In Memoriam: Tai'lahr
OpenUru.org, along with the rest of the Mystonline community, is mourning the loss of Tai'lahr on October 16th, 2019.
Rest in Peace, friend.
Difference between revisions of "Nathan2055's Approach to Uru"
Nathan2055 (talk | contribs) m (Oops, messed up the categories.) |
Nathan2055 (talk | contribs) (Added the Starting Point section.) |
||
Line 2: | Line 2: | ||
OK, this is a work in progress. This page will detail MY approach to instancing, [[Starting Point Debate|starting points]], the KI and Nexus, and all of the other debates that are out there at the moment. I might take several weeks to finish this, so hang with me. | OK, this is a work in progress. This page will detail MY approach to instancing, [[Starting Point Debate|starting points]], the KI and Nexus, and all of the other debates that are out there at the moment. I might take several weeks to finish this, so hang with me. | ||
+ | == Ideas == | ||
+ | OK, here they are in no specific order. | ||
+ | |||
+ | === Starting Point === | ||
+ | Explorers will begin at a new location: Explorer Town (I know, I might be able to find a better name). This area will have two structures: a large gate, and a building. The gate will have a journey symbol, touching it before obtaining the pillars Relto page, and after clearing the first journey, will result in the door opening (completely preventing access to the Cleft before completing the first journey). Entering it will link you to the Cleft. | ||
+ | |||
+ | The building will have a table that greeters can sit at. Another table will have a journal with a GoG logo (it will contain basic info about Uru. The table will also have a Relto linking book. On the left page of the linking book a note from Zandi will be there, basically saying that if you want to get to D'ni quickly you can use this book, but please head to the Cleft if you want to get your journey started. Using the book will add Relto and the instancing bookmarks to your inventory (see Instancing section). There will also be a working KI vending machine so players don't have to link all the way to Gahressen to pick up a KI. A table will also contain the Blue Spark Island Relto page. | ||
+ | |||
+ | Explorer Town is basically a way to allow players choice: they can either immediately get a Relto book and head to a Bevin, or they can continue through the Cleft at their own pace. The Cleft reward differs if you get a Relto book immediately in Explorer Town, or go through the Cleft. If one gets the book first, players will receive the First Journey Pillars Relto page. If they clear the Cleft first, they receive a Relto book with the page already in it. | ||
+ | |||
+ | The reason the gate is there is because the third space in a players bookshelf will be filled with an Explorer Town linking book. Players can return there during the first journey, but they won't be able to open the gate. Finally, everyone gets a Relto. There will be no D'ni apartments, no houses, and the DRC can grumble all they want. The Great Shaft area will be made available at our own pace, so we won't have to build that entire area before the first new release. | ||
[[Category:Improvements]] | [[Category:Improvements]] | ||
[[Category:Instancing]] | [[Category:Instancing]] |
Revision as of 20:14, 23 June 2011
The content of this page is a "work-in-progress" and is subject to change. Do not place undue reliance on the completeness or accuracy of the material presented here!
OK, this is a work in progress. This page will detail MY approach to instancing, starting points, the KI and Nexus, and all of the other debates that are out there at the moment. I might take several weeks to finish this, so hang with me.
Ideas
OK, here they are in no specific order.
Starting Point
Explorers will begin at a new location: Explorer Town (I know, I might be able to find a better name). This area will have two structures: a large gate, and a building. The gate will have a journey symbol, touching it before obtaining the pillars Relto page, and after clearing the first journey, will result in the door opening (completely preventing access to the Cleft before completing the first journey). Entering it will link you to the Cleft.
The building will have a table that greeters can sit at. Another table will have a journal with a GoG logo (it will contain basic info about Uru. The table will also have a Relto linking book. On the left page of the linking book a note from Zandi will be there, basically saying that if you want to get to D'ni quickly you can use this book, but please head to the Cleft if you want to get your journey started. Using the book will add Relto and the instancing bookmarks to your inventory (see Instancing section). There will also be a working KI vending machine so players don't have to link all the way to Gahressen to pick up a KI. A table will also contain the Blue Spark Island Relto page.
Explorer Town is basically a way to allow players choice: they can either immediately get a Relto book and head to a Bevin, or they can continue through the Cleft at their own pace. The Cleft reward differs if you get a Relto book immediately in Explorer Town, or go through the Cleft. If one gets the book first, players will receive the First Journey Pillars Relto page. If they clear the Cleft first, they receive a Relto book with the page already in it.
The reason the gate is there is because the third space in a players bookshelf will be filled with an Explorer Town linking book. Players can return there during the first journey, but they won't be able to open the gate. Finally, everyone gets a Relto. There will be no D'ni apartments, no houses, and the DRC can grumble all they want. The Great Shaft area will be made available at our own pace, so we won't have to build that entire area before the first new release.