In Memoriam: Tai'lahr
OpenUru.org, along with the rest of the Mystonline community, is mourning the loss of Tai'lahr on October 16th, 2019.
Rest in Peace, friend.
Difference between revisions of "PhysX Update Testing (Minkata.66)"
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== Superceded == | == Superceded == | ||
This page should no longer be used to record observations: Please see [[PhysX Update Testing (Minkata.68)]] instead. | This page should no longer be used to record observations: Please see [[PhysX Update Testing (Minkata.68)]] instead. | ||
== Testing Results == | == Testing Results == | ||
+ | The following table records results and observations from testing of the updated physics in the Minkata.66 client build. If you have any additional observations or test points please feel free to add them: If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&t=830 forums] and someone will copy your notes to here. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| Cleft || Jump || Hole in Hanging Bridge || Janaba || works fine | | Cleft || Jump || Hole in Hanging Bridge || Janaba || works fine | ||
+ | |- | ||
+ | | Cleft/Desert || Avatar || Pushing the windmill lever || Janaba / Treehugger || '''grabs the windmill lever in the center and walks right through it -> see support ticket 113''' / confirmed | ||
|- | |- | ||
| D'ni (City Island) || Kickables || Cones (if enabled) || N/A || | | D'ni (City Island) || Kickables || Cones (if enabled) || N/A || | ||
Line 95: | Line 97: | ||
| Guild Pubs || N/A || N/A || N/A || | | Guild Pubs || N/A || N/A || N/A || | ||
|- | |- | ||
− | | Jalak | + | | Jalak || Vehicles || Columns Up and Down || Janaba || move as they should |
|- | |- | ||
− | | Jalak | + | | Jalak || Kickables || Glowing blocks || Janaba || come down as intended, nicely movable |
|- | |- | ||
| K'veer || N/A || N/A || N/A || | | K'veer || N/A || N/A || N/A || | ||
Line 157: | Line 159: | ||
| Tetsonot || N/A || N/A || N/A || | | Tetsonot || N/A || N/A || N/A || | ||
|} | |} | ||
+ | |||
+ | [[Category:Minkata Shard]] |
Latest revision as of 00:23, 10 April 2013
Superceded
This page should no longer be used to record observations: Please see PhysX Update Testing (Minkata.68) instead.
Testing Results
The following table records results and observations from testing of the updated physics in the Minkata.66 client build. If you have any additional observations or test points please feel free to add them: If you're uncomfortable with editing the wiki page directly, post your comments on the forums and someone will copy your notes to here.
Age | Category | Action | Designated Tester | Results |
---|---|---|---|---|
Ahnonay | Vehicles | Chair Ride (Sphere 4) | D'Lanor / Janaba | Fail. See video here / confirmed |
Ahnonay | Jump | From island to rock to rock to water (Sphere 1) | Janaba | works fine |
Ahnonay | Avatar | Swimming (Sphere 1) | Janaba | works fine |
Ahnonay | Avatar | Climbing onto platform from water (Sphere 1) | Tai'lahr | avatar jumps after standing up |
Ahnonay | Environmental | Linking to Final Cloth in Hut | D'Lanor / Janaba / Treehugger | works as it should |
Ahnonay | Environmental | Entering Shell Portal | Treehugger | avatar "juddered back & forth before disappearing" |
Ahnonay Cathedral | N/A | N/A | N/A | |
Cleft | Jump | Hole in Hanging Bridge | Janaba | works fine |
Cleft/Desert | Avatar | Pushing the windmill lever | Janaba / Treehugger | grabs the windmill lever in the center and walks right through it -> see support ticket 113 / confirmed |
D'ni (City Island) | Kickables | Cones (if enabled) | N/A | |
D'ni (City Island) | Jump | Up on crates on Rooftop | Janaba | works great, you can even walk the crates when starting with the lowest |
Dereno | N/A | N/A | N/A | |
Descent | Environmental | Walk spiral walkway up & down shaft | Janaba | walking and jumping works fine up and down, you can walk ~2 rounds before falling down |
Eder Delin | N/A | N/A | N/A | |
Eder Gira | Environmental | Fumerole to Journey Cloth | Janaba | works fine |
Eder Gira | Environmental | Fumerole over Rock Pile | Janaba | works fine |
Eder Gira | Jump | From journey cloth on ledge down to fumerole in lava | Janaba | works with a very soft jump |
Eder Gira | Jump | From fumerole above lava to ledge under bridge | Janaba | works fine |
Eder Gira | Jump | Should not be able to easily climb over Rock Pile (compare to Gehn Shard) | Janaba | can still easily 'walk' over rock pile |
Eder Gira | Jump | (Optional) to pipe over bridge from small rock pedestal | Janaba | is easy |
