-
| Jalak Dador || Kickables || Glowing blocks || ||
+
| Jalak || Kickables || Glowing blocks || Janaba || coming down as they should, nicely movable
 
|-
 
|-
 
| K'veer || N/A || N/A || N/A ||
 
| K'veer || N/A || N/A || N/A ||
 
|-
 
|-
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr || works fine
+
| Kadish Tolesa || Vehicles || Elevator after Moon Room || Tai'lahr / Janaba || works fine / confirmed
 
|-
 
|-
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr || easy jumps
+
| Kadish Tolesa || Jump || To ledge for pine tree Relto page and back || Tai'lahr / Janaba || easy jumps / confirmed
 
|-
 
|-
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr || relatively easy; seems to have more boundaries
+
| Kadish Tolesa || Jump || Up on crates in vault to journey cloth || Tai'lahr / Janaba || relatively easy; seems to have more boundaries / confirmed
 
|-
 
|-
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book & 1st scope || Tai'lahr || easy jump
+
| Kadish Tolesa || Jump || Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book & 1st scope || Tai'lahr / Janaba|| easy jump / confirmed
 
|-
 
|-
| Kadish Tolesa || Kickables || Leaves || D'Lanor || working great
+
| Kadish Tolesa || Kickables || Leaves || D'Lanor / Janaba || working great / confirmed
 
|-
 
|-
|  ||  ||  || Tai'lahr || If you kick the leaves while running, they'll fly into the air.  ; )
+
|  ||  ||  || Tai'lahr / Janaba || If you kick the leaves while running, they'll fly into the air.  ; ) / confirmed :-)
 
|-
 
|-
| Minkata || Kickables || Soccer Ball || ||
+
| Minkata || Kickables || Soccer Ball || Janaba || very easy to handle, not too lightly, so, with one shot it'd be up and away, no, it can be easily 'taken' to the linkin' point or wherever playfully
 
|-
 
|-
| Minkata || Environmental || Entering Portal || Treehugger || avatar "juddered back & forth before disappearing"
+
| Minkata || Environmental || Entering Portal || Treehugger || '''avatar "juddered back & forth before disappearing"'''
 
|-
 
|-
 
| Myst || N/A || N/A || N/A ||
 
| Myst || N/A || N/A || N/A ||
Line 116: Line 132:
 
| Negilahn || N/A || N/A || N/A ||
 
| Negilahn || N/A || N/A || N/A ||
 
|-
 
|-
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr || easy
+
| Neighborhood || Jump || To ledge in light garden for Relto page || Tai'lahr / Janaba|| easy / comfirmed
 
|-
 
|-
| Neighborhood || Kickables || Cones || ||
+
| Neighborhood || Kickables || Cones || Treehugger / Janaba || works fine / confirmed
 
|-
 
|-
| Neighborhood || Kickables || Firemarbles || ||
+
| Neighborhood || Kickables || Firemarbles || Treehugger / Janaba || works fine / confirmed, though '''when they're stuck under the fountain they seem to be lost'''
 
|-
 
|-
| Neighborhood || Kickables || Beach Ball || ||
+
| Neighborhood || Kickables || Beach Ball || Treehugger / Janaba || works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed
 
|-
 
|-
 
| Nexus || N/A || N/A || N/A ||
 
| Nexus || N/A || N/A || N/A ||
Line 130: Line 146:
 
| Phil's Relto || N/A || N/A || N/A ||
 
| Phil's Relto || N/A || N/A || N/A ||
 
|-
 
|-
| Relto || Kickables || Stones || Treehugger || works well
+
| Relto || Kickables || Stones || Treehugger / Janaba || works well / confirmed
 
|-
 
|-
| Relto || Kickables || Logs || Treehugger || works well
+
| Relto || Kickables || Logs || Treehugger / Janaba || works well / confirmed
 
|-
 
|-
| Relto || Kickables || Firemarbles || Treehugger || works well
+
| Relto || Kickables || Firemarbles || Treehugger / Janaba|| works well / confirmed
 
|-
 
|-
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || ||
+
| Teledahn || Vehicles || Elevator (Hut / Control Room / Douglas' Room) || Janaba || moves perfect and nicely without weird camera angles/changes
 
|-
 
|-
| Teledahn || Vehicles || Bucket Ride || Treehugger || works well
+
| Teledahn || Vehicles || Bucket Ride || Treehugger / Janaba|| works well / confirmed
 
