In Memoriam: Tai'lahr
OpenUru.org, along with the rest of the Mystonline community, is mourning the loss of Tai'lahr on October 16th, 2019.
Rest in Peace, friend.
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- 11:03, 29 July 2011 diff hist +9,225 N Using Sensor Regions Created page with "Sensor Regions can be used to make things happen, simply because the Avatar is in them, or because we entered them, or because we exited them. A good example of using a region ..."
- 10:56, 29 July 2011 diff hist +3,680 N Ladders In Max Created page with "When you get done, your ladder set up will look basically like this: http://assets.openuru.org/wiki/andy/MaxTutPics1/laddermax1.jpg First, go out and make your ladder. I made m..."
- 10:52, 29 July 2011 diff hist +3,503 N Avatar Swimming Created page with "This tutorial assumes that you have set up 3DS Max with the Cyan Plugin and have set up an Age file already. If you have not, please go back to the other tutorials and do this. ..."
- 10:48, 29 July 2011 diff hist +4,420 N Avatar Sitting Created page with "This is one of the most simple things to do in Max with the Plugin, however, you can make it quite complex too if you want. A basic sitting mod consists of: An Object that the ..."
- 10:44, 29 July 2011 diff hist +6,599 N Foot Prints and Ripples Created page with "This is one of the easiest things to do in creating your Age and should not take much time at all. We'll talk about making footprints (like we see in Minkata), Puddles and Rippl..."
- 10:39, 29 July 2011 diff hist +4,083 N Avatar Oneshot Animations Created page with "One Shot Avatar Animations are those animations that we see our Avatar perform when we either enter a special region, or click on something, such as a button, or a lever, etc. N..."
- 10:34, 29 July 2011 diff hist +12,155 N Wavesets: Tips and Help Created page with "Linking in to certain places like Bevin, Gahreesen, Noloben, I go there sometimes just to look at the water. Bevin's (or any Hood's) water is quite striking in how it reflects t..."
- 09:55, 29 July 2011 diff hist 0 Wavesets: Reflective, Ripply Water
- 09:55, 29 July 2011 diff hist -1 Wavesets: Reflective, Ripply Water
- 09:54, 29 July 2011 diff hist +7,804 N Wavesets: Reflective, Ripply Water Created page with "Wave Sets are one of the most complex things in Uru to make. While Cyan's plugin allows for almost all pick and click to apply settings, it's still just as complex to make a Wave..."
- 09:49, 29 July 2011 diff hist +5,223 N How To Set Fog In Your Age Created page with "'''Partial credit go to Wodan944 from the GoW for the information about how to set fog in specific areas of your Age with Max.''' ---- When you've gotten your Age completed eno..."
- 09:43, 29 July 2011 diff hist +5,480 N How To Set Up And Use Exclusion Regions Created page with "I'm going to show you how to use an Exclusion Region for a door. Once you learn how to do this, you'll be able to see many different applications for Exclusion Regions. Just keep..."
- 09:26, 29 July 2011 diff hist +1,188 N What Exclusion Regions Are And What They Do Created page with "Exclusion Regions are very useful, in that they allow us to do two things at one time: They act as a invisible collider or blocker and they will move any players out of the way...."
- 09:25, 29 July 2011 diff hist +3,871 N Vertex / Pixel Shaders (aka Wavy Grass) Created page with "This tutorial will only work for Ages that are designed for a MOUL type of server. This component will not work with Stand Alone versions of Uru, such as Uru:CC, nor will it work..."
- 09:11, 29 July 2011 diff hist 0 Distributor Tool
- 09:10, 29 July 2011 diff hist 0 Distributor Tool
- 09:09, 29 July 2011 diff hist +14,233 N Distributor Tool Created page with "==Using The Distributor Tool== ---- The Distributor Tool allows us to do something quickly that otherwise would take quite a while to do. Such as having to place hundreds of b..."
- 09:03, 29 July 2011 diff hist +3,126 N Sprites and Billboards in Max Created page with "Cyan's plugin for Max actually breaks down Sprites and Billboards for us automatically. You use a sprite for a light glow or glare. You use a billboard for a light beam or for t..."
- 08:44, 29 July 2011 diff hist +125 Light Maps in Max
- 08:42, 29 July 2011 diff hist +2,771 N Light Maps in Max Created page with "Light Maps are what we use to either show light splashes (like you see from spot lights, etc), or for defining shadows better. You can use them just about everywhere, but keep in..."
- 08:40, 29 July 2011 diff hist -2,584 Environmental Maps aka Reflections
- 08:39, 29 July 2011 diff hist +11,467 N Environmental Maps aka Reflections Created page with "This tutorial covers how to make both Static and Dynamic Environmental Maps. The difference between Static and Dynamic, is as their names suggest: One is Real Time and the other..."