Eder Gira | Kickables | Fishing Baskets. Should include crossing them with fireflies... | Janaba | easy to move and position and to cross afterwards |
Eder Gira | Should not be able to cross 2nd water w fireflies w/o baskets | Janaba | was not possible for me | |
Eder Kemo | Jump | Up to ledge with journey cloth | Janaba | easy to do |
Eder Kemo | Jump | In puffer garden, from wall to rock & then to ledge with Relto page | Janaba | easy to do |
Eder Tsogal | Avatar | Effects when running through water? | Janaba | when you're standing inside the water and make a standing jump you get no water sound still This happens always, but all other water sounds and effects are ok, jumping from above, running and run-jump etc. |
Er'cana | Vehicles | Harvester | Janaba | works great |
Er'cana | Vehicles | Elevator in Baking Room | Janaba | works as it should |
Er'cana | Environmental | Entering Shell Portal | Treehugger / Janaba | avatar "juddered back & forth before disappearing" / juddering is very soft |
Er'cana City Silo | N/A | N/A | ||
Everywhere | Avatar | Using KI while sitting | Janaba | one stays seated when using the KI or while chatting |
Everywhere | Avatar | Using KI while dancing | Janaba | the dance stops when using the KI |
Everywhere | Avatar | Walking on surfaces should be normal | Janaba / Chiro | is normal now in Er'cana / confirmed |
Everywhere | Avatar | Using KI while run-jumping | All testers | WiggleFly is still available (Run-Jump with F2/Max KI) |
Gahreesen | Vehicles | Elevators up and down in 1st building | Janaba | works fine |
Gahreesen | Jump | Cross gap on 1st floor | Janaba | easy to do |
Gahreesen | Jump | Up broken wall | Janaba | no problem |
Gahreesen | Jump | To and From spinning platforms and rock in the middle outdoors | Janaba | works easy |
Gahreesen | Jump | In and out of rotating wall | Janaba | worked as it should with 4 avatars, old and new |
Tai'lahr | I took the previous avatar (created for the last round) to Gahreesen to try getting through the gear and was still unable to get out of it. Worked fine for the new avatar | |||
Gahreesen | Jump | From rock to Bahro Cave Door | Janaba | easy to do |
Gahreesen | Kickables | Bones in prison room with relto page | Janaba | not easy kickable |
Great Tree Pub | N/A | N/A | N/A | |
Great Zero | N/A | N/A | ||
Guild Pubs | N/A | N/A | N/A | |
Jalak | Vehicles | Columns Up and Down | Janaba | move as they should |
Jalak | Kickables | Glowing blocks | Janaba | come down as intended, nicely movable |
K'veer | N/A | N/A | N/A | |
Kadish Tolesa | Vehicles | Elevator after Moon Room | Janaba | works fine |
Kadish Tolesa | Jump | To ledge for pine tree Relto page and back | Janaba | easy to do |
Kadish Tolesa | Jump | Up on crates in vault to journey cloth | Janaba | easy to do |
Kadish Tolesa | Jump | Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book & 1st scope | Janaba | easy to do |
Kadish Tolesa | Kickables | Leaves | Janaba | still fun to do |
Minkata | Kickables | Soccer Ball | Janaba | easy to handle playfully |
Minkata | Environmental | Entering Portal | Janaba | works as it should, soft juddering |
Myst | N/A | N/A | N/A | |
Negilahn | N/A | N/A | N/A | |
Neighborhood | Jump | To ledge in light garden for Relto page | Janaba | easy to do |
Neighborhood | Kickables | Cones | Janaba | works fine |
Neighborhood | Kickables | Firemarbles | Janaba | works fine unless they're stuck somewhere |
Neighborhood | Kickables | Beach Ball | Janaba | works fine |
Nexus | N/A | N/A | N/A | |
Payiferen | N/A | N/A | N/A | |
Phil's Relto | N/A | N/A | N/A | |
Relto | Kickables | Stones | Janaba | works great |
Relto | Kickables | Logs | Janaba | works great |
Relto | Kickables | Firemarbles | Janaba | works fine |
Teledahn | Vehicles | Elevator (Hut / Control Room / Douglas' Room) | Janaba | moves perfectly well |
Teledahn | Vehicles | Bucket Ride | Janaba | works great |
Teledahn | Jump | To lower raised bridge on bamboo walkway | Janaba | works easy |
Teledahn | Jump | On metal walkway to make it drop down to mushroom | Janaba | works easy |
Teledahn | Jump | (Optional) jumping on Sharper’s bed | Janaba | great standing jump |
Teledahn | Kickables | Bones, stones, fish baskets in slave cave | Janaba | easy to move and position |
Teledahn | Environmental | Door dropping in slave cave | Janaba | works fine |
Teledahn | Avatar | Effects when running through water? | Janaba | nice ripple effects and water sounds |
Tetsonot | N/A | N/A | N/A |