|-
 
|-
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr || easy
+
| Teledahn || Jump || To lower raised bridge on bamboo walkway || Tai'lahr / Janaba || easy / confirmed
 
|-
 
|-
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr || easy
+
| Teledahn || Jump || On metal walkway to make it drop down to mushroom || Tai'lahr / Janaba || easy / confirmed
 
|-
 
|-
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || ||
+
| Teledahn || Jump || (Optional) jumping on Sharper’s bed || Treehugger / Janaba || seems fine / confirmed, perfect standing jump
 
|-
 
|-
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger || works well
+
| Teledahn || Kickables || Bones, stones, fish baskets in slave cave || Treehugger / Janaba || works well / confirmed
 
|-
 
|-
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr || works fine
+
| Teledahn || Environmental || Door dropping in slave cave || Tai'lahr / Janaba|| works fine / confirmed
 
|-
 
|-
| Teledahn || Avatar || Effects when running through water? || Treehugger || works well
+
| Teledahn || Avatar || Effects when running through water? || Treehugger / Janaba || works well / confirmed - nice water sound and ripple effect
 
|-
 
|-
 
| Tetsonot || N/A || N/A || N/A ||
 
| Tetsonot || N/A || N/A || N/A ||
 
|}
 
|}
 +
 +
[[Category:Minkata Shard]]

Latest revision as of 00:22, 10 April 2013

Superceded

This page should no longer be used to record observations: Please see PhysX Update Testing (Minkata.66) instead.

Testing Results

The following table records results and observations from testing of the updated physics in the Minkata.65 client build. If you have any additional observations or test points please feel free to add them: If you're uncomfortable with editing the wiki page directly, post your comments on the forums and someone will copy your notes to here.


