In Memoriam: Tai'lahr
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Rest in Peace, friend.
Difference between revisions of "PhysX Update Testing (Minkata.65)"
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+ | This page should no longer be used to record observations: Please see [[PhysX Update Testing (Minkata.66)]] instead. | ||
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The following table records results and observations from testing of the updated physics in the Minkata.65 client build. If you have any additional observations or test points please feel free to add them: If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&t=826 forums] and someone will copy your notes to here. | The following table records results and observations from testing of the updated physics in the Minkata.65 client build. If you have any additional observations or test points please feel free to add them: If you're uncomfortable with editing the wiki page directly, post your comments on the [http://forums.openuru.org/viewtopic.php?f=108&t=826 forums] and someone will copy your notes to here. | ||
Revision as of 01:45, 24 October 2012
Superceded
This page should no longer be used to record observations: Please see PhysX Update Testing (Minkata.66) instead.
The following table records results and observations from testing of the updated physics in the Minkata.65 client build. If you have any additional observations or test points please feel free to add them: If you're uncomfortable with editing the wiki page directly, post your comments on the forums and someone will copy your notes to here.
Age | Category | Action | Designated Tester | Results |
---|---|---|---|---|
Ahnonay | Vehicles | Chair Ride (Sphere 4) | ||
Ahnonay | Jump | From island to rock to rock to water (Sphere 1) | Janaba | works great and easy |
Ahnonay | Avatar | Swimming (Sphere 1) | Janaba | works great |
Ahnonay | Environmental | Linking to Final Cloth in Hut | D'Lanor / Janaba | avatar fell through and panic linked to Relto / confirmed |
Ahnonay Cathedral | N/A | N/A | N/A | |
Cleft | Jump | Hole in Hanging Bridge | Janaba | works easy |
D'ni (City Island) | Kickables | Cones (if enabled) | N/A | |
D'ni (City Island) | Jump | Up on crates on Rooftop | Janaba | works great |
Dereno | N/A | N/A | N/A | |
Descent | Environmental | Walk spiral walkway up & down shaft | Tai'lahr | walking is fine, but on jump, camera shakes just before panic link out |
Janaba | How far up & down? - I can walk, run and jump up and down for about two to three rounds without a problem before falling into or even out of the shaft and then reltoing out | |||
Eder Delin | N/A | N/A | N/A | |
Eder Gira | Environmental | Fumerole to Journey Cloth | Tai'lahr / Janaba | works fine / confirmed |
Eder Gira | Environmental | Fumerole over Rock Pile | Tai'lahr / Janaba | works fine / confirmed |
Eder Gira | Jump | From journey cloth on ledge down to fumerole in lava | Tai'lahr / Janaba | easy / confirmed |
Eder Gira | Jump | From fumerole above lava to ledge under bridge | Tai'lahr / Janaba | easy / confirmed |
Eder Gira | Jump | Should not be able to easily climb over Rock Pile (compare to Gehn Shard) | D'Lanor | confirmed unable to climb over rock pile |
Janaba | I can easily 'walk' over the rock pile with only one jump over one of those greater rocks | |||
Eder Gira | Jump | (Optional) to pipe over bridge from small rock pedestal | Tai'lahr / Janaba | easy / confirmed |
Eder Gira | Kickables | Fishing Baskets. Should include crossing them with fireflies... | Tai'lahr / Janaba | baskets move well / confirmed |
Eder Gira | Should not be able to cross 2nd water w fireflies w/o baskets | Treehugger | found that avatar can walk along edge of rock & not lose fireflies | |
D'Lanor / Janaba | did not find this possible / confirmed | |||
Eder Kemo | Jump | Up to ledge with journey cloth | D'Lanor / Janaba | jump works fine / confirmed |
Eder Kemo | Jump | In puffer garden, from wall to rock & then to ledge with Relto page | D'Lanor / Janaba | jump works fine / confirmed |
Eder Tsogal | Avatar | Effects when running through water? | Janaba | nice natural water rippling effect - when you jump into the water from outside or from above and with run jump you have a natural water sound - when you're standing inside the water and make a standing jump you get no water sound but a normal platform/floor landing sound |
Er'cana | Vehicles | Harvester | Treehugger / Janaba | works well / confirmed |
Er'cana | Vehicles | Elevator in Baking Room | Janaba | works fine |
Er'cana | Environmental | Entering Shell Portal | Treehugger / Janaba | avatar "juddered back & forth before disappearing" / confirmed |
Er'cana City Silo | N/A | N/A | ||
Everywhere | Avatar | Using KI while sitting | Janaba | works perfectly well while still being seated |
Everywhere | Avatar | Using KI while dancing | Janaba | KI opens, but the dance stops |