- 08:32, 29 July 2011 diff hist +4,820 N Vertex Painting Created page with "This tutorial covers basic Vertex Painting for 3DS Max and Cyan's Plugin. Credit for this info goes to GPNMilano. This tutorial assumes you know the basics of using 3DS Max, an..." current
- 08:18, 29 July 2011 diff hist +39 Using The Details Feature current
- 08:16, 29 July 2011 diff hist +4,716 N Using The Details Feature Created page with "Okay, so you're making your age, and are having a great time. You've got some cliffs, or a large wall, or a wide open ground, or even all of those. You texture them....and hit a..."
- 08:09, 29 July 2011 diff hist +8,084 N Basic Material Animation Created page with "This tutorial will show you how to do a basic animation for a texture layer. You see this in MOUL:a as the water ripples next to the edges of objects in and around the water. Thi..." current
- 08:00, 29 July 2011 diff hist +45 Making Stencils
- 07:59, 29 July 2011 diff hist +23 Making Stencils
- 07:57, 29 July 2011 diff hist +10,023 N Making Stencils Created page with "Credit for this Tutorial goes to Boblishman who figured it out how to do this. As you may know, we use stencils in real life to do things like paint a word or pattern on to a su..."
- 07:36, 29 July 2011 diff hist +5,048 N Using Multi / Sub Materials Created page with "Multi / Sub materials is a way to add more than one material to a single object. Specifically, it's great for adding different textures, and UV mapping each on a single object. ..."
- 06:54, 29 July 2011 diff hist +5,693 N Materials and UV Editing in Max Created page with "Okay, for those of you use to using Blender, and have never used Max before, this part (among other things) can have you beating your head against the wall. If you're like me, y..."
- 06:44, 29 July 2011 diff hist +8,780 N Python Files And Your Age: Please Read! Created page with "If you are planing on using Python with your Age, anything from making Linking Books or Journals, to complex puzzles like Neolbah's Keypad, there is something you MUST do for you..."
- 06:42, 29 July 2011 diff hist +1 Importing Blender Objects To Max
- 06:41, 29 July 2011 diff hist +10,095 N Importing Blender Objects To Max Created page with "You may ask yourself: Why in the world would I want to build stuff in Blender and then export it to use in Max? It's a good question. Why WOULD anyone be crazy enough to do that..."
- 06:36, 29 July 2011 diff hist +2,463 N Common Export Errors Created page with "I'll add more to these as I run into them. Here are some common error reports you might see when exporting your Age from Max: ''"Object has suspicious UVW coordinates."'' The ..."
- 06:35, 29 July 2011 diff hist +7,273 N Linking Rules Created page with "The following information about Linking Rules was provided to me from D'Lanor. While some of this may not seem important, it actually is VERY important if you are building Ages t..."
- 06:33, 29 July 2011 diff hist +1,615 N After You Have Exported From Max Created page with "Okay, if any of you have already built an Age, then exported it with Max, you more than likely got a nasty surprise when you tried to link into your Age using Uru:CC or any of th..."
- 06:28, 29 July 2011 diff hist 0 How To Start An Age
- 06:26, 29 July 2011 diff hist -163 How To Start An Age
- 06:25, 29 July 2011 diff hist +6,679 N How To Start An Age Created page with "For those of you that are used to using Blender, you are about to have your first rude awakening on how to get started in creating an Age. If you've never used Blender to create ..."
- 06:22, 29 July 2011 diff hist +2,398 N How To Use Max Created page with "Heh, okay, if you were expecting me to tell you exactly what to do in Max, I'm sorry to disappoint you, as whole books have been written and published out there. There is simply ..."
- 16:07, 28 July 2011 diff hist -8 What You Will See In Max
- 16:06, 28 July 2011 diff hist +6 What You Will See In Max
- 16:05, 28 July 2011 diff hist +2 What You Will See In Max
- 16:03, 28 July 2011 diff hist +41 What You Will See In Max
- 16:01, 28 July 2011 diff hist +1,656 N What You Will See In Max Created page with "For those of you that have used Max before, you'll see some new things. Here is a screen shot of the opening screen: File:Max1.jpg If you look where my arrow is pointing, y..."
- 16:00, 28 July 2011 diff hist -7 3DS Max Plugin Tutorials
- 15:59, 28 July 2011 diff hist +2 3DS Max Plugin Tutorials
- 15:58, 28 July 2011 diff hist +3,189 N 3DS Max Plugin Tutorials Created page with "==Andy's Max and Cyan's Plugin Tutorials== '''Please Note: This area is under construction.''' ---- ===Setting Up=== *'''What You Will See In Max''' *'''[[How To Use Ma..."
- 15:57, 28 July 2011 diff hist +30 Worlds current