Age Category Action Designated Tester Results
Ahnonay Vehicles Chair Ride (Sphere 4)
Ahnonay Jump From island to rock to rock to water (Sphere 1) Janaba works great and easy
Ahnonay Avatar Swimming (Sphere 1) Janaba works great
Ahnonay Environmental Linking to Final Cloth in Hut D'Lanor / Janaba avatar fell through and panic linked to Relto / confirmed
Ahnonay Cathedral N/A N/A N/A
Cleft Jump Hole in Hanging Bridge Janaba works easy
D'ni (City Island) Kickables Cones (if enabled) N/A
D'ni (City Island) Jump Up on crates on Rooftop Janaba works great
Dereno N/A N/A N/A
Descent Environmental Walk spiral walkway up & down shaft Tai'lahr walking is fine, but on jump, camera shakes just before panic link out
Janaba How far up & down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out
Eder Delin N/A N/A N/A
Eder Gira Environmental Fumerole to Journey Cloth Tai'lahr / Janaba works fine / confirmed
Eder Gira Environmental Fumerole over Rock Pile Tai'lahr / Janaba works fine / confirmed
Eder Gira Jump From journey cloth on ledge down to fumerole in lava Tai'lahr / Janaba easy / confirmed
Eder Gira Jump From fumerole above lava to ledge under bridge Tai'lahr / Janaba easy / confirmed
Eder Gira Jump Should not be able to easily climb over Rock Pile (compare to Gehn Shard) D'Lanor confirmed unable to climb over rock pile
Janaba I can easily 'walk' over the rock pile with only one jump over one of those greater rocks
Eder Gira Jump (Optional) to pipe over bridge from small rock pedestal Tai'lahr / Janaba easy / confirmed
Eder Gira Kickables Fishing Baskets. Should include crossing them with fireflies... Tai'lahr / Janaba baskets move well / confirmed
Eder Gira Should not be able to cross 2nd water w fireflies w/o baskets Treehugger found that avatar can walk along edge of rock & not lose fireflies
D'Lanor / Janaba did not find this possible / confirmed
Eder Kemo Jump Up to ledge with journey cloth D'Lanor / Janaba jump works fine / confirmed
Eder Kemo Jump In puffer garden, from wall to rock & then to ledge with Relto page D'Lanor / Janaba jump works fine / confirmed
Eder Tsogal Avatar Effects when running through water? Janaba nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal platform/floor landing sound
Er'cana Vehicles Harvester Treehugger / Janaba works well / confirmed
Er'cana Vehicles Elevator in Baking Room Janaba works fine
Er'cana Environmental Entering Shell Portal Treehugger / Janaba avatar "juddered back & forth before disappearing" / confirmed
Er'cana City Silo N/A N/A
Everywhere Avatar Using KI while sitting Janaba works perfectly well while still being seated
Everywhere Avatar Using KI while dancing Janaba KI opens, but the dance stops
Everywhere Avatar Walking on surfaces should be normal HenryMikhel found some surfaces in Er'cana are "sticky" and avatar walks very slowly on them
Janaba The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room
Everywhere Avatar Using KI while run-jumping Ehren Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link
Janaba can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI
Gahreesen Vehicles Elevators up and down in 1st building Treehugger / Janaba seem fine / confirmed
Gahreesen Jump Cross gap on 1st floor Tai'lahr / Janaba not a problem / confirmed
Gahreesen Jump Up broken wall Tai'lahr / Janaba not a problem / confirmed
Gahreesen Jump To and From spinning platforms and rock in the middle outdoors Treehugger / Janaba works fine / confirmed
Gahreesen Jump In and out of rotating wall Treehugger more difficult to get into the cog; kept throwing the avatar out
Mac Fife noted that it included a change in camera view
Tai'lahr tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view
Janaba can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall
Gahreesen Jump From rock to Bahro Cave Door Janaba works great and easily
Gahreesen Kickables Bones in prison room with relto page Janaba not as easily kickable as other bones and stuff
Great Tree Pub N/A N/A N/A
Great Zero N/A N/A
Guild Pubs N/A N/A N/A
Jalak Vehicles Columns Up and Down Janaba works fine
Jalak Kickables Glowing blocks Janaba coming down as they should, nicely movable
K'veer N/A N/A N/A
Kadish Tolesa Vehicles Elevator after Moon Room Tai'lahr / Janaba works fine / confirmed
Kadish Tolesa Jump To ledge for pine tree Relto page and back Tai'lahr / Janaba easy jumps / confirmed
Kadish Tolesa Jump Up on crates in vault to journey cloth Tai'lahr / Janaba relatively easy; seems to have more boundaries / confirmed
Kadish Tolesa Jump Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book & 1st scope Tai'lahr / Janaba easy jump / confirmed
Kadish Tolesa Kickables Leaves D'Lanor / Janaba working great / confirmed
Tai'lahr / Janaba If you kick the leaves while running, they'll fly into the air. ; ) / confirmed :-)
Minkata Kickables Soccer Ball Janaba very easy to handle, not too lightly, so, with one shot it'd be up and away, no, it can be easily 'taken' to the linkin' point or wherever playfully
Minkata Environmental Entering Portal Treehugger avatar "juddered back & forth before disappearing"
Myst N/A N/A N/A
Negilahn N/A N/A N/A
Neighborhood Jump To ledge in light garden for Relto page Tai'lahr / Janaba easy / comfirmed
Neighborhood Kickables Cones Treehugger / Janaba works fine / confirmed
Neighborhood Kickables Firemarbles Treehugger / Janaba works fine / confirmed, though when they're stuck under the fountain they seem to be lost
Neighborhood Kickables Beach Ball Treehugger / Janaba works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed
Nexus N/A N/A N/A
Payiferen N/A N/A N/A
Phil's Relto N/A N/A N/A
Relto Kickables Stones Treehugger / Janaba works well / confirmed
Relto Kickables Logs Treehugger / Janaba works well / confirmed
Relto Kickables Firemarbles Treehugger / Janaba works well / confirmed
Teledahn Vehicles Elevator (Hut / Control Room / Douglas' Room) Janaba moves perfect and nicely without weird camera angles/changes
Teledahn Vehicles Bucket Ride Treehugger / Janaba works well / confirmed
Teledahn Jump To lower raised bridge on bamboo walkway Tai'lahr / Janaba easy / confirmed
Teledahn Jump On metal walkway to make it drop down to mushroom Tai'lahr / Janaba easy / confirmed
Teledahn Jump (Optional) jumping on Sharper’s bed Treehugger / Janaba seems fine / confirmed, perfect standing jump
Teledahn Kickables Bones, stones, fish baskets in slave cave Treehugger / Janaba works well / confirmed
Teledahn Environmental Door dropping in slave cave Tai'lahr / Janaba works fine / confirmed
Teledahn Avatar Effects when running through water? Treehugger / Janaba works well / confirmed - nice water sound and ripple effect
Tetsonot N/A N/A N/A