Everywhere | Avatar | Walking on surfaces should be normal | HenryMikhel found some surfaces in Er'cana are "sticky" and avatar walks very slowly on them | |
Janaba | The avi is walking without moving for a few seconds (maybe 4 or 5) at the base of stairs and on ledges etc. in Er'cana in and around the Baking Room | |||
Everywhere | Avatar | Using KI while run-jumping | Ehren | Run-Jump with F2/Max KI causes Avatar to WiggleFly (ascend) until KI closed - panic link |
Janaba | can confirm this behavior without panic link - the panic link only happens at some very high point, when you don't close the KI while ascending - many times the avi is also just hovering about 1ft above the ground until you close the KI | |||
Gahreesen | Vehicles | Elevators up and down in 1st building | Treehugger / Janaba | seem fine / confirmed |
Gahreesen | Jump | Cross gap on 1st floor | Tai'lahr / Janaba | not a problem / confirmed |
Gahreesen | Jump | Up broken wall | Tai'lahr / Janaba | not a problem / confirmed |
Gahreesen | Jump | To and From spinning platforms and rock in the middle outdoors | Treehugger / Janaba | works fine / confirmed |
Gahreesen | Jump | In and out of rotating wall | Treehugger | more difficult to get into the cog; kept throwing the avatar out |
Mac Fife | noted that it included a change in camera view | |||
Tai'lahr | tested just standing at the cog not moving; when the opening came around, it turned the avatar around and change camera view | |||
Janaba | can confirm the above mentioned behaviors - with Mac's tip on the OU forums you get through easily though, when you stay one step back behind the rotating wall | |||
Gahreesen | Jump | From rock to Bahro Cave Door | Janaba | works great and easily |
Gahreesen | Kickables | Bones in prison room with relto page | Janaba | not as easily kickable as other bones and stuff |
Great Tree Pub | N/A | N/A | N/A | |
Great Zero | N/A | N/A | ||
Guild Pubs | N/A | N/A | N/A | |
Jalak Dador | Vehicles | Columns Up and Down | Janaba | works fine |
Jalak Dador | Kickables | Glowing blocks | Janaba | coming down as they should, nicely movable |
K'veer | N/A | N/A | N/A | |
Kadish Tolesa | Vehicles | Elevator after Moon Room | Tai'lahr / Janaba | works fine / confirmed |
Kadish Tolesa | Jump | To ledge for pine tree Relto page and back | Tai'lahr / Janaba | easy jumps / confirmed |
Kadish Tolesa | Jump | Up on crates in vault to journey cloth | Tai'lahr / Janaba | relatively easy; seems to have more boundaries / confirmed |
Kadish Tolesa | Jump | Shortcut to journey cloth to avoid walking all around the gazebo with the gallery book & 1st scope | Tai'lahr / Janaba | easy jump / confirmed |
Kadish Tolesa | Kickables | Leaves | D'Lanor / Janaba | working great / confirmed |
Tai'lahr / Janaba | If you kick the leaves while running, they'll fly into the air. ; ) / confirmed :-) | |||
Minkata | Kickables | Soccer Ball | Janaba | very easy to handle, not too lightly, so, with one shot it'd be up and away, no, it can be easily 'taken' to the linkin' point or wherever playfully |
Minkata | Environmental | Entering Portal | Treehugger | avatar "juddered back & forth before disappearing" |
Myst | N/A | N/A | N/A | |
Negilahn | N/A | N/A | N/A | |
Neighborhood | Jump | To ledge in light garden for Relto page | Tai'lahr / Janaba | easy / comfirmed |
Neighborhood | Kickables | Cones | Treehugger / Janaba | works fine / confirmed |
Neighborhood | Kickables | Firemarbles | Treehugger / Janaba | works fine / confirmed, though when they're stuck under the fountain they seem to be lost |
Neighborhood | Kickables | Beach Ball | Treehugger / Janaba | works fine - also the big pumpkin acts and jumps lightly as a beachball :-) / confirmed |
Nexus | N/A | N/A | N/A | |
Payiferen | N/A | N/A | N/A | |
Phil's Relto | N/A | N/A | N/A | |
Relto | Kickables | Stones | Treehugger / Janaba | works well / confirmed |
Relto | Kickables | Logs | Treehugger / Janaba | works well / confirmed |
Relto | Kickables | Firemarbles | Treehugger / Janaba | works well / confirmed |
Teledahn | Vehicles | Elevator (Hut / Control Room / Douglas' Room) | Janaba | moves perfect and nicely without weird camera angles/changes |
Teledahn | Vehicles | Bucket Ride | Treehugger / Janaba | works well / confirmed |
Teledahn | Jump | To lower raised bridge on bamboo walkway | Tai'lahr / Janaba | easy / confirmed |
Teledahn | Jump | On metal walkway to make it drop down to mushroom | Tai'lahr / Janaba | easy / confirmed |
Teledahn | Jump | (Optional) jumping on Sharper’s bed | Treehugger / Janaba | seems fine / confirmed, perfect standing jump |
Teledahn | Kickables | Bones, stones, fish baskets in slave cave | Treehugger / Janaba | works well / confirmed |
Teledahn | Environmental | Door dropping in slave cave | Tai'lahr / Janaba | works fine / confirmed |
Teledahn | Avatar | Effects when running through water? | Treehugger / Janaba | works well / confirmed - nice water sound and ripple effect |
Tetsonot | N/A | N/A | N/A |