In Memoriam: Tai'lahr

OpenUru.org, along with the rest of the Mystonline community, is mourning the loss of Tai'lahr on October 16th, 2019.

Rest in Peace, friend.

User talk:Trekluver/sandbox

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Revision as of 14:01, 19 July 2012 by Mac Fife (talk | contribs) (Created page with "== Sub-section numbering == Some sub-section numbering has gone wonky (mixed alpha and numerical numbering) as a result of pasting the original HTML formatted text into the wiki ...")
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Sub-section numbering

Some sub-section numbering has gone wonky (mixed alpha and numerical numbering) as a result of pasting the original HTML formatted text into the wiki markup and not taking out some of the imported "bullets". --Mac Fife 15:01, 19 July 2012 (MDT)

Premise of basing license on SFX files

This offers no help to e.g. the Uru Localization folks who want to change/extend the text! Also, I think you're missing the point about PRPs: While a license to distribute the PRPs (and the SFX files) is necessary for a shard to be self-sufficient (i.e. not dependant on copy data from a MOULa install) you need to remember that the PRPs are a compiled product and not the source files (which are 3ds Max files by and large). So, a license to distribute the existing game content on shard is actually covering a different set of files compared to license that allows modification of the sources, although the former can be produced from the latter. Textures are probably the most valuable things to age creators aiming for a consistent D'ni look in their work (and they're probably the most jealously guarded of Cyan's assets). --Mac Fife 15:01, 19 July 2012 (MDT)